
Steam news
Full Steam announcements and update articles for this title.
We have deployed a small hotfix patch to address the following issues:
Fix an out of memory issue that could be caused when opening and closing the loadout menu several times while in invasion cameras.
If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly.
Our team would also love to hear what you have to say about how your playthroughs of Invasion 2.0 are going after this most recent update by filling out our Invasion 2.0 Feedback Survey. We are also gathering feedback you have on the previous Season 6: Project Judas update. Thank you to everyone for your time and we hope to keep adding and improving the Therapy and The Outlast Trials on the whole for your enjoyment!
Catch you all in the Sleep Room, Reagents!
We have deployed a small hotfix patch to address the following issues:
Fixed an issue where Escalation Weekly savegames were not resumable.
Fixed an issue where Imposters did not have to exit the trial after downing or killing a Reagent. (one, not all of them)
Fixed some crashes.
If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly.
Our team would also love to hear what you have to say about how your playthroughs of Invasion 2.0 are going after this most recent update by filling out our Invasion 2.0 Feedback Survey. We are also gathering feedback you have on the previous Season 6: Project Judas update. Thank you to everyone for your time and we hope to keep adding and improving the Therapy and The Outlast Trials on the whole for your enjoyment!
See you all in the Sleep Room...
Our team has deployed a new hotfix patch to address the following issues:
Improved disconnection issues in Escalation runs.
Fixed an issue where Imposters would not receive a rank when leaving an Invasion early using “Exit Invasion” from the Pause Menu.
Fixed an issue where the Struggle minigame would not appear if a Reagent was grabbed by an NPC while entering a Steel Trap.
Fixed an issue where a television screen was missing a code location hint in the MK-Challenge “Cancel the Broadcast”.
Stab/Backstab: Increased charge time to 2.5s (was 2.0s).
Backstab: Reduced the Backstab angle, requiring Imposters to be more directly behind their target.
Backstab: Now incapacitates the Reagent instead of killing them instantly.
Slash: Increased cooldown to 2.0s (was 1.5s).
Steel Trap: Reduced mash time required to escape.
Steel Trap: Reduced trigger radius.
Steel Trap: Reduced damage to 12.5 (was 25), allowing Reagents to regenerate health after escaping.
Imposter Night Vision: Reworked the visual effect while preserving its reduced effectiveness in darkness.
Imposter Night Vision: Increased battery duration.
Imposter Respawn: Increased the minimum camera time of Imposters to 45s when against a solo Reagent (was 30s).
Solo Invasion: Reduced active Invasion time to 3 minutes (was 5 minutes).
Stim: Slightly increased injection time to reduce reactive use during encounters.
Syringes now spawn throughout the Trial instead of being limited in quantity.
Reagents can now use the Regroup button even while Imposters are present in the room.
Remember that if you encounter any issues in-game, please join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly.
Thank you to everyone who has been filling out our Invasion 2.0 Feedback Survey. Your feedback will help us keep refining this game mode. We're also still gathering feedback for the Season 6: Project Judas update, so let us know what you thought about last Season's Therapy.
Catch you in the Sleep Room Reagents!
A new hotfix patch is now live featuring the following fixes:
Clarification: Console players can toggle cross-communication voice chat by holding the Start button. This is listed in the Controller Layout screen, but was not clearly communicated.
Reverted the controller input changes for minigames introduced in Season 7. This feature will return in the future as an optional setting.
Fixed an issue where interrupting a Backstab would incorrectly kill the Reagent instead of putting them into an incapacitated state.
Fixed an issue where corrupted names above AI Imposters would not appear.
Fixed an issue where a decal would not correctly appear in the Prison Farm Trial.
Fixed an issue where the Health Sickness Variator in Escalation Therapy would not permanently reduce the player's maximum health, removing the intended need to use Health Sickness pills.
Fixed an issue where Imposters could not slash a Reagent affected by Neuroshock under certain circumstances.
Fixed an issue where Reagents could fall through the world if killed by a Slash while exiting a hiding spot.
Fixed an issue where the Backstab animation would not play correctly if triggered while a Reagent was attempting to escape a Steel Trap.
Reduced the maximum number of respawns granted by Revive Pills in Escalation Therapy from 5 to 2.
If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly.
Our team would also love to hear what you have to say about how your playthroughs of Invasion 2.0 are going after this most recent update by filling out our Invasion 2.0 Feedback Survey. We are also gathering feedback you have on the previous Season 6: Project Judas update. Thank you to everyone for your time and we hope to keep adding and improving the Therapy and The Outlast Trials on the whole for your enjoyment!
See you all in the Sleep Room...
The time has come for punishment! Reagents must join together to face Coyle in his all new Trial environment: The Prison Farm.
The update also introduces 2 new MK-Challenges, many new features, including Rig Customization, Knife Customization, Loadout Presets, and Mastery Tasks, alongside major reworks to both Escalation and Invasion that significantly improve the overall experience.
Season 7: PROJECT BONEYARD
New Trial Environment: PRISON FARM
New Trial: LOCKSOCK THE WARDEN
New MK-Challenge: BRIBE THE JUDGES
New MK-Challenge: CANCEL THE BROADCAST
New Deluxe Catalog: PROJECT BONEYARD
Introducing Community Event: BLOOD DRIVE
New Limited-Time Catalog: BLOOD DRIVE
New Ex-Pop: THE BITER
New Reagent Rig & Knife Customizations
New Loadout Presets
New Mastery Tasks
New Hint System
Escalation Therapy 2.0
Invasion 2.0
New Invasion Season
New Blackmarket Outfits
New Twitch Drops
Other Additions, Improvements, and Fixes
Project Boneyard sees the introductions of our latest Trial environment, The Prison Farm, and the return of Sergeant Leland Coyle in a new Trial, “Locksock the Warden.” Reagents will bring “cruel and unusual” back to the living conditions of the prison population until riot makes way for revenge, while avoiding the latest member of our experimental population: The Biter.
Murkoff is also premiering “Bribe the Judges” and “Cancel the Broadcast,” two new MK-Challenges added to the roster of available therapies.
Reagents will also discover new machinery installed across various Trials in support of the new Blood Drive event. The Reagent community is strongly advised to donate their blood for \.
The American prison complex; a meat grinder that takes in sociopaths and criminals and extrudes functioning members of society. But the strict routine, severe conditioning, and close quarters serve as a crucible for power dynamics built on violence, contraband, and flesh. Turn yourself in and suffer rehabilitation.
You are freedom. The indefinable promise that keeps prisoners at the grindstone that turns authority to profit and back again. Don't let false authority stand in the way of real capital. Kill the Warden, and we will let you out.
You are the master, whose property is the purpose of the law. Salary reminds enforcement that their monopoly of violence only exists for your monopoly of capital. Collect the bribes, pay the judges, and we will let you out.
You are the butcher, who reminds the sheep the ultimate path of all flesh, no matter the bounty of wealth or the wealth of spirit. Sabotage the broadcast, defile the faithful with blood, and we will let you out.
The new Project Boneyard Deluxe Catalog is now available.
This Catalog is filled with 10 pages of new exclusive cosmetic items for your own self expression.
Unlock the Deluxe Catalog using Murkoff Coins, earned by completing the Onboarding Catalog, other Deluxe Catalogs, or they can be purchased in the Murkoff In-Game Store.
Acquire Stamps by completing Trials and Tasks, then use the Stamps to obtain the Deluxe Catalog items.
As a reminder, the Deluxe Catalogs are available permanently. Unlock items at your own pace.
Blood Drive season is upon us. Blood Extractors have been installed in multiple Trial Environments. Reagents are strongly encouraged to donate generously. Within Blood Drive Trials, a set minimum donation will be required before Reagents are permitted to leave. Be cooperative, give until it hurts.
Blood Drive is a community-wide event. Murkoff requires a substantial supply of blood for an upcoming project, and every contribution helps advance the collective goal. As the community reaches new milestones, additional rewards will be unlocked for all participating Reagents!
Please note that a minimum personal contribution is required to qualify for claiming event rewards.
Variator “BLOOD EXTRACTION” - Use Blood Extractors found in the Trial to donate blood. Each donation permanently reduces your maximum health for the rest of the Trial.
Using a Blood Extractor at Introductory/Standard difficulty provides +1 blood sample. Using a Blood Extractor at Intensive difficulty provides +2 blood samples. Using a Blood Extractor at Psychosurgery difficulty provides +3 blood samples.
A brand new Limited-Time Catalog is available for the duration of the Blood Drive Community Event.
Players can spend their acquired Event Tokens in the Catalog to unlock exclusive rewards.
Once the Blood Drive Event concludes on August 25th at 9:59am ET, the Catalog will be removed and any unused Event Tokens will be forfeited. Be sure to spend your Tokens before the end of the event.
NEW: The final page of the Event Catalog now features an infinitely repurchasable Murkoff Box. Spend Event Tokens to receive a bundle of rewards, including XP, Stamps, and a random cosmetic item.
This update introduces Reagents to our newest member of the experimental population, The Biter. These psycho-sadists, former forced labor inmates incapacitated through acts of self-mutilation as protest, have been physically repaired and mentally destroyed by Murkoff’s doctors and scientists.
Arms removed to prevent further self-harm, Biters are universal sadists, still capable of grievous harm with their mechanically enforced jaws. Though Biters are kept chained by the neck for safety, Reagents should approach with caution, as their augmented legs gift them with unexpected velocity. Biters will be featured in Locksock the Warden, Bribe the Judges, and Cancel the Broadcast Trials for the time being before they are ushered into any other Trials.
Reagents can now customize the appearance of their favorite Rigs. Access the Mirror in your Personal Cell and navigate to the Rigs menu to personalize their look. New customization options can be unlocked through Catalogs and by completing Mastery Tasks.
Imposters can now customize the appearance of their Knife from their customization menu. New Knife skins can be earned through Catalogs and by completing Mastery Tasks.
Save up to 3 different loadouts and switch between them instantly before starting a Trial. Prepare specialized builds and adapt to any challenge with ease.
Prove your dedication to Murkoff by completing the new Mastery Tasks. Conquer each challenge to unlock the prestigious variant customizations for the Knife and for every Rig.
A new Hint System has been added to assist both new and returning Reagents!
At any time during a Trial, press the “Display Objective” button to display a hint and a visual marker related to your current Trial objective. This feature can be disabled in the Settings Menu.
The therapy continues to evolve. Take part in endless escalating Trials or challenge yourself with a new themed Weekly Escalation. Compete for a place on the new Escalation Leaderboards and see how you measure up against the facility’s finest Reagents. How much pain can you endure?
Participate in new themed Escalation runs built around unique gameplay modifiers.
Every player faces the exact same sequence of Trials and Variators, with only the loadout choices remaining random.
Push as far as you can and compare your performance against other Reagents on the leaderboard.
A new Escalation Weekly Theme begins every week on Tuesday at 10:00 AM ET, at which point the leaderboard is reset.
The first thematic is HARDCORE: “Damage causes permanent health loss and persists between Trials. Syringes are unavailable, and there are no respawns in solo play.”
It's time for a fresh start. With the launch of Escalation Therapy 2.0, all previous Escalation Therapy progress has been reset, including previous peak records and active save files.
Your previous best peak has not been lost and can still be viewed in your Personal Records through the radio in your cell.
This reset ensures a fair competitive environment for the new leaderboards and removes legacy progress achieved through previous save file exploits.
In Endless Escalation, reaching Trial 21 and beyond introduces an additional challenge: maximum health loss becomes persistent between Trials.
Compete against other Reagents and earn your place among the facility's elite. Escalation Leaderboards rank players based on their peak Trial reached, with total run time used as a tiebreaker.
Only your best run is recorded. Future runs will not replace your leaderboard position unless you surpass your previous peak.
