
Steam news
Full Steam announcements and update articles for this title.
■ BUG FIXES
- Fixed an issue where the game could occasionally close while scrolling through the in-game News popup on mobile devices.
- Profile Popup FixesFixed an issue where stickers could appear in incorrect positions in the Profile popup.
Fixed an issue where other UI interactions could occasionally interfere when opening the Profile popup.
- Nightmare Arena Fixes
Fixed an issue where progression in the Nightmare Arena could occasionally become stuck.
Fixed an issue where the cooldown reduction effect of the Dream Fragment "Overclock" would apply even while on the bench.
Fixed an issue where the weekly Blue Flame acquisition count did not update correctly upon winning in the Arena.
※ Any progress accumulated after the apparent reset will be merged with existing records and reflected accordingly.
※ Rewards obtained while the Mastery values were displayed incorrectly will be reclaimed.
- Fixed an issue where the Signature Illustration ON/OFF function did not work properly when entering the Skin tab while zoomed in within the Player Guide on mobile devices.- Fixed an issue where a skin's trait description did not update properly when changing skins.\
🔹 Event Period: After the July 8 update – 2 weeks🔹 Featured Pickup Skins - WaterSplash Sara - Diver Dave - AyeonsteinDrop RateRank
Player
Recruitment Rate
S
Pickup Player Skin + Pickup Player
0.5%
S
Pickup Player
0.5%
S~S-
S-Rank Players and Above(Excludes Featured Player Skins and featured players: Dave, Sara, and Ahyeon.)
2.5%
A+
4%
A~A-
12%
B+~B-
45%
C+~C-
28.00%
D+~D-
7.50%
Dave's Warm-Up Skin Scout Cost- Requires 400 Skin Scout Points to obtain the Warm-Up Skin 🔹 Event DetailsA special Pickup featuring these three players will be available for a limited time. If you missed them during their original Pickup, don't miss this chance!* Please Note: This event does not include a dedicated event matches or Event Pass.⚒️ IMPROVEMENTS🔹 Added an Announcements popup in-game.You can now check announcements and update information more easily directly from within the game.
🔹 Added a UI popup in Practice Matches that provides detailed information about Balance Mode. 🔹 Removed the Shared Dream description from the Guide menu.
🐞 BUG FIXES🔹 Fixed an issue where stickers would appear lower than their saved positions when reopening the Profile popup after saving sticker placements in Profile Decoration.🔹 Fixed an issue where cursor focus would be lost when navigating to the next or previous league using a keyboard or gamepad.🔹 Fixed an issue where the character model's color would not return to normal after performing a fully charged swing while on the ground during Azure Dragon's trait activation.🔹 Fixed an issue where Limit Break Dream Shard could sometimes fail to activate properly when Sara (WS) used Gust Jump.And one more thing...
On July 29, as the blazing summer sun reaches its peak, a special group of players will make their debut. Who will be joining the court this time?
Thank you for your understanding and continued support.We'll continue doing our best to provide a more stable and enjoyable gaming experience.Thank you.🔹 My Info & Basic Settings
- Nickname & Title: Change your nickname from the Profile pop-up and equip earned titles.- Profile Icon & Frame: Personalize your profile with profile icons and frames.- My Info: Information such as achievement progress, Match History, and Player Collection status will be displayed on your profile. (More categories will be added in the future.)🔹 Background & Sticker Decoration- Background: Set your favorite background for the left side of your profile.- Sticker Placement (Maximum 10 stickers)> Placement & Editing: Select stickers from the item list, then drag to move them. Resize and rotate them freely using the control handle.> Layer Adjustment: By dragging the move handle (≡) in the sticker list on the right, you can change the front-to-back order between stickers. (You can also place stickers in front of or behind the character illustration.)> Remove Stickers: Remove stickers by tapping the Delete (X) button or selecting the sticker again from the item list.🔹 Common Decoration Features- Preview & Apply: Preview decoration items before applying them to your profile.- Unlock & Collect Decoration Items: Purchase locked items with V Points. Some items will be available through future events and content rewards. (We'll continue expanding the ways you can collect decoration items in future updates.)- Illustration On/Off: Toggle your player illustration on or off.- Save Confirmation: A confirmation pop-up will appear if you try to leave with unsaved changes.- Item Sorting: Sort your decoration items by Owned or Newest.⚒️ IMPROVEMENTS🔹 Improved the overall UI/UX- Improved Nightmare Arena entry screen and Player Registration screen.- Moved the Trait description shown after Player Breakthrough to the bottom of the screen and added a scroll bar.- Standardized all time units in text descriptions to seconds.- Improved the guide text for Basic Serve and Floater Serve.🔹 Balance Mode v1.0.2 Update The new Balance Mode v1.0.2 will be applied.Here are the detailed changes compared to the previous version: \- Nishikawa \: Sliding pierce power increased from 80% ➔ 90%.- Raul \: Sliding pierce power increased from 80% ➔ 90%.- Sara (WS) \: Speed reduction is now applied at 30%, and the activation duration is reduced to 50% of its original time.- Common Balance Change: Starting sliding protection for all players is decreased from 150 ➔ 140. 🔹 practice match Update Fixed an issue where the practice match player info and controller info did not reset when leaving the timeout screen or after a practice match ended. (※ This fix will be applied to the mobile version in a future update along with other new features.) 🐞 BUG FIXES🔹 Fixed an issue where the controlled Middle Blocker on the right-side team would not be prioritized for receives when the Counter Receive rule was active.🔹 Fixed an issue where the game could occasionally crash after force closing the game following changes to the audio settings.🔹 Fixed an issue where the player's arm appeared incorrectly when wearing a different uniform while the "Chief Disciple Ryuhyeon" hairstyle was equipped.🔹 Fixed an issue on PC where pressing the "N" key on the main screen would open the Inventory.Fixed an issue where the practice match player info and controller info did not reset when leaving the timeout screen or after a practice match ended. (※ This fix will be applied to the mobile version in a future update along with other new features.)Fixed an issue where the game could unexpectedly close after defeating a boss while using a guest player.
We will continue our efforts to provide a more stable gameplay experience in future updates.
Fixed an issue where you could get stuck after leaving the Dream Shard Deck screen without saving.
We will continue our efforts to provide a more stable gameplay experience in future updates.
Fixed an issue in Snow Raid where performing a slide while holding the block button would always result in a Perfect Receive.
Fixed an issue where shadows were not displayed correctly when wearing certain costumes under the Experimental Graphics settings.
Fixed an issue where a character's signature motion would still trigger when wearing a different uniform with the default skin applied.
Nightmare Arena Rework
The rotation period for Guest Players and the Dream Shard Exchange Shop will now update every 2 weeks.
Note: For the very first cycle immediately following this revamp, the rotation will occur after 1 week.
