Hello Everyone!
The day has arrived, and corruption has made its way to 13th century Mongolia as the curse of Savdag Un Khor spreads across the land! Or, translated, we’ve just released the Corruption update to you all, and you can play it now! What's more the game will be on sale starting this evening!
This update has gone through multiple iterations, and we want to thank all of our beta players for the feedback they’ve given throughout the process, as it’s helped to shape this release!
This update introduces several new features:
Corruption: A dark infestation spreads across the land, corrupting its people. Corruption serves as the main antagonistic force in The Legend of Khiimori – an ever-growing blight that slowly consumes Mongolia's beautiful landscapes. After completing the main tutorial, the corruption awakens. You must actively push it back using every tool at your disposal.
We’ll dig a little deeper into the features below, but we also want to take this opportunity to point out that there are a whole host of balance changes, bug fixes and crash fixes included in this patch as well – please don’t forget to report any issues you run into, either with the F1 tool in game, or on our Discord or Steam discussion threads!
Corruption:
Once you've completed the tutorial, the Corruption caused by Savdag Un Khor will begin to spread throughout the world. Corrupted regions appear dynamically over time, bringing new dangers in the form of hostile spirits, corrupted wildlife, and mysterious rifts that taint the surrounding land.
When you discover a corrupted area, it's up to you whether to deal with it immediately or return later. Cleansing Corruption requires the proper tools and offerings, and successfully purging a region restores it to its natural state, making travel through the area safer once again.
Corruption also introduces new opportunities for resource gathering. Defeating corrupted areas can reward you with unique materials and new crafting components, giving you fresh recipes and reasons to seek out these dangerous regions.
Corruption is an ongoing world system rather than a one-time event. Cleansed regions may eventually become vulnerable again, encouraging you to venture back out into the world and protect the lands you've reclaimed.
For players who prefer a more relaxed experience, Corruption can also be adjusted or disabled in the game settings, allowing you to tailor the experience to your preferred playstyle.
Character Survival Mechanics:
A new layer of survival has been added to The Legend of Khiimori. Up until now, you’ve only had to worry about keeping your horse fed and watered, and Naraa has merely been an avatar to do that. Now, you’ll need to keep an eye on her hunger and thirst, adding something else you’ll need to plan for when you set out on a long expedition.
Food and water are now essentials to consider before setting out on a journey, as if you don’t keep up with them, your character will begin to lose health, and, eventually, she’ll pass out and it’ll be a game over, and you’ll need to load from a previous save.
As with the Corruption mechanic, for those of you who want a more relaxed, cozy experience, you can turn off the survival mechanics or tailor them to your preference!
The Breton:
The mighty Breton has arrived in The Legend of Khiimori! The Breton is the largest horse breed in the game, and stands taller, weighs more and can become the strongest horse in your stable!
The Breton is a type of horse known as Draft Horse, horses known for their strength and steady temperament. You can find them both in the Horse Merchant’s stock as well as in herds out in the wild, and as with all our horses, you’ll be able to breed them for different stats and effects!
The Breton will also produce twice as much animal dung as other breeds, so if you need to craft a bunch of animal repellent, then you might want to do a trip or two on a Breton!
Now, without further ado, here are the full (chonky) patch notes:
🆕 New Features
Corruption – Savdag-un Khor. The poisoning of the earth.
A dark infestation spreads across the land, corrupting its people. Corruption serves as the main antagonistic force in The Legend of Khiimori – an ever-growing blight that slowly consumes Mongolia's beautiful landscapes. After completing the main tutorial, the corruption awakens. You must actively push it back using every tool at your disposal.
Corruption Strands – Corrupted ground appears across the map. Corruption tutorial begins once you first get close. Corrupted ground prevents your horse from galloping, adding to the challenge of corrupted zones.
Corrupted Enemies – The Rifts also corrupt the animals around them, making them into twisted, more aggressive versions of their natural form.
Cleansing Tools – New Lancer Arrow, Warding Totem, Cleansing Arrows and Pouches to fight corruption. Basic cleansing items are available after completing the corruption tutorial and in merchant offers.
Waystation Protection – Completing a cargo or collect mission for a connected waystation (or clearing all spirits around a disconnected one) shields it from corruption for a while.
Corrupted Items – Corrupted Elixirs, Arrows, and Training Boosters which will unlock as you Level up.
Corruption Intro Cutscene – A new cinematic introduces the corruption through Altani's conversation.
Settings – A new setting lets you disable or tune survival and corruption features for a more relaxed experience. The corruption tutorial does not trigger when the feature is turned off.
Character Survival
Gnarl Combat
A new combat encounter lurks at the corruption's edge. You'll need to stay mobile, read its attack patterns, and find the right moment to strike its weak point from horseback. Choosing the right ammo matters. Defeating a Gnarl pushes the corruption back and may yield rare resources.
Difficulty Settings
A new difficulty selection screen has been added to the new game settings. Includes ‘Custom’ mode in which you can tune the game’s settings to your preference.
Gameplay options have been reorganized into clearer categories, with Peaceful Mode now located under difficulty settings.
🐴 Horses & Breeding
New Breed: Breton Horse
New breed – a draft-type horse called a Breton. It is the tallest and heaviest breed in the game. Available at the horse merchant and discoverable in the wild.
Merchants & Selection
Horse Merchants now sell randomized horses instead of predefined ones.
Horse quality at merchants scales with your Prestige Level – non-Mongolian breeds only appear from Prestige Level 6 onwards.
Wild and merchant horses now share the same coat color generation.
Training & Progression
Tripled the training speed for all attributes.
Increased the duration of Training Powder and Corrupted Training Boosters.
Improved balance skill gain from riding down slopes.