There is a leaderboard for both the Weekly Escalation and Endless Escalation.
Leaderboard Eligibility:
Players who start a new Escalation run are eligible for leaderboard placement.
Players who join an ongoing run and were not present at the start of that run are not eligible for leaderboard placement.
Players who begin a run but miss more than two Trials before rejoining lose their leaderboard eligibility. This applies to both ongoing runs and resumed save files.
To preserve the integrity of Escalation Therapy, we have updated how save files are handled:
Only the host now carries the Escalation save file. Clients can no longer continue a run independently.
Progress is only saved upon successfully completing a Trial.
If all players quit, disconnect, or fail during a Trial, the run is failed and the savegame is voided.
Players still have a 5-minute grace period to rejoin an ongoing Escalation run after an unexpected disconnect.
These changes are intended to prevent save file propagation across the player population, ensuring that Escalation remains a challenge that must be earned rather than shared.
Players using Group Finder with Join-in-Progress enabled will only be matched into Escalation runs between Trial #1 and Trial #5.
When joining a group that is still in the lobby, the group leader may still resume a saved Escalation run regardless of its current progress.
These changes help maintain the progression and competitive integrity of Escalation runs while preserving the ability for friends to continue their existing saves together.
We're reimagining Invasion around its core fantasy: Reagents are prey, and the hunt is constant.
Imposters exist to disrupt progress, create uncertainty, and apply pressure where it hurts most throughout the Trial.
In this updated iteration, survival depends on control rather than confrontation. Reagents must rely on their tools to slow pursuit, create opportunities to escape, and use stealth to avoid detection whenever possible.
Imposters, in turn, are more resilient and better equipped to interfere. However, success still depends on patience, positioning, timing, and strategy.
There's a lot to cover, so let's dive in!
An Imposter is more than a blade. Equip specialized Gadgets to track, disrupt, and hunt your prey.
Imposters now have access to a dedicated Loadout System, allowing them to customize their approach before entering a Trial. Gadgets can be purchased from Dorris using Vouchers and equipped through the new Imposter Loadout Menu.
Available Gadgets:
MIMIC - Assume the appearance of a Reagent. Become quieter while moving and preparing a Stab. Hold the fake item to blend in and remain concealed from pings.
NEUROSHOCK - Projectile that briefly disrupts a Reagent and disables their rig. Disruption duration scales based on the distance traveled before impact.
STIM - Inject a powerful stimulant to temporarily increase speed, stamina, and gain projectile immunity.
STEEL TRAP - Deploy a trap that briefly immobilizes any Reagent caught in it.
MOTION SENSOR - Deployable device that detects nearby Reagent movement within range.
EX-POP BAIT - Throw to lure an Ex-Pop to patrol the impact area.
Stabbing now initiates a STRUGGLE between the Imposter and the Reagent.
Imposter: Mash to inflict as much damage as possible.
Reagent: Mash to resist the attack and reduce incoming damage.
A Reagent's remaining health directly influences the outcome. The more injured a Reagent is, the harder it becomes to survive the encounter.
With the introduction of STRUGGLES, Reagents can now actively resist an Imposter's attack. As a result, bottles and bricks can no longer be used for an instant counter while held in inventory.
Imposters now have access to their own Night Vision. Unlike the Reagents’ Night Vision, its effectiveness is limited allowing darkness to become a stronger stealth element for Reagents while still giving Imposters a way to track targets and navigate in low-light environments. This creates a more tense predator/prey dynamic during encounters.
Imposter Night Vision drains battery rapidly and does not recharge over time. To restore it, Imposters must retreat to an Insertion Gate. Use it carefully and only when necessary.
The Imposter experience has been extensively reworked to support the new hunt-focused gameplay.
Slash damage reduced to 25 (previously 33).
Cooldown between Slashes reduced to 1.5s (previously 3s). While the cooldown is active, Imposters are limited to walking and cannot run.
Added BACKSTAB, a new attack that instantly kills a Reagent. BACKSTAB bypasses the STRUGGLE minigame entirely and cannot be countered. Unlock this new Imposter Chem through Barlow.
Nearby Reagents now display a red overhead indicator showing their name and health. This indicator disappears when the Reagent moves too far away, enters darkness, or breaks line of sight behind an obstacle.
Imposters no longer impersonate a random Reagent by default. To gain this ability, equip the new MIMIC Gadget in your Loadout. MIMIC also provides additional benefits.
Stabs no longer kill outright and now place the Reagent into a downed state.
The group widget is now permanently visible while in Camera View, displaying the status of other Imposters, including whether they are invading or in-camera/spectating.
Reduced score penalties from Reagent projectiles and Rigs. Scoring values have been rebalanced to support the new gameplay systems and Gadgets.
In a situation where 2 Imposters can Invade at once (3v3, 3v4, 4v4), they will now deploy together at the start of an Invasion rather than entering one after another.
Each Imposter now has an independent respawn timer. One Imposter's death no longer affects the respawn time of another.
The “Imitate” Imposter Chem has been removed and reworked into the MIMIC Gadget. All Vouchers and Permanent Upgrade Tokens previously spent on Imitate have been reimbursed.
A new “Backstab” Imposter Chem has been added and unlocks the ability to perform a backstab.
Using a Gadget automatically re-equips your Knife, allowing you to quickly resume the hunt.
In-camera ping time reduced to 5s (was 10s).
Imposters no longer have a timer when they are deployed at the final phase of a Trial (During the Reagent’s “Exit the Trial” objective). They also don’t have the retire when incapacitating or killing a Reagent during this phase.
Imposters can now freely relocate using Insertion Gates during the Reagents' “Exit the Trial” objective. During this phase, there are no respawn timers. Using an Insertion Gate will immediately redeploy the Imposter through another gate near the shuttle doors.
Imposters can now leave an Invasion at any time. Imposters receive a notification when all players in a group reach A+ grade. In group play, the Group Leader can trigger the Exit Invasion option from the Pause Menu. When the entire group exits together, all Imposters receive rewards based on their grade and performance. Leaving alone/abandoning an ongoing Invasion will not grant rewards.
In solo play, Exit Invasion always grants rewards based on performance.
Imposters can make changes to their Loadout directly when in the camera view or spectating.
Active invasion time now changes according to the total amount of Imposters in the Trial.
1 Imposter: 5 minutes
2 Imposters: 3 minutes
3-4 Imposters: 2 minutes
Imposters spend less time spectating/in-cameras between deployments, as they no longer lose health as rapidly as before unless they are killed during their round.
Dev Comment: We've reworked Imposters to better fulfill their role as a constant threat throughout a Trial and equipped them with a variety of Gadgets to support different tactics and hunting strategies. Reagents who stay alert can still evade pursuit and survive encounters, so successful Imposters must rely on timing, stealth, coordination, and carefully planned ambushes rather than brute force. The new tools provide additional counterplay against skilled Reagents, creating a more balanced and engaging predator-versus-prey dynamic for both sides.
Reagents have been reworked to focus on survival, disruption, and escape rather than direct confrontation.
Reagents now deal minimal damage to Imposters. Tools are intended for disruption and delaying pursuit, not eliminating Imposters.
Stunlocking or burst damage strategies using projectiles are no longer viable against Imposters.
Getting slashed now triggers a flinch reaction instead of a full body interruption, allowing Reagents to continue moving and fleeing immediately after being hit.
Exit Shuttle doors now open automatically once the final objective is completed. Calling the shuttle is no longer required.
Ping System has been refactored: Reagents can now always ping Imposters, rather than only after an Imposter has been revealed (using Knife). However, Imposters using the MIMIC gadget cannot be pinged while holding a fake item, allowing them to blend in as apparent allies.
Reworked Invasion scoring to reduce penalties and provide greater rewards for surviving an Invasion.
Jammer Rig now inflicts Electric Disruption instead of Vomiting to Imposters. The effect is now applied instantly rather than after a delay.
Dev Comment: We've reworked the Reagent experience to be more accessible to all types of players, providing greater opportunities to recover from mistakes, learn the mechanics, and improve over time. Reagent tools are now focused on stealth, survival, and delaying pursuers rather than direct confrontation. While Imposters can still be disrupted, repeatedly attacking them is no longer intended to be a reliable strategy. Success comes from using your tools wisely, staying hidden, and creating opportunities to escape.
Invasion Trial Maps have been reworked to improve the overall flow.
Trial layouts are now more open, with fewer blocked doors, padlocks, and dead ends to support smoother movement and pursuit.
Invasion Trial selection has been adjusted to remove maps with heavy choke points.
All Trials remain invadable with Global Invasion (Trials played from Genesis/Events with Invasion set to “Allow” or “Friends only”).
Players can no longer quit and rejoin a Trial once an Invasion has started. This applies to both Reagents and Imposters. Any player who leaves - intentionally or otherwise - cannot re-enter the same match.
Cross-team communication has been added during Invasions, allowing players to communicate with opponents:
Open Microphone: Press B to toggle between team-only and global voice.
Push-to-Talk: Hold V for team voice chat, or hold B for global voice chat.
This feature can be fully disabled in the Settings Menu.
Previously ineffective Amps now have effects in Invasion:
EVASIVE MANOEUVRE: Win STRUGGLES more easily against Imposters.
LAST CHANCE: Survive a fatal Imposter slash once per Trial.
SELF REVIVE: Self revive after being killed by an Imposter once per Trial.
STRONG ARM: Bricks no longer break instantly when hitting an Imposter.
Global Invasion Rewards: Receive rewards for enabling Invasion. These are now displayed in the Trial Details reward list.
Matchmaking has been reworked to better prioritize fair and balanced matches between players of similar skill levels.
The system now considers Invasion Tier, Relapse Level, and Therapy Level when selecting opponents.
Matchmaking criteria will gradually expand over time to maintain reasonable queue times and will continue to depend on overall player population and regional availability.
We will closely monitor live data and make ongoing server-side adjustments as needed.
A new Invasion Season has begun, bringing an all-new set of seasonal rewards. All players start fresh and must climb the ranks once again to reach Gold I and unlock every reward.
NEW: Rank Point progression has been reworked and is now significantly faster.
New outfits have arrived in the Murkoff Black Market. Expand your wardrobe with the latest additions available through the in-game store.
Reagents will be able to take advantage of an all new Twitch Drops campaign in celebration of the launch of Season 7: Project Boneyard!
Watch The Outlast Trials streams to acquire exclusive Twitch Drop items from July 14th at 10am ET to August 25th at 9:59am ET. All streams of The Outlast Trials are eligible for Drops. Read more about how the Twitch Drops here: https://redbarrelsgames.com/support/tot_twitchdrops/
Players can now use Group Finder to find a group for Rebirth (minimum of 100 Rebirth Tokens for the option to appear).
Completing a Trial no longer grants a random cosmetic. Instead, cosmetics can now be obtained through Therapy Level progression, the new Event Catalogs last page Murkoff Box, and the free daily Black Market Murkoff Box.
Increased the flat XP reward for completing a Trial:
Intensive: XP reward doubled.
Psychosurgery: XP reward tripled.
X-Ray: Pressing the Night Vision input while the X-Ray is active now deactivates the X-Ray.
Added the Terminal Poses that were previously used as the default Reagent animations before the introduction of Pose Customization. These can now be selected from the Pose Customization menu.
Improved gamepad interaction selection in situations where multiple interactable buttons are in close proximity.
Added scoring for the COLLECT EVIDENCE BOXES and DECIPHER BROADCAST Variators. Completing these objectives will now contribute to your Trial Grade.
Any Variator that causes permanent maximum health loss will now persist through revives. Reagents will be revived with their reduced maximum health instead of having it restored to the default value.
Fixed an issue where the Knife would become unusable in Trials with variator “Limited Rig”.
