
Steam news
Full Steam announcements and update articles for this title.
The most recent Party Pack is on sale right here on Steam!
Pinch, slap, trip, romance, and steal your way through the absurd comedy world of My Arms Are Longer Now. Coming Soon to Steam.
The Jackbox Party Pack 12 is launching later this year with five different games designed to take your party to new heights.
Highlight your inner artist, comedian, mind reader, debater and team captain like the life of the party you are. Is it social manipulation if you’re trying to make people laugh? That’s for your friends and loved ones to decide. More information about the games in this pack will be coming next month.
The Jackbox Party Pack 12 is launching this year on PC (Steam/Epic Games Store), Nintendo Switch and Switch 2, PlayStation 5, Xbox Series X|S, iPad and the Mac App Store.
Learn more about The Jackbox Party Pack 12 on our website
You can watch the announcement trailer for The Jackbox Party Pack 12 here
Wishlist The Jackbox Party Pack 12 on Steam
For updates on The Jackbox Party Pack 12, and other upcoming releases such as My Arms Are Longer Now, and Trivia Murder Party 3, follow us on X, Instagram, Discord, Facebook, TikTok, YouTube and Twitch.
In case you missed it, Jackbox is now publishing games developed by third party studios! The first title that we're launching is My Arms Are Longer Now which you can wishlist right here on Steam.
If you're already in the wishlisting mood, we'd be grateful it if you gave our upcoming standalone title Trivia Murder Party 3 some love.
Still clicking buttons? Check out the Steam Spring Sale where you can find all of our games discounted up to 60% off!
Take me to the Spring Sale Zone
And lastly, if you're in more of an IRL state of mind - find Jackbox at PAX East March 26 - 29th and C2E2 March 27 - 29th where we'll be playing games all weekend long with attendees, giving out prizes and high fiving babies.
Smell that? Something delicious is wafting out of the game studio. And no, I’m not talking about Gene’s delicious buns.
I’m talking Cookie Haus! Our latest cozy-ish drawing game is available now in The Jackbox Party Pack 11! Get ready to grab some friends and frost some whacky cookies for some even whackier customers.
We spoke to the devs that made the game about how they came up with the idea and what’s the deal with all those sprinkles!
Please introduce yourself and your role on Cookie Haus.
I’m Andy, and I was the Audio Lead and Product Owner for Cookie Haus. - Andy Poland
I’m Liz, and I was the Editorial Lead and a writer for Cookie Haus! - Liz
I’m Chase. I am the director and jackbox.tv engineer on Cookie Haus. - Chase McClure
How did you come up with the idea for Cookie Haus?
The core idea of Cookie Haus originates from a classic drawing game I would play with my dad, where one person draws a shape and the other person turns it into something else. When I played as a kid, 90% of the time I’d turn the shape into some type of rocket ship. I still do. That mechanic lent itself perfectly to decorating cookies, so it was an obvious direction. - Chase
Do you have any fun stories from making Cookie Haus?
One of the hardest parts of every dev cycle is trying to name the damn game. Somehow, naming Cookie Haus was so easy. Then there was a lengthy, company-wide debate on whether there should be umlauts, and I'm afraid we broke some hearts by not having any. That just isn't how German works! - Chase
What was one challenge you had to overcome during production?
The drawing tools for Cookie Haus are brand new, and they came with a lot of really fun tech challenges to make them look delish. My favorite was getting a layer of icing on top of sprinkles looking perfectly bumpy. It took a while, but it was totally worth it. - Chase
Because of the way our game loop is structured, we only burn through 4 prompts per game. While efficient, this kinda gets in the way of our ability to playtest a lot of content in the digital version. Editorial often needs high-volume playtests not just to see how individual prompts play, but in order to make broad observations about content under a deadline. So what was the fix? Coloring. For-real, crayon-ass coloring. Once a week I ran a papertest in the office with printouts of cookie shapes and drawing implements, and whoever wanted to stop by would come and plow through 10-15 prompts with me. It was a nice way to spend a lunch hour and we learned SO quickly what worked and what didn’t. I can’t thank my coloring crew enough for their work! - Liz
What were you inspired by while designing the look and music for Cookie Haus?
