
Steam news
Full Steam announcements and update articles for this title.
If you haven't tried the critically mixed (?) experience, now's never better!
On another note, it has been quite a while since the last update for Cursed Blacksmith, so here is a quick update about what we've been doing lately.
Please note that the below information is almost all already revealed in several supporter sites.
We've been telling around the world that a small story update is scheduled, with some aftermath for characters beyond the main game and the epilogue. These stories are originally planned for additional content post release.
Well, "fast" certainly isn't our strongest suit, as our writers just keep typing and deleting, making little progress and taking so much time. Every memory contains like over 1,000 words, equal to or even more than some of them in the main game. sigh
That said, now they are almost all done. And with some additional story segments voiced, hopefully we can provide some explanation on the mysteries untold through the main game.
Once again, this story update won't contain that much of additional scenarios, and will mostly be shown as text-based Memories. We hope you understand.
While the dreading wall of text might not be the best solution, we still want to complete the whole worldbuilding, all the while showing what could be coming in the future. Please give it a read if you're interested!
These months have been updates and updates and hotfixes and balance patchs and QoL improvements and newcomer-friendly features and stuff.
By March, almost all the game-breaking issues have been fixed. Although we still receive reports of a certain blacksmith who doubles as a Ninja, literally shadow-cloning herself...
Anyways, that's why the updates have been slow lately. With the story update, we plan to add some more stuff to further assist your journey.
For instance, look at the new statue here! It's the last of the five Gods who created the whole world. Take a guess what it does!
(btw, statues of the other Gods are already in the game. See if you can find them all!)
Also, there are some other features on the way, including some that players have been hoping to see, some way to revisit the story easier, and more! Please stay tuned!
It's been almost four months since the initial release of Cursed Blacksmith, and we have put out dozens of updates featuring balance tweaks, new features, QoL improvements and such.
We know that we didn't have the rolling start, but if you were interested before and didn't buy the game, do give us a shot and experience the despair- I mean the fun!
Play the game and you'll get those trading cards and more for your profile and chats!
We should have put this out a long time ago, but the reviewing process was a bit hard.
And in order to meet the requirements of community items, some of the pictures have to be adjusted from the original materials. We hope you can understand.
We might add some other things that you can exchange with your sweet Steam Points!
We are still working with small updates, including one story update featuring several new memories and scenes!
If you're interested, consider joining us in the Discord for first-hand info!
UPDATE: 2/18 15:20 GMT+8
The build was not updated to the latest one in this post, and is now updated properly. We apologize for the inconvenience.
When an Add. Effect related to a specific ability such as "Perception" is obtained through equipment but the ability has not been learned, the Add. Effect will be displayed in gray with an additional tooltip.
Negative Add. Effects that are inherited along with certain Add. Effects will now also be displayed in the Add. Effects list.
Random map generation adjusted so that map objects will not appear at room entrances/exits. (Testing in progress; confirmation still needed.)
\ Fixed the issue where picking up a non-stackable item may place it in the first slot of the inventory under certain circumstances.
\ Fixed the issue where multiple traps may be hidden in the same tile under certain circumstances.
Fixed the issue where the game crashes due to incorrect equipment data.
Fixed the issue where forging results and forging previews do not match the expected outcome under certain circumstances.
Fixed the issue where the game crashes when rapidly pressing the cancel button to Abandon Body in the Arena.
Fixed the issue where the game crashes when breaking weapons using Explosive Javelin.
Fixed the issue where if Deviless uses Shadowdash on another unit and that unit is defeated mid-attack, Deviless will redirect the attack to the player.
Other miscellaneous fixes.
Several text adjusted.
Name for Additional Effect about triggering Stun check during knockback to fit actual feature.
Fixed the bug where under specific circumstances, the items shown in the shop before Chapter 6 Boss will be grayed out.
Fixed the bug where under specific circumstances, items can't be picked up normally after using the Incinerator.
Miscellaneous visual bug fixes.
Damage dealt by throwing Explosives at Bosses adjusted.
Effect of throwing Corrupted Elixirs at Bosses adjusted.
Fixed the bug where the cost of Armament Finisher isn't affected correctly by the duration of Cursed Armament.
Fixed the bug where the additional effect Random Damage Up doesn't reflect its value correctly.
Fixed the bug where throwing Explosives to the Chapter 5 Boss will activate Reflect Shield, resulting in the player taking damage.
