A Very Special Dispatch, August 21, 2020.
Gen'l,
The highly anticipated real-time strategy game Grand Tactician: The Civil War (1861-1865) is now released in Early Access on Steam, at the price of 39,99 (EUR/USD), some 10% less than the final release price (44,90 EUR/USD). Also the game's Soundtrack by Wasel and the Weasels is available on Steam - and you may purchase the game and the soundtrack as a bundle for discounted price.
Early Access means the game is not yet in its final, intended form. Instead, we want to improve it further before calling it “ready”. By purchasing the Early Access version (for a discounted price), the player can already play the game, but for a more complete and polished experience, it is recommended to wait for the full release. If you’re marching with us with the Early Access release, the going will not be smooth and there will be many hardships along the way. But, instead of turning back when facing adversity, the march will continue until the final victory – the full release of the game – is achieved!
First Impressions:
"Grand Tactician: The Civil War is shaping up to be the definitive American Civil War strategy game."
- Wargamer.com
"Grand Tactician: The Civil War threatens to make all previous ACW wargames redundant."
- Rock Paper Shotgun
"Grand Tactician: The Civil War combines real-time tactical battles with a huge strategic and political layer, putting it in a league of its own in the historical strategy games genre."
- PCGamesN
{STEAM_CLAN_IMAGE}/33276817/9c4f3e1860272a9c78c15ffdcad7a3e4287dc1fc.jpg
The Road Map.
The Early Access road map is shown above. It shows the major milestones from Early Access release to full release.
What is constantly ongoing in the background are bug fixes, optimization, battle AI fixes, and so on. The road map includes the larger additions to game content, that are currently still missing from the Early Access version.
For further information about the road map content, please see the latest developer's blog here:
THE EARLY ACCESS ROAD MAP
{STEAM_CLAN_IMAGE}/33276817/fb4213d6c22efb28b146864ccc7feb1248e8933f.png
In case you want to know more about the development of Grand Tactician, join the conversation at the game's Steam Discussion forum.
I am, sir, Your very ob't se'v't,
O. KEPPELMÜLLER, Gen'l. Engineer Corps.
{STEAM_CLAN_IMAGE}/33276817/82718dd9afe36ed918cda283f5c0030d7266203a.png
Special dispatch, April 15, 2020.
Gen'l,
We're glad to report, that Grand Tactician: The Civil War (1861-1865) development is advancing as planned and we have reached Alpha-stage. This means that the game has now all the main features implemented. The final leg of the march towards Summer 2020 is now underway. Huzzah!
During the coming months we will be adding the final assets in the game and will be busy hunting and squashing bugs, improving the code, optimizing, and adding the playable content. We will also be sharing more information in our development blog, as well as releasing some new images and footage from the game - so stay tuned.
Recently we have released two new videos, which You can find below. They show the last pre-alpha -footage of the game, in form of a trailer, as well as a campaign story video, where you can see the epic re-enactment footage from Richmond, Virginia based LionHeart FilmWorks - be sure to also check out their YouTube channel, which is full of great historical videos from the Civil War to modern times! These campaign videos will be used to tell the story of the Civil War, as it unfolds.
We thank You for the continuous support! Onwards to Summer!
I am, sir, Your very ob't se'v't,
O. KEPPELMÜLLER, Gen'l. Engineer Corps.
PS. A lot of followers have asked about the historical fonts we're using in the game UI. For some, 19th-Century cursive is difficult to read, so we've lately added an option to switch to an easier to read font, if one wishes to. We'll keep on tracking the feedback and taking it into account the best we can!
https://store.steampowered.com/app/654890/Grand_Tactician_The_Civil_War_18611865/
https://steamuserimages-a.akamaihd.net/ugc/995744469281281839/2589C6A75C557A4237D22941A2096283F2B5697F/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C1024%3A409&composite-to=*,*%7C1024%3A409&background-color=black
Special dispatch, 27th July 2018.
Steam powers the industries, the trains that carry our troops and their supplies to the battlefields across America, battleships and the new ironclads. And now Steam powers also Grand Tactician: The Civil War (1861-1865).
Today we are happy to announce, that Grand Tactician: The Civil War (1861-1865) Steam page has been opened!
On the page you can add the game to your wishlist, and we invite you to join the discussion on the forums. Later you will be presented with the countdown to release. The Grand Tactician Engineer Corps will join the conversation to answer your questions.
You can find the page by following this link:
https://store.steampowered.com/app/654890/Grand_Tactician_The_Civil_War_18611865/
...or by simply using the Steam's search function.
General, thank You for supporting Grand Tactician!
Most Respy,
Gen'l. Oliver Keppelmüller.
Highly Important Announcement From Grand Tactician Correspondents.
Special dispatch, 2nd MAY 2018.
On this day, which has been more exciting than any of its predecessors, General Oliver Keppelmüller has announced the first Grand Tactician title. After much theorizing, and many most absurd rumors, it is now most likely that a Civil War cannot be avoided!
Grand Tactician: The Civil War (1861-1865) is a real time strategy game, where you will run your nation, muster, manage and support great armies, and maneuver them to defeat the enemy. Once the opposing armies meet, command your troops to victory in battles fought on historical battlefields.
https://steamuserimages-a.akamaihd.net/ugc/936063905741213027/52CF476294C253581E26AC0E4069FC0E236BCECC/
We, the Grand Tactician Engineer Corps, are proud to present to You, dear Gen'l. our new website. This includes our new and streamlined blog - the Engineer Corps Log - where we will regularly share the latest information of our progress. The Log now also allows you to share your comments and thoughts as the information flows!
Following the links below You may also find our social media channels and YouTube channel. If you have any questions you can always contact us via our e-mail, or by dropping a line on Facebook or Twitter.
https://steamuserimages-a.akamaihd.net/ugc/936063905741242549/A74A268C69475B0BDA154B25ED44BE3952B22054/
On our new website you will find the latest news, as well as the first screenshots!
General, thank You for supporting Grand Tactician!
Most Respy,
Oliver Keppelmüller,
Ilja Varha,
Peter Lebek.
Facebook Youtube Twitter
http://downloads.thesevenyearswar.com/Images/Logo_2b.png
Work on the Successor to The Seven Years War (1756-1763), Grand Tactician, has progressed far enough to let us start revealing some of the features the game will offer. We have been focusing on the battle layer for now, improving on the design of The Seven Years War's battles in many ways.
Although all these features are universal for 17th - 19th century battle simulation, we are also getting closer to revealing the historical setting of the first title. Grand Tactician will feature, among other things:
- hundreds of units per battle, forming up armies of historical size and composition
- possibility for duration of multiple days per battle
- pre-battle deployment phase as well as redeploying and resupplying after each day, according to dynamically calculated deployment zones
- seasons and dynamic weather that can now change even during a battle
- reinforcements and supplies that move in to the battle via entry points, that can be captured
- battlefield engineering: not only barricades, but also buildable trenches, abattis, pontoon bridges...
- buildings that can be captured to provide cover to your infantry, but also destroyed
- automatic cover placement system for units: units will find and use available cover like walls, fences, creeks, road banks, etc. as well as hilltops
http://downloads.thesevenyearswar.com/Images/IMG3.png
A pontoon bridge built by engineers
http://downloads.thesevenyearswar.com/Images/IMG1.png
The buildings can be occupied, but also destroyed
http://downloads.thesevenyearswar.com/Images/IMG2.png
Units automatically recognize and use cover, like the fence here
Also with the change in game engines, we are able to create better visual look for the new game when compared to The Seven Years War (as can be seen in the above pre-alpha screenshots), along with better stability and compatibility.
More information and features can be found at Grand Tactician homepage, at the developer's blog we have been updating on a monthly basis:
http://www.grandtactician.com/devblog.htm
Follow Grand Tactician on Facebook or Twitter:
https://www.facebook.com/GrandTactician/
https://twitter.com/Grand_Tactician
Sincerely,
Oliver Keppelmüller and Ilja Varha
Grand Tactician -team
http://downloads.thesevenyearswar.com/Images/small_troops.png
http://downloads.thesevenyearswar.com/Images/Logo_2b.png
Work on the Successor to The Seven Years War (1756-1763), Grand Tactician, has progressed far enough to let us start revealing some of the features the game will offer. We have been focusing on the battle layer for now, improving on the design of The Seven Years War's battles in many ways.
Although all these features are universal for 17th - 19th century battle simulation, we are also getting closer to revealing the historical setting of the first title. Grand Tactician will feature, among other things:
- hundreds of units per battle, forming up armies of historical size and composition
- possibility for duration of multiple days per battle
- pre-battle deployment phase as well as redeploying and resupplying after each day, according to dynamically calculated deployment zones
- seasons and dynamic weather that can now change even during a battle
- reinforcements and supplies that move in to the battle via entry points, that can be captured
- battlefield engineering: not only barricades, but also buildable trenches, abattis, pontoon bridges...
- buildings that can be captured to provide cover to your infantry, but also destroyed
- automatic cover placement system for units: units will find and use available cover like walls, fences, creeks, road banks, etc. as well as hilltops
http://downloads.thesevenyearswar.com/Images/IMG3.png
A pontoon bridge built by engineers
http://downloads.thesevenyearswar.com/Images/IMG1.png
The buildings can be occupied, but also destroyed
http://downloads.thesevenyearswar.com/Images/IMG2.png
Units automatically recognize and use cover, like the fence here
Also with the change in game engines, we are able to create better visual look for the new game when compared to The Seven Years War (as can be seen in the above pre-alpha screenshots), along with better stability and compatibility.