Because we wanted the game to have a cozy feel to it, I played a lot of cozy games to just get their general vibe. Luckily, I already tend to make “beep-boop” kind of music, so I didn’t have to venture too far outside of that musical realm. I also wanted the rhythms to be based on early drum machines like the Ace-Tone and oddball instruments like the Omnichord. Then there’s the French-vibe of the lobby music. I just kind of mashed it all together and out came Cookie Haus. - Andy It's always helpful for me to create details and elaborate backstories for the projects I work on. The team decided pretty early that we wanted the game to have a cozy, hyggelike vibe. That reminded me of a very specific place in the Bavarian tourist town of Helen, Georgia. So I think Cookie Haus might be there? - Chase
What is your favorite part of Cookie Haus?
Of course I love everything about Cookie Haus but it was a lot of fun creating the gibberish voices for the customers. We recorded a ton of people speaking gibberish and then I cut it all up and threw it into FMOD with a bunch of filters and pitch shifting on them. Some of them are really cute and others are downright disturbing. They’re so stupid, which is why I love them. - Andy
I love Cookie Haus’s joke density. Our writer’s room is full of really talented comedians, but it’s actually pretty rare for them to get the chance to just write plain ‘ol jokes. I was so excited to let them run wild on our characters and host. They really really rose to the challenge, injecting a lot of personality and satirical ideas into this game, and making Moonique specifically into a character that some people have called one of their favorite Jackbox hosts. (She’s a stone-cold weirdo and I love her.) Cookie Haus has a very strong POV and it’s 100% due to the writers. - Liz
Any fun glitches or unexpected gameplay moments that happened during production and testing?
One of my favorite playtests this year was the first time we had the sprinkle system in place for the wider company to see. Right before we played, we also made a change to the resolution of the cookies, but I forgot to adjust the sprinkles sprites. So they were 4 times larger than they were supposed to be. - Chase
What has been your favorite memory of making Cookie Haus?
I think the first time I saw how unbelievably yummy the cookies looked, with all the frosting and the sprinkles, it made me want to go buy some cookies like that minute. That’s when I felt the game really had potential. - Andy
The first editorial note I ever got about this game was after our first milestone - mind you, first note about ANY editorial at that point - was a member of our exec team asking what a “fursona” was. I will cherish that memory for the rest of my career. - Liz
CAW CAW! BAGOODA! WEESNAW! These are the noises I make when I play Hear Say. I would never be able to make these noises if it weren’t for the genius Jackbox Games developers behind the project.
These outside-the-box thinkers created a new game for Party Pack 11 where you use your real phone microphone to make real noises that are put into the real game! We recently spoke to the team about what went into making Hear Say.
You can play Hear Say in The Jackbox Party Pack 11.
Please introduce yourself and your role on Hear Say.
Hi! I’m Alina Constantin, I was the game director for Hear Say.
I’m Bruno Rodríguez, and I worked on the art for Hear Say.
I’m Michael Siciliano, I programmed Hear Say.
I’m Avery Makel, I worked on the sound for Hear Say.
How did you come up with the idea for Hear Say?
Hear Say’s game idea started in Jackbox’s sound department. A group of sound designers and engineers prototyped a concept where players competed as foley artists, using microphone input to make silly sound effects for old movies. We built on that to go beyond literal dubbing and answer the question - how many different ways can we bring your sounds to life? - Alina
Something the team added after the initial pitch was the intermission games (Ups & Downs, Nibble Noises, and Hup Hop). We did all this work to hook up microphones into the game and we really wanted to push what we could do with that beyond just recording words or sounds for a prompt. - Michael
Do you have any fun stories from making Hear Say?
Once people get comfortable recording, you get some spectacular nonsense. When colleagues started to say that when they played, their pets were leaving the room or their partners checked in to see if they were ok, we knew we were getting there. One time we were testing out a music video idea, and got to hear each other belting insane lyrics we’d just made together. It wasn’t reliable enough to keep, but was a lot of fun - Alina
What makes the Hear Say dev team so special?