HINT: Reflect Shield only reacts to attacks from your weapon. Items, whether you use them or throw them, don't activate the Shield!
Fixed the bug where using Low-Class Forging when your total tenacity is 1 will cause the game to softlock.
If you experience softlock when opening the load menu due to the above bug, please delete the emergency save file "save90.rpgsave" in your save folder. We apologize for the inconvenience.
The save file structure from v1.06 onwards differs from versions prior to v1.05. Once a file is saved in this version it cannot be used with versions prior to v1.05.
Additionally, the new save file structure will not be compatible with save editors of previous formats.
As stated before, any bugs caused by modifying save files in any way are not covered by the game's bug support. We appreciate your understanding.
A new feature has been added to Doroelle's room in the Church that allows you to check Doroelle's advice at any time.
(Unlocked after spending some time in Chapter 2. If you do not see this feature please re-enter the Church.)
A statue of Zanse, the God of Wind, has been added to the Safehouse. It can be used to deposit and withdraw Souls. After meeting certain conditions, it will also allow teleportation to the rest point before Boss battles.
Forced Raid: Using this Skill no longer ends the turn. The player can continue to act.
Fury Sacrifice: HP cost reduced. Durability cost scaling with Skill level reduced.
Galaxy Slash: SP cost reduced.
Shadow Clone: Durability cost reduced. HP of summoned clone scaling with Skill level increased.
Souls required for the Soul Imprints ability "Item Keeper" reduced.
Price of Weapon Scraps sold by Skewer adjusted. (Will be applied upon next entry to the Safehouse.)
Stat conversion rate for excess elements when using Low-Class Forging adjusted. (Effect significantly reduced when using Forced Forging.)
Add. Effect "Chance to resist knockback" now also applies to Gust Traps. (Does not apply to fixed map traps.)
Rejection Reaction knockback immunity adjusted. Knockback will not trigger when enemies, obstacles, or other impassable objects are behind the player.
Effect of throwing Corrupted Elixirs at Bosses adjusted.
Weapon Dur. UP and Acc. Dur. UP Magic Circles will now only select equipment that can have its durability restored.
(If no eligible equipment is available the Magic Circle will have no effect.)
Pawn Traps will no longer pawn Weapon Scraps or Essences. Souls obtained from pawned items increased.
Lizardfolk Tails can now be thrown if Throw Weapon has been learned.
Egg Shadow's self-destruct will now only deal explosion damage once.
Reflect Shield mechanics for the Chapter 5 Boss adjusted.
CASUAL, ASSISTED: Duration of the Chapter 5 Boss's Reflect Shield reduced.
CASUAL, ASSISTED: Some Soul Imprints abilities will now scale without story progression restrictions.
\ Fixed the bug where obtained items may not be registered to the Item Encyclopedia under certain circumstances.
Fixed the bug where items not yet exchanged may be accidentally unlocked at the Halo of Chaos Exchange under certain circumstances.
Fixed the issue where some Add. Effect values are displayed incorrectly when using the Enchantment Pedestal.
Fixed the bug where selecting a stacked item may change its position in the inventory list under certain circumstances.
Fixed the issue where Add. Effect values on normal Materials may sometimes be higher than those marked with ★.
Fixed the bug where visual effects for Materials marked with + or ★ on the map may disappear after reloading a save file under certain circumstances.
Fixed the bug where thrown items may land on water pools in certain maps.
Fixed the bug where the Add. Effect "Deal damage when HP is below 25%" may affect the player in addition to enemies under certain circumstances.
Fixed the bug where the player's Confusion resistance does not apply correctly when an enemy uses Siren's Vocals.
Fixed the bug where map objects may not display correctly when the player continuously moves while in Haste state under certain circumstances.
Fixed the bug where the Reaper becomes transparent after the player's Mark of Death countdown ends.
Fixed the bug where thrown weapons or accessories may disappear when using Precision Throwing while under the Deadly Barrage state.
Fixed the bug where nearby enemies may still attack the player when activating a Friendly Magic Circle under certain circumstances.
Fixed the bug where Elemental resistance buffs cast by certain enemies do not function correctly in Hardcore Mode.
Fixed the bug where Egg Shadow does not explode correctly when defeated under certain circumstances.
Fixed the bug where Devil Mage may begin casting a Skill even while Silenced under certain circumstances.
