added Dr. Cubical guidance system
added Dr. Cubical to town
added background blur to Town stats UI background
added building shortcut buttons to exotic skills
added help page for building skills
added help page for exotic skills
added hexagon base shape to tower customization
added max. shield factor to town stats menu
added highlighting to challenge menu if module tier requirement is not fulfilled
merged normal and endless mode into one UI component
adjusted Tower Testing UI for a more unified style
updated help page of tower customization
right-clicking town stats now toggles all their modifiers
town conversion rate modifiers cannot be disabled anymore
town assets can no longer be manually or automatically placed inside building meshes
town assets now properly respect their rotation when checking for obstacles
enemy stats display in new round screen now includes era and infinity in resource drop preview
challenges are now more restricting regarding legendary modules
module categories which are forbidden in a challenge are now crossed out
module count for forbidden categories is now display as '/0' instead of '/X'
swapped neutral and forest region for neutral infinity stone charge bars
building shortcut button is now disabled when building is under construction and cannot be entered
completed challenges now show a checkmark during tower testing next to their number
infinity modules can now be used in any challenge
infinity modules level is unaffected by challenge rules
replaced locked difficulties text ('???') with lock icon
replaced town perk 'Mine Layers' with 'Sea Miles' (skill points are automatically refunded)
replaced locked building text ('???') inside building skills menu with a lock icon
renamed town perk 'Processing Speed' to 'Machine Speed'
changed fade in/out animation of buildings to be consistent regardless of framerate
changed town citizens to no longer obstruct placement of town assets
changed infinity perk for boss unlock to be one-time use instead of toggle
changed 'toggle modifiers' in town stats to only shows up if an attribute actually has toggleable modifiers
changed town asset bonus to be based on slots instead of actually placed town assets
changed tower projectile color to be customizable
removed infinity perk that gave temporary access to forge
fixed minor Town header and footer UI styling issues
fixed escape button not closing region detail view and instead closing the entire game mode selection window
fixed dashboard not closing when opening town assets
fixed normal mode's completed statistic not being refreshed upon loading a save
fixed worker task categories with no available tasks being clickable
fixed order of module fragments in idle menu to be the same as in Workshop
fixed idle resource amount text jumping up and down due to wrong vertical font centering
fixed event button being on top of dashboard and guidance menu
fixed importing tower mesh sometimes not recalculating normals properly
added artifact research time to artifact info screen
added help page for artifacts
added help page for achievements
added statistic 'Era highscores (per Difficulty per Region)
added statistic 'Infinity highscores (per Difficulty per Region)
added artifact categories
adjusted gem price of finishing artifact research
updated description of artifact 'Kat's Eye'
changed exotic skill 'Artifact Replica' price from 1200 to 1000
changed Power Stone Market slot costs to 200 per slot
changed boss statistics power stone slot unlocks
changed artifact 'Golden Apple' base research costs from 1e4 to 1e3
changed artifact 'Golden Apple' base reserach time from 3400 to 1000 seconds
changed artifact 'Rib Cage' base research costs from 1e4 to 1e3
changed artifact 'Rib Cage' base reserach time from 3400 to 1000 seconds
changed artifact 'Rib Cage' effect to -2% reserach time per researched artifact
changed artifact 'Carrot' base research costs from 322000 to 1e3
changed artifact 'Carrot' base reserach time from 900 to 1000 seconds
changed artifact 'Dwarven Minecart' base research costs from 1e5 to 5e3
changed artifact 'Dwarven Minecart' base reserach time from 4500 to 2700 seconds
changed artifact 'Lava Ruby' base research costs from 1e6 to 5e3
changed artifact 'Lava Ruby' base reserach time from 5000 to 2700 seconds
changed artifact 'Sign' base research costs from 1000 to 5e3
changed artifact 'Sign' base reserach time from 60 to 2700 seconds
changed artifact 'Monkey Idol' base research costs from 1e6 to 2e4
changed artifact 'Monkey Idol' base reserach time from 5000 to 3600 seconds
changed artifact 'Ancient Gear' base research costs from 1e10 to 2e4
changed artifact 'Ancient Gear' base reserach time from 9000 to 3600 seconds
changed artifact 'Compass' base research costs from 1e6 to 2e4
changed artifact 'Compass' base reserach time from 5000 to 3600 seconds
changed artifact 'Broken Sword' base research costs from 690000 to 1e5
changed artifact 'Broken Sword' base reserach time from 1800 to 5400 seconds
changed artifact 'Strange Cube' base research costs from 1e6 to 1e5
changed artifact 'Strange Cube' base reserach time from 5000 to 5400 seconds