Everyone on the team is incredibly talented and dedicated to their work. Every detail of this game is meticulously crafted, tested and vetted on repeat; whether it’s camera motion, the impact of tied scores, the dynamic linework of an animated character, the exact audio range your phone is picking up and playing back, the exact sound effect or adjective to help players performances be fun, varied, and the joke land twice, amplified onto the exact split second off a patchwork of corporate footage that was definitely filmed with something else in mind… It’s very intentional and elaborate work to make something feel beautifully stupid at its best - Alina
There are no big egos, everyone offers their take on things but we respect each other a lot. I really enjoy what everyone worked on, from the hilarious prompts and videos that Paris \ and Alina wrote and curated to the cool tech stuff Chase \ and Michael worked on for the controller and the game respectively. Avery \ made some incredible music, and Dutch \ playtesting of the game was thoughtful and his recorded sounds were all winners. I think we just had a really good combination of folks for Hear Say and we had fun making the game. - Bruno
What was one challenge you had to overcome during production?
One of the hardest nuts to crack were the final round clips. We wanted them to be a fun video backdrop for the player's individual sounds to make sense coming together, be surprising even as they’d already been replayed, yet still feel like their own. From old movie scenes to original trailers or commercial shorts, we tried a lot of things. We needed to build a modular film editing pipeline from scratch on top of a game relying on the nuances of microphone input, both of which we hadn’t done before. Landing on little bite sized narratives with the right mix of surreal and relatable took curation with a lot of iteration between 3 different departments. - Alina
I wanted the environment to feel more immersive, like entering a mysterious tunnel inside a TV. We’ve done similar things before with video but I wanted to make it more dynamic and lively so I asked Michael (our gameplay engineer) to help me make it real. We made a series of randomized panels that cycle through back and forth creating the illusion of motion in three dimensions. It took some elbow grease to make it work but we did! - Bruno
The infinitely-zooming panels might just be the most difficult set of animations I’ve worked on. Lots of considerations with aesthetics but also with performance. They look really good though! - Michael
What were you inspired by while designing the look and music for Hear Say?
We knew we’d be combining very different kinds of media between different player sound performance to different visual sources. A visual and sound personality that could both unify and harmonize it, while always spotlighting our players was important to me. Things like the 90s MTV idents were a nice inspiration for our tv world and how we framed things together - Alina
The main inspiration for the art was poster design from the 60s and 70s. Specifically Cuban movie posters, or American designers like Milton Glaser. They had this loose and playful feel to them. I think a reaction to more traditional realistic illustrations from the time that people would have seen everywhere. I also looked at odd musical instruments and devices as well as sciency visual representations of waveforms. - Bruno
What is your favorite part of Hear Say?
So much of it brings up joy in different ways that it’s really hard to say. I’m proudest of the final round because it felt like the biggest challenge. But right now after spending months on hundreds of video files, my favorite parts to watch and play are the lobby and the blooper reel, the bookends outside the game. People making conversation in unexpected ways through the game; rerecording avatar sounds responding to each other, then nagging or highlighting each other with particular replays of their performances at the end, that really makes me happy - Alina
Art-wise maybe the game font, called Meltaface. It was the first time I tried creating a complete font and it was a somewhat difficult but rewarding process. I’m happy with the end result and I think it fits the game well, sometimes it is hard to find an existing font that does that. Here are some fun hidden symbols I made for the font. - Bruno
Any fun glitches or unexpected gameplay moments that happened during production and testing?
One time we had a playtester dive face first into a bean bag so others wouldn’t hear him recording. Another time at a DePaul campus playtest, one of the students recorded hiding behind a projector screen. A friend recorded their cat’s sounds, and stole a round with just that. Then there was that bug when I was trying to trigger specific prompts and got stuck staring into the beauty of our endlessly looping tunnel instead. - Alina
Just recently we finished a playtest and were trying to get notes on the prompts people saw. But any time someone tried giving their feedback, players would play a blooper video of an explosion with the sound of a wet fart. We never got to the notes. - Michael
What has been your favorite memory of making Hear Say?