Fixed the bug where Tentacles and Vines do not enter Poison state when there is no target nearby.
Fixed the bug where some enemies have abnormal attack range when near Icicles.
Fixed the bug where some Monster Girls preparing an AoE Skill may redirect it towards the player without locking on, if the original target disappears.
Fixed the bug where certain voice lines do not play when some Monster Girls are defeated.
Fixed the bug where ◯◯◯◯ may be affected by teleportation effects under certain circumstances.
Other miscellaneous fixes.
Save slots increased from 3 to 15.
Save slots now display the player name of that file.
Loading speed for save files from v1.06 or later improved when opening the load screen. (Older versions not affected.)
1 new Hardcore Mode-related achievement added.
The original Hardcore Mode achievement requirement changed to "Clear Hardcore Mode from New Game".
(Players who have already obtained the original achievement will automatically receive the new achievement when loading a save file while connected to Steam.)
Pressing any button during the ending video will now display a prompt to skip.
When entering a new loop from an ANOTHER clear save file the difficulty can be reselected without restriction.
(This cannot be used to obtain the New Game Hardcore Mode clear achievement.)
When entering a new loop from an ANOTHER clear save file the prologue can be skipped.
When entering a new loop accessory entries in the Encyclopedia will be grayed out.
(Treated as not unlocked. Even if an accessory was unlocked in a previous loop, it cannot be identified until the chest is opened again.)
Chapter 5 side quest requirements now based on the number of accessory entries registered in the Encyclopedia. Entries from previous loops also count.
Maximum level for Monster Girls in the Arena increased to 99.
Maximum displayed duration for the player's status effects, buffs, etc. increased to 999 turns.
Adjusted the criteria for displaying "NEW" on items in the inventory. All non-stackable items will now display "NEW" when obtained.
Adjusted the minimap marker for the exit to the next floor so it is not obscured by other item markers.
(Enemy markers may still obscure it.)
System forced fast-forward will be temporarily paused when changing maps to prevent errors that may occur under certain circumstances.
Adjusted the hold time required to trigger the weapon selection menu by holding the attack button during system forced fast-forward.
Volume of certain voice lines adjusted.
English text adjusted.
Teleportation when taking damage via additional effects will now have more impactful distance and timing.
Teleportation via potions, traps etc. will now avoid short-range teleportation unless there is no other choice.
Mysterious Statues now have fixed starting cost, unchanged regardless which chapter you are on.
Deviless' and Maid's certain Skills can now be interrupted via teleportation and Blind.
Fixed the bug where through certain actions, you can decrease the Durability of your weapon in the Safehouse.
Fixed the bug where under certain circumstances, Mysterious Statues will spawn items in the water or hole.
Parameter increments for specific Bosses every 80 floors in Endless Labyrinth adjusted.
The dagger thrown by using Instant Strike will now be affected by specific additional effects about throwing items.
Teleportation when taking damage via additional effects will now be limited to short range.
Pure White Souls' dropping mechanic adjusted.
Fixed the bug where materials on the ground with + and ★ attributes will have their visual effects duplicated every time you emergency save and load.
Fixed the bug where under certain circumstances, a weapon will be shown twice.
Fixed the bug where under certain circumstances, Deviless' and Maid's Skills will lock on you regardless of their conditions.
Fixed the bug where the chance of your accessories to drop Durability is lower than expected.
Other miscellaneous fixes.
Live2D animations for several characters adjusted for Chapter 6.
Several Magic Implantations from Stanga buffed.
Animation for Blast Shadow adjusted.
\ Fixed the bug where upon entering new floors, enemies may spawn above water ponds or holes.
Fixed the bug where under certain circumstances, Exp. Weapon Type-S and Type-D can make unexpected actions.
Fixed the bug where objects are misplaced in Barrier of Gloom.
Fixed the bug where the additional effect for entering brief Invincible state when taking damage may have unexpected results.
Fixed the bug where several additional effects are not shown properly on the Chr. Additional Effect window.
Fixed the bug where when using specific Skills, the cursor cannot move to specific tiles.
Fixed the bug where under certain circumstances, the remainder text before Chapter 4 Boss would not operate properly.
Accessory Durability consumption adjusted. Average consumption rate and chance decreased.
Number of Stanga's Magic Implantation options increased to 6. (Applicable after loading a save file and passing days in-game.)