More information and features can be found at Grand Tactician homepage, at the developer's blog we have been updating on a monthly basis:
http://www.grandtactician.com/devblog.htm
Follow Grand Tactician on Facebook or Twitter:
https://www.facebook.com/GrandTactician/
https://twitter.com/Grand_Tactician
Sincerely,
Oliver Keppelmüller and Ilja Varha
Grand Tactician -team
http://downloads.thesevenyearswar.com/Images/small_troops.png
http://downloads.thesevenyearswar.com/Images/Logo_2b.png
The battlefields of the seven years war may have seemed a bit quiet for some time, and now I am happy to tell you why: Work on a successor to The Seven Years War (1756-1763) has started!
I have teamed up with Ilja Varha and Peter Lebek, both of who helped me with The Seven Years project after its release. Our new project is called Grand Tactician, and it's designed to be a series of strategy games, dedicated in bringing to life conflicts from our favorite period in history of war: 17-19th centuries, the era of line warfare. Instead of just a step forward to create a sequel to TSYW, we are going for a full leap, switching to a new engine and improving on the design considerably. At this point I would like to thank all the players of The Seven Years War (1756-1763) for the feedback you have given me. It has been carefully read and taken into account in the new project! We are working hard to improve the design in every way, as well as bringing in a lot of new features we hope you will like.
While Grand Tactician fully occupies my time, the support for The Seven Years War will continue in the background.
We will reveal more information about the progress of Grand Tactician in the new website, as well as social media, so stay tuned! I hope to see you all in the battlefields of Grand Tactician!
The new website has opened at:
www.grandtactician.com
And we have released the first bits of information in our developer's blog:
http://www.grandtactician.com/blog1.htm
Find Grand Tactician also in Facebook and Twitter, at:
https://www.facebook.com/GrandTactician/
https://twitter.com/Grand_Tactician
Sincerely,
Oliver Keppelmüller
http://downloads.thesevenyearswar.com/Images/HP_Soldiers2.png
http://downloads.thesevenyearswar.com/Images/Logo_2b.png
The battlefields of the seven years war may have seemed a bit quiet for some time, and now I am happy to tell you why: Work on a successor to The Seven Years War (1756-1763) has started!
I have teamed up with Ilja Varha and Peter Lebek, both of who helped me with The Seven Years project after its release. Our new project is called Grand Tactician, and it's designed to be a series of strategy games, dedicated in bringing to life conflicts from our favorite period in history of war: 17-19th centuries, the era of line warfare. Instead of just a step forward to create a sequel to TSYW, we are going for a full leap, switching to a new engine and improving on the design considerably. At this point I would like to thank all the players of The Seven Years War (1756-1763) for the feedback you have given me. It has been carefully read and taken into account in the new project! We are working hard to improve the design in every way, as well as bringing in a lot of new features we hope you will like.
While Grand Tactician fully occupies my time, the support for The Seven Years War will continue in the background.
We will reveal more information about the progress of Grand Tactician in the new website, as well as social media, so stay tuned! I hope to see you all in the battlefields of Grand Tactician!
The new website has opened at:
www.grandtactician.com
And we have released the first bits of information in our developer's blog:
http://www.grandtactician.com/blog1.htm
Find Grand Tactician also in Facebook and Twitter, at:
https://www.facebook.com/GrandTactician/
https://twitter.com/Grand_Tactician
Sincerely,
Oliver Keppelmüller
http://downloads.thesevenyearswar.com/Images/HP_Soldiers2.png
The Seven Years War (1756-1763) - Complete Edition has now gone live! It contains the main game and all available DLC's for an all-time discount of 10%:
- The Seven Years War (1756-1763)
- The Seven Years War (1756-1763) - The Battle Pack
- The Seven Years War (1756-1763) - Pomeranian War
http://store.steampowered.com/bundle/1826/
The Seven Years War (1756-1763) - Complete Edition has now gone live! It contains the main game and all available DLC's for an all-time discount of 10%:
- The Seven Years War (1756-1763)
- The Seven Years War (1756-1763) - The Battle Pack
- The Seven Years War (1756-1763) - Pomeranian War
http://store.steampowered.com/bundle/1826/
Today I am proud to finally announce the release of Ilja Varha's DLC "Pomeranian War"!
http://store.steampowered.com/app/538430/
In 1757, with the Seven Years' War raging in Europe and the colonies, the so far neutral Sweden under the political leadership of the hard line Hats -party decides to take advantage of the situation by allying once again with France, joining the anti-Prussian coalition.Features:
- new playable nation: Sweden
- 5 new campaign scenarios for Sweden, where you may attempt to lead the nation from 1750 all the way through the war, or go for historical goals in the two major operations of the war. Or maybe even restore the empire of the era of great power, ”stormaktstiden”, lost in the Great Northern War...
- two new national policies: Naval invasion preparations and mercantilism
- new nation specific historic events and march music for Sweden
- revised and expanded roster of Swedish military units
- bonus scenario for the French, with historical strategic goal of invading Britain in 1759
Historical background information by Ilja Varha:
http://steamcommunity.com/games/400470/announcements/detail/597119843280908762
http://steamcommunity.com/games/400470/announcements/detail/597119843274276519
http://steamcommunity.com/games/400470/announcements/detail/736730527326447096
Today I am proud to finally announce the release of Ilja Varha's DLC "Pomeranian War"!
http://store.steampowered.com/app/538430/
In 1757, with the Seven Years' War raging in Europe and the colonies, the so far neutral Sweden under the political leadership of the hard line Hats -party decides to take advantage of the situation by allying once again with France, joining the anti-Prussian coalition.Features:
- new playable nation: Sweden
- 5 new campaign scenarios for Sweden, where you may attempt to lead the nation from 1750 all the way through the war, or go for historical goals in the two major operations of the war. Or maybe even restore the empire of the era of great power, ”stormaktstiden”, lost in the Great Northern War...
- two new national policies: Naval invasion preparations and mercantilism
- new nation specific historic events and march music for Sweden
- revised and expanded roster of Swedish military units
- bonus scenario for the French, with historical strategic goal of invading Britain in 1759
Historical background information by Ilja Varha:
http://steamcommunity.com/games/400470/announcements/detail/597119843280908762
http://steamcommunity.com/games/400470/announcements/detail/597119843274276519
http://steamcommunity.com/games/400470/announcements/detail/736730527326447096
Update 1.336 improves the AI behavior and balancing in campaigns:
- AI aggressivity can now be adjusted in options menu, choose from: normal, aggressive, warmonger
- select option "military focus" to let the AI control your economy, your construction, your research, your financials and your policies
- enemy armies now make invasions over greater distances and also from allied territory
- enemy armies now wait for supply before continuing invasions
- increased AI naval movement
- rebalancing supply duration of sieges
- AI now assaults in sieges depending on the relative strength and morale to the defender
- AI now places more garrisons in occupied cities or forts
- breaking out of war due to historic events and behavior of allies now better balanced
- improved repairs and upgrades of AI buildings
- occupied provinces are now only tradeable in peace periods and to the claiming nation
- rebalancing of maneuver order
Fixed bugs:
- removed double goals after resuming historic battles
- loading commander data properly when resuming battles
- enemy armies now not moving away within sieges
- fixed some smaller fog of war topics in campaigns
- fixed not accessible buildings during repairs
- sieges are now broken up if peace is declared
- fixed infinate morale and strength numbers due to zero strength regiments sieges
- 12pdr now researchable
Others:
- updated manual:
http://cdn.akamai.steamstatic.com/steam/apps/400470/manuals/THE_SEVEN_YEARS_WAR_-_Game_manual.pdf?t=1480015314
Update 1.336 improves the AI behavior and balancing in campaigns:
- AI aggressivity can now be adjusted in options menu, choose from: normal, aggressive, warmonger
- select option "military focus" to let the AI control your economy, your construction, your research, your financials and your policies
- enemy armies now make invasions over greater distances and also from allied territory
- enemy armies now wait for supply before continuing invasions
- increased AI naval movement
- rebalancing supply duration of sieges
- AI now assaults in sieges depending on the relative strength and morale to the defender
- AI now places more garrisons in occupied cities or forts
- breaking out of war due to historic events and behavior of allies now better balanced
- improved repairs and upgrades of AI buildings
- occupied provinces are now only tradeable in peace periods and to the claiming nation
- rebalancing of maneuver order
Fixed bugs:
- removed double goals after resuming historic battles
- loading commander data properly when resuming battles
- enemy armies now not moving away within sieges
- fixed some smaller fog of war topics in campaigns
- fixed not accessible buildings during repairs
- sieges are now broken up if peace is declared
- fixed infinate morale and strength numbers due to zero strength regiments sieges
- 12pdr now researchable
Others:
- updated manual:
http://cdn.akamai.steamstatic.com/steam/apps/400470/manuals/THE_SEVEN_YEARS_WAR_-_Game_manual.pdf?t=1480015314
Year 1759 became known in Britain as “annus mirabilis”, the year of miracle. The miracle itself was man made, achieved by the British navy on this date!
Britannia Rule the Waves!
Fighting between the British and the French had been ongoing since 1754, and war was officially declared in 1756 when French went to war against their old ally, Prussia, now allied with Great Britain and Hanover. For the British, the Seven Years War main effort was in the colonies, but the French focus was continental.
As the war went on, the British used their naval superiority, capturing Louisbourg and raiding the French coast in 1758. This was a disgrace to the French, and to turn the tide, French foreign minister Duc de Choiseul created a grand plan to knock the British out of the war by invading the British Isles themselves, with a force of no less than 100.000 soldiers! The French navy was to overcome or at least outmaneuver their British counterpart, after which the amphibious force would be landed. It was believed, that the small British army in their homelands would be easily defeated.
http://downloads.thesevenyearswar.com/Pomerania/nov20_1.JPG
Duc de Choiseul, french minister, and Sir Edward Hawke, commander of the British fleet in battle of Quiberon Bay.