My favorite memory is seeing one of our senior producers muted on camera, making silly faces and secret hand gestures with his son to record sounds together, and win the game. Having someone who’d actively participated since our earliest tests stating he knew he’d never be good at it, now be celebrated in-game while sharing this personal moment with his family and the team…absolutely golden. - Alina
Playing the game during our PAX West panel with a huge audience all playing the intermission games. Absolute pandemonium. - Michael
The Jackbox Party Pack 11 just earned its Steam Deck Verified badge, which just means that Valve looked at it, nodded approvingly, and said "Yep, this game runs great." We confirmed this with the luckiest employees in our office who have both the Steam Deck and Party Pack 11 and it's true. You can play all five games in this pack anywhere that has internet using your phones as your controllers.
The whole collection of games runs smoothly with the default configurations so no additional remapping is required. Did you know that our games support Linux natively?
So take this as your sign to bring your Steam Deck to the holiday party. Even better, our games are on sale right now... including Party Pack 11 which has some new content!
https://store.steampowered.com/verified/3364070/The_Jackbox_Party_Pack_11
There are many things that can ruin the party vibes. A miscreant dog making off with the snacks. That one couple having a passive aggressive argument in front of everyone. A breaking news alert that seems like it should be fake except it’s actually real.
One thing that won’t? The Jackbox Party Pack 11. That’s why we are keeping our launch party going by offering a free update for our latest release that includes additional content, features, and quality of life improvements! We’re here to save your holiday season with a pack of brand new party games that are getting a bunch of brand new content hot on the tails of its release. 🔥
Learn more about what to expect in this update:
Brand new prompts and animations!
Setting that allows you to skip Round 1 and have a quicker gameplay experience where all prompts come from the players.
The VIP will have the option to skip all tutorials if your group has played before.
Numerous performance and bug fixes.
Brand new videos and prompts!
Alt-text descriptions for all videos and accessibility improvements for screen readers.
New audience feature that gives audience controllers a responsive avatar to play with.
New post-game credits song and audio improvements during gameplay.
Numerous performance and bug fixes.
Brand new customers, prompts, and cookie shapes!
Every week, a new holiday will include a special playable sprinkle!
When decorating a cookie from earlier in the game, you will see the original cookie next to your updated design.
Numerous performance and bug fixes.
Brand new survey prompts and in-game music!
The “Ready to Solve” mechanic is available more often so you can make an accusation the moment you’re sure!
Added audience interactions allow you to suggest who to interrogate and what to reveal in the Lie Detector.
Sneak a peek at other player’s survey answers during the post-game credits screen.
Numerous performance and bug fixes.
Brand new trivia questions, player superlatives, and tracked stats!
Brand new art and motion effects!
New audience interaction allows viewers to damage the players or monster.
Refined map interactions, host VO, and other quality of life improvements.
You guessed it... numerous performance and bug fixes.
We hope this added gameplay improves your Party Pack 11 experience for Friendsgiving, Thanksgiving, Christmas, New Year’s Eve, and National Sock Day. Stay tuned for more holiday discounts on the title beginning on November 24th and make sure you’re playing the latest version of your game before you start a round!
Imagine a world of humble knights, roguish rogues, and valiant heroes… Now imagine them at your local trivia night… That’s Legends of Trivia!
Jackbox’s next trivia game is cooperative and inspired by RPGs. And like the trivia-defeating team you’ll find in the game, we had an amazing team come together to work on the project. Read below to learn more about what went into making Legends of Trivia.
Please introduce yourself and your role on Legends of Trivia.
Hi! I’m Nate Sandberg, the Audio Lead and one of the people who make the original concept pitch for Legends of Trivia! - Nate Hi! I’m C.J. Tuor, the Editorial Lead and one of the people who created the original concept and pitch for Legends of Trivia - Nate
Hi! I’m Warren Arnold, the Director for Legends of Trivia.
How did you come up with the idea for Legends of Trivia?