Requirements to unlock the teleportation option to certain maps in Chapter 6 from the Safehouse magic circle relaxed.
Duration of units summoned by Skills "Shadow Clone" and "Bat Summon" increased.
When the player is under Mark of Death and the Reaper is affected by Stone of Metamorphosis, the Mark of Death will be automatically removed.
(Note: It is intended that the Reaper will not reappear after being affected by Stone of Metamorphosis.)
Special mechanics for the Chapter 6 Boss adjusted.
Endless Mode: HP and attack of all enemies (excluding Monster Girls) will be increased every 80 floors.
Endless Mode: Extra Add. Effects values on normal Materials will be slightly increased every 80 floors.
\ Fixed the issue where the player may sometimes start on a water pool or pit when entering a new floor.
\ Fixed the issue where some characters may appear multiple times in the Safehouse under certain circumstances.
Fixed the issue where the player cannot level up when triggering the LV UP Magic Circle while at level 99 or above.
Fixed the bug where Accessory Durability is not consumed when the player performs a Block under certain circumstances.
Fixed the bug where attacking while in Hidden state does not remove the Hidden state under certain circumstances.
Fixed the bug where the Hidden state is removed when triggering a Teleportation Trap.
Fixed the bug where the additional effect "Throwing potion-type items does not cost a turn" is not triggered when using Precision Throwing.
Fixed the bug where the player does not deal the corresponding damage when triggering a Critical by throwing a weapon under certain circumstances.
Fixed the issue where units summoned by Skills may permanently remain on the map under certain circumstances.
Fixed the issue where destroying a weapon with the Scrapper or by throwing does not count towards that weapon type's destruction count, causing certain features or sequences to not trigger correctly.
Fixed the bug where the corresponding animations may not play correctly after defeating Vampiress or Exp. Weapon Type-E.
Fixed the bug where Hel may still attack the player when in Friendly State.
Fixed the bug where the player's Mark of Death is not removed and the Reaper does not reappear after the Reaper is defeated by Succubus Queen.
Fixed the issue where attacks from certain player-summoned units cannot hit the Chapter 4 Boss.
Fixed the bug where certain events in Chapter 6 fixed maps cannot be completed correctly under certain circumstances.
Fixed the bug where certain features in Chapter 6 do not display numbers correctly in the English version.
Fixed the bug where certain sequences during the Chapter 6 Boss battle can be skipped.
Fixed the bug where Summoning Bell can be used during the OOOO Boss battle under certain circumstances.
Fixed the bug where the Block Rate increase adjustment in Hardcore Mode is not applied correctly.
Fixed the bug where Elemental resistance exceeding 100% for certain enemies (Reaper, Alchemist, Magma Slime, etc.) in Hardcore Mode is not applied correctly.
Fixed the bug where selecting "DUALSHOCK (EU/USA)" in the initial game settings may cause the button icons to change to "DUALSHOCK (JP/Asia)" after restarting the game.
Fixed the bug where the teleportation option to Beyond the Chaos appears immediately when entering Chapter 6 in a new loop under certain circumstances.
Fixed the bug where the progress icon displayed on save files may become abnormal when the player saves in a new loop.
Fixed the bug where the player's level and Max HP may temporarily become abnormal when starting a new loop under certain circumstances.
Other miscellaneous fixes.
Storage display adjusted. Identical items will now be stacked into a single entry for easier viewing.
When multiple Skills are available, the Skill selection menu will automatically open if the current SP is insufficient to use the currently selected Skill.
Destroying weapons with the Scrapper will now count towards the corresponding achievement.
The default selection for the Safehouse magic circle is now the last map in the list.
Materials dropped on the map will now display special visual effects if they are high-level materials such as "+" or "★".
Text adjustments for all languages.
\ Fixed the bug where the weapon interface in the left side of the screen will sometimes move to the middle.
Fixed the bug where enemies' attack will be affected by their Poison stacks under certain circumstances.
Fixed the bug where enemies don't attack each other when they should under certain circumstances.
Other miscellaneous fixes.
Fixed the bug where the Chapter 5 Boss' buff will sometimes persist.
Fixed the bug where certain visual effects are not shown correctly.
Other miscellaneous fixes.
Player level cap increased to 999. (Note: Elemental resistance will no longer increase after level 100.)
Player Max HP and Max SP caps increased to 9999. HP Recovery and SP Recovery caps increased to 200.