changed artifact "Kat's Eye" base research costs from 12345678 to 1e5
changed artifact "Kat's Eye" base reserach time from 3600 to 5400 seconds
changed artifact 'Broken Wing' base reserach time from 5000 to 6300 seconds
changed artifact 'Blackhole in a bottle' base reserach time from 5000 to 6300 seconds
changed artifact 'Light Triangle' base research costs from 1e6 to 5e6
changed artifact 'Light Triangle' base reserach time from 5000 to 7200 seconds
changed artifact 'Chained Mannequin' base research costs from 727747793.115 to 7e13
changed artifact 'Ominous Coil' base research costs from 3956447203.45 to 5e12
changed artifact 'Energy Sphere' base research costs from 1500000 to 1e10
changed artifact 'Energy Sphere' base reserach time from 600 to 7200 seconds
changed artifact 'Metal Plating' base research costs from 4500000 to 1e15
changed artifact 'Metal Plating' base reserach time from 1800 to 7200 seconds
changed artifact 'Vine Monster' base research costs from 9000000 to 1e15
changed artifact 'Vine Monster' base reserach time from 3600 to 7200 seconds
changed artifact 'Incendiary Device' base research costs from 11250000 to 1e20
changed artifact 'Incendiary Device' base reserach time from 4500 to 7200 seconds
changed artifact 'Cubos Cube' base research costs from 13500000 to 1e20
changed artifact 'Cubos Cube' base reserach time from 600 to 14400 seconds
changed artifact 'Dice Of Fate' base research costs from 1552528625.31 to 1e30
changed artifact 'Necronomicon' base research costs from 1846342028.28 to 1e30
changed artifact 'Necronomicon' base reserach time from 86400 to 28800 seconds
changed artifact 'Quantum Warehouse' base research costs from 25000000000000 to 5e22
changed artifact 'Quantum Warehouse' base reserach time from 10800 to 14400 seconds
changed artifact 'Hyper Trading Table' base research costs from 20000000000000 to 2e16
changed artifact 'Hyper Trading Table' base reserach time from 10800 to 14400 seconds
changed artifact 'Unstable Matter' base research costs from 5e14 to 1e40
changed artifact 'Unstable Matter' base reserach time from 21600 to 28800 seconds
changed artifact 'Heart Of The Cards' base reserach time from 3400 to 14400 seconds
changed artifact 'Celestial Tokens' base research costs from 1e8 to 2e10
changed artifact 'Celestial Tokens' base reserach time from 4500 to 14400 seconds
changed artifact 'Antimatter Die' base research costs from 1e8 to 2e10
changed artifact 'Antimatter Die' base reserach time from 4500 to 14400 seconds
changed artifact 'Some Kinda Laser Thingie' base research costs from 1e8 to 2e10
changed artifact 'Some Kinda Laser Thingie' base reserach time from 4500 to 14400 seconds
changed artifact 'W.I.N.C.E. Plushie' base research costs from 1e10 to 1e50
changed artifact 'Pumpkin' base research costs from 13500000 to 1e10
changed artifact 'Pumpkin' base reserach time from 5400 to 10 seconds
changed artifact 'Book Of Cubimas' base research costs from 13500000 to 1e10
changed artifact 'Book Of Cubimas' base reserach time from 5400 to 10 seconds
changed artifact "Google's Treasure Bag" base research costs from 1e10 to 2e10
changed artifact "Google's Treasure Bag" base reserach time from 1 to 14400 seconds
changed artifact "Una's Replicator" base research costs from 1e16 to 1e70
changed artifact "Una's Replicator" base reserach time from 21600 to 86400 seconds
changed artifact "Nar's Tubular Test Tube" base reserach time from 21600 to 28800 seconds
fixed artifact "Nar's Tubular Test Tube" not being unlockable
fixed exotic skill 'Artifact Replica' not being applied until restart
fixed Power Stone tooltips keeping previous slot item color when swapping
fixed hint unlock prices not using the selected formatting options
fixed artifact objects being clickable without a Museum
fixed exotic gem cost of hints still being a long instead of double
fixed artifact research screen showing the label 'instantly finish' even without the appropriate skill
added module 'Omniversal Damage'
added module 'The Executive'
added module 'Nullifying Aura'
added module 'Space Guns'
added module 'Onyx's Blessing'
added missing cooldown tag to module 'Energy Flow'
increased drop chance of 'Rapidfire' from 0.6% to 0.9%
increased drop chance of 'Advanced Splash' from 0.14% to 0.3%
increased drop chance of 'Shield Recharger' from 0.5% to 1%
increased drop chance of 'Sparks' from 0.12% to 0.8%
increased drop chance of 'Steini's Chained Ball' from 0.05% to 0.4%
increased drop chance of 'Marble Foundation' from 0.5% to 0.8%
increased drop chance of 'Transmute' from 0.5% to 0.8%
increased drop chance of 'Soul Harvesting' from 0.1% to 0.3%
increased drop chance of 'Burning Attack' from 0.1% to 0.4%
increased drop chance of 'Bash' from 0.12% to 1%
changed category of 'W.I.N.C.E.' to legendary
changed unlock condition of 'Knight's Boost of Power' from universal to air era research
changed 'Nature's Touch' damage scaling to be more viable in early game
changed 'Multishot' unlock to wave 15 in Forest (was wave 30)
changed 'Bounce' unlock to Wave 30 in Forest (was wave 10)
changed 'Basic Damage' min. value from (2/4/6/8/10/12/...) to (2/100/5000/22500/300000/1250000/...)
