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Full Steam announcements and update articles for this title.
New Monster: Light-Fearing Scorpibug
New Equipment: Black Carapace Armor (massive HP boost)
Update: The Steady Flashlight now has a new function — it can terrify the Scorpibug, forcing it to expose its weak spot sac.
Increased the number of enemy units and loot crates in the military building area.
Optimized damage numbers and experience numbers for better visual feedback.
Added Cerulean Frozen Greatsword Forged from Cerulean Ingot, Twilight Remnant, and RongLeaf. It can inflict a Slow Curse on enemies. Although it is a legendary weapon, it cannot deal damage to ghost units.
Added Russian language — Russian-speaking countries can now play.
Fixed first-person blocking issue.
Fixed black brick texture.
Refactored view-switching code to resolve first-person clipping
Reduced laser trap duration and laser movement speed
Added Almond Water drops to Backrooms level
Changed slot machine drop code from non-replicated to server-executed with reliable function, attempting to fix slot machine bug
Wooden buildings can be upgraded to stone buildings using a hammer.
Now you can finally withstand stronger monster attacks!
I’ve switched the engine back from the source version to the release version — not sure if any issues will occur, so I look forward to your feedback.
Simple version of the Survival Slot Machine is now online – the gambler’s happy machine is here!
Enhanced skylight brightness to improve daytime lighting
Hive level optimization: sealed off stuck spots and added more stairs leading to the B1 floor
Upon game start, crouch/sprint is now held according to saved settings
Here’s what’s new in version 1.1.3.5:
Blocking Reworked – You can now block at any time, without waiting for the attack animation to finish. This significantly improves responsiveness.
Improved Tutorial – New players are now guided to craft a torch, helping them survive the first night without rage-quitting due to total darkness.
Death Camera Optimized – Now forces third-person view upon death to prevent camera glitches.
Fertilizer Spray Buffed – Usages increased from 10 to 20 sprays per can.
Soldier Area Exit Changed – The return portal is now an elevator to prevent confusion about its purpose.
Highlights from the first week of updates:
Cleaned Up UI – Simplified interface for better clarity.
Added Frame Rate Limit Setting – Players can now cap FPS to suit their needs.
Reconnect Fixes – Fixed issue where players had to restart the game after disconnecting or being kicked.
Early Game Improvements – Added more hint items, reduced difficulty, and improved level logic.
Added Toggle for Crouch and Sprint – More control customization options.
Balanced Resource Distribution & Weapon Stats – Improved gameplay pacing and combat.
Bug Fix: Unlocking on Client Side – Resolved issues where achievements or unlocks weren’t registering properly.
Building System Tweaks – Easier to distinguish structure orientations; items stored in crafting benches now drop correctly.
Monster Logic Fixes – Monsters are now less likely to get stuck in walls.
Mouse Sensitivity Save – Sensitivity settings now persist between sessions.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for The Maze Survivor: The 9th Entrants, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main The Maze Survivor: The 9th Entrants statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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