CASUAL / ASSISTED adjustment: Stone of Chaos and Quartz of Chaos now summon enemies less frequently.
Puppet Shadow transformation mechanism changed from transforming into Monster Girls from the current floor to transforming into random Monster Girls.
Time required for Reaper to appear in Chapter 5 and Chapter 6 increased.
Stone of Chaos and Quartz of Chaos will no longer summon Puppet Shadow (enemies that transform into Monster Girls).
Shimmering Afterglow will no longer be consumed when reaching the Throne Room.
The teleport circle in Safehouse now allows teleportation to specific fixed maps in Chapter 6 (unlocked after meeting specific conditions for each map).
Accessories and Essences dropped on the map after Boss battle victories will now be automatically collected into the player's Inventory.
\ Fixed the bug where the Boss may not return to the map if the player enters Hidden state during the Chapter 4 Boss battle.
\ Fixed the bug where players may leave the operable map area due to excessive Knockback or jump distance during the Chapter 5 Boss battle.
Fixed the bug where the event about discussing forging techniques with Shanoa may not trigger under certain circumstances.
Fixed the bug where the weapon slots on the left side of the screen may not return to their default position under certain circumstances.
Fixed the bug where using certain skills would unintentionally trigger the additional effect that let you enter certain states when jumping via Skills.
Fixed the bug where Shockwave could not be activated properly when standing near a wall.
Fixed the bug where stat values inherited by Essences may sometimes be higher than the original equipment's values.
Fixed the bug where Magma Slime would ignore ice pillars on the ground and attack the player from long range.
Fixed the bug where attacking Mimic Shadow while in Hidden state would not break its disguise.
Fixed the bug where Maid would not enter Poison state under certain circumstances.
Fixed the bug where enemies summoned by Stone of Chaos and Quartz of Chaos would ignore the player's Hidden state and track the player directly.
Fixed the bug where Horizon Light may not appear in some Boss battles.
Fixed the bug where your stat changes depending on the depth selected in Endless Mode are not correctly applied.
Added hint messages and visual effects helpful for clearing Chapter 6.
Chapter 4 Boss size on the minimap changed to 3x3 to match its actual size.
Modified camera movement when Stone of Chaos and Quartz of Chaos summon enemies.
Adjusted lighting effects around Stone of Chaos and Quartz of Chaos.
Adjusted attack animation duration for Cap-Type enemies.
Extensive adjustments to Japanese text.
Please note that all changes regarding maps will be applied when loading a new map.
Fixed the bug where after you are no longer in the Hidden state, all enemies in the map will automatically target you.
Fixed the bug where your transportation will constantly be weakened.
Other miscellaneous fixes.
Storage capacity increment from Rezia per chapter increased.
Soul cost for Shanoa's weapon maintenance adjusted.
Turns will no longer advance when reviving due to the additional effect Recovers HP when downed.
Rules for item types spawned in reward rooms in random-generated maps adjusted.
\ Fixed the bug where Skeleton-type enemies can be on the same tile with other units after they attack.
Fixed the bug where when the player character is far ahead of the Boss during the Chapter 3 Boss battle, the Boss' automatic teleportation may not trigger.
Fixed the bug where the player character's movement may be blocked by other units when entering certain locations during the Chapter 4 Boss battle.
Fixed the bug where the Chapter 4 Boss may not reappear on the map during the 2nd phase of the battle.
Fixed the bug where the player character may become invincible or unable to get back up after falling down during the Chapter 5 Boss battle under certain circumstances.
Fixed the bug where using Conqueror's Wrestle on the Chapter 5 Boss will cause the game to crash.
Fixed the bug where after performing certain attacks, getting reflected and downed during the Chapter 6 Boss battle, your portrait may disappear.
Fixed the bug where defeating the Chapter 6 Boss with multi-hit attacks may cause the game to not progress under certain circumstances.
Fixed the bug where selecting empty items when using Strengthening Stones, Potential Stones or Battle Spirit Stones, will cause the game to crash.
Fixed the bug where Stones of Chaos may cause the game to crash when summoning other units.
Fixed the bug where Perception activation distance will show undefined value when enchanting.
Fixed the bug where the game may switch from Hardcore to Standard when ending Endless Mode under certain circumstances.
Misplaced visual effects fixed.
Text errors in Noxel's Trial fixed.
