Update #8 was just moved over from beta. Among other changes, it brings a new taunt mechanic that allows tanks to taunt characters taking the heat off the softer targets. Last but not least, it also adds the final battle against the ancient dragon for those of you who have progressed that far. This is a difficult battle, both, for the player and for the designer, so any feedback is highly appreciated.
The next update will focus on bug fixes, balance changes (esp for the early game gold income) and will bring neutral dwarves and a new mission.
Here's the change log for this one.
Update #8
2016-04-11
Gameplay Changes
- Final battle against the ancient dragon added. This is still draft and subject to change. Any feedback on this is highly appreciated.
- Level cap removed. Heroes will gain a small boost to base damage and health for each additional level.
- Dwarven champion gets a passive that grants double morale from kills.
- New Taunt condition added. Warrior attacks cause taunts. Taunted characters will prioritize the taunter over other characters. Taunting only works if the taunter is in melee range as the taunted character will not go out of its way to reach the taunter. Taunt is a one-sided mechanic working on AI characters only, the AI currently cannot taunt player characters.
- New skill for dwarven champion "Over Here!" taunts nearby foes.
- If panic reaches 100%, it's game over.
Bug Fixes
- Fixed a bug that allowed another waypoint after you moved maximum distance.
- Fixed a bug that prevented characters from turning to new threat after movement.
Balance Changes
- Story missions will not generate more foes than party members. This allows unlocking additional party slots without being outnumbered.
- Reworked healer protection spells: "Shielding Hands" and "Shield of Absorption" now provide considerably more protection but have a minimum damage that will be applied.
Kill the Ancient Dragon to Win the Game
http://i.imgur.com/0midJ3P.png
Taunt Enemies to Tank Damage
http://i.imgur.com/SMOXMSH.png