Re-added Salvage Rigs variator in Trial Maker and Escalation.
If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly.
Our team would also love to hear what you have to say about how your playthroughs of Invasion 2.0 are going after this most recent update by filling out our Invasion 2.0 Feedback Survey. We are also gathering feedback you have on the previous Season 6: Project Judas update. Thank you to everyone for your time and we hope to keep adding and improving the Therapy and The Outlast Trials on the whole for your enjoyment!
Catch you in the Sleep Room...
While Dr. Easterman believes control comes through reward, Coyle knows it's earned through devotion! Project Boneyard will introduce a brand-new Trial environment, The Prison Farm, and brings back Sergeant Leland Coyle in the new Trial, "Locksock the Warden." The update will also add two new MK-Challenges, "Bribe the Judges" and "Cancel the Broadcast," plus the Blood Drive event featuring new Trial machinery and the terrifying new enemy, The Biter, prowling the new maps. Alongside the new content, players can enjoy major quality-of-life additions like Rig and Knife Customization, Loadout Presets, Mastery Tasks, and extensive reworks to both Escalation and Invasion.
The Season 7: Project Boneyard update will be released July 14, 2026 10:00am ET.
Reagents will bring "cruel and unusual" back to the living conditions of the prison population until riot makes way for revenge, while avoiding the latest member of our experimental population: The Biter.
You are freedom. The indefinable promise that keeps prisoners at the grindstone that turns authority to profit and back again. Don't let false authority stand in the way of real capital. Kill the Warden, and we will let you out.
This update introduces Reagents to our newest member of the experimental population, The Biter. These psycho-sadists, former forced labor inmates incapacitated through acts of self-mutilation as protest, have been physically repaired and mentally destroyed by Murkoff’s doctors and scientists.
This new Ex-Pop will be featured in Prison Farm, and the 2 new MK-Challenges released during Project Boneyard.
You are the master, whose property is the purpose of the law. Salary reminds enforcement that their monopoly of violence only exists for your monopoly of capital. Collect the bribes, pay the judges, and we will let you out.
You are the butcher, who reminds the sheep the ultimate path of all flesh, no matter the bounty of wealth or the wealth of spirit. Sabotage the broadcast, defile the faithful with blood, and we will let you out.
The new Deluxe Catalog “Project Boneyard” will be available. The catalog is filled with 10 pages of new exclusive cosmetic items, unlock the Deluxe Catalog using Murkoff Coins other Deluxe Catalogs or purchasable in the Murkoff Store.
Blood Drive is a community-wide event that will start on July 14th and last until August 25th. Murkoff will require a substantial supply of blood for an upcoming project, and every contribution helps advance the collective goal. As the community reaches new milestones, rewards will be unlocked for all participating Reagents. Keep an eye out for Murkoff Memorandums on our social media channels!
Invasion is getting a major rework, more details about this will be provided in the full Patch Notes on July 14th.
Major Imposter balancing pass
Major Reagent balancing pass
New Imposter Loadout (Gadgets)
New Struggle Minigame
New Imposter Night Vision
Invasion Maps changes
Invasion Matchmaking rules
Cross-team communication
All Amps now work in Invasion
New Invasion Season Reset with new Gold 1 Legendary Outfit Reward
Imposters now have their own loadout to select gadgets that requires level 30 (when Invasion unlocks)
MIMIC - Assume the appearance of a Reagent. Become quieter while moving and preparing a Stab. Hold the fake item to blend in and remain concealed from pings.
NEUROSHOCK - Projectile that briefly disrupts a Reagent and disables their rig.
STIM - Inject a powerful stimulant to temporarily increase speed, stamina, and gain projectile immunity.
STEEL TRAP - Deploy a trap that briefly immobilizes any Reagent caught in it.
MOTION SENSOR - Deployable device that detects nearby Reagent movement within range.
EX-POP BAIT - Throw to lure an Ex-Pop to patrol the impact area.
As the therapy continues to evolve, we have reworked Escalation. Starting on July 14th at 10am ET at the release of Project Boneyard, all Escalation save game peaks will be reset to make way for Escalation 2.0 and the features being introduced.
New Weekly Escalations (Thematics)
Escalation Leaderboards
Endless Escalation refresh (reset Savegames)
Savegame management changes
Matchmaking/Group Finder changes
Revamped Escalation UI
This seasonal update will aslo feature some quality-of-life changes to help Reagents enjoy their Therapy!
New Blackmarket Outfits
New Loadout Presets: for both Reagents and Imposters roles
New Knife & Rig Customizations
New Mastery Tasks: for those wanting to master their Rigs and Knife play
New Hint System: for those seeking a little extra direction in Trials
Watch any The Outlast Trials stream to acquire our Project Boneyard Twitch Drops! Check out our FAQ to learn more about how to link your game to Twitch and how you will be able to earn exclusive rewards by watching any content creators play The Outlast Trials on Twitch!
We will see you all in the Sleep Room very soon Reagents...
Prime Time has begun in The Outlast Trials! Murkoff’s newest therapy pushes Reagents into a relentless psychological assault where propaganda, fanaticism, and chaos collide. Face the new Prime Roulette variator featuring multiple Prime Assets in a single Trial, destroy Murkoff’s defective televisions for bonus rewards, survive two new MK-Challenges, and unlock the exclusive Limited-Time Catalog.
New Limited-Time Event: PRIME TIME
New Limited-Time Catalog: PRIME TIME
New MK-Challenge: WIN THE TRUTH
New MK-Challenge: INCINERATE THE RELIC
New Routine Therapies: CLASSIFIED & MIRROR
Various bug fixes and improvements.
PRIME ROULETTE - Multiple Prime Assets present in the Trial at the same time. Once a Prime Asset retires, a different one will come in - sustaining relentless pressure and escalating unpredictability throughout the session!
BREAK THE TELEVISION - Stop Murkoff’s propaganda and break all defective televisions for additional rewards.
EXTRA PRIME ASSET TRAPS - Extra Prime Asset traps in the Trial.
A brand new Catalog is available for the duration of the Prime Time Limited-Time Event.
Players can spend their acquired Event Tokens in the Catalog to unlock exclusive rewards.
Once the Prime Time Event concludes on June 16 at 10am ET, the Catalog will be removed and any unused Event Tokens will be forfeited. Be sure to spend your Prime Time Tokens before the end of the event.
You are the blind observer, who consumes screen-fed ignorance and swells with the genius of idiot artifice. Regurgitate the knowledge that brings suffering to the wise, win the game which only punishes the defeated, and we will let you out.
These new routine therapies will come after the Prime Time Event ends.
CLASSIFIED - Multiple secret variators have been added to your therapy. Adapt or die.
Taking place June 16th to June 30th
MIRROR - The trial perspective is altered to mislead the reagents.
Taking place June 30th to July 14th
The previously removed “Rare” cosmetic tier has been reintroduced under a new designation: Enhanced.
Variator “Classified”: Tutorials for randomly selected variators are no longer displayed at the start of a Trial.
Escape the Lies: Fixed an issue where the “Mandatory Secondary Objective” variator did not function as intended during this Trial.
Escape the Lies has been removed from Escalation since there is no Shuttle sequence to choose your loadout.
Fixed an issue where bandages could be reused when cancelling its animation.
Ex-Pops no longer react to imposters, unless directly obstructed.
Imposters are now invulnerable to other projectiles for a longer period of time after being hit by a projectile. Additional hits during this window trigger reduced reactions.
Imposter scoring penalty caused by projectiles is not affected while in the invulnerability period anymore.
Imposter deployment is no longer tied to the number of Reagents alive in the Trial. It’s still affected by the total amount of Reagents in the game (1-2 reagents = 1 imposter, 3-4 reagents = 2 imposters).
Fixed an issue where a Reagent could still be executed if the Impostor was interrupted by another Reagent bashing through a door.
If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly!
Catch you in the Sleep Room and enjoy the Therapy, Reagents!
- The RB Team
Our team has worked on a hotfix patch addressing the following issues that will be rolling out on all platforms:
Fixed missing text on some customization items.
Fixed an issue where ping could be abnormally high in certain regions (PS5).
Fixed an issue where the game could occasionally get stuck in a reconnection loop.
Removed the score penalty for Imposters when Reagents escape during an Invasion. (The note remains visible in the Murkoff report for reference.)
Removed the “Stay Together” variator from the allowed pool for the Trial “Escape the Lies” (Escalation / Trial Maker).
Fixed a rare issue where the game could crash when an Imposter joined or left an Invasion match.
Fixed an issue where clues could be obstructed by pushable objects in the Trial “Silence the Idol”.
Fixed an issue where players could lose a cassette when scrolling quickly through their inventory in the Trial “Silence the Idol”.
Fixed an issue where cassettes did not display the correct icon when dropped in the Trial “Silence the Idol”.
Fixed various issues with the Barricade Rig.
Thank you to our dedicated Reagents for your feedback and reaching out to us about any in-game issues you are experiencing!
A reminder that if you encounter any issues in game, feel free to join our 18+ Official Outlast Discord Server and create a /ticket to speak with our support team directly.
If you have any feedback to relay to the team about The Outlast Trials please fill out our General Feedback Survey at any time.
Also, if you played The Outlast Trials Season 5: Project Messiah and would like to give us your feedback on last Season, feel free to fill out our survey here!
Catch you in the Sleep Room!
The RB Team
Greetings Reagents,
A hotfix patch is currently deploying that will address the following issues:
Fixed an issue where the Berserker could spawn under the map in certain situations.
Fixed an issue where Barricades could permanently block doorways if deployment was interrupted while an enemy was bashing them.
Fixed an issue where Barricades interruption cooldown was 10s instead of the intended 3s.
Fixed an issue where Barricades did not behave as intended with the Limited Rigs variator.
Fixed an issue where X-Ray cooldown was incorrect in Psychosurgery difficulty.
Fixed an issue where parts of Deluxe Outfits were visible in first person.
Fixed an issue where the Healing Rig was not consumed if swapped with another Rig while in-use (Salvage Rigs variator).
We also wanted to address some things that were brought up since yesterday's launch.
The Project Judas update brought in a change to the Tinnitus filter found in your player settings, so if you feel like your audio is muffled in-game, please adjust that setting to your liking as it is now working as intended.
The \ Trial will remain in Genesis indefinitely!
In order to give our Reagents a smooth start to their therapy, we have made it so that Invasions cannot happen in the new Trials: "Silence the Idol", "Solve the Murder", "REDACTED". Invasion will be re-enabled on these Trials in the future.
Thank you to everyone for your constant feedback and for reaching out to us with any in-game issues!
If you played The Outlast Trials Season 5: Project Messiah and would like to give us your feedback on it, feel free to fill out our survey here!
A reminder to our Reagents, if you encounter any issues in game, feel free to join our 18+ Official Outlast Discord Server and create a /ticket to speak with our support team directly.
If you have any feedback to relay to the team about The Outlast Trials please fill out our General Feedback Survey at any time.
See you in the Sleep Room Reagents!
The RB Team
It's time to adjust your Murkoff Television sets for the feature presentation: Project Judas. This Season, you will get to feast your eyes on the Kress Twins attempt at political takeover! Otto and Arora have prepared quite the show for you all in their new Trial Environment the Television Studio. Enjoy new MK-Challenges, survive the Scavenger Limited-Time Event, test out Noakes' hard work on the X-Ray and Barricade Rig reworks, and climb the Invasion Leaderboard and more...