An issue has been identified where users cannot return to the previous screen if they press the back button without saving their changes in the Arena Deck configuration screen. ※ A fix for this issue is included in version 7.4.106, which is currently under store review and will be released as soon as it is approved.
Hello,
The content mode Nightmare Arena will be receiving a rework.Nightmare Arena was originally designed as a challenging mode where players lead a team of randomly selected athletes, repeatedly choosing new players and abilities while progressing through a series of consecutive matches. However, during development prior to release, we decided to prioritize the value of players owned by users and adjusted the system to provide greater freedom in team building. As a result, players were able to fill their roster with only their preferred athletes, but we felt this created some distance from the gameplay experience Nightmare Arena was originally designed to deliver. This rework aims to preserve the value of players owned by users while better bringing out the randomness and enjoyment of making choices that Nightmare Arena was originally designed around. As team-building restrictions become more important, we have made various changes across multiple systems to reduce the burden of the early stages and provide a clearer sense of progression throughout each run. We hope these changes will help Nightmare Arena stand out as a more unique and engaging game mode.This update is scheduled to be applied on June 24 (KST). Please note that any Nightmare Arena run currently in progress will be reset when the update is implemented.■ Dream Shard • Most effects that previously activated based on chance will now activate whenever their conditions are met.• Activation conditions and effects have been simplified, and overall effectiveness has been increased.• A limited-time shop has been added to the Arena Point Exchange, allowing players to unlock Dream Shards.• Players will now be able to build a deck by selecting 30 or more Dream Shards from those they own and choose which deck to use when starting a Nightmare Arena run.• During a Nightmare Arena run, only Dream Shards included in the currently selected deck will appear in random selection options.
• All players will be granted 30 basic Dream Shards.■ Reserve Players & Guest Players • The reserve roster must now be filled with 5 players for each position before a Nightmare Arena run can be started.• 4 Guest Players have been added for each position. Guest Players can be used in Nightmare Arena regardless of whether you own those players.• Guest Players will be updated every two weeks. When the Guest Player lineup is updated, all Nightmare Arena progress will be reset.
■ Permanent Upgrade Changes and Additions • The "Dream Shard Activation Chance +10%" upgrade item previously sold in the Arena Point Exchange has been removed. • Players who previously purchased the "Dream Shard Activation Chance +10%" upgrade will receive a refund of the Arena Points spent via in-game mail. • A new "Dream Shard Reroll Count +1" upgrade item has been added to the Arena Point Exchange Shop.• The "Dream Shard Reroll Count +1" upgrade item grants one additional free Dream Shard reroll for each copy owned. Any unused free rerolls are reset at the start of each round.• The rotation period for Guest Players and the Dream Shard Exchange Shop will now update every 2 weeks.
Note: For the very first cycle immediately following this revamp, the rotation will occur after 1 week.
■Gameplay Adjustments
• The duration of naturally occurring conditions in Nightmare Arena has been reduced.• At the start of each rally in Nightmare Arena, the Stamina recovery granted to the team that scored will be further reduced.• The maximum Stamina loss your team can suffer at one time has been adjusted according to the selected difficulty level.• On DRIFT and DOZE difficulties, opposing players will attempt fewer spikes targeting the end line or areas near the net.• The stats and abilities of certain opposing players have been adjusted.• New opponent teams have been added.• Stages 1 and 2 of each round have been changed to first-to-3-point matches, and rank score requirements have been adjusted accordingly.• Replacing a player when selecting a Dream Shard will now grant an additional Dream Shard. ■ Bug Fixes• Fixed an issue in the Counter Receive rule where receiving while in a blocking state would always result in a Perfect Receive.• Fixed an issue where the shadows of certain players were not displayed correctly when using Experimental Graphics settings.• Fixed an issue where the Arena Point icon was not displayed in the mailbox.• Fixed an issue where a character's signature motion would still trigger when wearing a different uniform with the default skin applied.
We will continue striving to provide an even better gameplay experience through future improvements and updates. Thank you for your continued support.Bug Fixes
- Fixed an issue where sound effects would still play upon entering a match even when all sound options were disabled.
■ New Additions & Changes
- Improved various in-game sound effects. - Sound settings have been expanded with more detailed options. - Additional sound options have been added. The new Environmental Audio option enhances map-specific ambient sounds for a more immersive experience. Additionally, the Spatial Audio option allows sounds to be played with greater depth and directional accuracy. - In the Counter Receive rule, the damage taken on a Good timing judgment has been increased from 30% to 40%. - When a spike is touched with Feint, the rebound speed of the ball will now scale according to the speed of the opponent's spike. ■ System Improvements & Polishing- Improved UI button input so that holding the button now allows continuous input.■ Bug Fixes - Fixed an issue where, when charging Ryuhyeon’s “Azure Dragon” trait, the player would occasionally move forward unintentionally. - Fixed an issue where custom button position and size layout settings were not saved in the Windows environment. - Fixed an issue where the team setter would not set the ball after a spike was touched by a block or Feint. - Fixed an issue where certain parts of in-game models were rendered earlier than other parts. - Fixed a bug causing animation interruptions during receive actions when controlling a player. - Fixed an issue where the day-of-week UI in the Colosseum content screen did not update when changing the language and remained in the previous language. - In matches with Counter Receive rules, significantly reduced the opposing AI’s chance of performing a Perfect Receive. - To improve hit feel, fixed an issue in Counter Receive rule matches where the ball would briefly stick to the opposing AI player during receive. - Fixed an issue where the jump power stats from the Tea Time and Red Sprite ability cards were not applied to Sara (WS). - Fixed an issue where the AI would attempt to receive a serve toss even when it crossed over the court. -Fixed a bug where multi-swing could be triggered via Feint after a spike in matches where multi-swing was not allowed.■ Bug Fixes
- Fixed an issue where the “block ignore” effect was not applied when obtaining the Super Yoonseok ability card.
- Fixed an issue where, under the Beast Spiker trait, performing a spike in the opposite direction of the net caused the ball trail color not to match the configured trail color settings.
- Fixed an issue where the ball position would slightly shift after the First Impact animation for Raul and Ryuhyeon.
- Fixed an issue where the approach animation would incorrectly reset during the run-up.
■ Animation and System Improvements
- Increased the number of coin objects appearing when using the “Overdrive” skill of the “Godfather Claire” skin.
- Added a notification popup when entering a stage at the moment an Arena round timer ends.
■ Other Changes
Updated the first-person pronoun used in Japanese lines for “Red Hood Ryuhyeon” in the sub story “Sunset Red Hood” and recruitment animation.
Hello, everyone!