Other miscellaneous fixes.
Requirements to obtain certain achievements when entering a new loop adjusted.
Particle effects for the Chapter 5 Boss adjusted.
Certain messages adjusted.
Siginificant amount of text fixes for Japanese.
Fixed the bug where when Hive Slime uses her Skill Surging Bounce, she sometimes jump to an undefined axis and cause the game to softlock graudally.
Fixed the bug where the Chapter 4 Boss sometimes doesn't come back to the map.
Text fixes for Japanese and Korean.
Fixed the bug where after triggering the Distortion Traps, units summoned by you will attack you.
Fixed the bug where using the yellow Magic Circles in fixed maps in Chapter 6 will cause the BGM to disappear.
Fixed the bug where Cursed Sword Skills will show up multiple times in the list.
Fixed the bug where the game will crash when entering Boss battles.
Adjusted several hint texts.
Casual Mode Added. In this mode, you can annihilate every single enemy with your significantly buffed Cursed Sword Skills for almost infinite use.
A mirror is added in the Arena. You can use the mirror to lower the difficulty or change your name whenever you like.
After loading the save file where you defeated the Chapter 6 Boss, you can now teleport to Beyond the Chaos through the magic circle.
The old Casual Mode is now renamed to ASSISTED Mode.
Erosion will now increase slower in Assisted Mode.
Souls required to perform Low-Class Forging, High-Class Forging and Precise Forging adjusted.
Low-Class Forging buffed.
Skewer will now sell more accessories as the story progresses.
Requirements to obtain Potion Pouch adjusted.
Essences significantly adjusted. You will now more likely to inherit better parameters through Essences.
Armament Finishers now cost 1 Shimmering Afterglow instead of 2.
You will no longer spend Shimmering Afterglows when transporting to a map where you defeated a Boss.
Duration for all magic circles regarding attack and defense up increased.
Triggering Distort traps will now have the same effect as entering extremely distorted floors, where defeating a number of enemies will reward you with special items.
SP cost for Angel's Skills adjusted.
Time required for Reaper to return to the map after she is defeated increased.
All status ailments now last for at least 2 turns to Bosses, if effectively applied.
Progress for OOOO Boss adjusted.
\ FIxed the bug where cutscenes in the beginning of Chapter 6 may cause the game to crash.
Steam achievements may not be triggered correctly.
an error message "checkSound" appears, causing the game to crash.
you may create residues when moving under certain circumstances.
you may spawn underwater or in the hole when triggering Distort traps.
you or certain objects may disappear shortly when Deviless uses the Skill Demonic Pursuit.
enemies' texture may be shown inappropriately under certain circumstances.
certain options don't reflect your selected language.
the Chapter 6 Boss will be affected by transporting under certain circumstances.
The content in one chest in Depths of Erosion is changed due to having the same content with other maps.
Other miscellaneous fixes.
Particle effects in fixed maps in Chapter 6 decreased.
In this update, we focused on increasing the chance of items appearing. This is to encourage players to try crafting more weapons, use Skills and more against hordes of enemies. On the other hand, we tried some adjustments on every ones' least favorite boss in Chapter 3, as well as restricting the number of enemies on specific areas and some more difficulty tweaks. More balance changes are on the way, and we'll keep tracking if there are any game-breaking bugs. Thank you!
Note: About 6 hours ago, we released v1.03 early. After discovering a game-disrupting bug, we immediately return the game back to v1.02. The bug is now identified and fixed. We sincerely apologize for the inconvenience.
Hardcore: Enemies now drop items more often. You can obtain more special Souls.
You can now obtain more Shimmering Afterglow once per death.
Several potions from Rezia are now cheaper.
Horizon Lights in fixed maps now respawn when you revisit the maps.
Randomly-generated maps now have more chance of spawning Ore Piles.
Enemies' position adjusted in fixed maps in Chapter 6.
More Ore Piles are prone to spawn in fixed maps in Chapter 6.
Bonfires added in fixed maps in Chapter 6 for Erosion reduction.
More map objects are prone to spawn in randomly-generated maps in Chapter 6.
Elemental chests are now more likely to drop high-tier items.
Extremely distorted floors now have less enemies.
Now after defeating a certain number of enemies in extremely distorted floors, a reward will appear on the map.
Vortexs on Ground now knock player back up to 2 times in one sequence.