changed 'Fire Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
changed 'Water Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
changed 'Earth Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
changed 'Air Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
changed 'Nature Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
changed 'Light Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
changed 'Darkness Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
changed 'Electricity Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
changed 'Universal Attack' min. value from (5/10/15/20/25/30/...) to (5/40/2000/10000/125000/500000/...)
changed 'Refined Armor' exponential scaling from 1.5 to 1.2
changed 'Conductor' to apply shield points after 0.1 sec. delay
changed 'Conductor' to work all the time instead of only when shield is at 0
changed scaling of 'Wave Resources'
changed 'Metal Plating' effect slightly
changed 'W.I.N.C.E.' attack speed slowdown from 100% to 200%
changed 'Offensive Pack' to upgrade by multiple levels on higher tiers
changed 'Defensive Pack' to upgrade by multiple levels on higher tiers
changed 'Eternal Wall' capping hp to 1e308 (was 1e300)
changed 'Fire Shell' stack limit from 100 to 50
changed 'Water Shell' stack limit from 100 to 50
changed 'Earth Shell' stack limit from 100 to 50
changed 'Air Shell' stack limit from 100 to 50
changed 'Light Shell' stack limit from 100 to 50
changed 'Darkness Shell' stack limit from 100 to 50
changed 'Electricity Shell' stack limit from 100 to 50
changed 'Nature Shell' stack limit from 100 to 50
changed 'Neutral Resistance' maximum tier to 250
changed 'Fire Resistance' maximum tier to 250
changed 'Water Resistance' maximum tier to 250
changed 'Earth Resistance' maximum tier to 250
changed 'Air Resistance' maximum tier to 250
changed 'Light Resistance' maximum tier to 250
changed 'Darkness Resistance' maximum tier to 250
changed 'Electricity Resistance' maximum tier to 250
changed 'Universal Resistance' maximum tier to 250
changed 'Elemental Resistance' maximum tier to 250
changed 'Generic Resistance' maximum tier to 250
changed 'Shield Recharger' maximum tier to 250
changed 'Whirlwind Aura' maximum tier to 250
changed 'Focused Multishot' maximum tier to 250
changed 'Bulwark' maximum tier to 250
changed 'Neutral Amplifier' maximum tier to 250
changed 'Rejuvenate' maximum tier to 250
changed 'Unfolding' maximum tier to 250
changed 'Fire Barrier' maximum tier to 250
changed 'Water Barrier' maximum tier to 250
changed 'Earth Barrier' maximum tier to 250
changed 'Air Barrier' maximum tier to 250
changed 'Nature Barrier' maximum tier to 250
changed 'Light Barrier' maximum tier to 250
changed 'Darkness Barrier' maximum tier to 250
changed 'Electricity Barrier' maximum tier to 250
changed 'Fire Shell' maximum tier to 250
changed 'Water Shell' maximum tier to 250
changed 'Earth Shell' maximum tier to 250
changed 'Air Shell' maximum tier to 250
changed 'Nature Shell' maximum tier to 250
changed 'Light Shell' maximum tier to 250
changed 'Darkness Shell' maximum tier to 250
changed 'Electricity Shell' maximum tier to 250
changed 'Awareness' maximum tier to 250
changed 'Boss Shield' maximum tier to 250
changed 'Frost Nova' maximum tier to 250
changed 'Bulletproof' maximum tier to 250
changed 'Photosynthesis' maximum tier to 250
changed 'Magical Protection' maximum tier to 250
changed 'Gravitational Impact' maximum tier to 250
changed 'Violent Seeds' maximum tier to 250
changed 'Dispel' maximum tier to 250
changed 'Fracture' maximum tier to 250
changed 'Lucky Shot' maximum tier to 250
changed 'Solar Strike' maximum tier to 250
changed 'Advanced Heal' maximum tier to 250
changed 'Combustion' maximum tier to 250
changed 'Stoneskin' maximum tier to 250
changed 'Conductor' maximum tier to 250
changed 'Advanced Splash' maximum tier to 250
changed 'Extinguish' maximum tier to 250
changed 'Magical Stone Of Floof' maximum tier to 250
changed 'W.I.N.C.E.' maximum tier to 250
changed 'Gigantic Vines' maximum tier to 250
changed 'Super Multishot' maximum tier to 250