I play a lot of tabletop RPG’s with friends, and I’m sometimes a little frustrated with the randomness of dice. Like I’m a legendary Yuan-Ti Sorcerer and I just entirely miss with my firebolt because I rolled a 2?! Ridiculous. So I always thought that a skill based test for success would be fun to try. That’s when I came up with the idea of using trivia questions instead of dice! Turns out Hector had already thought of this idea and pitched it at Jackbox years before haha! So I worked with him and a bunch of other team members to put together the final pitch version of this game. - Nate
Do you have any fun stories from making Legends of Trivia?
The first appearance of the Ogre in a company play test was really great. Up to that point, players faced the same monster design over and over as we uploaded new assets and refined the mechanics. There was such glee when he came riding in and asked his questions in his unique Ogre tone. - Warren
What makes the Legends of Trivia dev team so special?
Everybody on the team was dedicated to making this game as special as possible. Everyone had such great ideas for bringing this world to life. The dev team did a great job of taking all of those ideas and making them work with the confines of a trivia game. - Warren
What was one challenge you had to overcome during production?
The biggest hurdle was the overall balance of the game. We were merging answering trivia and fighting monsters and those two concepts can sometimes butt heads. What we tried to focus on were trivia types that required everybody to work together but also didn’t outstay their welcome. - Warren
What were you inspired by while designing the look and music for Legends of Trivia?
I always try to mash together a few different inspirations when I’m working on new music for a game. For LoT, I listened to the soundtrack from the original Final Fantasy for NES. It’s amazing. I also listened to the music from Monty Python and the Holy Grail. This was a great reference for the bard songs as well a big orchestral fantasy sound. And I listened to a lot of Medieval and Georgian Polyphony. I find this kind of music so beautiful and I definitely wanted to reference it in this game. - Nate
What is your favorite part of Legends of Trivia?
The ending. We knew what we wanted to do very early in production and I think it turned out great. I can’t share footage because that would spoil the fun! - Warren
Any fun glitches or unexpected gameplay moments that happened during production and testing?
Image trivia started out as the way you revived yourself from death. Players hated it… but I really liked the mechanic. It felt like you entered another game and most players just wanted to get back in. So, we made an Image Trivia category and found that it worked immediately. - Warren
What has been your favorite memory of making Legends of Trivia?
I had a great time at our recording sessions with Austin Packard \. He not only did an amazing job with the voice over for the game, but he also had to sing a bunch of songs! And the music I wrote is pretty tricky in spots, but he absolutely nailed it! - Nate
My wife had a baby during development and if you buy the game, we’ll be able to feed her! -C.J.
Honestly, the last part of production because the full vision came together. It was so cool to watch people play and enjoy something that had been in our heads and hearts for months - Warren
Legends of Trivia is a part of The Jackbox Party Pack 11
Hello London! Jackbox Games developers will be playing the newly released Party Pack 11.
Find them at booth N640 (between N2 and N3) to play games, win prizes, and pick up some free stickers.
Play Now
Say, have you heard? Hear Say is here!
We’re all done baking up Cookie Haus after a year in the oven! Your suspicions about our new social deduction game Suspectives coming out soon were correct - it’s here now!
And if you’ve been ruminating on ways to ruin perfectly nice things, Doominate is here to fill that void.
The legends have come to pass: Legends of Trivia is real and it’s ready to escort you and your friends on your trivia travels.
We’re also introducing the Big Bang Bundle: a combo of games that includes Survey Scramble and The Jackbox Party Pack 11 in one convenient constellation to keep the party going even longer!
Here’s what’s included in The Jackbox Party Pack 11:
Doominate (Writing): Take a perfectly lovely situation and destroy it in this head-to-head joke game where it feels so good to be so bad. Doominate supports 3-8 players.
Hear Say (Sound Effects): Record sound effects and dialogue directly from your phone in a foley-inspired game where laughter is the soundtrack. Then, watch your voices come to life in a series of short movie clips! Hear Say supports 2-8 players.
Cookie Haus (Drawing): Play our coziest and kookiest drawing game yet by fulfilling cookie design orders for unusual clientele. Don’t play on an empty stomach! Cookie Haus supports 3-8 players.
Suspectives (Social Deduction): There’s been a crime, one player secretly did it, and the evidence comes from your own survey answers! Study the clues, defend your innocence (even if you’re lying), and put your friends on trial. Suspectives supports 4-8 players.