Season 6: PROJECT JUDAS
New Trial: SILENCE THE IDOL
New MK-Challenge: SOLVE THE MURDER
New Deluxe Catalog: PROJECT JUDAS
New Limited-Time Event: SCAVENGER
X-Ray & Barricade Rig Rework
New Invasion Season Begins
Introducing Invasion Leaderboards
New Blackmarket Outfits
Twitch Drop Event
Other Additions, Improvements and Fixes
Project Judas sees the return of Otto & Arora Kress in a new Trial Environment, the Television Studio. The Kress Twins have meticulously groomed Bob Vanier, celebrity talking head and idol to the masses, to be their upcoming political candidate. Molded to their best interests, Vanier is about to announce his political run live on the air, unless Reagents are able to seat Murkoff’s own candidate instead.
You are the electric eye, the ravenous panopticon that births and consumes with the same razor-toothed orifice. Tear, burn, and crush the face of false charisma, and we will let you out.
You are the fetishist, whose obsession with the totems of violence allows you to define more convenient truths. Find the evidence to condemn our chosen killer, and we will let you out.
There appears to be an issue with the Sleep Room Terminal. Reagents are asked to ignore any unconventional programs that may populate their screens. Disregard any mention of \. Therapy is the only way to real freedom.
The new Deluxe Catalog Project Judas is now available.
This Catalog is filled with 10 pages of new exclusive cosmetic items for your own self expression.
Unlock the Deluxe Catalog using Murkoff Coins, earned by completing the Onboarding Catalog, other Deluxe Catalogs, or they can be purchased in the Murkoff In-Game Store.
Acquire Stamps by completing Trials and Tasks, then use the Stamps to obtain the Deluxe Catalog items.
As a reminder, the Deluxe Catalogs are available permanently. Unlock items at your own pace.
Salvage Rigs: Salvage unstable, single-use Rigs from deceased subjects throughout the Trial.
Broken Reagent: Reagents have no starting Rigs, no Prescription, no Amps, reduced Night Vision battery, and start injured.
Deliver the Components: Reagents are required to locate and deliver mechanical components to a salvage box.
Event Schedule:
Part 1 will take place from March 24, 2026 @ 10am ET - April 7, 2026 @ 9:59am ET
Part 2 will take place from April 7, 2026 @ 10am ET - April 21, 2026 @9:59am ET
X-Ray is now a toggle ability (On/Off).
Charge depletes while active and replenishes slowly while inactive.
Cooldown/energy system functions similarly to Night Vision.
New upgrade PING THROUGH: “Ping enemies and objects through walls while X-Ray is active. Multiple pings can be active at once.”
New upgrade ELECTROMAGNETIC FIELD: “Generates an electromagnetic field while X-Ray is active, preventing trap activation.”
New upgrade FASTER RECHARGE: “Decreases X-Ray recovery time.”
New upgrade INCREASED CAPACITY: “Increase X-Ray total capacity.”
Upgrades RESOURCES INTEL and CLASSIFIED INTEL have been merged and the upgrade is now called RECON: “X-Ray highlights nearby objectives, consumables, and high-priority items.”
Upgrade SHARED INTEL has been removed.
Players now carry multiple Barricades (2 by default, 3 when upgraded).
Multiple barricades can be deployed at once (oldest breaks when placing a new one beyond the limit).
Barricades are instantly refunded if destroyed or removed by the player or a teammate.
Rig Cooldown starts only after all Barricades are placed.
Removing a Barricade during cooldown immediately stops the cooldown and refunds it.
Inventory UI updated to support multiple Barricades counter.
New HUD markers appear at location of valid Barricade deployment spots.
Enemies and Invaders now require more hits to break barricades.
Upgrade INCOMING WARNING has been revamped: “Enemy is automatically pinged and damaged upon breaking a barricaded door. Invaders are exhausted.”
Upgrade FRIENDLY BREACH has been replaced by BREACH & RUSH: “Breaking a barricade grants an adrenaline boost (once every 60 seconds).”
Upgrade EXTRA BARRICADE now increases max Barricade carried to 3.
The Invasion Rankings seasonal rewards have been refreshed. All players start from the start and must climb their way to Gold I to receive all new rewards.
Show your Invasion skills to the world and climb the Seasonal Leaderboard. Access the new Leaderboard directly via the Invasion menu.
New Outfits have been delivered to the Murkoff Blackmarket In-Game Store! Once again, Reagents who purchase any Murkoff Coins for the first time during Season 6 will obtain the Desert Debris Outfit.
Reagents will be able to take advantage of an all new Twitch Drops campaign in celebration of the launch of Season 6: Project Judas! Watch The Outlast Trials streams to acquire exclusive Twitch Drop items from March 24th at 10am ET to April 21st at 9:59am ET. All streams of The Outlast Trials are eligible for Drops. Read more about how the Twitch Drops here.
Adjusted Scoring, Tasks and Achievements related to Barricade and X-Ray Rigs.
Adjusted Terminal Main Screen to show player icons and frames.
Added unique ping icon for Big Grunt enemy.
Fixed an issue where stamina wouldn’t regenerate when an Imposter was attacked by an enemy while being exhausted.
Revisited rarities for cosmetics. They are now based on their source of acquisition. The new rarities are:
Standard - Trial Rewards, Therapy Levels, Badges, Standard Catalog.
Event - Events Rewards, Event Catalogs, Routine Therapies.
Deluxe - Deluxe Catalogs, Store, DLCs.
Classified - Genesis, Progression, Rebirth, Twitch Drops, etc.
Trial Maker:
Added variator “Nostophobia”.
Added variator “Salvage Rigs”.
Added variator “Broken Reagent”.
Added variator “Collect the Components”.
Fixed an issue with the Tinnitus Filter option not working correctly.
Various other bug fixes and improvements implemented.
We want to hear from YOU! If you played The Outlast Trials Season 5: Project Messiah and would like to give us your feedback on it, feel free to fill out our survey here!
A reminder to our Reagents, if you encounter any issues in game, feel free to join our 18+ Official Outlast Discord Server and create a /ticket to speak with our support team directly.
If you have any feedback to relay to the team about The Outlast Trials please fill out our General Feedback Survey at any time.
See you in the Sleep Room Reagents!
The RB Team
The stage is set, and the cameras are rolling, let Anarchy reign. 🎥 The Kress Twins will return in a new Trial environment, the Television Studio, to exert their power on on the masses by installing a celebrity talking head as a political candidate. 📺 Meanwhile, turmoil brews within the Sinyala Facility... will control hold?
The Season 6: Project Judas update will go live March 24, 2026 10:00am ET and it will feature a new MK-Challenge, Scavenger Limited-Time Event, reworks to the X-Ray and Barricade Rigs, a new Invasion Rank Season and Leaderboard, as well as a few mysteries to discover when you enter the Facility...
You are the electric eye, the ravenous panopticon that births and consumes with the same razor-toothed orifice. Tear, burn, and crush the face of false charisma, and we will let you out.
The new Deluxe Catalog “Project Judas” will be available. The catalog is filled with 10 pages of new exclusive cosmetic items, unlock the Deluxe Catalog using Murkoff Coins other Deluxe Catalogs or purchasable in the Murkoff Store.
You are the fetishist, whose obsession with the totems of violence allows you to define more convenient truths. Find the evidence to condemn our chosen killer, and we will let you out.
Prepare for the \ collapse. Enter the Trials with nothing. Salvage unstable, single-use Rigs from Reagent corpses. Collect discarded mechanical components and return them to drop boxes to be used for the \ of \.
Some questions are better left unanswered. For now...
Program Scavenger variators:Salvage Rigs: Salvage unstable, single-use Rigs from deceased subjects throughout the Trial.
Broken Reagent: Reagents have no starting Rigs, no Prescription, no Amps, reduced Night Vision battery, and start injured.
Deliver the Components: Reagents are required to locate and deliver mechanical components to a salvage box.
As of March 24th at 10am ET the Invasion Rankings and seasonal rewards will be refreshed. All players will start fresh at the beginning of a Season and must climb their way to Gold 1 to receive all the new rewards.
Reagents will also be able to show off their Invasion skills to the world and climb the seasonal leaderboard. You will be able to access the global Leaderboard via the Invasion menu directly as shown in the above screenshot.
Here are the changes coming to the X-Ray Rig:
X-Ray is now a toggle ability (On/Off).
Charge depletes while active and replenishes slowly while inactive.
Cooldown/energy system functions similarly to Night Vision.
New upgrade PING THROUGH: “Ping enemies and objects through walls while X-Ray is active. Multiple pings can be active at once.”
New upgrade ELECTROMAGNETIC FIELD: “Generates an electromagnetic field while X-Ray is active, preventing trap activation.”
New upgrade FASTER RECHARGE: “Decreases X-Ray recovery time.”
New upgrade INCREASED CAPACITY: “Increase X-Ray total capacity.”
Upgrades RESOURCES INTEL and CLASSIFIED INTEL have been merged and the upgrade is now called RECON: “X-Ray highlights nearby objectives, consumables, and high-priority items.”
Upgrade SHARED INTEL has been removed.
Here are the changes coming to the Barricade Rig:
Players now carry multiple Barricades (2 by default, 3 when upgraded).
Multiple barricades can be deployed at once (oldest breaks when placing a new one beyond the limit).
Barricades are instantly refunded if destroyed or removed by the player or a teammate.
Rig Cooldown starts only after all Barricades are placed.
Removing a Barricade during cooldown immediately stops the cooldown and refunds it.
Inventory UI updated to support multiple Barricades counter.
New HUD markers appear at location of valid Barricade deployment spots.
Enemies and Invaders now require more hits to break barricades.
Upgrade INCOMING WARNING has been revamped: “Enemy is automatically pinged and damaged upon breaking a barricaded door. Invaders are exhausted.”
Upgrade FRIENDLY BREACH has been replaced by BREACH & RUSH: “Breaking a barricade grants an adrenaline boost (once every 60 seconds).”
Upgrade EXTRA BARRICADE now increases max Barricade carried to 3.
Check out our FAQ to learn more about how to link your game to Twitch and how you will be able to earn exclusive rewards by watching any content creators play The Outlast Trials on Twitch!
A new merch collection for The Outlast Trials is available. 💉 Inspired by Project Messiah, this drop features new designs for those ready to showcase their Therapy level for the world to see!
🛒 Check out the Collection here
We can't wait to see you in the Sleep Room to celebrate the launch of Project Judas!
We have released a new hotfix patch to address the following issues:
Fixed an issue where the Stun radius was bigger than intended in Invasion.
Fixed an issue where two Prime Assets could spawn at the same time in Orphanage.
Fixed an issue where News on title screen would crash the game in some rare situations.
Fixed an issue where Join-in-Progress toggle could be changed in Trial.
Feel free to join our official 18+ Outlast Discord Server and open a '/ticket' to speak directly with our support team about any issues you encounter in-game, and you can fill out our General Feedback Survey here.
We will see you in the Sleep Room! - The RB Team
Murkoff’s latest update ushers in the Advent of Bogomolova, a new Limited-Time Event that marks the arrival of Sister Liliya and the awakening of a dangerous new presence within the Sinyala Facility. As she lurks within select Trials, Reagents will face new variators, exclusive rewards, and fresh challenges designed to test obedience and resolve. This update also celebrates The Outlast Trials’ 2 year Anniversary, introduces new MK-Challenges and later, new Routine Therapies, restores the Join-in-Progress feature, and delivers a range of fixes and improvements.
New Limited-Time Event: ADVENT OF BOGOMOLOVA
New Limited-Time Catalog: ADVENT OF BOGOMOLOVA
New MK-Challenge: ELIMINATE THE LEGACY
New MK-Challenge: FLATTEN THE FOREMAN
New Routine Therapies: DEADLOCK & BURNOUT
2-Years Anniversary Tasks & Rewards
Return of the “Join Trials in Progress” feature
Various Bug Fixes and improvements
LILIYA BOGOMOLOVA - Liliya Bogomolova makes a special appearance in the Trial.