Thank you as always for supporting The Spike Cross.From May 22 to June 19, new western-themed skins for Ryuhyeon, Sif, and Claire will be available!Join Ryuhyeon and the other players in a wild and chaotic story set in the western world!More details can be found below.\• Added 3 new skins• New Sub Story Added: “Sunset Red Hood”• Added Western event matches• Added Western Login Pass• Ryuhyeon Trait Improvements■ 3 New Skins
Red Hood Ryuhyeon /Godfather Claire / Bounty Hunter Sif
⬥ Pickup Scout PeriodThe “Red Hood Ryuhyeon”, “Bounty Hunter Sif”, and “Godfather Claire” skin pickup scout will be available from May 22 to June 19 (4 weeks).Don’t miss your chance to get them!Recruitment rates:
Ryuhyeon & Red Hood Ryuhyeon SkinPlayer
Rates
(S+) Ryuhyeon + "Red Hood Ryuhyeon" Skin
0.375%
(S+) Ryuhyeon
0.375%
S-rank or higher players from normal recruitment
2.75%
A+ Players
4%
A~A- Players
12%
B+~B- Players
45%
C+~C- Players
28.00%
D+~D- Players
7.50%
Claire & Godfather Claire Skin
Player
Rates
(S) Claire + "Godfather Claire" Skin
0.5%
(S) Claire
0.5%
S-rank or higher players from normal recruitment
2.5%
A+ Players
4%
A~A- Players
12%
B+~B- Players
45%
C+~C- Players
28.00%
D+~D- Players
7.50%
Sif & Bounty Hunter Sif Skin
Player
Rates
(S) Sif + "Bounty Hunter Sif" Skin
0.5%
(S) Sif
0.5%
S-rank or higher players from normal recruitment
2.5%
A+ Players
4%
A~A- Players
12%
B+~B- Players
45%
C+~C- Players
28.00%
D+~D- Players
7.50%
Recruitment Cost
• Pick-up Player Recruit Ticket• 80 V-Points• 40 Western Coins※ Western Coins will expire after the event ends.Rewards per recruitment:
• “Red Hood Ryuhyeon” Recruitment- Pickup Player Scout Points x3- Western Skin Scout Points x3• "Godfather Claire" / "Bounty Hunter Sif " Recruitment- Pickup Player Scout Points x4- Western Skin Scout Points x4※ Western Skin Scout Points will expire after the event ends.Pickup Player Scout Cost
Player
Pickup Player Scout Points
Ryuhyeon
450
Claire
400
Sif
400
Western Skin Scout Cost
Skin
Event Skin Scout Points
Red Hood Ryuhyeon
450
Godfather Claire
400
Bounty Hunter Sif
400
■ New Sub Story Added: “Sunset Red Hood”
After waking up, Ryuhyeon finds himself in a strange land filled with blowing sand and tumbleweeds...
Experience Ryuhyeon’s wild and chaotic story set in the western world.■ Added Western Event matches
⬥ Stage Structure
- Matches will be played daily on the selected difficulty (EASY / HARD).- All matches are played up to 12 points.- Each difficulty consists of 2 stages.- Before the match starts, a Skill Card selection screen will appear.- Using a roulette system, you can select 2 Colosseum Cards per stage, for a total of 4 cards.- In the 2nd stage, all 4 selected cards will be used during the match.- Cards that appear in the roulette are randomly selected from a fixed list of event-exclusive cards, regardless of whether you own them or not.- At the start of the match, 1 out of 4 different stages will be randomly selected.⬥ RewardsDifficulty
Rewards
EASY
Western Coins x28 / Credits x11,000 / EXP x4,000
HARD
Western Coins x32/ Credits x12,000 / EXP x6,000
Various items, including Western Extra Entry Voucher, are available in the Western Event Coin Shop.
Additional Western Extra Entry Voucher can be purchased once per day for 50 Blue Flames.■ Western Login Pass
• Western Login Pass can be claimed for up to 28 days.
• Pre-login allows up to 5 days of early attendance.• Normal Pass total rewards: 1,500 Event Coins and other in-game currency (if you log in every day for all 28 days).Early Attendance Costs• Day 1: 30 Blue Flames• Day 2: 60 Blue Flames• Day 3: 60 Blue Flames• Day 4: 90 Blue Flames• Day 5: 120 Blue Flames■ Ryuhyeon Trait Improvements
• Improved breakthrough efficiency- Adjusted minimum gauge value after Azure Dragon charging• 0 Breakthrough : 30% → 30%• 1 Breakthrough : 33% → 36%• 2 Breakthrough : 36% → 42%• 3 Breakthrough : 37.5% → 54%• 4 Breakthrough : 37.5% → 60%• 5 Breakthrough : 37.5% → 90%- Adjusted Azure Dragon gauge charging speed• 0 Breakthrough : 100% → 100%• 1 Breakthrough : 120% → 120%• 2 Breakthrough : 125% → 140%• 3 Breakthrough : 125% → 180%• 4 Breakthrough : 125% → 200%• 5 Breakthrough : 125% → 300%- Adjusted power value when Azure Dragon is fully charged• 0 Breakthrough : 46% → 46%• 1 Breakthrough : 46% → 47%• 2 Breakthrough : 46% → 48%• 3 Breakthrough : 46% → 49%• 4 Breakthrough : 46% → 50%• 5 Breakthrough : 46% → 51%• New Trait Added- Soaring: Air movement speed increases during a spike jump.• 0 Breakthrough : 100%• 1 Breakthrough : 110%• 2 Breakthrough : 110%• 3 Breakthrough : 125%• 4 Breakthrough : 145%• 5 Breakthrough : 160%We hope you enjoy the new content, and we truly appreciate your support, we’ll continue working hard to make The Spike Cross even better!■ Bug Fixes
- Fixed an issue where the Weekly Blue Flames amount was not updating correctly in the "Weekly Blue Flames Earned" tab in the Colosseum.
- Resolved an issue where the game could unexpectedly close and block progression when Sivir appeared as a substitute player on the Arena Dream Shard selection screen.
■ New Additions & Changes
- Added the 8th Anniversary Appreciation Attendance Pass.
- Added Shooting Star Jenny and Midnight Hari skins.
- Updated the system to allow scouting skins for players you do not own.
- Added a feature where the main screen background moves dynamically in response to mobile device tilting.
- Adjusted the Thunder Spike sound effect for the Black Thunder Nishikawa skin.
- Updated Arena and League modes so that the opponent team’s serve receive reaction speed increases more rapidly based on your team’s accumulated service aces.
■ System Improvements & Polishing
- Improved the UI/UX of Nightmare Arena.
- Improved the Phantoms Concert UI.
■ Bug Fixes
- Fixed an issue in the Phantoms Event match where reaching Deuce allowed players to obtain an additional ability card one extra time.
