Version 1.0.1 is out and brings 2 new Weapons as well as 6 Active Abilities and a multitude of Passive Abilities.
NEW CONTENT
Weapons:
- The Invoker -
The Invoker is a effect trigger specialist. Its projectiles also tracks enemies, making it a easy to use and late game devastating weapon.
- Tyrant's Claw -
The Tyrant's claw is a curse weapon with extreme group damage. While its single target damage is not great, it can clear big rooms in an instant
Active Abilities:
PERFECT RETALIATION : The caster deploys a thorn shield damaging all attackers for 50% of the damage received before mitigation.
MECHANICAL REINFORCEMENT : Temporarily deploy 3 drones. Upgrade the Power of all drones and deployables for 20 secs.
GLORIOUS ADVANCE : The caster cannot be affected by crowd control and will not slow down while aiming/blocking. The caster will auto block using stamina.
CLOAK : The caster turns invisible for 8 seconds and cannot be targeted by enemies. The first weapon attack will reveal the player but will deal bonus damage.
ARCANE EMPOWERMENT : Weapons Tweeks of all players within the area have twice the FX chance and Multiplier.
BLOOD MARK : Mark an enemy for 6 secs: Marked enemies take more damage. When a Marked enemy dies, transfer the Mark to the nearest enemy and add a stack.
Passive Abilities:
ALCHEMIC POTENCY : Upgrade all weapons FX Multiplier
TITAN'S WRATH : Deal Bonus Damage based on current health. 1% bonus damage per 70 health
ARCANE FEROCITY : After casting a spell, gain a buff of 20% damage for 5 secs. Does not stack
MONK'S DISCIPLINE : If blocking while at full stamina, parry instead, consuming 50% of your stamina
FIGHT AND FLIGHT : Taking damage grants 300 speed increase for 5 seconds. Can only trigger every 20 seconds
BULLET AVALANCHE : Weapons have 150% of their max ammo
TWEEKER MASTERY : When a Tweek is trigger, replenish 1% of the currently equipped weapon's ammo
HEALING CATALYST : All healing done to other players by the caster will also heal the caster for 25%
VIGOROUS PARRY : Parrying an attack heals you for the amount of damage negated
Balancing:
(Active) Revenants : The imp movement speed has been buffed as well as their attack speed
(Passive) Soul Seize : Range increased by 50%
(Weapon) Devil Stomach : The curse now reduces only 50 health instead of 100
(Weapon) Devil Stomach : Firing with the weapon now deals 10 damage instead of 15
(Weapon) Ode to Fury : Received a buff to its accuracy
(Boss) Blazing Death : His Fire wave deals more damage
(Boss) The Unknown : At Raider difficulty, The Unknown has received a buff to its health
(Player) MeleeBash : The Melee Bash can now be performed mid air
(Player) Safe Zone : The player can now shoot through the safe zone shield
Misc:
Bugfix:
Several hard to navigate terrain have been reworked (Still more to come)
Hidden world portals now will leave a beacon to go back up if they are not present to avoid soft lock
UI elements would not get removed if a coop player would start the boss fight The Unknown
Imps from The Revenant active now do not collide with the player
Having the Inspect menu opened while going into the armoury would leave the menu open
Selling weapons quickly would not sell the second weapon
Fix issue where enemies would stop navigating towards the player when the player would be outside the navigation
The Onslaught ability would clip the player in the ground against the last chain of The Unknown
The Shredder's projectile would sometimes pick up the enemy and travel with him
Players could see and join their own lobby in the server browser
Fixed some navigation in the Lobby
Enemies would sometimes stop approaching the player if he was at a hard to reach place
The Parasite would sometimes drop bellow the ground