COLLECT THE AMULETS - Recover all the mannequin's amulets within the Trial. Fulfill the objective for additional rewards.
A brand new Catalog is available for the duration of the Advent of Bogomolova Limited-Time Event.
Players can spend their acquired Event Tokens in the Catalog to unlock exclusive rewards.
Once the Advent of Bogomolova Event concludes on March 10, the Catalog will be removed and any unused Event Tokens will be forfeited. Be sure to spend your Tokens before March 10.
DEADLOCK - SECURITY LOCKDOWN - The Trial is under full lockdown. You are issued two lockpicks to progress. Active surveillance cameras will administer shocks if detected.
BURNOUT - FIRE AND ICE PROTOCOL - Locate heat sources to maintain warmth - but extinguishing them is required to progress. Choose carefully.
New FIRE HORSE Outfit available in the Blackmarket.
Event Catalog “DEEP BURN” is now available in the Catalogs Collection.
Enable or Disable “Join-in-Progress” feature before launching any Trial (Group Leader only).
Decide whether or not you want to join trials in progress or groups in formation via the Group Finder Menu.
It is now possible to change the Trial difficulty, Invasion settings, and "Join in Progress" setting directly from the Trial Details menu. (as seen in above screenshot)
Fixed crash occurring with some AMD graphics card that have raytracing activated.
Therapies now have a minimum therapy level requirement:
Events: Therapy Level 5
Trial Maker: Therapy Level 10
Escalation: Therapy Level 15
Invasion: Therapy Level 30
Trial Maker: Added new variators:
LELAND COYLE - Leland Coyle makes a special appearance in the Trial.
MOTHER GOOSEBERRY - Mother Gooseberry makes a special appearance in the Trial.
In-Game Store: Reworked the purchase confirmation modal for better clarity on transaction.
Invasion: Fixed an issue where the Ping input while in camera wasn’t working correctly on some controller layouts.
Invasion: Ping icon will now be removed when pinged Reagent uses a hidespot.
Tasks mentioning “enemies” now support the Invasion Imposters. (Ex: Throw projectiles on enemies.)
You can now use the Quick Communication wheels in the shuttle.
Other various bug fixes and improvements.
If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly!
Catch you in the Sleep Room, Reagents!
- The RB Team
A new hotfix patch was released earlier today featuring the following fixes:
Improved Imposter knife attack angles when engaging Reagents at close range.
Fixed an issue where the Regroup button could trigger automatically if a player was killed outside the Regroup Room while playing solo.
Fixed an issue where Imposters could cancel the end of the Slash animation to bypass its cooldown (again 🤞).
Fixed an issue where Task exclamation mark icons could remain stuck on screen.
Fixed an issue where Reagents could become unable to complete a Trial after entering the SAS door while downed.
Various additional bug fixes and improvements.
Feel free to join our official 18+ Outlast Discord Server and open a '/ticket' to speak directly with our support team about any issues you encounter in-game.
You can also fill out our General Feedback Survey, or if you played the previous season, Project Diarchy, fill out our Season 4: Project Diarchy Player Sentiment Survey. For any information on our Twitch Drops and Account Linking please visit this page.Catch you in the Sleep Room - The RB Team
Our team has deployed a hotfix patch with the following fixes:
Fixed an issue where the Knife slash cooldown could be skipped by chaining another action/interaction.
Fixed an issue where the Rank Points pop-up would stay displayed forever at the end of a match.
Fixed an issue where Imposters wouldn't get their reward when all Reagents left the Trial.
Fixed an issue where players with different Invasion Privacy Options could find eachother through the Group Finder matchmaking.
Fixed an issue where subtitles were not displayed in some situations.
Fixed an issue where the Tasks menu accessed via the Pause screen would become unresponsive.
Fixed an issue where the Kress Twins attack wouldn't trigger correctly.
Fixed an issue where the scapegoat wouldn't do the correct reaction when a light bulb is cooked.
Fixed an issue where the Jammer’s pacemaker upgrade was still activate even after swapping Rig in the shuttle.
Fixed an issue where Liliya would enter a double hidespot where a player could already be standing in.
Fixed an issue with Complete Resort and Resort A+ task rewards. (If task was completed, the missing item will now appear in player inventory)
Variator “Stay Together” can’t be used in MK-Challenge “Seize the Narcotics” anymore (Trial Maker and Escalation).
Other various bug fixes and improvements.
Tasks: The exclamation mark on a task category is not removed when claiming all tasks within it. Task menu needs to be closed and re-opened.
Thank you to all our dedicated players for always giving your feedback and for reaching out to us with any in-game issues. A reminder that you can join our official 18+ Outlast Discord Server and open a '/ticket' to speak directly with our support team about any issues you encounter in-game.
You can also fill out our General Feedback Survey, or if you played the previous season, Project Diarchy, fill out our Season 4: Project Diarchy Player Sentiment Survey. For any information on our Twitch Drops and Account Linking please visit this page.Enjoy the Therapy! -The RB Team
Sister Liliya, our newest Prime Asset, ushers in Project Messiah and welcomes you into the snowcapped opulence of The Resort, a new Trial environment where Reagents can "Despoil the Auction", and prepare to face the divine, or face their reckoning! Murkoff is also instating a new exclusive Deluxe Catalog, the return of the Winter Kills Limited-Time Event, featuring a new Permafrost variator that will chill the blood of any Reagent. This update also includes 2 new MK-Challenges, an update to the Invasion Experimental Therapy and more.
Season 5: Project Messiah
New Prime Asset: Liliya Bogomolova
New Environment: The Resort
New Trial: Despoil the Auction
New MK-Challenge: Fabricate the Scandal
New MK-Challenge: Seize the Narcotics
New Time-Limited Event: Winter Kills
New Time-Limited Catalog: Winter Kills
New Deluxe Catalog
New Deluxe Outfits in the Murkoff Store
Invasion Update
New Invasion Ranking System
Upcoming Event: Flashback Therapy
Twitch Drop Event
Other additions, improvements and fixes
Liliya hides in plain sight among her mannequins.
She can surprise attack Reagents with her long reach attack style.
Her brutal attacks immobilize the Reagent, who must fight for its life when it happens.
As a predator, she secretly relocates in the Trial and wait for its next prey to ambush.
The catalog is filled with 10 pages of new exclusive cosmetic items for your own self expression.
Unlock the Deluxe Catalog using Murkoff Coins, earned by completing the Onboarding Catalog, other Deluxe Catalogs or purchasable in the Murkoff Store.
Acquire Stamps by completing Trials and Tasks, then use the Stamps to acquired Deluxe Catalog items.
As a reminder, the Deluxe Catalogs are available permanently. Unlock items at your own pace.
PERMAFROST. Permanent freezing temperature in the Trial. Locate heat sources to stay warm.
FROST MINES. Gas mines have been replaced with Frost Mines.
COLLECT THE GIFTS. Collect all the gifts in the Trial to earn extra rewards.
Part 1 will take place from December 9, 2025 @ 10am ET - December 23, 2025 @ 9:59am ET
Part 2 will take place from December 23, 2025 @ 10am ET - January 6, 2026 @9:59am ET
Players can spend their acquired Event Tokens in the Limited-Time Catalog to unlock exclusive cosmetics.
The Event Catalog access is free to all players for the duration of the event. All unspent Event Tokens will be lost after the event ends.
Once the Winter Kills 2025 event ends the Catalog will be vaulted. It will become available in the Murkoff Store at a later date. You will be able to unlock the Catalog with Murkoff Coins depending how far you progressed into it.
Added 11 brand-new Deluxe Outfits to purchase with Murkoff Coins.
Event Catalog “Prime Time (2025)” is now available to purchase in the Catalogs Collection.
Invasion menu revamped with focus on QUICK PLAY and INVASION RANKS display. Quick Play is an alternance of playing as Reagent and Imposter as much as possible.
Imposter objective refined:
Imposters is now to “Hurt the Reagents”, and not necessarily eliminating them. Disruption is the core of the role.
As an Imposter, your current grade is now always visible in the HUD, updating dynamically as you perform actions during an invasion.
Imposters can now earn a high score even if Reagents complete the Trial.
Their performance is based on how effectively they disrupt and pressure Reagents, not on total elimination.
High Tier Trials (50+ Invasion matches): Reagents must now complete a random secondary objective before they can exit the Trial.
Anti-Stalling Measures: New rules prevent prolonged stalling in confined areas. Reagents who fail to progress within the allotted time will be terminated by electrocution.
Door Interaction Improvements: Doors have been reworked for more consistent reactions when slammed on pursuers.
Shuttle doors now automatically open when only one Reagent remains alive in the Trial.
Fixed an issue where Reagents did not receive the intended speed and stamina boost after successfully countering an Imposter.
Fixed an issue where Stamina regeneration would start during a kill animation instead of at the end.
Knife attack miss stamina cost reduced to 10 (was 20).
Stab Hit stamina cost decreased to 25 (was 50).
Stab Kill stamina cost decreased to 25 (was 50).
Execution stamina cost decreased to 25 (was 50).
Stamina consumption when running has been reduced (can run for longer duration).
Base walk speed increased (to help stalking Reagents).
Walk speed while holding charged knife increased.
Imposters now have 2 lives (was 3). They have their initial life + one respawn (after killed).
Reworked ExPops aggros against Imposters (Imposters must be more careful now).
Dev comment: Overall, Imposter actions now consume less stamina, and their base speed has been adjusted to more closely match Reagents, ensuring they can effectively stalk their targets. However, Imposters are still expected to rely on stealth and treat their life as valuable. Staying alert to Ex-Pops in the Trial remains essential.
Brick stamina damage reduced to 25 (was 50).
Stun stamina damage reduced to 25 (was 50).
Blind mine stamina damage reduced to 25 (was 100).
Blind mine reaction changed to Heavy long (was Severe).
Heal (with poison upgrade) stamina damage reduced to 25 (was 50).
Heal (with poison upgrade) reaction changed to Light (was Medium)
The changes have no impact on Ex-Pops.
Dev comment: Overall, Reagent attacks now drain less stamina from Imposters. We observed that the combined penalties (reaction slowdown, damage, and heavy stamina loss) made playing Imposter overly punishing against experienced Reagents. Additionally, the Heal Rig was never intended to be used offensively; its functionality has been refocused to serve as a support tool, rather than an aggressive option against Imposters.
A new ranking system has been introduced, offering unique rewards for participating in Invasion.
Your Invasion Rank increases as you complete matches, whether you play as a Reagent or an Imposter.
The grade you earn at the end of each Trial determines the amount of Rank Points awarded.
Jaeger Onboarding
Under Surveillance
Deep Burn
Toxic Shock
Countdown
The linking process is available directly from the Main Menu.
Once your Twitch account is linked, start watching any The Outlast Trials streams to obtain exclusive cosmetic items which will be rewarded automatically once you reach the watch times.
Keep track of your progress in your Twitch Drops Inventory and make sure to click "CLAIM" on your items when you hit the required watch time. The next time you log into The Outlast Trials, your items will be in your inventory.
New tasks to complete for each minigame available in the Sleep Room.
Added dozens of new trials in the Featured Trial Makers rotation.
Trial rewards based on grade have been increased.
Event tokens are now also given to Imposters after invasion matches.
Store: It is now possible to Equip a claimed item directly from the Store or Catalogs screens.
Fixed an issue where Imposter names would not be displayed correctly when in camera perspective.
Some tasks that mention doing something to "enemies" might not include other players in Invasion.
If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team. Also, if you played The Outlast Trials Season 4: Project Diarchy and would like to give us your feedback on it, feel free to fill out our survey here!