- Fixed an issue where the selected card was displayed awkwardly on the Colosseum Ability Card selection screen.
- Fixed an issue in Nightmare Arena where performing a Round Reset or Arena Reset did not properly reset the arena, preventing further progress.
- Fixed an issue where the impact point effect in Jenny’s “Wings of Icarus” trait was displayed lower than the actual ball contact position.
- Fixed an issue in the Tutorial where the “Perform a spike swing in mid-air” message would appear even when progressing normally.
-Fixed an issue where the Azure Dragon trait behaved awkwardly during multi-swing actions.
- Fixed an issue where the spike from Jenny’s “Burn the Ship” trait was not properly synchronized with its animation.
- Fixed an intermittent crash issue on the Tournament Reward screen.
- Fixed an intermittent crash issue related to the "Smite" trait.
Hello everyone!
Are you enjoying the 8th Anniversary “Phantoms Intrusion Event”?Because of your amazing support, two Phantoms members, Jenny and Hari, are here to visit you in the game!Meet the new looks of:“Shooting Star Jenny”, the powerful main vocal“Midnight Hari”, the charming bassistCheck out their new styles right now!Also, don’t forget about the 8th Anniversary Pass. Just log in to the game and you can get various rewards.We hope many of you will join and enjoy the event!■ Phantoms Pickup Event OpenPickup Event Period
The “Shooting Star Jenny” and “Midnight Hari” skin pickup event will run from May 11 to June 1 (3 weeks).Don’t miss your chance to get them!Recruitment Rates
Hari & Midnight HariRecruitment
Rates
Pickup Player "Hari"
0.5%
Skin "Midnight Hari"
0.5%
S-rank or higher players from normal recruitment
2.5%
A+ Players
4%
A~A- Players
12%
B+~B- Players
45%
C+~C- Players
28.00%
D+~D- Players
7.50%
Jenny & Shooting Star JennyRecruitment
Rates
Pickup Player "Jenny"
0.5%
Skin "Shooting Star Jenny"
0.5%
S-rank or higher players from normal recruitment
2.5%
A+ Players
4%
A~A- Players
12%
B+~B- Players
45%
C+~C- Players
28.00%
D+~D- Players
7.50%
Recruitment Cost
You can use:• 80 V-Points• Pickup Recruitment Ticket• Phantoms Pickup Recruitment Ticket※ Please note: Phantoms Pickup Recruitment Tickets will expire after the event ends.Rewards After RecruitmentAfter recruiting, you will receive:• 4 Pickup Scout Points• 4 Phantoms Skin Scout Points※ Please note: Phantoms Skin Scout Points will expire after the event ends.Pickup Player Scout CostPlayer
Pickup Player Scout Points
Hari
400 (based on 100 recruitments)
Jenny
400 (based on 100 recruitments)
Event Skin Scout Cost
Player
Event Skin Scout Points
Skin "Midnight Hari"
400 (based on 100 recruitments)
Skin "Shooting Star Jenny"
400 (based on 100 recruitments)
■ 8th Anniversary Thank You Pass
To celebrate our 8th anniversary, we are holding a special 8th Anniversary Pass Event.
As a thank you for your support, you can get Phantoms Pickup Recruitment Tickets that can be used in this pickup event.Don’t miss this special chance!■ Main Rewards
• Credits × 500,000• EXP × 250,000• V Points × 1,000• Normal Player Recruitment Tickets × 10• Phantoms Pickup Recruitment Tickets × 55※ In addition, rewards including Terra high student costumes are also included.Thank you, as always, for enjoying The Spike Cross. We will continue doing our best to bring you an even more enjoyable experience.We hope you enjoy this event!- Fixed an issue where the button to the Blue Flame Exchange Shop did not appear on the Colosseum screen.
- Fixed an issue where the game would become unplayable when using the "Indomitable" ability card in Colosseum matches.
- Fixed an issue where the Main Screen decoration background item image appeared incorrectly during the Phantoms Performance.
- Fixed an issue where certain ability card effects did not activate properly in Phantoms Event Matches.
- Fixed an issue where the game would intermittently close unexpectedly when the attendance popup was displayed.
- Fixed an issue where the game would become unplayable when copying and using Muyeong’s "Aegis" trait in Arena matches.
- Duration: April 28 – May 27 (30 days total)
■ How to Join the Event
1.Phantoms Appear!
During the event period, when you play a Tournament match, there is a 16% chance to meet a special team called “Phantoms.”
2. Phantoms Intrusion Limit
You can meet the Phantoms team up to 3 times per day.
If you lose against the Phantoms, your daily attempt will NOT be used.
You can check your remaining Intrusions in the event banner on the main screen.
3. Match Selection
When you meet the Phantoms team, you will see two options:
Accept Match: Start the special event match against the Phantoms.
Decline Match: Continue your normal Tournament match.
(If you decline, your daily encounter limit will NOT be used.)