Enemies will now show alert icons again once you are out of Stealth state.
Chest Shadows will now always drop highest-tier elemental stones.
Noble Joes' defense decreased. Chance of dropping an item increased.
Noble Knights' defense decreased.
Erosion added when using Cursed Sword Armor decreased.
Items added at the outpost before the boss battle in Chapter 3.
Fixed the bug where when entering extremely distorted floors, there is a chance that you will spawn underwater. Fixed the bug where Noble Joes aren't affected by Poison when running away.
Fixed the bug where when Lady Fencer is preparing her Skill Transpierce, the AoE doesn't appear correctly.
Fixed the bug where when materials thrown explode, your attack will drop to 0 temporarily.
Fixed the bug where Tentacles will still attack you even when they are inflicted with Friendly state.
Fixed the bug where your Souls won't decrease when you let go of the body.
Other miscellaneous fixes.
Fixed the bug where reentering buildings will cause the Horizon Lights to respawn.
Fixed the bug where enemies can spawn inside the walls, causing the game to softlock.
The game now supports Steam cloud save.
(When using cloud save, please make sure both devices are using the same version of the game with the same contents.)
Fog effects adjusted.
There are now some hints hidden on the map in the boss battle in Chapter 3.
You can now listen to all Doroelle's hint about the bosses when losing to them by selecting Check more hints.
Specific memories now don't need to be read to trigger ANOTHER END.
CAUTION
Several bugs reported are now confirmed to be caused by the usage of external tools, possibly by accelerating. Please refrain from using external tools.
Fixed the bug where certain actions will cause the game to softlock in the tutorial.
Fixed the bug where the game will crash showing an error message "checkDead" under certain circumstances.
Fixed the bug where when enemies are preparing Skills with AoE, using Stone of Metamorphosis and changing their shapes will leave the AoE alert active.
Fixed the bug that caused the Journal to unexpectedly disappear under specific circumstances due to a game update.
Bug where BGM doesn't loop normally.
Other miscellaneous fixes.
In this update, game-breaking bugs are fixed, and we try to reward players for crafting and breaking new weapons by buffing the Scraps and Essences, and add more ways to obtain powerful items. Hopefully you can also take on a journey of crashing all your blades to get stronger and stronger! More fixes and balance changes are on the way, so please stay tuned. Thank you!
Casual: Max HP +100 instead of +50. Enemies will now spawn less in certain maps.
Hardcore: Parameters inherited through Scraps and Essences increased.
Rezia now sell rare potions more often, and sell more at once.
Skewer now sell more stronger Scraps as story progresses, with better parameters and Skill level.
Extra Add. Effects increased.
Chance to get ★ Materials increased.
Parameters inherited through Scraps and Essences when triggering the Weapon Break trap significantly increased.
Weapon Durability lost when triggering the Weapon Dur. DN trap decreased.
Effects when using the Fusion Table increased.
Immobilize Defense for the Chapter 3 Boss decreased.
Number of certain enemies (minus Monster Girls) in randomly generated maps in Chapter 6 decreased.
Chance of Ore Piles to drop items in Chapter 6 increased.
Chance of high-level materials to drop in Chapter 6 increased.
Fixed the bug where the game will crash, showing an error message "Maximum call stack size exceeded," due to in-game fonts differs from the default.
Fixed the bug where certain characters don't appear in Chapter 6.
Fixed the bug where the game will crash showing an error message "checkDead" under certain circumstances.
Fixed the bug where the player's parameters will stack in Casual Mode.
Fixed the bug where after certain weapons are forged, the cutscenes when returning to the Safehouse doesn't work as intended.
Fixed the bug where after reading the Forging Journal, BGS will suddenly play.
Fixed the bug where after ending Chapter 5 while overcucumbered, the game will softlock during a cutscene.
Fixed the bug where the Chapter 4 Boss doesn't come back to the map sometimes.
Game file compressed. The game is now smaller in size.
The message shown before boss battles will now differ whether you have watched all dialogues and cleared all quests during that chapter.
Miscallenous text fixes.
CAUTION
Several bugs reported are now confirmed to be caused by the usage of external tools, possibly by accelerating. Please refrain from using external tools.
We've received several reports of game-breaking bugs, which after investigation was triggered because of the use of external tools. While we won't stop anyone using these, working on bugs because of this isn't what we should do to better the experience of the game. From now on, before you report a bug, please let us know if you're using any of the external tools. We appreciate your cooperation.