We will see you all in the Sleep Room very soon, Reagents!- The RB TeamIf God is love, then bloodshed is his only currency. Such is the testament of our newest Prime Asset, Liliya Bogomolova, the Praying Mantis who is otherwise known as Sister Liliya. A perfect picture of cryptic beauty, a vengeful angel sent from the Heavens themselves, Liliya is woman of God on a divine mission to cut away your sins. Adorned in an intricate mask that obscures her scarred visage, Sister Liliya offers salvation to those willing to pay the price in treasure and flesh. Reagents will soon have the opportunity to visit Liliya's hallowed cottage orné in The Resort, a gaudy alpine retreat and the newest Trial Environment. The Season 5: Project Messiah update will go live Tuesday, December 9th at 10am ET and it will also feature 2 new MK-Challenges, Winter Kills Limited-Time Event (with a twist), as well as improvements to the recently introduced Invasion Game Mode to which more details will be relayed in the Patch Notes the day of the update.
You are the negotiator. Humans are just one more product, amusement for those with money to burn. A fresh plaything is up for auction, it's up to you to ruin the lot.
The new Deluxe Catalog “Project Messiah” will be available. The catalog is filled with 10 pages of new exclusive cosmetic items, unlock the Deluxe Catalog using Murkoff Coins other Deluxe Catalogs or purchasable in the Murkoff Store.
Take a dive into Liliya's origins and learn how she had the unfortunate pleasure of ending up as Murkoff's very own Viper in our newest Murkoff Collections Comic Book. Read this issue, as well as the other Murkoff Collections for free on our website.
You are the half-truth, the reality more honest than fact when the evidence fails the agenda. Crimes cannot be simply exposed, they must be shaped to entertain the swinish masses. Prove the crime and delight the swine.
You are the controlled substance. The law enslaves minds by caging bodies. You destroy bodies and liberate minds, making users more desperate for control. Find the narcotics and set yourself free.
Winter Kills is an experiment in hostile, unstable environments rich in both punishment and rewards. With the addition of Permafrost, Murkoff will have hot cocoa on standby in the Sleep Room (figuratively speaking). Winter Kills will take place from December 9, 2025 @ 10am ET - January 6, 2026 @9:59am ET.
Program Winter Kills variators:PERMAFROST. Permanent freezing temperature in the Trial. Locate heat sources to stay warm.
FROST MINES. Gas mines have been replaced with Frost Mines.
COLLECT THE GIFTS. Collect all the gifts in the Trial to earn extra rewards.
Invasion Game Mode Menu UI revamped to focus Quick Play and the new Invasion Seasonal Ranking System.
Quick Play is an alternance of playing as Reagent and Imposter as much as possible.
Pivoting Imposter objective to "Hurt the Reagents" instead of focusing on eliminating them.
Various Invasion game mode improvements and fixes. (more details to come in full Patch Notes at launch)
Imposter Rebalancing to allow "Imposter actions now consume less stamina, and their base speed has been adjusted to more closely match Reagents" (more details to come in full Patch Notes at launch)
Reagents Rebalancing to make "Reagent attacks drain less stamina from Imposters" to even the playing field pased on player data
More details on these points to come in full Patch Notes at launch
Check out our FAQ to learn how to link your game to Twitch and earn exclusive rewards by watching any content creators play The Outlast Trials on Twitch!
Gather your flock Reagents, and we will catch you in the Sleep Room very soon.
Attention Reagents! The Steam Award nominations for 2025 are now open and we want you to vote for The Outlast Trials in the Labor of Love category!
It's been almost a year and a half since The Outlast Trials has launched (I know, we can barely believe it)! Before that we treaded through Early Access, and had a killer Closed Beta as well that many of you were around for! Our team continues to deliver numerous updates a year, listening to our community, and trying our very best to adapt the Trials experience in different ways for our Reagents to enjoy their therapy!
We've made memories this year and hit many milestones in The Outlast Trials, we've had over 2 Million Reagent Rebirths, met new characters, and survived through multiple events and game modes together. Since last year's "Escape", we've raised a fist to Murkoff through Amelia's initiative, and ran for our lives from the Jaeger. We introduced a new Prime Asset, the twisted lovers Otto and Arora: the Kress Twins, and soon we will reveal a chilling all new Prime Asset who will join the Sinyala Facility just in time for the holidays.
Our passion keeps driving us, and our community's constant feedback and love for the game motivates us to keep working on The Outlast Trials, to expand Murkoff's lore and Outlast as a whole! Nominations are open until Dec. 1st at 10am (Pacific), we ask you to vote for us as your Labor of Love choice for 2025. ːtotHealthPackː
We will be in touch for a tease of what's to come in our next update very soon! Thank you all for enjoying our work, staying with us through the years, and finding a home in our warped little world. ːmurkoff59ː
The Red Barrels Team
A hotfix patch was deployed today, here are the fixes included:
Invasion Matchmaking Adjustments
Implemented a new priority system to increase the overall chance of being selected as an Invader.
Invader matchmaking priority now increases by playing Reagent matches.
Invader matchmaking priority now also increases based on time spent waiting in the matchmaking queue.
Anti-Stalling Measures
Added a 3-minute maximum timer at the start of each Trial before Invaders are deployed.
Added a 30-second delay after death, requiring players to either enter Spectator Mode, use a Respawn Pill, or trigger Self-Revive.
Imposter Changes
Restored the Imposter retreat timer after downing a Reagent.
Increased retreat timer to 25s (30s with upgrade).
Story Trials have been removed from the Invasion program but remain available through Global Invasions.
Fixed an issue where the sound of preparing a Stab was not audible to other players.
Fixed a bug that caused secondary objective tasks to complete automatically after an Invasion match.
Fixed an issue where Imposter chase music/audio cues could trigger while the Imposter was holding a fake item or Reagents were hidden, breaking stealth.
Fixed a bug where Reagents could appear partially in the ground after a quick slash attack.
Reminder that the Twitch Drops for The Outlast Trials will end on November 18th at 9:59 ET. Make sure to link The Outlast Trials to Twitch through the “Twitch Account Linking” option in the Main Menu when launching the game. Once you have linked your game to Twitch and have watched enough hours to claim your rewards, simply relaunch your game and check your Cell and Reagent customization inventory and the items will be there.
Check out our Twitch Drops blog post for more information.Join our official 18+ Outlast Discord Server and open a '/ticket' to speak directly with our support team about any issues you encounter in-game.Feel free to send us your feedback on the new Invasion Experimental Therapy in this dedicated survey, or submit a General Feedback Survey.
See you in the Sleep Room, Reagents.
- Team RB
We are thrilled to announce that we have finally launched our Official Red Barrels Merch Store featuring a collection for The Outlast Trials that ships to the US and Canada, more countries may become available in the future!
We also wanted to wish everyone a very Happy Halloween 🎃 Our Prime Assets are feeling festive and are dressed to kill! 👻 May they haunt both your minds and the halls of the Sinyala Facility!
Reminder that Halloween goes on! The Geister Limited-Time Event continues in The Outlast Trials until November 18th at 9:59 am ET.
Players can spend their acquired Geister Tokens in the Limited-Time Catalog to unlock exclusive cosmetics from the Geister 2025 Catalog.
The Geister Catalog access is free to all players for the duration of the event. All unspent Event Tokens will be lost after November 18 at 9:59am ET.
Once the 2025 Geister Event ends the Catalog will be vaulted. The 2025 Geister Catalog will be available in the Murkoff Store at a later date. You will be able to unlock the Catalog with Murkoff Coins, and its price will be balaced depending how far you progressed into it.
We will see you all in the Sleep Room! - Team RB
We have worked on various fixes, here is what is included in this most recent hotfix patch:
Fixed an issue where players would occasionally stay immobile after a stab counter.
Fixed the friend Invasion system so it properly joins the target player every time.
Group Finder will now match players together that have the same "Global Invasion" Privacy Setting value.
Fixed the player Imposters always having the Blind Rig visible (now correctly shows the mimics rig).
Fixed an issue where kicking an Imposter performing a fatality on teammate with low health would not result in the imposter getting knocked down and killed.
Fixed an issue where Invasion tasks could be part of the Daily Tasks.
Fixed various issues related to Imposter player names appearing.
Fixed an issue with group invites being sent through Steam to non-friends.
Removed “Triggered sound disturbance” from Imposter scoring.
Stun changes:
Increased radius of effect to player imposters to 2m (was 1.5m) (Range of effect on ExPops is unchanged)
Reworked stun reaction animation on imposters. It is now 2s longer for a total of 5.5s (was 3.5s.)
Stab changes:
Imposter now have a longer reaction animation when countered (bottle/brick), giving a bigger window of opportunity for reagent to escape after countering the stab. They can’t instantly chain with a finisher Slash immediately after being countered anymore.
Fixed an issue where Stab was causing more damage than intended when countered (62.5 instead of 50).
Slightly decreased range of Stab to 2m (was 2.5m) to match Slash range.
As victim of a Stab, the interface now correctly displays your health instead of the execution icon.
Reagents can now counter Stab (with bottle/brick) multiple times, unless they have 25hp or less.
If stabbed with 100hp, the bottle/brick counter will put the reagent to 50hp.
If stabbed with 50hp to 26hp, the bottle/brick counter will put reagent to 1hp.
If stabbed with 25hp or less, the bottle/brick counter is not possible.
Thank you to all our passionate and dedicated players for all the feedback and for reaching out to us about your issues in-game. Our team appreciates your patience as we continue to work on and evaluate the game! Remember that you can join our official 18+ Outlast Discord Server and open a '/ticket' to speak directly with our support team about any issues you encounter in-game.
You can also fill out our General Feedback Survey, or send us your feedback on the new Invasion Experimental Therapy in this dedicated survey. For any information on our Twitch Drops and Account Linking please visit this page.
See you in the Sleep Room, Reagents.
- Team RB
Our team has been working to release a patch with the following hotfixes:
Consecutive projectile impacts on Imposters now have reduced effectiveness when occurring in quick succession.
Fixed an issue with players on PC having an invalid path set up as a caching folder. This prevented players from playing the game.
Fixed an issue with continuing as Reagents after a Global or Friend Invasion. It should now properly launch an Invasion Trial.
Remember that you can adjust your Privacy Settings for your Trials to enable Invasion by Friends or Anyone in ALL Trials. Please adjust this setting according to your personal preference if you are above Reagent level 30. This setting is DISABLED unless a player has ENABLED it.
Fixed a rare crash on GTX 660 graphic cards.
Fixed an issue where Imposters would sometimes spawn from insertion gates that were disabled.
Known Issues
Our team is investigating potential issues with players not being able to Invade friends from their Social Menu in The Outlast Trials. Please let us know know if you encounter any issues with this.
Working on a fix for some players not being able to Invade Friends from the Social Menu.
We're aware that Imposters can charge attack and follow up with a quick slash to cause an "instant kill" on a Reagent - we are looking to tweak moves like this.
Please feel free to join our official 18+ Outlast Discord Server and open a '/ticket' to speak directly with our support team about any issues you encounter in-game.
You can also fill out our General Feedback Survey, or send us your feedback on the new Invasion Experimental Therapy in this dedicated survey.
For more info on Twitch Drops and Account Linking please visit this page.
Once again, thank you to everyone who’s taken the time to report issues and share feedback, your input has been pivotal in us improving Invasion and addressing issues quickly!
Catch you in the Sleep Room soon, Reagents.
- Team RB
Our team has deployed another hotfix patch to address some issues that have been reported. This hotfix patch includes the following fixes:
Fixed an issue where Imposters would receive an "F" and no rewards if Reagents would leave the match.
Fixed an issue with Rebirth not granting any XP rewards.
Fixed an issue where fuses could become inaccessible.
Fixed some camera issues (jittering) in spectator mode.