■ Event Rewards details
- After finishing a match against the Phantoms team, you can watch a special performance by the “Phantoms Band.”- After each match, you will receive:• A random 8th Anniversary item• 1 Phantoms Stamp (Up to 3 times per day)• 8th Anniversary Ball 1• 8th Anniversary Ball 2• 8th Anniversary Outgame Background• 8th Anniversary Outgame BGM (Sunset Will Meet Again Inst.)• Sif 8th Anniversary Shoes• Sif 8th Anniversary Uniform• Sif 8th Anniversary Hair• Ellio 8th Anniversary Skin• Ellio 8th Anniversary Shoes• Ellio 8th Anniversary Uniform• Ellio 8th Anniversary Hair• Jenny 8th Anniversary Hair• Claire 8th Anniversary Shoes• Claire 8th Anniversary Uniform• Claire 8th Anniversary Hair• Hari 8th Anniversary Hair• EXP 10,000• Credits 35,000• Normal Player Recruit Ticket x1 Reward Rules:• If you already own a unique item, it will be removed from the reward pool. The chance to get items you don’t own will increase instead.• EXP, Credits, and Normal Player Recruit Tickets can be obtained multiple times without limit■ Phantoms Stamp Cumulative RewardsBased on the number of Phantoms Stamps you collect from encounters, you can guarantee items you haven’t obtained yet.• Stamps are NOT used up when you claim rewards.• You can receive all milestone rewards based on your total number of stamps.How to Check
• Go to the main screen and enter the event page through the \ banner.How Rewards Work• When you reach the required number of stamps, the reward item will unlock.• Please check the table below for detailed milestone rewards.Stamp Exchange TableItems
Required Stamps
8th Anniversary BGM
6
8th Anniversary Background
9
Sif 8th Anniversary Shoes
12
Ellio 8th Anniversary Hair
21
Claire 8th Anniversary Shoes
30
Hari 8th Anniversary Hair
36
Claire 8th Anniversary Hair
42
Ellio 8th Anniversary Shoes
48
8th Anniversary Ball 1
54
Sif 8th Anniversary Uniform
60
Ellio 8th Anniversary Uniform
66
Claire 8th Anniversary Uniform
72
Jenny 8th Anniversary Hair
75
8th Anniversary Ball 2
78
Sif 8th Anniversary Hair
81
Ellio 8th Anniversary Skin
84
■ Bug Fixes• Story Mode: Chapter 4 (Superstar Challenge) — fixed an issue where a feint message appeared in chat when Jenny’s “Burn the Ship” trait was activated.• Story Mode: Chapter 4 (Superstar Challenge) — fixed an issue where spectator increase/decrease arrows were displayed incorrectly.• Fixed an issue where Sara (WS)’s “Gust” trait did not apply the extra jump power correctly.• Fixed an issue where Sara (WS)’s “Razor Wind” trait did not go out of bounds correctly when fully charged at 30 FPS.• Fixed an issue where some players (e.g. Ryuhyeon, Sara(WS)) moved too fast in the air after a spike.• Fixed an issue where Ryuhyeon’s condition color did not update while on the ground.• Practice Match: Fixed an issue where Raul and Sara(WS) had shorter swing delay than other players in Balance Mode.• Fixed an issue where the ball would fall abnormally slowly when intercepting it before a set and spiking.• Jump Floater Serve: fixed an issue where holding the input made the hitting point too low.• Fixed an issue where the part index for Wedding Dress Isabel was displayed incorrectly. • Fixed an issue where, after receiving a set from Iris’s “Compass on the Court,” Sara (WS)’s fully charged “Razor Wind” spike was not being correctly ruled as out of bounds. ■ Optimization• Improved loading speed when entering the Player Management screen. ■ Changes• Added crowd cheering sounds during rally situations in matches.• Added volume controls for different types of cheering sounds in the Settings menu.• Improved the layout and content of the Privacy Policy popup. ■ Balance Changes• In Tournament and Colosseum matches, the left team will now always serve first.• Players without the Double Spike trait can no longer perform a second swing.• Added an option in Practice Matches: when Multi-Swing is enabled, normal players can also perform Double Spike.• Lowered net height and expanded the conditions for “ball touches net and goes over” to be more lenient.• AI improvement (ally only): Middle blockers will no longer intercept open sets unless it is a quick attack.• Serve adjustments:- When your team serves, opponents now have slightly more time to prepare their defense, with a small delay in reaction.- This does not apply if the controlled player is on the team.- The chance of scoring a “no-touch serve ace” has increased when your team serves..- However, the more serve aces are scored, the opponent’s reaction time will gradually decrease again.• Snow Raid: Added a maximum cap to item upgrade stats. ■ Muyeong Trait Rework 1. Existing Trait Change: \ → \• The ally player with the lowest defense becomes the “Aegis State” target.• Defense +30, Defense range +30% (10 sec duration / 15 sec cooldown)• The effect is removed after defending a spike. Breakthrough Efficiency+0 Breakthrough - Defense +30, Defense range +30% (10 sec duration / 15 sec cooldown)+1 Breakthrough - Defense +35, Defense range +30% (10 sec duration / 15 sec cooldown)+2 Breakthrough - Defense +35, Defense range +30% (10 sec duration / 15 sec cooldown)+3 Breakthrough - Defense +40, Defense range +30% (10 sec duration / 13 sec cooldown)+4 Breakthrough - Defense +40, Defense range +30% (10 sec duration / 13 sec cooldown)+5 Breakthrough - Defense +50, Defense range +40% (10 sec duration / 11 sec cooldown) 2. New Trait Added: \• If a player in the “Aegis State” successfully defends a feint, they will switch to “Smite State.”+0 Breakthrough Attack +24 (5 sec duration)+1 Breakthrough Attack +26 (7 sec duration)+2 Breakthrough Attack +29 (10 sec duration)+3 Breakthrough Attack +35 (15 sec duration)+4 Breakthrough Attack +38 (18 sec duration)+5 Breakthrough Attack +42 (22 sec duration)- Iris and Yuri will be available in a pickup event starting 2026/04/09 at 09:00(KST).
- New player combinations have been added.
- New background and BGM have been added to Practice Matches.
■ Content Fixes
- Fixed an issue in Nightmare Arena where a full-screen ad appeared after match completion.
- Fixed an issue where Jenny's 'Wings of Icarus' hit indicator displayed incorrect values when 'Trace' Dream Shard activated in Nightmare Arena.
- Fixed an issue in Colosseum where the 'Multi Swing' card incorrectly applied to Sara (WS)'s 'Razor Wind' trait.
- Fixed an issue where some animations were displayed incorrectly in Snowball Fight mode.
- Fixed an intermittent black screen that occurred after rally completion in Snow Raid.
■ Character & Match Adjustments
-Fixed an issue where Sif's 'Gladius Wall' defense boost applied even while on cooldown.
- Corrected abnormal match time measurement in-game.
- Fixed an "out of bounds" issue occurring when AI Nishikawa served under low gravity in Practice Matches.
■ UI & System Fixes
- Fixed an issue where Wind Spiker event page text did not update after changing the language.
- Fixed a display issue where the notification icon on the Wind Spiker main screen banner was cropped.
Version 7.0.105 Update Notes
- Improved the Dream Shards selection screen so that stat differences are easier to understand when leveling up.
- Fixed an issue where the “Colosseum” content was not displayed for players below Diamond tier.
- Fixed an issue where the “Experiment” ability from Colosseum cards did not activate properly.
- Various bug fixes and optimizations
- Fixed an issue where Sara and Raul’s spike jumps had unintended movement correction when not in Beginner Mode.
- Adjusted the activation speed of the target location that appears when using ‘Razer Wind’ after activating Seo Sara (WS)’s ‘Typhoon’ trait (the appearance speed has been slightly slowed).
We will continue striving to provide even more enjoyable content in the future.
Thank you.
Hello,
Below are the key changes included in the 7.0.103 update:
• Fixed an issue where the basic serve could not be performed properly during the tutorial.
• Fixed an issue where the “Absolute Defense” trait was being applied to unintended players.
• S+ Seo Sara (WS)
- Increased charging speed of the “Tyhoon” trait
- Increased power of the “Razer Wind” trait
- Fixed an issue where the player did not stop at the service line when serving in a variable frame state
- Increased duration of the “Typhoon” trait and reduced its cooldown
Thank you for your understanding and continued support.