Invading Britain was no new concept in itself. The previous French attempt in 1744, during the War of Austrian Succession, had to be abandoned when a violent storm hit the invasion fleet that sailed out of Dunkirk. And the Spanish attempt in 1588 with the ill-fated Spanish Armada was also still in fresh memory.
Thanks to effective network of spies, the British were aware of these French plans, countering them with a militia act among other things, bolstering the small army in Britain with large numbers of militia. But the decisive action would take place in the high sea, between the fleets of the two superpowers. Here the British so far had the upper hand, blockading French fleets in harbors and watching their every move.
The first major encounter was in the Battle of Lagos in August 1759, when French Toulon fleet in the Mediterranean slipped through British blockade and sailed out through the Straits of Gibraltar. But the fleet was engaged and defeated by British fleet under Sir Edward Boscawen. The French lost 5 out of 12 ships-of-the-line in the fleet, the rest escaped. This setback prevented the original invasion plans, but still Choiseul was determined to invade at least Scotland.
http://downloads.thesevenyearswar.com/Pomerania/nov20_2.jpg
Battle of Lagos was a French defeat, but Choiseul still would not give up the invasion plans.
The main blow came November 20th 1759, in the Battle of Quiberon Bay. The French fleet blockaded in Brest was ordered to move out and collect transports assembled in Gulf of Morbihan. The British blockading fleet under Sir Edward Hawke spotted the French slipping away exploiting favorable weather conditions. Hawke ordered pursuit.
Hawke had part of his fleet watching the transports at Quiberon Bay, under Robert Duff. The arriving French fleet under Comte de Conflans spotted them and gave pursuit. Duff managed to evade. The French fleet lost cohesion during the pursuit, and as they turned back, they were engaged by Hawke and the main body of the fleet. In the battle that followed the French fleet lost 7 out of 21 ships-of-the-line, a third of the fleet.
After the battle, French naval power was broken and the planned invasion had to be abandoned for good. The battle of Quiberon Bay also meant the French navy was unable to support the fighting in New France, and the victory in battle of Sainte-Foy in April 1760 could not be followed through. Quebec, lost to British in the battle of Plains of Abraham in 1759, remained in enemy hands.
http://downloads.thesevenyearswar.com/Pomerania/nov20_3.jpg
Battle of Quiberon Bay was later called “the Trafalgar of its day”. After the battle all French hopes to invade Britain were lost… but only for the time being.The French Revanche
But let’s go back to March 1757; The war is still young. Financed by France, Sweden has just joined the anti-Prussian alliance, and the defeat of Frederick II seems to be just a matter of time.
http://downloads.thesevenyearswar.com/Pomerania/nov20_4.jpg
Pomeranian War DLC includes this bonus scenario for the French, including the historic grand strategic objectives of the nation.
In command of the French war effort, you have a glorious but very difficult, yet not entirely impossible task at hand: The original French ambitions to seize the currently Austrian held Spanish Netherlands is still the main strategic goal in Europe, but to gain a complete victory, the French must crush the British puppet of Hanover, and knock Britain itself out of the war. For this you need to hold the territories in the colonies, while strengthening your navy to outmatch the British. The plan of invasion must be carried through, and the first 50.000 French troops must be landed on British soil before 1760!
This requires good planning, research of new naval technologies and building of new ships. And maybe some luck? To defeat the British navy, you must choose the battles carefully, not to suffer a Quiberon Bay of your own. The British fleets guarding their homelands are stronger than yours. To bolster the navy, your industry must be reformed to produce the huge amounts of timber, iron, cannon and sailcloth needed in the ships. This will require a working transport network and open trade lines to New France where cotton for the sailcloth can be acquired. At the same time harbors must be upgraded and increasing number of sailors pressed to duty.
http://downloads.thesevenyearswar.com/Pomerania/nov20_5.jpg
The trade statistics show the sheer amount of materiel moving to French harbors to be transformed into ships-of-the-line and supplies for the fleets. But will it be enough?
And after finally engaging the British navy, there must still be enough materiel to refit the damaged fleets and resupply them with ammunition. All this will require more timber, sailors, and above all black powder and ammunition. Otherwise the battered fleets will sit in the docks crippled, unable to carry on the bitter fighting. So skills in battle need to be supported by a strong economy and industry. Only this way can the French establish naval superiority, and rule the seas!
When the time of invasion comes, you have a new national policy to take advantage of: Ordering naval invasion preparations in your country, the fleets will be augmented with troop transports, purpose built or confiscated from the trading fleets. This will effectively increase the transport capacity, but will also increase the cost to operate these strengthened fleets, so use the policy wisely, at the critical moment.
http://downloads.thesevenyearswar.com/Pomerania/nov20_6.jpg
Naval invasion preparations -policy comes in handy, whether invading Britain, ferrying Swedish army units to Pomerania, or moving in troops to the colonies as Great Britain. This is the other one of the 2 new policies in Pomeranian War DLC.
And once ashore, expect the British to throw their army at you, bolstered by their militia. Any captured ground will remain hostile and supplying the occupying army will be difficult, especially as most of your spending and production will be eaten up by the navy. The stubborn and proud Britons will not simply accept a French rule…
In The Seven Years War (1756-1763), the deep campaign mechanics in economy, industry, combat and supply modelling make sure you will have the necessary means available to complete your goals, but it will not be easy by any means. Great skill will be required. Are you up the task?
http://downloads.thesevenyearswar.com/Pomerania/nov20_7.jpg
The invasion force has landed and Southampton is under siege! British homeland army is moving in from two sides and the French move in to intercept. Without a supply base the invasion will be short lived, so the redcoats must be held at bay until Southampton falls!
http://downloads.thesevenyearswar.com/Pomerania/nov20_8.jpg
A battle erupts in the wooded countryside of Surrey, with the British determined to drive the French, moving towards London, back to the channel.The bonus campaign scenario “French Revanche” will ship with Pomeranian War DLC, released in just 5 days! And like before, if you like the game, why not support the project by writing up a review in Steam?
Ilja Varha
Designer of Pomeranian War DLC
PS. Oh, and notice anything different in the options menu? Player requests are being heard! =)
http://downloads.thesevenyearswar.com/Pomerania/nov_20_extra.jpg
Year 1759 became known in Britain as “annus mirabilis”, the year of miracle. The miracle itself was man made, achieved by the British navy on this date!
Britannia Rule the Waves!
Fighting between the British and the French had been ongoing since 1754, and war was officially declared in 1756 when French went to war against their old ally, Prussia, now allied with Great Britain and Hanover. For the British, the Seven Years War main effort was in the colonies, but the French focus was continental.
As the war went on, the British used their naval superiority, capturing Louisbourg and raiding the French coast in 1758. This was a disgrace to the French, and to turn the tide, French foreign minister Duc de Choiseul created a grand plan to knock the British out of the war by invading the British Isles themselves, with a force of no less than 100.000 soldiers! The French navy was to overcome or at least outmaneuver their British counterpart, after which the amphibious force would be landed. It was believed, that the small British army in their homelands would be easily defeated.
http://downloads.thesevenyearswar.com/Pomerania/nov20_1.JPG
Duc de Choiseul, french minister, and Sir Edward Hawke, commander of the British fleet in battle of Quiberon Bay.
Invading Britain was no new concept in itself. The previous French attempt in 1744, during the War of Austrian Succession, had to be abandoned when a violent storm hit the invasion fleet that sailed out of Dunkirk. And the Spanish attempt in 1588 with the ill-fated Spanish Armada was also still in fresh memory.
Thanks to effective network of spies, the British were aware of these French plans, countering them with a militia act among other things, bolstering the small army in Britain with large numbers of militia. But the decisive action would take place in the high sea, between the fleets of the two superpowers. Here the British so far had the upper hand, blockading French fleets in harbors and watching their every move.
The first major encounter was in the Battle of Lagos in August 1759, when French Toulon fleet in the Mediterranean slipped through British blockade and sailed out through the Straits of Gibraltar. But the fleet was engaged and defeated by British fleet under Sir Edward Boscawen. The French lost 5 out of 12 ships-of-the-line in the fleet, the rest escaped. This setback prevented the original invasion plans, but still Choiseul was determined to invade at least Scotland.
http://downloads.thesevenyearswar.com/Pomerania/nov20_2.jpg
Battle of Lagos was a French defeat, but Choiseul still would not give up the invasion plans.
The main blow came November 20th 1759, in the Battle of Quiberon Bay. The French fleet blockaded in Brest was ordered to move out and collect transports assembled in Gulf of Morbihan. The British blockading fleet under Sir Edward Hawke spotted the French slipping away exploiting favorable weather conditions. Hawke ordered pursuit.
Hawke had part of his fleet watching the transports at Quiberon Bay, under Robert Duff. The arriving French fleet under Comte de Conflans spotted them and gave pursuit. Duff managed to evade. The French fleet lost cohesion during the pursuit, and as they turned back, they were engaged by Hawke and the main body of the fleet. In the battle that followed the French fleet lost 7 out of 21 ships-of-the-line, a third of the fleet.
After the battle, French naval power was broken and the planned invasion had to be abandoned for good. The battle of Quiberon Bay also meant the French navy was unable to support the fighting in New France, and the victory in battle of Sainte-Foy in April 1760 could not be followed through. Quebec, lost to British in the battle of Plains of Abraham in 1759, remained in enemy hands.
http://downloads.thesevenyearswar.com/Pomerania/nov20_3.jpg
Battle of Quiberon Bay was later called “the Trafalgar of its day”. After the battle all French hopes to invade Britain were lost… but only for the time being.The French Revanche
But let’s go back to March 1757; The war is still young. Financed by France, Sweden has just joined the anti-Prussian alliance, and the defeat of Frederick II seems to be just a matter of time.
http://downloads.thesevenyearswar.com/Pomerania/nov20_4.jpg
Pomeranian War DLC includes this bonus scenario for the French, including the historic grand strategic objectives of the nation.