Tweaked global invasion so players can get invaded more often in regular Trials (Genesis, Limited-Time Events, and Routine Therapies).
Reagents can now interrupt the slash kills (fatal slash that triggers a kill animation).
Early stab kill and execution interruptions will now have the victim go down instead of killed.
Stun changes:
Decreased stun effect time on player imposters.
Base cooldown increased to 200s (was 180s).
Slightly decreased effect range against player imposters.
Cooldown reduction of upgrade "Restore" is now 50% (was 75%).
Reduced the effect of upgrade "Decreased Cooldown" to 15% (was 20%).
Dev comment: When combined with certain items and Amps, the Stun Rig’s effect becomes overly punishing to Imposters and is used too frequently as an offensive tool, beyond its intended purpose. It’s meant to provide occasional offensive opportunities, not a constant advantage. With these changes, Reagents can still use it effectively but will need to be more deliberate about when and how they deploy it.
Imposter changes:
Imposter aren't forced to retreat after downing a Reagent anymore. Retreat timer is only when killing/executing a Reagent.
It is now possible to perform an execution when preparing a stab (holding knife). Will prioritize nearby alive reagents if applicable.
Decreased slash miss stamina cost to 20 (was 25).
Retreat time increased to 20s base (25s upgraded).
Dev comment: We’ve adjusted the risk-reward balance by removing the automatic retreat after downing a Reagent. This change fixes cases where interruptions during a Stab Kill would trigger the retreat.
For more info on Twitch Drops and Account Linking please visit this page.
If you run into any in-game issues, join our official 18+ Outlast Discord Server and open a ticket to speak directly with our support team.
You can also share your thoughts through our General Feedback Survey for The Outlast Trials, or send us your impressions of the new Invasion Experimental Therapy via its dedicated survey.
Thank you to everyone who’s taken the time to report issues and share feedback, your input truly helps us improve and grow together.
See you in the Sleep Room, Reagents.
- Team RB
Our team has worked on a patch the following fixes:
Fixed voice chat widget overlap when spectating cameras.,
Fixed FAILED Stamp being displayed for Imposters in result screen.,
Fixed tutorial text being displayed when Imposters are unleashed at the end of a trial.,
Fixed time left before sale ends.,
Fixed Imposter NPCs having odd navigation patterns when the player is in a hidespot.,
Fixed Twitch Account Linking button focus on consoles.
Fixed invasion rewards not always being granted to Imposters.,
Moved Blackmarket sale info to the bottom right to avoid overlap with PSN store box.,
Fixed being allowed to spam quick slashes on gamepad.,
Fixed video appearing on top of the clues making them hard to read in the new Fun Park MK-Challenge Beguile the Children.,
Reduced amount of revive syringes that spawn through the Invasion Experimental Therapy.,
Gaining a Reagent level will now grant Event Tokens.
If you experience any in-game issues feel free to join our Official 18+ Outlast Discord Server and create a ticket to speak directly with our support team. Remember you can also fill out our surveys for General Feedback on The Outlast Trials or submit a survey her for feedback on the new Invasion Experimental Therapy. Thank you to everyone for taking the time to reach out to us with your issues and feedback, your input and we look forward to getting better together!
Catch you all in the Sleep Room very soon,
- Team RB
A new update is upon us, and this time, no one's safe... Take a stab at our new permanent Experimental Therapy, the Invasion Game Mode, letting real Reagents slip into your Trials as knife-wielding Imposters.
You’ll also find two new MK-Challenges, a return to Program Geister with a new Limited-Time Catalog, to go along with it, and an in-game Store to browse exclusive outfits, DLC packs, and items from past Event Catalogs.
Don’t miss the Twitch Drops running until November 18, featuring exclusive rewards to keep your Reagent looking deadly sharp. 🔪
Introducing INVASION game mode
New Limited-Time Event: Geister 2025
New Limited-Time Catalog: Geister 2025
New MK-Challenge: Beguile the Children
New MK-Challenge: Investigate the Minotaur
Introducing Featured Trial Maker Creations
New Twitch Drops Special Event
Revamp of Catalogs Screen
Introducing In-Game Store
Many additions, fixes, and balancing changes
Murkoff is proud to unveil a permanent new Experimental Therapy in The Outlast Trials: INVASION.
Invasion invites Reagents to take the role of Imposters, donning a mask to imitate a fellow Reagent, and wielding a knife to increase and then end their suffering. Show us your commitment to the therapy; show us your loyalty to the Murkoff Corporation. Whichever end of the knife you're on, we're all getting better together.This Special Therapy pits groups of Reagents against their most ruthless threat yet: player-controlled Imposters. As with any Murkoff therapy, INVASION is in constant evolution, and your feedback will help shape its evolution.Not all Imposters are deployed at once. Some hunt while others monitor via surveillance cameras.
The number of deployed Imposters scales with the number of Reagents in the Trial:
1–2 Reagents = 1 Imposter deployed at once.
3–4 Reagents = 2 Imposters deployed at once.
When an Imposter returns to the Insertion Gate or dies, the next one in line is deployed.
The rotation continues until all Imposters run out of lives, the Trial ends or all Reagents are killed.
While Imposters wait for their turn to invade, they can use the surveillance cameras to gather intel for their team.
Imposters have 3 lives each and are susceptible to Reagents attacks, Prime Assets and certain Ex-Pops.
Imposters deployment periods are timed, make sure you get back to an Insertion Gate or you will be shocked to death.
All Imposters are unleashed once Reagents complete the final objective and must escape the Trial.
Imposters hear the voice of their victim when they kill. (It can be turned off in the Pause menu)
Invasion difficulty scales as you play: Early runs will feature fewer Trial options and no Ex-Pop Specialists. As you progress and play more of the Invasion Experimental Therapy, more Trials will be added to the pool and Ex-Pop Specialists will be deployed. The scaling is:
1-10 matches: Minimal pool of Trials (~3).
11-50 matches: Limited pool of Trials (~20).
50+ matches: All Trials (40+) and Specialist Ex-Pops are deployed during the Trials.
When playing as an Imposter, matchmaking prioritizes invading Reagents playing Trials from the Invasion program.
If none are available, it expands to invading Trials from other programs (Genesis, Events, or Routine Therapies).
You can also directly Invade friends in Trials via the friends list (requires Therapy Level 30 and privacy settings enabled).
Imposters cannot invade players in Escalation Therapy or Trial Maker.
Invasion matchmaking will use your current group when searching for a game. Be sure to assemble your team before queuing for a Trial by using the Group Finder.
A new category of Invasion specific Tasks have been added.
New Invasion Tasks can also appear in the pool of random daily Tasks.
Unlocked at Therapy Level 30: Any Trial you play (Genesis, Limited-Time Event, Routine Therapies) can now be invaded by Imposters.
When reaching Level 30, you’ll be prompted to enable or disable this feature.
You can always change this setting in the PRIVACY SETTINGS screen.
Friends can directly invade your Trial while you play as a Reagent if your Trial Privacy settings are set to allow Invasion by friends.
Your Invasion Trial Privacy and Group Privacy settings can be changed anytime in PRIVACY OPTIONS (via Terminal or Pause menu).
Invasions are not guaranteed - they remain an unpredictable surprise.
This Experimental Therapy is in constant evolution, you can send your feedback via the following survey.
Imitate: Carry a fake item to pretend you are a true Reagent.
Slash: Reduce cooldown after a successful slash.
Stab: Faster preparation to stab to kill. (charge time reduced)
Stalk: Move faster while preparing a stab. (while charging)
Brutalize: Complete stab faster with less struggle time.
Retreat: Extend time to return to insertion gates.
Lurk: Increase range of attack from within a hidespot.
Pursuit: Increase running speed.
Evasion: Press crouch while running to slide.
Breach: Break through blocked doors with less hits, and it consumes no stamina.
Vault: Climbs and jump-overs consume less stamina.
Experience the event by playing Trials in the program Geister.
Earn Event Tokens by completing Trials and Geister Tasks.
Program Geister Variators:
EXTRACT ORGAN SAMPLES. Find deceased reagents and extract organ samples for analysis.
HALLUCINATIONS? Side effects, trauma or something else?
MORE IMPOSTERS. More NPC imposters in the Trial.
NO PLAYER NAMES. Player names are hidden. (Intensive and Psychosurgery)
ENRAGED ENEMIES. Enemies are on high alert! (Intensive and Psychosurgery)
Event Schedule:
Part 1 will take place from October 21 @ 10am ET - November 4 @ 9:59am ET
Part 2 will take place from November 4 @ 10am ET - November 18 @9:59am ET
Players can spend their acquired Geister Tokens in the Limited-Time Catalog to unlock exclusive cosmetics from the Geister 2025 Catalog.
The Geister Catalog access is free to all players for the duration of the event. All unspent Event Tokens will be lost after November 18 at 9:59am ET.
Once the 2025 Geister Event ends the Catalog will be vaulted. The 2025 Geister Catalog will be available in the Murkoff Store at a later date. You will be able to unlock the Catalog with Murkoff Coins, and its price will be balaced depending how far you progressed into it.
A new creation is featured every 24 hours.
Think your design has what it takes? Submit your Trials through this form for a chance to see them featured in-game for all Reagents to experience!
The linking process is available directly from the Main Menu.
Full details for how to connect your Twitch account to The Outlast Trials, here.
Once your Twitch account is linked, start watching The Outlast Trials streams to obtain exclusive cosmetic items which will be rewarded automatically once you reach the watch times.
Keep track of your progress in your Twitch Drops Inventory
Blackmarket: Explore a selection of brand-new outfits.
Catalogs Collection: Browse Deluxe Catalogs and revisit those from past Limited-Time Events.
The unlock cost of past Event Catalogs available in the Store is adjusted based on your progress of that specific Catalog. For example, Catalogs will be priced lower if you already unlocked a portion of it when the Event was live.
Event Catalogs will eventually be added to the Store after their run ends. They will be free for the duration of the event, and will be purchasable once they are introduced in the Store.
DLCs: Access all available downloadable content packs.
Daily Murkoff Box: Receive a free random reward daily simply for visiting the store.
Murkoff Coins: Purchase the Murkoff Coins currency to spend in the Store.
Free Gift with first purchase: Receive an exclusive outfit with your first purchase of Murkoff Coins.
The store will be updated regularly with new items, promotions and more!
Current Event Catalog (Geister)
Current Season Catalog (Project Diarchy)
Pinned Catalog of your choice (optional)
Access to the Catalogs Collection
Added new Evidence Documents for Geister and Invasion.
Easy Anti-Cheat is introduced along with this update in order to combat potential exploits and cheats in our game, and to aim for a fair competitive environment for all our players.
The “Kill the Snitch” Trial on Introductory difficulty has been completely reworked with a new, beginner-friendly flow.
With the addition of the Imposter Chems, the 100 Therapy Levels are not enough to unlock every Prescription, Chem, Rig, Rig Upgrade, and Amp in a single run. Choose carefully as you shape your loadout - or Relapse as many times as needed to eventually assemble the complete arsenal.
Therapy Selection Screen: Reworked to better support new features.
Solo Rebirth: Added Mirror variator in Solo Rebirth (Mansion) (occurs randomly).
Rebirth Rewards: Now grants 10,000 XP / 100 Stamps (previously 500 XP / 50 Stamps).
Jammer Rig: Hack duration for Ex-Pop Specialists adjusted to 5s (base) / 4s (upgraded) (previously 6s / 5s).
All unpurchased items won’t appear in the customization menu anymore. They can be accessed via the new In-game Store instead.
Performance XP: Fixed an issue where some actions did not grant the correct amount of XP.
Murkoff Mines present in the Trials will have a different visual aspect based on their effect (Fire, Cold, Explosive).
Adjusted the Social Menu main screen to display drop down menu instead of sending quick invites.