changed 'Fire Armor' maximum tier to 250
changed 'Water Armor' maximum tier to 250
changed 'Earth Armor' maximum tier to 250
changed 'Air Armor' maximum tier to 250
changed 'Light Armor' maximum tier to 250
changed 'Darkness Armor' maximum tier to 250
changed 'Electricity Armor' maximum tier to 250
changed 'XP Bonus' maximum tier to 250
changed 'Power Of The Cat' maximum tier to 250
changed 'Daigoparry' maximum tier to 250
changed 'Sandstorm' maximum tier to 250
changed 'Tideshift' maximum tier to 250
changed 'Energy Recycling' maximum tier to 250
changed 'Sun Energy' maximum tier to 250
changed 'Moon Energy' maximum tier to 250
changed 'Beach Gift' maximum tier to 250
changed 'Energy Regeneration' maximum tier to 250
changed 'Offensive Pack' maximum tier to 250
changed 'Defensive Pack' maximum tier to 250
changed 'Titanium Hull' maximum tier to 250
changed 'Nature's Wrath' maximum tier to 250
changed 'Generic Armor' maximum tier to 250
changed 'Recharge' maximum tier to 250
changed 'Refresh' maximum tier to 250
changed 'Cooling Cell' maximum tier to 250
changed 'Neutral Response' maximum tier to 250
changed 'Energy Flow' maximum tier to 250
changed 'Adaptive Regeneration' maximum tier to 250
changed 'Reflect' maximum tier to 250
changed 'Frost Aura' maximum tier to 250
changed 'Storm Aura' maximum tier to 250
changed 'Monsoon Aura' maximum tier to 250
changed 'Shield Of Air' maximum tier to 250
changed 'Unholy Aura' maximum tier to 250
changed 'Dryness Aura' maximum tier to 250
changed 'Checkerboard Aura' maximum tier to 250
changed 'Stab Prevention' maximum tier to 250
changed 'Defiance' maximum tier to 250
changed 'Phasing' maximum tier to 250
changed 'Toxic Piranha Ivy' maximum tier to 250
changed 'Redirect' maximum tier to 250
changed 'Aftershock' maximum tier to 250
changed 'Overcharge' maximum tier to 250
changed 'Transformator' maximum tier to 250
changed 'Gravel' maximum tier to 250
changed 'Metal Plating' maximum tier to 250
changed 'Strikeback' maximum tier to 250
changed 'Forest Gift' maximum tier to 250
changed 'Desert Gift' maximum tier to 250
changed 'Diver's Shield' maximum tier to 250
changed 'Fire Protection' maximum tier to 250
changed 'Water Protection' maximum tier to 250
changed 'Earth Protection' maximum tier to 250
changed 'Air Protection' maximum tier to 250
changed 'Light Protection' maximum tier to 250
changed 'Darkness Protection' maximum tier to 250
changed 'Electricity Protection' maximum tier to 250
changed 'Snowstorm' maximum tier to 250
changed 'Unholy Cloak' maximum tier to 250
changed 'Radar' maximum tier to 250
changed 'Bash' maximum tier to 250
changed 'Magical Orbs' maximum tier to 250
changed 'Soul Harvesting' maximum tier to 250
changed 'Something' maximum tier to 250
changed 'Temporal Barrier' maximum tier to 250
changed 'Poison' maximum tier to 250
changed 'Void' maximum tier to 250
changed 'Relay' maximum tier to 250
changed 'Frost Splash' maximum tier to 250
changed 'Shocking Ward' maximum tier to 250
changed 'Glacier Spikes' maximum tier to 250
changed 'Immortality Shield' maximum tier to 250
changed 'Hurricane' maximum tier to 250
changed 'Stream Of Life' maximum tier to 250
changed 'Super Tower' maximum tier to 250
changed 'Super Tower 2' maximum tier to 250
changed 'L.O.S.O. Drone System' maximum tier to 250
changed 'Tremors' maximum tier to 250
changed 'Avalanche' maximum tier to 250
changed 'Dice Of Fate' maximum tier to 250
changed 'Daybloom' maximum tier to 250
changed 'Universal Shield' maximum tier to 250
changed 'Attack Speed' maximum tier to 250
changed 'Multishot' maximum tier to 250
changed 'Basic Bouncing' maximum tier to 250
changed 'Rapidfire' maximum tier to 250
fixed absolute damage of 'Martyrdom' being reflectable
fixed 'Bluecat's Harmonizer' reducing energy cost of non-active modules to 0
fixed 'Chaos Gift' incorrectly calculating a random casting position which lead to a bias towards the center
fixed 'Super Tower 3' always showing 90% energycost despite costing only 10% on max. level
fixed 'Energy Sphere' reflect damage not being marked as 'non-reflectable'