Hello,
Thank you for always playing and supporting The Spike Cross.We would like to inform you about the update for the final chapter of Season 2, “Wind Spiker”.Get ready to experience the great matches of the Phantom League, a nightmare-like competition, in Chapter 12.This update marks the final chapter of Season 2. The Suncyan Studio team has worked hard to bring you a wide variety of new content, including story updates, new players, and new features, for all of you who have been waiting.More details are provided below.\• Season 2 Story Final Chapter (Chapter 12) update• New player added• New content: added• Colosseum reward system reworked• New Exchange Shop added• “Wind Spiker” event launched• “Wind Spiker Event Login Pass” starts• Other improvements and fixes■ Season 2 Story Final 12 Chapter
- A new Story Chapter 12, "Big Five", will be released.
- In this chapter, the final match against Raul at his peak will take place.- The true form of the Five Great Spikers’ Seo Sara, who returns as the Wing Spiker, along with various factions and characters, will be revealed. Please look forward to a tense and exciting story.■ New player addedS+ Seo Sara (WS), S Iris (Se), and S Yuri (MB) have been added as new players.All players can be obtained during their respective pickup periods through the “ Pickup Player Recruitment” banner.
Each pickup recruitment costs either 80 V-Points per pull, a Pickup Recruitment Ticket, or 40 Wind Coins.⬥ S+ Seo Sara (WS) Pickup RecruitmentPeriod: From the March 26, 2026 update release to April 16, 2026Recruitment rates:Rank
Character
Position
Rates
S+
Seo Sara
Se
0.750%
S, S-
Players from normal recruitment
Random
4.250%
A+ and below
Players from normal recruitment
Random
Same rates as normal recruitment
C+, C, C-
Players from normal recruitment
Random
26.5%
Bonus item
Pickup Player Scout Points ×3
-
Guaranteed additional reward
⬥ S Iris (Se) Pickup Recruitment
Period: From the April 9, 2026 to April 30, 2026Recruitment rates:Rank
Character
Position
Rates
S
Iris
Se
1.000%
S, S-
Players from normal recruitment
Random
4.000%
A+ and below
Players from normal recruitment
Random
Same rates as normal recruitment
C+, C, C-
Players from normal recruitment
Random
26.5%
Bonus item
Pickup Player Scout Points ×4
-
Guaranteed additional reward
⬥ S Yuri (MB) Pickup Recruitment
Period: From the April 9, 2026 to April 30, 2026Recruitment rates:Rank
Character
Position
Rates
S
Yuri
MB
1.000%
S, S-
Players from normal recruitment
Random
4.000%
A+ and below
Players from normal recruitment
Random
Same rates as normal recruitment
C+, C, C-
Players from normal recruitment
Random
26.5%
Bonus item
Pickup Player Scout Points ×4
-
Guaranteed additional reward
⬥ Pickup Player Scout Cost
Rank
Pickup Scout Points
S+ player
450
S players
400
■ New content: added
A nightmare unfolds in a dreamy, surreal atmosphere!Grim and nightmarish matches continue. In the Nightmare Arena, overwhelmed by endless nightmares,Collect Dream Shards and build your own team to claim victory!⬥Entry Requirement- Diamond Tier⬥ Nightmare Arena Format1. Select difficulty
The difficulty is divided into 5 stages:
DRIFT
DOZE
SLUMBER
TRANCE
NIGHTMARE
Very Easy
Easy
Hard
Very Hard
Nightmare
2. Team Formation
• You can select a minimum of 1 player and a maximum of 5 players per position.
• When the arena starts, 1 player from each position will be randomly selected to form your team.• If you build a team with 4 or more players, a random “Shared Dream” may appear in the Dream Shard choices. The more players you include, the higher the chance of it appearing.3. Nightmare Arena Match Structure
• The Nightmare Arena consists of a total of 3 rounds.
• Each round has 4 stages, and the final stage of each round is a match against a round boss.• You must win all stages within a round to proceed to the next round.• Enemies become stronger as you progress through the rounds, and you must clear all rounds to win the Nightmare Arena.4. Dream Shards
• When you obtain Dream Shards, each shard grants a specific effect that strengthens your team.
• At the start of each stage, you are given 3 Dream Shard choices. You must select one before the match begins.• Obtaining the same Dream Shard increases its level (Lv), making its effect stronger.• If none of the available Dream Shards are suitable, you can spend V-Points to reroll and get new options.• If a “Shared Dream” occurs, you will receive a player substitution opportunity and +1 additional Dream Shard choice.Some Dream Shards also have synergistic effects that become stronger when combined with each other.Build your own combination of Dream Shards and overcome the nightmare!※ All obtained Dream Shards are retained throughout your run in the Nightmare Arena.5. Round Clear Time Limit
• Each round has a 15-minute clear time limit upon entry.
• The 15-minute timer is absolute and continues running even when the game is paused.• However, while on the Dream Shard selection screen, a separate 2-minute selection timer is applied instead.• If the 15-minute limit is exceeded, you cannot enter the stage. You must choose one of the following to continue: Give Up / Reset Round / Use Round Time Extension Ticket.• Using a Round Time Extension Ticket adds +10 minutes to the clear time limit.• Within the round time limit, you can retry each stage without restriction to achieve a higher score.6. Clear Rewards
Weekly RewardsYou can obtain the following rewards upon clearing the Nightmare Arena:Difficulty
DRIFT
DOZE
SLUMBER
TRANCE
NIGHTMARE
Rewards
Blue Flame ×200
Arena Points ×1500
Blue Flame ×280
Arena Points ×1500
Blue Flame ×320
Arena Points ×1500
Blue Flame ×360
Arena Points ×1500
Blue Flame ×400
Arena Points ×1500
The weekly maximum acquisition limits for each reward are as follows:
Currency
Weekly Maximum
Blue Flame
400
Arena Points
1,500
You cannot obtain rewards beyond the weekly maximum limit, but gameplay is not restricted.
※ The weekly maximum for Blue Flame is shared with Colosseum rewards.Round Clear Rewards• You can earn Arena Points for clearing each round in the Nightmare Arena.• There is no limit to the amount of Arena Points you can earn from clearing.• The base clear reward is 200 points, and the final amount varies depending on the selected difficulty and your round rank.⬥ Arena Points = (200 × average reward multiplier)DifficultyDifficulty
DRIFT
DOZE
SLUMBER
TRANCE
NIGHTMARE
Reward Multiplier
80%
90%
100%
110%
120%
Round Rank
Total round score
13 or below
14
16
21 or above
23 or above
Rank
C
B
A
S
SS
Reward Multiplier
80%
90%
100%
110%
120%
■ Colosseum Reward Update
With the introduction of the Nightmare Arena content, the reward system for the Colosseum has been reworked.
Previous system - Up to 18 rewards obtainable per weekDifficulty
EASY
HARD
Rewards (per clear)
Blue Flame ×15
Blue Flame ×25
After Update – Weekly Limit Applied (Max 400 Blue Flame per week)
Difficulty
EASY
HARD
Rewards (per clear)
Blue Flame ×40
Blue Flame ×80
※ The weekly maximum limit for Blue Flame is shared with Nightmare Arena rewards.