The option to INVADE a friend is part of this dropdown menu. A knife icon is displayed next to their name if their Trial is invadable.
Fixed a bug where NPC Imposters would not move after spawning.
Added “Push to Mute” voice activation option in the audio settings.
As this is the launch of a completely new mode, matchmaking may not be optimal for everyone at first. We’ll be closely monitoring the rollout and making adjustments as quickly as possible to ensure a great experience for all players, but you can expect a few small hiccups along the way!
Murkoff is always listening! Tell us what you think of Invasion Mode and the new update. Join our Discord to share feedback, report issues, or open a support ticket for direct help from our team. You can also share your general feedback, or feedback on the new Invasion Experimental Therapy. Thank you for your continued support and for braving the Trials with us. See you in the Sleep Room, Reagents!
Team RB
As we etch closer to October 21st, we wanted to give a brief overview of what is coming with this next update in The Outlast Trials.
Invasion allows players to take the role of Imposters as they go through the Trials donning the appearance of Reagents striving to complete their objectives and survive. Check out our How to Play Invasion Trailer below for a closer look at what awaits in this permanent PvP Game Mode.
REAGENT: Complete Trials with a risk of being invaded by player Imposters. All your items and Rigs work against the Imposters. Your goal is to survive and complete the Trial.
IMPOSTER: Invade Trials as an Imposter and kill the Reagents. You perfectly mimic the appearance of a Reagent present in the Trial. Your goal is to kill all the Reagents before they finish the Trial.
Invasion will be a new permanent Game Mode that is available through the Terminal in the Sleep Room. You will be able to choose the role of a Reagent or Imposter, or select the "RANDOM" option and receive bonus XP. After each match, you and your team will be placed into a new Trial with your roles swapped. The Invasion Experimental Therapy supports solo play and groups of 2, 3, or 4 players.
Not all Imposters are deployed at once; some hunt while others monitor the Trial environment via surveillance cameras.
Imposters will be on a 2 minute timer while in the Trial and will be shocked to death if they do not return to the insertion gate. When an Imposter returns to the Insertion Gate or dies, the next one in line is deployed. The rotation will continue until all Imposters run out of lives, the Trial ends, or all Reagents are killed. Imposters are unleashed once Reagents complete the final objective and must escape the Trial. Imposters will also be able to hear the voice of their victims when they are being killed - this can be turned off in the Pause menu.
The number of deployed Imposters scales with the number of Reagents in the Trial:
1–2 Reagents = 1 Imposter deployed at once.
3–4 Reagents = 2 Imposters deployed at once.
Invasion difficulty will scale as you play: Early runs will feature fewer Trial options and no Ex-Pop Specialists. As you progress and play more of the Invasion Experimental Therapy, more Trials will be added to the pool and Ex-Pop Specialists will be deployed. The scaling is:
1-10 matches: Minimal pool of Trials (~3).
11-50 matches: Limited pool of Trials (~20).
50+ matches: All Trials (40+) and Specialist Ex-Pops are deployed during the Trials.
When playing as an Imposter, matchmaking prioritizes invading Reagents playing Trials from the Invasion program.
If none are available, it expands to invading Trials from other programs (Genesis, Events, or Routine Therapies).
You can also directly invade friends in Trials via the friends list (requires Therapy Level 30 and privacy settings enabled).
Imposters cannot invade players in Escalation Therapy or Trial Maker.
Invasion matchmaking will use your current group. Be sure to assemble your team beforehand by using the Group Finder.
Global Invasion will Unlocked at Therapy Level 30: Any Trial you play (Genesis, Limited-Time Event, Routine Therapies) can be invaded by Imposters.
When reaching Level 30, you’ll be prompted to enable or disable this feature.
You can always change this setting in the PRIVACY SETTINGS screen.
Friends can directly invade your Trial while you play as a Reagent if your Trial Privacy settings are set to allow Invasion by friends.
Your Invasion Trial Privacy and Group Privacy settings can be changed anytime in PRIVACY OPTIONS (via Terminal or Pause menu).
Invasions are not guaranteed - they remain an unpredictable surprise.
Imitate: Carry a fake item to pretend you are a true Reagent.
Slash: Reduce cooldown after a successful slash.
Stab: Faster preparation to stab to kill. (charge time reduced)
Stalk: Move faster while preparing a stab. (while charging)
Brutalize: Complete stab faster with less struggle time.
Retreat: Extend time to return to insertion gates.
Lurk: Increase range of attack from within a hidespot.
Pursuit: Increase running speed.
Evasion: Press crouch while running to slide.
Breach: Break through blocked doors with less hits, and it consumes no stamina.
Vault: Climbs and jump-overs consume less stamina.
Program Geister is back again this year with a 3 page Limited-Time Catalog that will last from October 21st at 10am ET to November 18 at 9:59am ET.
Earn Event Tokens by completing Trials and Geister Tasks.
Program Geister Variators are the same as last year:
EXTRACT ORGAN SAMPLES. Find deceased reagents and extract organ samples for analysis.
HALLUCINATIONS? Side effects, trauma or something else?
MORE IMPOSTERS. More NPC imposters in the Trial.
NO PLAYER NAMES. Player names are hidden. (Intensive and Psychosurgery)
ENRAGED ENEMIES. Enemies are on high alert! (Intensive and Psychosurgery)
This update will feature 2 new MK-Challenges: Beguile the Children (in Fun Park), and Investigate the Minotaur (in Shopping Mall).
Easy Anti-Cheat will be introduced starting October 21st with this update in order to combat potential hacking or cheats in our game, especially given the new Invasion Experimental Therapy. We want to ensure a fair competitive environment for all our players.
The Outlast Trials will introduce a new In-Game Store which includes:
Blackmarket: Explore a selection of brand-new outfits.
Catalogs Collection: Browse Deluxe Catalogs and revisit those from past Limited-Time Events.
The unlock cost of past Event Catalogs available in the Store is adjusted based on your progress of that specific Catalog. For example, Catalogs will be priced lower if you already unlocked a portion of it when the Event was live.
Event Catalogs will only be added to the Store a few months after their run ends in game. They will be free for the duration of the event, and will be purchasable once they are introduced in the Store.
DLCs: Access all available downloadable content packs.
Daily Murkoff Box: Receive a free random reward daily simply for visiting the store.
Murkoff Coins: Purchase the Murkoff Coins currency to spend in the Store.
Free Gift with first purchase: Receive an exclusive outfit with your first purchase of Murkoff Coins.
Prepare for a world in flames with the new Limited-Time Event Deep Burn. Face hellish Trials filled with fiery hazards like fire mines, flame throwers, and an increased presence of the Pitcher: Murkoff’s resident and unhinged pyromaniac. Along with the fiery new hazards introduced in Season 4.1, two new MK-Challenges will be available to all Reagents. In Traffick the Product, players invade the territory of sinister manbaby mafioso, Franco Barbi, in order to flood his streets with a new experimental opioid devised by Murkoff. Meanwhile, Disrupt the Neighborhood aims to break down the barriers that divide us, literally, to encourage intrusion from outsiders. After all, without any fences, we’re all free to be each other’s neighbor!
New Limited-Time Event: DEEP BURN
New Limited-Time Catalog: DEEP BURN
New MK-Challenge: TRAFFICK THE PRODUCT
New MK-Challenge: DISRUPT THE NEIGHBORHOOD
Evidence Documents Menu Revamp
Many additions, fixes, and balancing changes
Deep Burn variator - The trial is filled with fire sources, fire mines, flame throwers, and thick smog. The Pitcher Ex-Pop might also pay a visit.
Extinguish the fires variator - Locate and use water cans to extinguish the burning barrels scattered throughout the Trial.
A brand new Catalog is available for the duration of the Deep Burn Limited-Time event, until October 7, at 10am ET.
Players can spend their acquired event tokens in the Limited-Time Catalog to unlock exclusive cosmetics.
Once the event ends, the catalog will be removed, and any unspent tokens will be lost, so make sure to spend your Deep Burn Tokens before October 7.
Dive into the lore of Outlast Trials by reading through the many evidence documents found during your playthroughs. Now organized into themes.
Added Page 11 to the Deluxe Catalog Project Diarchy.
Escalation Therapy changes:
Escalation difficulty has been smoothed from level 1 to 20.
Starting at trial #21, up to 8 variators can be active.
Rebalanced Otto and Arora:
Increased Otto and Arora chase speed on all difficulties.
Slightly decreased Nausea (poison effect) build up time.
Slightly increased vomiting duration.
Nausea (poison effect) can now kill players (used to stop at 1hp).
Otto and Arora can now bash doors in the same amount of hits as other Prime Assets.
Taking another Nausea hit (Poison Flash or Trap) will now trigger vomiting right away.
It is now possible to cure Arora poison effect using antidotes and Heal Rig (with Detox upgrade).
Fixed a bug where the “Shared Intel” upgrade of the X-Ray Rig wasn’t working correctly.
Implemented new ping icons for enemies.
Prime Assets now react correctly to projectiles with Strong Arms amp (stumble).
Voice Disturbance variator:
Using a quick communication ping will now create a disturbance that can be heard by enemies (only when Voice Disturbance variator is active).
Enemies won’t hear players talking while hidden in a hidespot anymore.
Don’t Make Noise variator:
Enemies now display a visual effect on their eyes to illustrate that their vision is impaired but their noise detection is increased.
Other various bug fixes and improvements.
If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team directly!
See you in the Sleep Room, Reagents!
- The RB Team
We just released a minor update to address a few in-game issues.
Fix for the icon pointer arrows being offset on consoles.
Fix for "Destroy the Evidence" MK-Challenge end music.
Fix for a crash with CPUs that don't support SSE3 instructions.
Fix for an infinite loading screen for players in low-bandwidth conditions with large profiles.
We appreciate everyone who’s taken the time to report issues to us. If you run into any in-game problems, don’t hesitate to join our Official 18+ Outlast Discord Server and open a support ticket to get in touch with our team directly.
See you all in the Sleep Room soon...
- Team RB
We recently deployed a small patch to fix a few issues in-game.
Fixed an issue with Co-Op doors being blocked.
Fixed some issues with Kress Twins spawning rates in Shopping Mall.
Fixed a crash that some players reported when launching the game.
Fixed an issue with the Broadcast TVs Secondary Objective not spawning.
Thank you to everyone who has taken the time to report your issues to us. If you experience any in-game issues feel free to join our Official 18+ Outlast Discord Server and create a ticket to speak directly with our support team.
Catch you in the Sleep Room,
- Team RB
We are deploying a small patch to fix some issues that have been reported since our latest update!
Reverted matchmaking changes. No more trial fill option.
Increased Release Tokens granted.
Legacy Reborn Trophies will now be granted when you reach the required release count for players who released at least once prior to version 4.0. For example- if you release your Reagent 5 times before the 4.0 update, you only need to Rebirth and release 5 more times to acquire the Legacy 10 release Trophy. Those Trophies are granted automatically, no need to go through the task system.
When completing the new Tasks for Rebirth, if you had never Rebirthed in the past or if you reached a certain point in your progress, you will obtain both the old and new Trophies as you keep releasing Reagents.
Fix the Ultra 2 variator not blocking some item variators from being picked. It's already limiting items enough as is.
Fix a focus issue when using a gamepad in the group options submenu.
If you experience any in-game issues feel free to join our Official 18+ Outlast Discord Server and create a ticket to speak directly with our support team. Thank you to everyone for taking the time to reach out to us with your issues and feedback on The Outlast Trials. Our team values your input and we look forward to getting better together!
See you all in the Sinyala Facility very soon,
- Team RB
About
This page aggregates Steam news feeds, patch notes, and developer announcements for The Outlast Trials, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main The Outlast Trials statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.