In command of the French war effort, you have a glorious but very difficult, yet not entirely impossible task at hand: The original French ambitions to seize the currently Austrian held Spanish Netherlands is still the main strategic goal in Europe, but to gain a complete victory, the French must crush the British puppet of Hanover, and knock Britain itself out of the war. For this you need to hold the territories in the colonies, while strengthening your navy to outmatch the British. The plan of invasion must be carried through, and the first 50.000 French troops must be landed on British soil before 1760!
This requires good planning, research of new naval technologies and building of new ships. And maybe some luck? To defeat the British navy, you must choose the battles carefully, not to suffer a Quiberon Bay of your own. The British fleets guarding their homelands are stronger than yours. To bolster the navy, your industry must be reformed to produce the huge amounts of timber, iron, cannon and sailcloth needed in the ships. This will require a working transport network and open trade lines to New France where cotton for the sailcloth can be acquired. At the same time harbors must be upgraded and increasing number of sailors pressed to duty.
http://downloads.thesevenyearswar.com/Pomerania/nov20_5.jpg
The trade statistics show the sheer amount of materiel moving to French harbors to be transformed into ships-of-the-line and supplies for the fleets. But will it be enough?
And after finally engaging the British navy, there must still be enough materiel to refit the damaged fleets and resupply them with ammunition. All this will require more timber, sailors, and above all black powder and ammunition. Otherwise the battered fleets will sit in the docks crippled, unable to carry on the bitter fighting. So skills in battle need to be supported by a strong economy and industry. Only this way can the French establish naval superiority, and rule the seas!
When the time of invasion comes, you have a new national policy to take advantage of: Ordering naval invasion preparations in your country, the fleets will be augmented with troop transports, purpose built or confiscated from the trading fleets. This will effectively increase the transport capacity, but will also increase the cost to operate these strengthened fleets, so use the policy wisely, at the critical moment.
http://downloads.thesevenyearswar.com/Pomerania/nov20_6.jpg
Naval invasion preparations -policy comes in handy, whether invading Britain, ferrying Swedish army units to Pomerania, or moving in troops to the colonies as Great Britain. This is the other one of the 2 new policies in Pomeranian War DLC.
And once ashore, expect the British to throw their army at you, bolstered by their militia. Any captured ground will remain hostile and supplying the occupying army will be difficult, especially as most of your spending and production will be eaten up by the navy. The stubborn and proud Britons will not simply accept a French rule…
In The Seven Years War (1756-1763), the deep campaign mechanics in economy, industry, combat and supply modelling make sure you will have the necessary means available to complete your goals, but it will not be easy by any means. Great skill will be required. Are you up the task?
http://downloads.thesevenyearswar.com/Pomerania/nov20_7.jpg
The invasion force has landed and Southampton is under siege! British homeland army is moving in from two sides and the French move in to intercept. Without a supply base the invasion will be short lived, so the redcoats must be held at bay until Southampton falls!
http://downloads.thesevenyearswar.com/Pomerania/nov20_8.jpg
A battle erupts in the wooded countryside of Surrey, with the British determined to drive the French, moving towards London, back to the channel.The bonus campaign scenario “French Revanche” will ship with Pomeranian War DLC, released in just 5 days! And like before, if you like the game, why not support the project by writing up a review in Steam?
Ilja Varha
Designer of Pomeranian War DLC
PS. Oh, and notice anything different in the options menu? Player requests are being heard! =)
http://downloads.thesevenyearswar.com/Pomerania/nov_20_extra.jpg
This date in 1758 saw another small scale combat of the Pomeranian War, in town of Güstow, between Swedish forces under general von Lingen and Prussian detachment from the army of general von Manteuffel. By then the Swedish campaign, started in spring 1757, was already showing signs of turning into another disappointment.
The Invasion of Prussian Pomerania
During mid-1750s, The power of the Riksdag (Swedish parliament of estates) was being undermined by the Queen of Sweden, Louisa Ulrika. The new king Adolf Frederick was kept under control by the Hats party, but the cunning queen had plans to restore absolute monarchy in Sweden. The attempted coup was revealed in June 22nd 1756 and this tightened the political grip of the Hats party, now under Axel von Fersen. With the gained momentum, the Hats were free to steer Sweden to their liking, even more than ever.
When the Seven Years’ War broke out in August 1756, Sweden remained neutral. But as the great alliance against Frederick II seemed to inevitably win, the Swedish ambition to regain the territories lost to Prussia in the Great Northern War was growing in the Hats party. Early 1757 Sweden mobilized the field army and started hastily transporting them to Stralsund, the Swedish outpost in Pomerania. The plan was to gather an army 20.000 strong, and with the backing of French coin attack Prussia while their focus was still in Austria.
http://downloads.thesevenyearswar.com/Pomerania/nov18_1.JPG
Internal fight for power before the Pomeranian War: Queen Louisa Ulrika, sister of Frederick II of Prussia, and Axel von Fersen the elder, in command of the Hats party. Louisa is said to have been portrayed masculine in the paintings of the time to discredit her.
The army was in no way ready for an operation such as this, and the movement to Pomerania was shadowed by confusion. Regiments from Finland and Sweden reinforced the mainly German garrison army of Pomerania, and the created force was placed under command of marshal Mattias Alexander von Ungern-Sternberg. At the time the army had no magazine, commissariat, pontoon, or light troops, all which would have been needed for a proper military operation to succeed…
The initial invasion of Prussian Pomerania in 1757 was aborted by von Ungern-Sternberg and he returned with his army to Stralsund and Rügen, where Prussians laid siege on them. Only an intervention by the Swedish arch-enemy Russia in June 1758 saved the campaign. After this the Swedish commander-in-chief was replaced by Gustaf von Rosen and soon after by general Hamilton. The command would change two more times during the war; such was the crisis in leadership.
The first real success in the war was the capture of fort Peenemünde, guarding the mouth of river Oder, by Augustin Ehrensvärd in July 1758. Later this commander of fortification works in Finland was to become the commander-in-chief in Pomerania. After the limited success, Swedish army tried to march out to support first their Russian, then Austrian allies, but were stopped by Prussians in Brandenburg. After losing battle of Tornow and stopping Prussian advance in Fehrbellin, Hamilton marched back to Stralsund, suffering increasing number of losses to attrition and disease.
http://downloads.thesevenyearswar.com/Pomerania/nov18_2.jpg
The siege of fort Peenemünde. The fortification was seized by Ehrensvärd in July 27th 1758, after which Hamilton with 16.000 men attempted to march to support the Russians at Küstrin. The same Russians were soon defeated in the battle of Zorndorf.
On November 18th Hamilton was eager to revenge the setbacks. He ordered general von Lingen to attack town of Güstow. The assault was repulsed by a small force of Prussian grenadiers, taking cover behind a stone wall, and the Swedes were forced to withdraw. The Prussian commander general Heinrich von Manteuffel had reserves available in a camp close by and an attack by Prussian dragoons and hussars almost routed the Swedes, before the situation was stabilized with use of canister by Swedish cannons. The battle itself saw no more than a few thousand participants, and the Pomeranian War became increasingly characterized by lot of back and forth movement, sieges, attrition and indecisive engagements. Returning to Swedish Pomerania, Hamilton was forced to resign.
The Final Attempt
Year 1759 started again with the Swedish army retreating back to Stralsund, losing garrisons on the way. Only another intervention by Russia freed Swedish Pomerania, but the Swedes were unable to continue campaigning until fall. The army moved out again towards the main goal, Stettin. Covered by this move, the Swedish coastal fleet Skärgårdsflottan moved up to Oder lagoon and defeated the small Prussian fleet in the battle of Frisches Haff. The Swedish navy once again proved its worth, but the Swedish army was unable to siege Stettin and returned to winter quarters, followed by Manteuffel’s Prussians.
http://downloads.thesevenyearswar.com/Pomerania/nov18_3.jpg
The battle of Frisches Haff in Oder lagoon September 1759. Swedish archipelago fleet (Skärgårdsflottan), specialized in coastal combat in the Gulf of Finland against Russians, defeated the small Prussian fleet.
In January 1760 Manteuffel attacked Swedish Pomerania, but got repulsed and was himself captured. The Swedes saw a chance to exploit the situation, as Prussian attention was elsewhere. But the final attempts to realize the war goals during 1760-62 were to prove unsuccessful, even when the leadership problems started to get solved under Augustin Ehrensvärd, and light troops under Jacob Magnus Sprengtporten, the so called “Sprengtporterna”, gained small victories against the Prussians.
When Elizabeth of Russia died and the new Tsar allied himself with Prussia, the Swedish leaders realized all was lost. The war ended in the peace of Hamburg 22nd May 1762, where status quo between Sweden and Prussia was restored: Sweden gained nothing from the war. The combat losses may have been low, only a few thousand, but the total loss of life due to sickness and attrition was far greater. And even more so was the popularity hit on the Hats party, who eventually lost their power in 1765. Swedish Pomerania was later lost during the Napoleonic Wars, along with Finland.