A high-spirit horse is better equipped to handle the corrupted ground.
Fixes
Fixed horse attributes being reset to 1 on save load when the horse had enough stats to unlock skills.
Fixed fainted horses that couldn't be revived and stabled horses unable to jump.
Fixed tamed wild horses having all stats set to zero.
Fixed wild horses never spawning as pure breeds; fixed wild Akhal Teke horses.
Reduced the chance of wild horses getting stuck on cliffs.
Fixed horses stumbling / breaking legs when going uphill.
Fixed horse merchant previews showing a default icon instead of the actual horse.
Fixed NPC horses hovering when spawning without ground below them.
Fixed leg hair coloring on horses.
Fixed tethering a horse at Jochi Camp causing it to climb walls.
Fixed breeding blessing item requirements ignoring items from saddlebags.
Fixed foals sometimes being generated with the same name as one of their parents.
Fixed stat increase/decrease arrows being too small.
Fixed stretched stamina bar in the horse overview.
Fixed squished icons in the stable management navigation bar.
The game now pauses in the Horse Merchant screen.
Slightly rebalanced the Starter Horse.
Fixed the taming UI not appearing when starting a new taming attempt immediately.
🎒 Items, Inventory & Crafting
New item-usage screen: pick a target and amount with projected status previews before using an item.
Fixed being unable to split item stacks when using a controller.
Fixed a crash when moving stacked items in the inventory.
Saddlebags can now only be bought, not crafted.
Players can now find human food items in random loot chests around ruins.
Fixed a specific ammo box not being lootable due to a false "No space in inventory" message.
🏪 Merchants & Economy
Merchants now sell fewer items at lower Prestige Levels and offer a smaller, more thematically focused selection based on their class.
Merchants now sell food and new items where appropriate.
Prices rebalanced across the board to better reflect crafting inputs.
Rabbits now always drop meat; bears and wolves are less likely to drop hide.
Herders and Shamans now sell milk.
Removed the Horseman's Tonic from the Bandit Cache loot table.
Added the Warding Totem to the Prestige Progression.
📜 Missions & Progression
New games started without the tutorial now grant Courier Rank 2.
Steles can now be found at ruins.
Significantly reduced save-game size by no longer storing completed/failed generated missions.
Fixed being able to accept the same supply mission from an NPC multiple times.
Fixed quests not being trackable or abandonable from the map view.
Fixed accepted mission proposals becoming invalid, causing missions to break.
Fixed unused mission conversation options not being removed.
Fixed cargo-based coin rewards displaying incorrectly.
Cargo now degrades faster while standing on corrupted ground.
Fixed the overencumbered icon in the cargo HUD remaining after resolving encumbrance.
🎮 UI & Controls
Fixed some objects incorrectly highlighted by the enemy-highlight accessibility option.
Removed an unneeded unpause button from the pause menu.
Improved the UI of corrupted rifts cleansing by offering resources.
Added corruption map markers and Photo Mode UI icons.
Fixed the glow effect not appearing when hovering over stamina-affecting buffs.
Fixed the health bar staying red after swapping stats.
🔊 Audio & Voice
Implemented voice-over for Batu, Altani, Usun, and Kuchu (English and Mongolian).
Added corruption intro cutscene audio.
Battle music for Gnarl encounters.
Corruption music begins from a long distance, giving earlier atmospheric warning.
Implemented missing UI sounds.
New bear attack and attention sounds.
Added more world ambience and animal sounds.
Fixed voice-over volume and cutscene audio.
Fixed dialogue being skipped when Yisu is approached too quickly.
🌐 Localization
Imported latest translation updates across all supported languages.
Added localized descriptions for food items, crafting recipes, and corruption UI.
Fixed localization role assignments.
🌄 Visuals & Performance
Weather adjustments: reduced storm frequency, snow probability, and rain fog for better visibility.
Default upscaling mode now set by GPU vendor for new players.
VFX optimizations across the board.
Performance improvements for lower-spec hardware (Nanite optimizations).
Reduced CPU cost from non-active horses for smoother performance.
Horse movement CPU performance optimization.
Fixed floating plants, flowers, objects, and terrain elements.
Fixed a spot in the Baavgait Forest where players could fall through terrain.
Fixed the bow string stretching oddly.
Fixed Xbox controller vibrating continuously when Photo Mode opens.
Updated PSO cache; older problematic GPU drivers now trigger a warning.
🐛 Other fixes
Fixed crashes: startup with FSR Frame Generation, fatal error starting a new game, "giant red X" on launch.
Fixed crashes: menu input, entering the open world, the dialog system, save game loading, corruption gameplay.
Fixed crashes: switching horses, moving items in inventory, nomad camp spawning.
Fixed saves where cargo missions were blocked by missing cargo items.
Fixed wild animals attacking players in shelters or save zones.
Fixed the Save Point at Takhia Village not activating.
⚠️ Known Issues
The minimap does not always update correctly.
After picking up certain items you may be unable to gallop – dismounting and remounting resolves it.
Unable to Destroy Inventory Items –
controller players are missing the destroy-item input entirely. Keyboard & Mouse players need to manually assign the Destroy action in keybindings before it works. We're aware and working on a fix.
Workarounds:
Sell unwanted items at any merchant
Put unwanted items into the chest at the camp
If you have a recipe using the item, craft with it to clear it from your inventory
Again, we’d like to thank everyone who gave us feedback during the beta, and we hope you enjoy all the new content! As always, please do send us any bugs you may run into, either here on Steam in our Discussion threads, on Discord or in game using the F1 Bug Report tool!
If you want more of The Legend of Khiimori then do follow our socials and join our Discord, and...
Be Amazing Everyone!