■ New Exchange Shops Added
⬥ Blue Flame Exchange ShopA new “Blue Flame Exchange Shop” has been added, where you can use Blue Flame to exchange for various items.• Resets weekly• Available items:- Standard Player Recruitment Ticket- Pickup Player Recruitment Ticket- Round Reset Ticket- Credits- V-Points※ Each item has a weekly purchase limit.⬥ Arena Points Exchange ShopA new “Arena Points Exchange Shop” has been added, where you can spend Arena Points earned from the Nightmare Arena to exchange for items.• Resets monthly• Available items:- Standard Player Recruitment Ticket- Pickup Player Recruitment Ticket- \ +1 Dream Shard at the start of a run- \ Increased Dream Shard spawn rate (Lv up)※ Each item has a purchase limit.\ items provide permanent bonuses in the Nightmare Arena. Purchasing duplicates will increase their level (+1), strengthening the effect. There is a total lifetime purchase limit for these upgrade■ “Wind Spiker” Event
Seo Sara returns as a Wing Spiker with a 5-week mission challenge!
To celebrate the “Wind Spiker” update, a special event will be held.During the event period, new weekly missions will be available each week. By clearing missions or reaching weekly goals, you can earn Wind Coins.• How to Participate- Complete weekly missions during the event period• Event Period- From after the March 26, 2026 (Thu) update to April 30, 2026 (Thu)Wind Spiker Event Weekly MissionsCompletion Method
Conditions (Weekly)
Rewards
Weekly Missions
Varies by each mission
Wind Coin ×20 (up to 5 times)
Weekly Goal
Clear 5 weekly missions
Wind Coin ×200
■ Wind Spiker Event Login Pass
During the “Wind Spiker” event, you can earn rewards based on your login days through the “Wind Spiker Event Login Pass.”
• How to Participate- Normal Pass: Log in to The Spike Cross during the event period- Premium Pass / Royal Pass: Purchase the pass from the shop during the event period, then log in to The Spike Cross• Event Period- From after the March 26, 2026 (Thu) update to April 30, 2026 (Thu)“Wind Spiker Event Login Pass” Main RewardsPremium Pass
Normal Pass
Royal Pass
Credits
V-Points
EXP
Wind Coins
Event BGM
Event ball
Hair Costume
Uniform Costume
Credits
V-Points
EXP
Wind Coins
Event Background
Round Time Extension Ticket Event ball
Hair Costume
Uniform Costume
Credits
V-Points
EXP
Event BGM
■ Other Improvements & Fixes
- Fixed an issue where spikes could be hit from under the net to the other side- Fixed an issue where the ball would drop straight down after hitting the net- Adjusted the fall speed of jump float serves to prevent them from going out- Updated counter receive rules so you can now command a teammate to receive even while airborne- Reduced error rate for League 13 player Yoonseok- Slightly increased players’ sliding range (120 → 125) / greatly increased controlled player’s sliding range (120 → 175)- Fixed blocking and net detection issues where hits would sometimes not register correctly- Fixed a bug where the ball trajectory appeared choppy at 120 FPS- Adjusted so that when the player is fully set in a defensive position, teammates’ sliding cannot intercept the ball- Adjusted priority so teammate receives no longer override the controlled player’s sliding- Improved animation system for overall memory optimization-----------------------------------------------------------------------------------Thank you, as always, for enjoying The Spike Cross. We will do our best to provide you with an even more enjoyable experience.See you on the court, and good luck in the event!■ Updates & Optimizations
- The Variable Frame Rate system has been optimized.
- The Smooth Trajectory effect has been optimized.
- Adjusted Feint so that the ball travels farther when the feint is used.
- The display time of the frame guidance message has been changed from 1 second to 2 seconds.
■ Bug Fixes
- fixed an issue where the game would abnormally close when entering a match with Nishikawa and changing the playable character to MB after a timeout.
- Fixed an issue where parts of "Black Thunder Nishikawa"'s in-game model appeared unnatural.
- Fixed an issue where some parts were missing in the "Chef Disciple Ryuhyeon" and "Maid Hongshi" costume, and adjusted the part positions correctly.
- Corrected an issue where the values in Lisia's "Sky Serve" description were incorrectly listed.
- Added the missing translation in the description of the skill "Highlight."
- Adjusted the value notation of the skill "Overdrive" to match how it is actually applied in the game.
■ Text Additions & Description Updates
- New Characteristic "Blessing" Added
・ The team Stamina recovery effect that was previously included in Isabel's skill "Parry" has been separated into a new independent characteristic called "Blessing."
・ This information has been added to the characteristic description. The actual effect values remain the same as before, so there are no gameplay changes.
- Fixed an issue where the Defense increase value of Sif's skill "Gladius Wall" was incorrectly displayed in the description.
Hello,
Thank you very much for always enjoying The Spike Cross.We would like to inform you about the updates and changes in version 6.6.104.■ UpdatesThe message recommending the Variable Frame Rate option when the target FPS cannot be maintained has been changed from appearing once to up to three times.
When the FPS is limited by the device, the time before the game adjusts to the recommended device FPS has been reduced from 8 seconds to 6 seconds.
Fixed an issue where Seolhwa’s “Surprise Attack” trait description was not displayed correctly.
Fixed an issue where an awkward animation played during Black Thunder Nishikawa’s serve sequence.
Fixed an issue in Story Mode 9-6 where the match would not start after the entrance sequence under Variable Frame Rate or 45 FPS settings.
Hello,
Thank you as always for enjoying The Spike Cross.
We would like to share details about the upcoming 6.6.102 update and its changes.
Although extensive testing has been conducted over a long period,
some instability may occur in the early stages due to the scale of these changes.
If you encounter any issues or inconveniences while playing,
please share your feedback so the development team can review and address them as quickly as possible.
Added a detailed popup for player Characteristics
Added AI usage settings
Added frame rate options (45fps, 60fps, 120fps)
Added a variable frame rate option
Removed the low-spec mode option
Adjusted player receive range and sliding range
Adjusted the maximum position players can approach near the net
Improved swing timing for all players whose animation and actual hit timing were misaligned
Improved the Breakthrough description screen to display detailed Characteristic values
Separated Oasis Characteristic descriptions into “Sunrise,” “Noon,” and “Sunset”
Improved Snow Fight and Training modes to support multiple frame rates
Added behavior where rallies immediately end with a glass-breaking effect if the ball hits a wall in indoor environments
Improved in-game objects (such as glass and stone fragments) to collide with the ground
Improved some model animations and designs
Fixed an issue where achievements (Inhibitor) would fail even when Zinc activated on our team
Fixed an issue where no-touch scoring rarely occurred after High School Nishikawa’s slow-motion sequence
Fixed an issue where jump floater serves would always fail if jump stat was below a certain level
Fixed an issue where hybrid serves did not function correctly at 45fps
Fixed an issue where defeat UI appeared when winning as the right-side team in practice matches
Fixed an issue where the player would not face the opponent during serve situations
Fixed a bug where Raul’s First Impact would inconsistently penetrate blocking
We will continue striving to deliver even more enjoyable content.