The Pomeranian War
These are the conditions and realities you will find yourself in the later scenarios as Sweden in the Pomeranian War DLC. The 1757 campaign starts with transporting the army to Stralsund, numbering 20.000, and opening the hostilities with Prussia. If you are slow, the Prussians may strike the first blow!
http://downloads.thesevenyearswar.com/Pomerania/nov18_4.jpg
In March 21st 1757, Sweden enters the Seven Years War, attacking Prussia without a declaration of war. Maintaining army of 20.000 in mainland Europe may seem like an easy task, but with battles and attrition eating away and insufficient replacements available, you need to choose your battles carefully!
Defeating the Prussians in field battle is possible, and you have the numbers to engage in prolonged sieges, but the state of the army and quality of leadership is alarming. This leads to high desertion, especially so if losing battles. The real challenge is resupplying and replacing losses. Go in too aggressively in the beginning and you may find yourself with a combat ineffective skeleton of an army, with the hopes of victory fading. There simply are not enough people to press into service, to fill up gaps left by poor generalship. On the other hand, time is working against you…
But the situation may not be as dire as it may sound. Even though diplomatic relations are not great with the allies, you may gain support from them in coin and military involvement. Being able to draw away the strongest Prussian armies elsewhere may open up a possibility for a surprise strike. The Prussians are dependent on their economy and allies, so using the navy to blockade naval trade and armies to devastate the Prussian countryside may provide leverage in the long term!
http://downloads.thesevenyearswar.com/Pomerania/nov18_5.jpg
http://downloads.thesevenyearswar.com/Pomerania/nov18_6.jpg
In spring 1760 the Swedish army in Pomerania is in bad shape, thanks to poor management of the war. Can you turn the situation into your advantage?
Remember that tactical victories need to be expanded into strategic advantage, and this will require skill in both combat and management of your nation: The Seven Years War (1756-1763) takes into account supplies, recruitment base and morale, as well as attrition, desertion and upkeep of soldiers. A successful commander will need to harness the nation’s economy too to support the war effort. There is no tactics without proper logistics!
http://downloads.thesevenyearswar.com/Pomerania/Nov18_7.jpg
Some of the 14 new historic events in Pomeranian War DLC will provide relief in the appalling state of the army, but in the end it’s up to you to manage the war and prevent history from repeating itself.Pomeranian War DLC will be released in just a week, on November 25th! In the meantime, why not write up a Steam review to support Keppelmüller’s project, if you enjoy the game?
Ilja Varha
Designer of Pomeranian War DLC
This date in 1758 saw another small scale combat of the Pomeranian War, in town of Güstow, between Swedish forces under general von Lingen and Prussian detachment from the army of general von Manteuffel. By then the Swedish campaign, started in spring 1757, was already showing signs of turning into another disappointment.
The Invasion of Prussian Pomerania
During mid-1750s, The power of the Riksdag (Swedish parliament of estates) was being undermined by the Queen of Sweden, Louisa Ulrika. The new king Adolf Frederick was kept under control by the Hats party, but the cunning queen had plans to restore absolute monarchy in Sweden. The attempted coup was revealed in June 22nd 1756 and this tightened the political grip of the Hats party, now under Axel von Fersen. With the gained momentum, the Hats were free to steer Sweden to their liking, even more than ever.
When the Seven Years’ War broke out in August 1756, Sweden remained neutral. But as the great alliance against Frederick II seemed to inevitably win, the Swedish ambition to regain the territories lost to Prussia in the Great Northern War was growing in the Hats party. Early 1757 Sweden mobilized the field army and started hastily transporting them to Stralsund, the Swedish outpost in Pomerania. The plan was to gather an army 20.000 strong, and with the backing of French coin attack Prussia while their focus was still in Austria.
http://downloads.thesevenyearswar.com/Pomerania/nov18_1.JPG
Internal fight for power before the Pomeranian War: Queen Louisa Ulrika, sister of Frederick II of Prussia, and Axel von Fersen the elder, in command of the Hats party. Louisa is said to have been portrayed masculine in the paintings of the time to discredit her.
The army was in no way ready for an operation such as this, and the movement to Pomerania was shadowed by confusion. Regiments from Finland and Sweden reinforced the mainly German garrison army of Pomerania, and the created force was placed under command of marshal Mattias Alexander von Ungern-Sternberg. At the time the army had no magazine, commissariat, pontoon, or light troops, all which would have been needed for a proper military operation to succeed…
The initial invasion of Prussian Pomerania in 1757 was aborted by von Ungern-Sternberg and he returned with his army to Stralsund and Rügen, where Prussians laid siege on them. Only an intervention by the Swedish arch-enemy Russia in June 1758 saved the campaign. After this the Swedish commander-in-chief was replaced by Gustaf von Rosen and soon after by general Hamilton. The command would change two more times during the war; such was the crisis in leadership.
The first real success in the war was the capture of fort Peenemünde, guarding the mouth of river Oder, by Augustin Ehrensvärd in July 1758. Later this commander of fortification works in Finland was to become the commander-in-chief in Pomerania. After the limited success, Swedish army tried to march out to support first their Russian, then Austrian allies, but were stopped by Prussians in Brandenburg. After losing battle of Tornow and stopping Prussian advance in Fehrbellin, Hamilton marched back to Stralsund, suffering increasing number of losses to attrition and disease.
http://downloads.thesevenyearswar.com/Pomerania/nov18_2.jpg
The siege of fort Peenemünde. The fortification was seized by Ehrensvärd in July 27th 1758, after which Hamilton with 16.000 men attempted to march to support the Russians at Küstrin. The same Russians were soon defeated in the battle of Zorndorf.
On November 18th Hamilton was eager to revenge the setbacks. He ordered general von Lingen to attack town of Güstow. The assault was repulsed by a small force of Prussian grenadiers, taking cover behind a stone wall, and the Swedes were forced to withdraw. The Prussian commander general Heinrich von Manteuffel had reserves available in a camp close by and an attack by Prussian dragoons and hussars almost routed the Swedes, before the situation was stabilized with use of canister by Swedish cannons. The battle itself saw no more than a few thousand participants, and the Pomeranian War became increasingly characterized by lot of back and forth movement, sieges, attrition and indecisive engagements. Returning to Swedish Pomerania, Hamilton was forced to resign.
The Final Attempt
Year 1759 started again with the Swedish army retreating back to Stralsund, losing garrisons on the way. Only another intervention by Russia freed Swedish Pomerania, but the Swedes were unable to continue campaigning until fall. The army moved out again towards the main goal, Stettin. Covered by this move, the Swedish coastal fleet Skärgårdsflottan moved up to Oder lagoon and defeated the small Prussian fleet in the battle of Frisches Haff. The Swedish navy once again proved its worth, but the Swedish army was unable to siege Stettin and returned to winter quarters, followed by Manteuffel’s Prussians.
http://downloads.thesevenyearswar.com/Pomerania/nov18_3.jpg
The battle of Frisches Haff in Oder lagoon September 1759. Swedish archipelago fleet (Skärgårdsflottan), specialized in coastal combat in the Gulf of Finland against Russians, defeated the small Prussian fleet.
In January 1760 Manteuffel attacked Swedish Pomerania, but got repulsed and was himself captured. The Swedes saw a chance to exploit the situation, as Prussian attention was elsewhere. But the final attempts to realize the war goals during 1760-62 were to prove unsuccessful, even when the leadership problems started to get solved under Augustin Ehrensvärd, and light troops under Jacob Magnus Sprengtporten, the so called “Sprengtporterna”, gained small victories against the Prussians.
When Elizabeth of Russia died and the new Tsar allied himself with Prussia, the Swedish leaders realized all was lost. The war ended in the peace of Hamburg 22nd May 1762, where status quo between Sweden and Prussia was restored: Sweden gained nothing from the war. The combat losses may have been low, only a few thousand, but the total loss of life due to sickness and attrition was far greater. And even more so was the popularity hit on the Hats party, who eventually lost their power in 1765. Swedish Pomerania was later lost during the Napoleonic Wars, along with Finland.
The Pomeranian War
These are the conditions and realities you will find yourself in the later scenarios as Sweden in the Pomeranian War DLC. The 1757 campaign starts with transporting the army to Stralsund, numbering 20.000, and opening the hostilities with Prussia. If you are slow, the Prussians may strike the first blow!
http://downloads.thesevenyearswar.com/Pomerania/nov18_4.jpg
In March 21st 1757, Sweden enters the Seven Years War, attacking Prussia without a declaration of war. Maintaining army of 20.000 in mainland Europe may seem like an easy task, but with battles and attrition eating away and insufficient replacements available, you need to choose your battles carefully!
Defeating the Prussians in field battle is possible, and you have the numbers to engage in prolonged sieges, but the state of the army and quality of leadership is alarming. This leads to high desertion, especially so if losing battles. The real challenge is resupplying and replacing losses. Go in too aggressively in the beginning and you may find yourself with a combat ineffective skeleton of an army, with the hopes of victory fading. There simply are not enough people to press into service, to fill up gaps left by poor generalship. On the other hand, time is working against you…
But the situation may not be as dire as it may sound. Even though diplomatic relations are not great with the allies, you may gain support from them in coin and military involvement. Being able to draw away the strongest Prussian armies elsewhere may open up a possibility for a surprise strike. The Prussians are dependent on their economy and allies, so using the navy to blockade naval trade and armies to devastate the Prussian countryside may provide leverage in the long term!
http://downloads.thesevenyearswar.com/Pomerania/nov18_5.jpg
http://downloads.thesevenyearswar.com/Pomerania/nov18_6.jpg
In spring 1760 the Swedish army in Pomerania is in bad shape, thanks to poor management of the war. Can you turn the situation into your advantage?