On another note, to make sure future updates would be easier for both us and the players, we are currently considering giving up the compression and encryption of the game. This change will be implemented in the near future. We understand this comes with the risk of having the files out in the open for specific purposes. However unfortunately we just don't have the programming skills to cover our concerns. In the end of the day, players having fun without issues is what we desire the most. We would like to thank everyone who helped us testing the update mechanic for the past 2 days.
We will keep on updating the game, fixing bugs, tweaking systems, and probably the most important for some of you out there, FINALLY implementing Steam's cloud save function, so please stay tuned. Once again, thank you for supporting and enjoying Cursed Blacksmith.
【INVESTIGATING】Fixed the bug where the player character can't move under certain circumstances.
【INVESTIGATING】Fixed the bug where crafting weapons may cause the game to crash, possibly because of an error from the graphic engine.
【INVESTIGATING】Fixed the bug where certain cutscenes may cause the game to crash.
Fixed the bug where the game may crash during the boss battle in Chapter 6.
Fixed the bug where the game may appear weird during the boss battle in OOOOOOO.
Fixed the bug where choosing to lower difficulty in Hardcore Mode will drop you to Casual Mode instead of Standard Mode.
Fixed the bug where the game will crash when Vampiress is defeated during summoning bats.
Other miscallenous fixes.
On behalf of everyone here in Ason, we would like to thank every single fan for supporting us, whether in the past or right now. We would also like to express our gratitude to every partner and our friends that helped us polish the game, including voice actresses, composers, testers, illustrators and more. Each word of encouragement, suggestions and support of you is the light necessary for us to walk out this long tunnel. Thank you so much. Surely there is going to be soooo much to talk about, but for now please indulge yourself into "This World," as there would be another time for some chit-chat. In the meanwhile, if you're interested, feel free to join our official Discord server! For frequently asked questions, please check here: (under construction) If you experienced some issues while playing the game, please kindly report here. And most importantly, if you liked the whole experience, please consider taking a minute or two to leave a positive review on Steam, or share it to your friends. Even just a few words would help us so very very much to have Cursed Blacksmith shown to more and more players. Once again, thank you. And we wish everyone the blessings and guide from the horizon light.
That's it, nothing else to share today. After the Steam release, we will continue with releases on other platforms, such as DLSite and much more. Other than slight changes for certain cutscenes, ultimately all platforms will receive the same content for the game, so please use the platform you like. More information coming soon.
See you on the flipside!
WISHLIST NOW
JOIN OUR DISCORD
Hello everyone, it's time for another quick status update, since the placeholder release dates on store pages are approaching.
We understand that a lot of players are looking forward to the actual release as time goes on, but we have to once again change the release dates on said pages. We apologize for the letdown.
For your reference, below is the announcement we made in previous updates, as well as in the FAQ section in our Discord server.
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Thank you for your patience with our slow development. Cursed Blacksmith is currently scheduled to be released in 2025. We will let everyone know when exactly the release date would be when we are certain ourselves. In the meantime, the projected release date seen on Steam, DLSite and other sites are a placeholder and doesn't reflect the actual release date. The date on said sites will be changed when necessary, so please check our socials for concrete information. We apologize for the inconvenience. Please bear with us a little longer. Thank you.---
Regarding the completion of Cursed Blacksmith, we now have an actual timeline for the completion for localizations for all languages, and the functional features are almost all implemented. The remaining part is cutscenes/voiceover productions for endgame cutscenes. Originally we plan to set an actual release date today, but after carefully considering the matters such as the incoming Tokyo Game Show (we want to sorta avoid some of the big titles) and more, we decided to announce that in the end of September / start of October. The game will be released before 2025 comes to an end. In the meantime, we will move the placeholder date on pages ahead, with possibility to put it back to an actual date. As mentioned in the latest posts, we hope to bring actual good news in the following weeks.Here are some screenshots that we shared during these weeks in the Discord server. Hopefully these can serve as some more sneak peek for you to enjoy the suspense.
We have done this over and over, and we regret every single time, but we hope you can stay with us a little more longer.
We appreciate your patience and your support. We'll see you next time for finally some fun.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for The Shimmering Horizon and Cursed Blacksmith, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main The Shimmering Horizon and Cursed Blacksmith statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.