Thank you.
The judgment method for player receive range and sliding range has been updated in this patch.
Previously in The Spike Cross,
defense success was calculated based on the distance between the ball and the player’s position.
However, with the addition of multiple FPS support,
this method began causing inconsistencies where judgment results varied depending on frame intervals.
This led to issues with the frequency of no-touch scoring and inconsistent defensive judgments,
making it difficult for the system to fully manage gameplay fairness.
To ensure long-term balance and a stable PvP environment, this improvement was necessary.
With this update, defensive range and sliding range are now determined based on
whether the player reaches the ball’s landing point at the moment it touches the ground.
As a result:
Ball penetration issues during receive situations have been improved
Teams with lower speed stats may experience no-touch situations more frequently
We have carefully adjusted the system to maintain gameplay feel and balance as close to the previous experience as possible.
If you notice any discomfort or balance concerns while playing,
please feel free to share your feedback with us at any time.
1. Added mobile haptic feedback support
- Added vibration (haptic) feedback during gameplay on supported mobile devices.
- This feature can be found in In-Game Settings → Play.
2. Fixed crash when using Simplified Chinese language setting
- Resolved an issue where the game would close unexpectedly while playing Story 1-1 Part B when the language was set to Simplified Chinese.
3. Fixed in-game model part issue for Rudolph Lisia Skin
- Fixed an issue where the skirt part was not displayed correctly when the Rudolph Lisia Skin was equipped.
4. Fixed Premium Pass reward display issue
- Fixed an issue where the amount of V-point currency was not displayed in the Zero to One Premium Pass.
We will continue striving to provide even more enjoyable content in the future.
Thank you.
■ Bug Fixes
Fixed an issue where the game would crash when Zero (Se) used the 'Spotlight Toss' skill while 'Special Effects' were set to OFF in the Graphics Settings
Adjusted the timing of the sound effect playback for Zero (Se)'s 'Spotlight Toss' skill.
We apologize for any inconvenience this may have caused. Thank you for your continued support.
Hello. We are excited to announce that the “Zero to One” Event has started!
In this special event, a brand-new skin has been revealed, allowing you to experience another side of Se (Zero) and discover more of his daily life. \
- “Zero to One” Event- How to Participate in the Event- Event Period- “Zero to One Pass” Information- Main Rewards of the “Zero to One Pass■ “Zero to One” Event
During the “Zero to One” Event period, you will be able to use the “Zero to One Pass.”By logging in daily throughout the event, you can earn rewards based on your attendance days.■ How to Participate in the Event
Normal Pass • Log in to The Spike Cross during the event period.Premium Pass• Purchase the “Zero to One” Premium Pass from the in-game shop during the event period.• Log in to The Spike Cross to receive rewards.■ Event Period
From February 24, 2026 (Tuesday) to March 24, 2026 (Tuesday).※ Please make sure to participate within the event period. If the event expires, you may not be able to obtain all rewards. ■ “Zero to One Pass” InformationThe “Zero to One Pass” is divided into two types: the Normal Pass and the Premium Pass.※Please note that this product does not include the player “Zero (Se)”. Normal Pass• Available to all players who log in during the event period.• You can claim the rewards displayed in the pass each day.Premium Pass• Available through an in-app purchase.• You can claim the rewards displayed in the pass each day.• When purchasing the “Zero to One” Premium Pass, +3 days will be applied based on your current attendance progress, and you will receive a Zero player skin as the Day 1 reward.
■ Main Rewards of the “Zero to One Pass
Premium Pass
Normal Pass
Main Rewards
. Credits
. V Points
. EXP
· Zero to One Exclusive BGM
· Zero to One Ball
. Zero to One Uniform
. Zero to One Shoes
· Zero to One Skin
. Credits
. V Points
. EXP
. Normal Player Recruit Ticket
· Zero to One Exclusive BGM
- “Zero (Se)” will now be available through the regular Player Recruitment system.
- The in-game player models have been newly renewed and updated.- Fixed an issue where an error would occur if keyboard input was made before the UI was fully displayed after entering the Inventory.
- Fixed an issue where the Rewarded Ad UI was displayed in the Steam client version.We will continue striving to provide even more enjoyable content in the future.Thank you.To celebrate the New Year, we are holding the “Hanra’s Holiday Check-in Event”
Event Period From February 16, 2026 (Mon) to February 26, 2026 (Thu)How to Participate Simply log in to The Spike Cross with client version 6.5.304 or later during the event period to participate instantly!Fixed an issue where Sif's "Gladius Wall” did not increase defense when on the right-side team.
Retouched some illustrations.
Match records will no longer be displayed after finishing Practice Matches and Training Mode.
Added the option to restart after finishing a Practice Match.
Tier Point-related UI will no longer appear after finishing Snow Fight / Training Mode / Practice Matches.
Fixed an issue where the Probability Table button and the Pick-Up Player Scout Point description button were assigned to the same key when using a gamepad on the player recruitment screen.
Hello.
The following fixes and improvements have been made in this version:
Visual & Presentation Enhancements
- Updated the mastery score banner illustrations to display artwork based on each player’s maximum enhancement status.
- Fixed an issue in the Black Thunder Nishikawa recruitment animation where previous uniform parts were displayed incorrectly.
- Fixed an issue where the effect did not appear when the Mother of Pearl volleyball collided
Camera & Settings Improvements
- Added Camera Movement settings - you can now choose "Focus on Opponent Team" or "Basic" in settings
- Separated the "Camera" and "Presentation" tabs for improved readability.
(Camera presentation was initially adjusted to highlight Hongshi’s hunt characteristic, but feedback indicated some users found it disorienting. Users can now adjust this through the settings.)
UI & Controls Enhancements
- Fixed an issue preventing access to tier promotion rewards using the keyboard arrow keys.
Bug Fixes
- Corrected a bug where players could receive a ball even if it was out of bounds.
- Fixed a bug where the camera would shift right when Hongshi, positioned on the right court, used the “RAWR” skill.
- Resolved an issue where the BGM would cut off on the Colosseum stage selection screen.
Thank you
About
This page aggregates Steam news feeds, patch notes, and developer announcements for The Spike Cross, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main The Spike Cross statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.