Remember that tactical victories need to be expanded into strategic advantage, and this will require skill in both combat and management of your nation: The Seven Years War (1756-1763) takes into account supplies, recruitment base and morale, as well as attrition, desertion and upkeep of soldiers. A successful commander will need to harness the nation’s economy too to support the war effort. There is no tactics without proper logistics!
http://downloads.thesevenyearswar.com/Pomerania/Nov18_7.jpg
Some of the 14 new historic events in Pomeranian War DLC will provide relief in the appalling state of the army, but in the end it’s up to you to manage the war and prevent history from repeating itself.Pomeranian War DLC will be released in just a week, on November 25th! In the meantime, why not write up a Steam review to support Keppelmüller’s project, if you enjoy the game?
Ilja Varha
Designer of Pomeranian War DLC
Game enhancements:
- added resume game function to continue campaign games and battles
- improved pathfinding in campaigns
- polished: Changing of Fredrik Axel Fersen image to better quality one
- enhanced manual (adding features of DLCs)
Game balance:
- rebalanced: Native relations now lose value continuously
- rebalanced: AI repairing industries after looting or upgrading industries during game.
- rebalanced: Cavalry get huge amount of experience in autoresolved battles most of the time
- rebalanced: Sweden has no loam mines in start of game (the road to war)
- rebalanced: Autocalculated battle results are not considered as victories in campaign goal accomplishment.
- rebalanced: Swedish commander training level from 0,35 → 0,5
- rebalanced: fleet size and positions
- rescaled some ingame images to add game stability
Fixed bugs:
- fixed: Campaign start: Sweden has a mine that is not near a resource
- fixed: A coal resource in Stockholm is so close to map edge, that it cannot be utilized
- fixed: The west Stockholm iron and coal resources are partially so close to map edge, that mines built in the campaign economic progression (automatic) can be left outside the map
- fixed: Stockholm is so close to map edge, that when you zoom in, the city will not fit in screen.
- fixed: embarking and debarking topics
- fixed: Forced recruits show wrong info (tooltip when cursor over button)
- fixed: Recruiting growth now better linked to population growth
- fixed: Harbor window: “minimum crew missing”, even when there are a lot of recruits available. Also if ship is moved from fleet to harbor, it cannot be moved back!
- fixed: Native qualities (population, trade, strength (number of guns), range (horses)… (but not relations!)) carry over from previous game, if a new game is started during same session.
- fixed: Enemy army surrendered (message shown, prisoners shown in diplomacy), but the army still remains in field.
- fixed: Prisoners carry over from previous game, when a new scenario is loaded during same session.
- fixed: GUI: When saving game, using a hotkey like “5” will open up the tab and mess up the save menu.
- fixed: although wayrights of Poland are active, crossing Russian division is automatically repulsed to own terrain
- fixed: Fleets not always penetrating fog-of-war, but are hidden in it, only accessible via fleet overview window.
- fixed: carry over of building variables of old games in same session (concerning mostly build progress)
- fixed: carry over of recruiting times of old games in same session
- fixed: BUG: Loading more than 1 division into same fleet causes does not work
- fixed: Units in forts/garrisoned in towns don’t recover morale
- fixed: Disperse fleet -function does not work at harbours at all times.
- fixed: Carryover of siege information in ongoing game session.
- fixed: Disbanding army with units with 0 men leads to memory access violation
- fixed: If campaign fog-of-war is OFF, units embarked into fleets will get bugged
- fixed: Custom battle: Artillery weapons in 1760 may get wrong weapons
- fixed: All forts’ garrisons disappear when trading or losing provinces
- fixed: sieges are now broken up if peacy trady is negotiated
Game enhancements:
- added resume game function to continue campaign games and battles
- improved pathfinding in campaigns
- polished: Changing of Fredrik Axel Fersen image to better quality one
- enhanced manual (adding features of DLCs)
Game balance:
- rebalanced: Native relations now lose value continuously
- rebalanced: AI repairing industries after looting or upgrading industries during game.
- rebalanced: Cavalry get huge amount of experience in autoresolved battles most of the time
- rebalanced: Sweden has no loam mines in start of game (the road to war)
- rebalanced: Autocalculated battle results are not considered as victories in campaign goal accomplishment.
- rebalanced: Swedish commander training level from 0,35 → 0,5
- rebalanced: fleet size and positions
- rescaled some ingame images to add game stability
Fixed bugs:
- fixed: Campaign start: Sweden has a mine that is not near a resource
- fixed: A coal resource in Stockholm is so close to map edge, that it cannot be utilized
- fixed: The west Stockholm iron and coal resources are partially so close to map edge, that mines built in the campaign economic progression (automatic) can be left outside the map
- fixed: Stockholm is so close to map edge, that when you zoom in, the city will not fit in screen.
- fixed: embarking and debarking topics
- fixed: Forced recruits show wrong info (tooltip when cursor over button)
- fixed: Recruiting growth now better linked to population growth
- fixed: Harbor window: “minimum crew missing”, even when there are a lot of recruits available. Also if ship is moved from fleet to harbor, it cannot be moved back!
- fixed: Native qualities (population, trade, strength (number of guns), range (horses)… (but not relations!)) carry over from previous game, if a new game is started during same session.
- fixed: Enemy army surrendered (message shown, prisoners shown in diplomacy), but the army still remains in field.
- fixed: Prisoners carry over from previous game, when a new scenario is loaded during same session.
- fixed: GUI: When saving game, using a hotkey like “5” will open up the tab and mess up the save menu.
- fixed: although wayrights of Poland are active, crossing Russian division is automatically repulsed to own terrain
- fixed: Fleets not always penetrating fog-of-war, but are hidden in it, only accessible via fleet overview window.
- fixed: carry over of building variables of old games in same session (concerning mostly build progress)
- fixed: carry over of recruiting times of old games in same session
- fixed: BUG: Loading more than 1 division into same fleet causes does not work
- fixed: Units in forts/garrisoned in towns don’t recover morale
- fixed: Disperse fleet -function does not work at harbours at all times.
- fixed: Carryover of siege information in ongoing game session.
- fixed: Disbanding army with units with 0 men leads to memory access violation
- fixed: If campaign fog-of-war is OFF, units embarked into fleets will get bugged
- fixed: Custom battle: Artillery weapons in 1760 may get wrong weapons
- fixed: All forts’ garrisons disappear when trading or losing provinces
- fixed: sieges are now broken up if peacy trady is negotiated
Hello! My name is Ilja Varha, and I am the designer of the upcoming Pomeranian War DLC for Oliver Keppelmüller’s strategy game The Seven Years War (1756-1763). During this November, prior to release, I will introduce you to the DLC and the history behind it.
On this date (according to Julian calendar used in Sweden at the time) Gustavus Adolphus day is celebrated in Sweden and Finland, commemorating the death of the king in battle of Lützen 1632, and all things Swedish.
Stormaktstiden - the era of great power
Sweden emerged as a great European power and forerunner of Protestantism in the 17th century. The battles fought against Russia and Polish-Lithuanian Commonwealth, and the intervention during the Thirty Years War marked the rise of the small nation into a Nordic empire, a rise that was accomplished mainly militarily.
The reformed Swedish army under Gustavus Adolphus was said to be the most modern and best trained in Europe, when the Swedes crushed the Catholic league army in Battle of Breitenfeld, September 1631. For the use of shock tactics, large scale deployment of regimental cannons, drilling the troops to fire close range musket salvos, and fierce charges by the Hakkapeliitta cavalry, Gustavus is commonly acknowledged as one of the fathers of modern combat. He was deeply admired by later great commanders like Napoléon Bonaparte.
http://downloads.thesevenyearswar.com/Pomerania/1.gif
King Gustavus Adolphus and his troops after Breitenfeld (1631).
With such a small population, Sweden used an allotment system to fill the ranks in its army. This way of early conscription provided the needed numbers during war without having to pay for a large standing army. But it had its downside as well: for example as much as one third of Finnish male population died in military service during the 17th century. During wars Sweden also employed local mercenaries, as was the common practice.
The warrior king Adolphus defeated the Catholics also in the daring crossing of river Lech in April 1632, his masterpiece as commander-in-chief. He died in the bloody battle of Lützen, leading a cavalry charge against the Imperial left wing. After the costly victory Swedes were decisively defeated in Nördlingen in 1634, but recovered and went as far as to siege Vienna. When the Thirty Years War ended in the peace of Westphalia 1648, Sweden was among the victors. These peace terms were later to be used as casus belli when Sweden entered the Seven Years War.
Sweden’s momentum was maintained in following wars. By 1660s Sweden was at the height of its size and power. During these times Sweden also possessed small colonies in Africa and North America! But by then Sweden had also made a lot of enemies. The end of the era of great power came with the Great Northern War, lasting 21 years in 1700-21. The elite Swedish carolean army, named such for serving kings Charles XI and XII, gained many great victories, like that at Battle of Narva in November 1700, but in the end the opposition was too great. Charles XII died in combat in 1718 and in the end Sweden lost much of its dominions to Prussia, Russia, Hanover, etc. The war saw the rise of Russia as a new great power under Tsar Peter I the Great, while Sweden was diminished into a mere regional power.
http://downloads.thesevenyearswar.com/Pomerania/2.png
Caroleans assaulting the Saxons in the battle of Düna in 1701, during the Great Northern War.The Age of Liberty
After the death of Charles XII, power was taken by the Swedish parliament of estates, the Riksdag, and the monarchs were reduced to mere figureheads. As Sweden had been an absolute monarchy since 1680, the new era was called the age of liberty. During this time two main parties were competing for power. At first power was with the Caps party and a general of the Great Northern War, Arvid Horn. The hard line Hats party was in favor of alliance with France, as it had been in the Thirty Years War. The Hats seized power in 1738 and immediately started a campaign to regain Swedish greatness.
Their first campaign was the Hats’ Russian War 1741-43 fought in Finland to regain lost territory. During this war it became obvious that the Swedish army was no longer the invincible force of Gustavus Adolphus or Charles XII that struck fear all over Europe. Instead the demoralized and poorly lead army was driven back and Finland was briefly occupied by Russia, a period known as Small Wrath in Finland. When the costly war ended in treaty of Åbo (Finnish Turku), Sweden had to cede eastern part of Finland to Russia, and also promised to elect the next king according to Russian will. But if the Hats were not good at making war, their political cunning would allow them to maintain power even after this catastrophe.
The ceded part of Finland also included all the border fortifications, and work to fortify the new border began. The line of forts running from Sveaborg (Finnish Viapori, later Suomenlinna) in the Gulf of Finland, up the Kymijoki -river was never completed due to lack of funds. This along with the strong Swedish navy was taking biggest part of military spending, and the army was again neglected. At the time Swedish army had so called seniority system in use. Also titles could be sold to highest bidder. These combined meant the average Swedish officer was not the most competent one for the task, but rather the one with the money and service years.
http://downloads.thesevenyearswar.com/Pomerania/3.jpg
The fortification of Sveaborg was built to protect the new border of the treaty of Åbo.
Economically Sweden was following policy of mercantilism, a financial protectionism. Some extra revenue was gained by the Swedish East India Company (SOIC), but the domestic production in Sweden and Finland suffered from small population. Increased profits were made selling tar produced in Finland.
Entering mid-18th century, the Hats held power and prepared the country for another war. The past glory of stormaktstiden was still theirs to grasp, or so they believed…
http://downloads.thesevenyearswar.com/Pomerania/4.jpg
Mercantilism is one of the 2 new national policies available in Pomeranian War DLC.The Road to War
Starting the Swedish campaign in 1750 in the Pomeranian War DLC, you can choose whether to follow the historic path into the Pomeranian War, or to try to restore the Swedish holdings in Europe. Either way, there is plenty to do to achieve the goals, and a long and difficult war ahead.
http://downloads.thesevenyearswar.com/Pomerania/5.jpg
Swedish Road to War campaign scenario requires occupation of Prussian territory in Pomerania and Brandenburg. This was the historic objective for the Swedes in the war.
http://downloads.thesevenyearswar.com/Pomerania/6.jpg
Sweden had lost majority of their mainland holdings in the Great Northern War. Restoring Past Glory -scenario allows you to right this wrong, but do notice the difficulty level!
As The Seven Years’ War (1756-1763) has a deep and complex economic system built in it, along with population management, you will be facing the same challenges as Sweden did historically. The population will not be enough to maintain strong industry and a large military at the same time. Your armies are degraded and but a few officers up to task. You can count on the Swedish fleet though, but the coming war will be won or lost on the ground.
The army of Sweden has only a few standing units when the scenario starts, but thanks to the revised allotment (Swedish “Indelta-“) system your nation’s recruiting potential is high. The Swedish infantry of the time is of mediocre quality, but cavalry has maintained good competence over their foes, and the artillery has good quality cannons. But the main problem will not be the quality of your army, but rather your ability to maintain it in fighting condition! Replenishments are hard to come by, and upkeep and supply costs may prove to be hard to bear, especially so if you choose to engage your arch-enemy Russia in its territory!
http://downloads.thesevenyearswar.com/Pomerania/7.jpg
The revised Swedish roster in Pomeranian War DLC.
You have time to prepare your nation to the coming war, so make it count! Along the way you may use the Swedish research potential to gain some leverage. There are also a number of historic dilemmas for you to consider, that may help in the war preparations. But remember, for the Hats only military gains will do!
http://downloads.thesevenyearswar.com/Pomerania/8.jpg
Tar is needed to keep the fleets afloat, and demand in Europe is high. Nationalizing the profits will not please the producers in Finland, but they’ll get over it, right?Unleash the Swedes! Pomeranian War DLC will be released November 25th. In the meantime, why not write up a review if you enjoy the game!
http://downloads.thesevenyearswar.com/Pomerania/9.jpg
Make Sweden great again! Do you have what it takes?
http://downloads.thesevenyearswar.com/Pomerania/10.jpg
PS. Notice anything new in the main menu? Resume -function allows continuing battles too! The game will receive a major free patch prior to release of the Pomeranian War DLC.
Hello! My name is Ilja Varha, and I am the designer of the upcoming Pomeranian War DLC for Oliver Keppelmüller’s strategy game The Seven Years War (1756-1763). During this November, prior to release, I will introduce you to the DLC and the history behind it.
On this date (according to Julian calendar used in Sweden at the time) Gustavus Adolphus day is celebrated in Sweden and Finland, commemorating the death of the king in battle of Lützen 1632, and all things Swedish.
Stormaktstiden - the era of great power
Sweden emerged as a great European power and forerunner of Protestantism in the 17th century. The battles fought against Russia and Polish-Lithuanian Commonwealth, and the intervention during the Thirty Years War marked the rise of the small nation into a Nordic empire, a rise that was accomplished mainly militarily.
The reformed Swedish army under Gustavus Adolphus was said to be the most modern and best trained in Europe, when the Swedes crushed the Catholic league army in Battle of Breitenfeld, September 1631. For the use of shock tactics, large scale deployment of regimental cannons, drilling the troops to fire close range musket salvos, and fierce charges by the Hakkapeliitta cavalry, Gustavus is commonly acknowledged as one of the fathers of modern combat. He was deeply admired by later great commanders like Napoléon Bonaparte.
http://downloads.thesevenyearswar.com/Pomerania/1.gif
King Gustavus Adolphus and his troops after Breitenfeld (1631).
With such a small population, Sweden used an allotment system to fill the ranks in its army. This way of early conscription provided the needed numbers during war without having to pay for a large standing army. But it had its downside as well: for example as much as one third of Finnish male population died in military service during the 17th century. During wars Sweden also employed local mercenaries, as was the common practice.
The warrior king Adolphus defeated the Catholics also in the daring crossing of river Lech in April 1632, his masterpiece as commander-in-chief. He died in the bloody battle of Lützen, leading a cavalry charge against the Imperial left wing. After the costly victory Swedes were decisively defeated in Nördlingen in 1634, but recovered and went as far as to siege Vienna. When the Thirty Years War ended in the peace of Westphalia 1648, Sweden was among the victors. These peace terms were later to be used as casus belli when Sweden entered the Seven Years War.
Sweden’s momentum was maintained in following wars. By 1660s Sweden was at the height of its size and power. During these times Sweden also possessed small colonies in Africa and North America! But by then Sweden had also made a lot of enemies. The end of the era of great power came with the Great Northern War, lasting 21 years in 1700-21. The elite Swedish carolean army, named such for serving kings Charles XI and XII, gained many great victories, like that at Battle of Narva in November 1700, but in the end the opposition was too great. Charles XII died in combat in 1718 and in the end Sweden lost much of its dominions to Prussia, Russia, Hanover, etc. The war saw the rise of Russia as a new great power under Tsar Peter I the Great, while Sweden was diminished into a mere regional power.
http://downloads.thesevenyearswar.com/Pomerania/2.png
Caroleans assaulting the Saxons in the battle of Düna in 1701, during the Great Northern War.The Age of Liberty
After the death of Charles XII, power was taken by the Swedish parliament of estates, the Riksdag, and the monarchs were reduced to mere figureheads. As Sweden had been an absolute monarchy since 1680, the new era was called the age of liberty. During this time two main parties were competing for power. At first power was with the Caps party and a general of the Great Northern War, Arvid Horn. The hard line Hats party was in favor of alliance with France, as it had been in the Thirty Years War. The Hats seized power in 1738 and immediately started a campaign to regain Swedish greatness.
Their first campaign was the Hats’ Russian War 1741-43 fought in Finland to regain lost territory. During this war it became obvious that the Swedish army was no longer the invincible force of Gustavus Adolphus or Charles XII that struck fear all over Europe. Instead the demoralized and poorly lead army was driven back and Finland was briefly occupied by Russia, a period known as Small Wrath in Finland. When the costly war ended in treaty of Åbo (Finnish Turku), Sweden had to cede eastern part of Finland to Russia, and also promised to elect the next king according to Russian will. But if the Hats were not good at making war, their political cunning would allow them to maintain power even after this catastrophe.
The ceded part of Finland also included all the border fortifications, and work to fortify the new border began. The line of forts running from Sveaborg (Finnish Viapori, later Suomenlinna) in the Gulf of Finland, up the Kymijoki -river was never completed due to lack of funds. This along with the strong Swedish navy was taking biggest part of military spending, and the army was again neglected. At the time Swedish army had so called seniority system in use. Also titles could be sold to highest bidder. These combined meant the average Swedish officer was not the most competent one for the task, but rather the one with the money and service years.
http://downloads.thesevenyearswar.com/Pomerania/3.jpg
The fortification of Sveaborg was built to protect the new border of the treaty of Åbo.
Economically Sweden was following policy of mercantilism, a financial protectionism. Some extra revenue was gained by the Swedish East India Company (SOIC), but the domestic production in Sweden and Finland suffered from small population. Increased profits were made selling tar produced in Finland.
Entering mid-18th century, the Hats held power and prepared the country for another war. The past glory of stormaktstiden was still theirs to grasp, or so they believed…
http://downloads.thesevenyearswar.com/Pomerania/4.jpg
Mercantilism is one of the 2 new national policies available in Pomeranian War DLC.The Road to War
Starting the Swedish campaign in 1750 in the Pomeranian War DLC, you can choose whether to follow the historic path into the Pomeranian War, or to try to restore the Swedish holdings in Europe. Either way, there is plenty to do to achieve the goals, and a long and difficult war ahead.
http://downloads.thesevenyearswar.com/Pomerania/5.jpg
Swedish Road to War campaign scenario requires occupation of Prussian territory in Pomerania and Brandenburg. This was the historic objective for the Swedes in the war.
http://downloads.thesevenyearswar.com/Pomerania/6.jpg
Sweden had lost majority of their mainland holdings in the Great Northern War. Restoring Past Glory -scenario allows you to right this wrong, but do notice the difficulty level!
As The Seven Years’ War (1756-1763) has a deep and complex economic system built in it, along with population management, you will be facing the same challenges as Sweden did historically. The population will not be enough to maintain strong industry and a large military at the same time. Your armies are degraded and but a few officers up to task. You can count on the Swedish fleet though, but the coming war will be won or lost on the ground.
The army of Sweden has only a few standing units when the scenario starts, but thanks to the revised allotment (Swedish “Indelta-“) system your nation’s recruiting potential is high. The Swedish infantry of the time is of mediocre quality, but cavalry has maintained good competence over their foes, and the artillery has good quality cannons. But the main problem will not be the quality of your army, but rather your ability to maintain it in fighting condition! Replenishments are hard to come by, and upkeep and supply costs may prove to be hard to bear, especially so if you choose to engage your arch-enemy Russia in its territory!
http://downloads.thesevenyearswar.com/Pomerania/7.jpg
The revised Swedish roster in Pomeranian War DLC.
You have time to prepare your nation to the coming war, so make it count! Along the way you may use the Swedish research potential to gain some leverage. There are also a number of historic dilemmas for you to consider, that may help in the war preparations. But remember, for the Hats only military gains will do!
http://downloads.thesevenyearswar.com/Pomerania/8.jpg
Tar is needed to keep the fleets afloat, and demand in Europe is high. Nationalizing the profits will not please the producers in Finland, but they’ll get over it, right?Unleash the Swedes! Pomeranian War DLC will be released November 25th. In the meantime, why not write up a review if you enjoy the game!
http://downloads.thesevenyearswar.com/Pomerania/9.jpg
Make Sweden great again! Do you have what it takes?
http://downloads.thesevenyearswar.com/Pomerania/10.jpg
PS. Notice anything new in the main menu? Resume -function allows continuing battles too! The game will receive a major free patch prior to release of the Pomeranian War DLC.
ONCE A GREAT NORTHERN EMPIRE, NOW DEGRADED. A FLEETING MOMENT IN HISTORY. A CHANCE TO RESTORE WHAT WAS LOST?
In 1757, with the Seven Years' War raging in Europe and the colonies, the so far neutral Sweden under the political leadership of the hard line Hats -party decides to take advantage of the situation by allying once again with France, joining the anti-Prussian coalition.
http://store.steampowered.com/app/538430?beta=0
Features:
- new playable nation: Sweden
- 5 new campaign scenarios for Sweden, where you may attempt to lead the nation from 1750 all the way through the war, or go for historical goals in the two major operations of the war. Or maybe even restore the empire of the era of great power, ”stormaktstiden”, lost in the Great Northern War...
- two new national policies: Naval invasion preparations and mercantilism
- new nation specific historic events and march music for Sweden
- revised and expanded roster of Swedish military units
- bonus scenario for the French, with historical strategic goal of invading Britain in 1759
ONCE A GREAT NORTHERN EMPIRE, NOW DEGRADED. A FLEETING MOMENT IN HISTORY. A CHANCE TO RESTORE WHAT WAS LOST?
In 1757, with the Seven Years' War raging in Europe and the colonies, the so far neutral Sweden under the political leadership of the hard line Hats -party decides to take advantage of the situation by allying once again with France, joining the anti-Prussian coalition.
http://store.steampowered.com/app/538430?beta=0
Features:
- new playable nation: Sweden
- 5 new campaign scenarios for Sweden, where you may attempt to lead the nation from 1750 all the way through the war, or go for historical goals in the two major operations of the war. Or maybe even restore the empire of the era of great power, ”stormaktstiden”, lost in the Great Northern War...
- two new national policies: Naval invasion preparations and mercantilism
- new nation specific historic events and march music for Sweden
- revised and expanded roster of Swedish military units
- bonus scenario for the French, with historical strategic goal of invading Britain in 1759
Fixing some smaller issues:
- fixed occasional crashes or low FPS caused by minimap in campaigns
- fixed double information of war declarations
- siege attacks now work properly when multiple sieges active
- remaining food calculation in sieges improved
- fixed: lumber mills do not find resources if number of trees is reduced in options menu
- loan interest costs now shown properly in finance menu
- fixed: building upgrades now replace building model instantly on campaign map
- newsfeed tabs: information now fit into tabs
- fixed overlapping tooltips in city menu
- confirmation of renaming regiments now does not switch to next city
- fixed overlapping windows if historical events are triggered
- text now fits into mercenary tooltip
- population effect on corruption now shown as positive
- preventing running through of opposing regiments in melees
- red barricade timers now hidden if fog of war is activated
Fixing some smaller issues:
- fixed occasional crashes or low FPS caused by minimap in campaigns
- fixed double information of war declarations
- siege attacks now work properly when multiple sieges active
- remaining food calculation in sieges improved
- fixed: lumber mills do not find resources if number of trees is reduced in options menu
- loan interest costs now shown properly in finance menu
- fixed: building upgrades now replace building model instantly on campaign map
- newsfeed tabs: information now fit into tabs
- fixed overlapping tooltips in city menu
- confirmation of renaming regiments now does not switch to next city
- fixed overlapping windows if historical events are triggered
- text now fits into mercenary tooltip
- population effect on corruption now shown as positive
- preventing running through of opposing regiments in melees
- red barricade timers now hidden if fog of war is activated
Balancing
- increased battle time scale
- added higher speed for cavalry when in fastmarch
- adjusted artillery unit speed
- renewed melee actions (better sticking, more updates)
- readjusted melee casualties when fatigue is high
- AI retreating units do not start barricade building if on retreat
- increased aggressiveness of AI cavalry
- improved AI wheeling to concentrate more on one target
- improved fallback of skirmishers
- increased speed of land traders
- land traders now return immediately to their hometown if no cargo was loaded for way back
- automatic trigger of historic AI events
- improved financial behavior of AI to prevent bancruptcy of AI
Others:
- improved FPS in battles
- increased RMC sensitivity in battles to trigger better fastmarch orders and exact attack orders
- added additional campaign battle tooltips (english version)
- greater distances for single regiment movements to allow better wheeling
- garrisons in occupied provinces are now dispersed
Bugs:
- fixed sometimes flickering campaign map (green, white, red)
- fixed: campaign fog of war: if an alliance is cancelled by player, the fog of war does not return to cover ex-ally lands
- town fires now fit to terrain level
- fixed huge mountain in baltics map
- unit states and routes from former (historical) battles fixed
- fixed: when buying/selling provinces via diplomacy, they are not fully given, but only half and need to be annexed via town menu
- fixed: if player has units inside another country and cancels alliance, the wayrights automatically are lost, but the units in foreign lands remain and cannot be moved (no wayrights).
Balancing
- increased battle time scale
- added higher speed for cavalry when in fastmarch
- adjusted artillery unit speed
- renewed melee actions (better sticking, more updates)
- readjusted melee casualties when fatigue is high
- AI retreating units do not start barricade building if on retreat
- increased aggressiveness of AI cavalry
- improved AI wheeling to concentrate more on one target
- improved fallback of skirmishers
- increased speed of land traders
- land traders now return immediately to their hometown if no cargo was loaded for way back
- automatic trigger of historic AI events
- improved financial behavior of AI to prevent bancruptcy of AI
Others:
- improved FPS in battles
- increased RMC sensitivity in battles to trigger better fastmarch orders and exact attack orders
- added additional campaign battle tooltips (english version)
- greater distances for single regiment movements to allow better wheeling
- garrisons in occupied provinces are now dispersed
Bugs:
- fixed sometimes flickering campaign map (green, white, red)
- fixed: campaign fog of war: if an alliance is cancelled by player, the fog of war does not return to cover ex-ally lands
- town fires now fit to terrain level
- fixed huge mountain in baltics map
- unit states and routes from former (historical) battles fixed
- fixed: when buying/selling provinces via diplomacy, they are not fully given, but only half and need to be annexed via town menu
- fixed: if player has units inside another country and cancels alliance, the wayrights automatically are lost, but the units in foreign lands remain and cannot be moved (no wayrights).
Heading for release in September 2016:
The Seven Years War (1756-1763) Battle Pack
- 6 Additional historic battles
- Build your own custom battles
- Weather effects with influence on the troops' conditions
- Order your commanders to take initiative on the battlefield
- New unit: horse artillery
- Additional unit statistics during and at the end of battles
- New quick attack and retreat orders
- Polished battle goals
Based on the community votes, the new historic battles include:
- Abraham Plains (1757)
- Sainte Foy (1760)
- Zorndorf (1758)
- Carillon (1758)
- Prague (1757)
- Lovositz (1756)
http://store.steampowered.com/app/485840
Heading for release in September 2016:
The Seven Years War (1756-1763) Battle Pack
- 6 Additional historic battles
- Build your own custom battles
- Weather effects with influence on the troops' conditions
- Order your commanders to take initiative on the battlefield
- New unit: horse artillery
- Additional unit statistics during and at the end of battles
- New quick attack and retreat orders
- Polished battle goals
Based on the community votes, the new historic battles include:
- Abraham Plains (1757)
- Sainte Foy (1760)
- Zorndorf (1758)
- Carillon (1758)
- Prague (1757)
- Lovositz (1756)
http://store.steampowered.com/app/485840
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Steam news for The Seven Years War (1756-1763)
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