Legends of Trivia (Trivia): Assemble your team and put your trivia knowledge to the test in a fantastical world full of danger! Trivia! Teamwork! Monsters! Do you dare? Legends of Trivia supports 1-6 players.
You can find these games as part of The Jackbox Party Pack 11 now on all major platforms including Steam, Nintendo Switch, Xbox, and PlayStation. Also available on Apple TV & iPad, Amazon Luna, and most major Steam key sellers.
Join us for a massive 42-hour livestream marathon celebrating the release of The Jackbox Party Pack 11 and its official soundtrack. We’ll be live on Twitch and YouTube, counting down to launch with games, art, developer insights, and plenty of chaos.
Here’s what’s going down:
It’s two days of nonstop fun, art, and behind-the-scenes chaos as we count down to (and celebrate!) the launch of The Jackbox Party Pack 11.
Tune in, play along, and party with us live on Twitch or YouTube.
Jackbox Devs Play Party Pack 11!
Devs Play Party Pack 11
If I had been able to try something out before I bought it, I would own less gym equipment and more floor space. That's why I'm so glad that The Jackbox Party Pack 11 is available now as a free demo during the Steam Next Fest before it launches on October 23rd!
Here's what you can find in the demo:
Doominate (Writing): Take a perfectly lovely situation and destroy it in this head-to-head joke game where it feels so good to be so bad. Doominate supports 3-8 players.
Hear Say (Sound Effects): Record sound effects and dialogue directly from your phone in a foley-inspired game where laughter is the soundtrack. Then, watch your voices come to life in a series of short movie clips! Hear Say supports 2-8 players.
The Jackbox Party Pack 11 has five brand new games coming out on October 23rd and you can add it to your wishlist today!
Have you heard the news? People have been streaming The Jackbox Party Pack 11! That means you can see the game before it’s out. RIGHT NOW!
OutsideXbox recently played our new joke-writing game, Doominate. 💀
I hope you’re hungry, because Stumpt recently played our cozy new drawing game, Cookie Haus!
Still not enough for ya? ChilledChaos recently played almost the entire pack!
Can’t wait to play yourself? The Jackbox Party Pack 11 is coming out on October 23rd!
What if you committed a crime? And what if real facts about yourself were used to convict you of that crime?? (Editor’s note: I’m being told that this is how all convictions are supposed to work… interesting…)
Well that’s what happens in Suspectives, a new game coming to The Jackbox Party Pack 11 this fall! Suspectives is our latest social deduction game where everyone is a doggy detective but one of those doggy detectives is actually the criminal! Round by round, a different real fact will be revealed about whomever committed the crime. The other detectives try to narrow down their suspect, while the criminal tries to blend in! Who knew your love of boy bands would come back to bite you??
We recently spoke to the Suspectives team to learn more about what went into making a social deduction game, challenges they faced in production, and the pratfalls of knowing your coworkers a little too well…
Wishlist Party Pack 11 now so you don’t miss when Suspectives drops later this fall!
Please introduce yourself and your role on Suspectives.
I'm Tim Sniffen, the director of Suspectives! Or rather, the Suspector.
Hi! I’m Ryan McGill, jackbox.tv engineer for Suspectives in The Jackbox Party Pack 11.
Hello! I’m Liz Anderson, writer and editorial lead for Suspectives! Howdy! I’m Lev Cantoral, lead artist on Suspectives!
How did you come up with the idea for Suspectives?
The core idea behind Suspectives, "survey answers become evidence", had been floating around the Jackbox halls for the last year or so. But this year it jelled together in a way that had people excited to build out the mechanic into a complete game. - Tim
What makes the Suspectives dev team so special?
I’m completely impressed with our team’s flexibility. A different pairing of engineers got this game off the ground in the beginning, then swapped with a team that polished the excellent foundation they left. Over that entire time, I never did discover the one team member who was tasked to secretly work against us while trying to avoid suspicion! Isn’t that right, Tim? - Ryan This was my first outing as an art lead on a game, and I couldn’t have asked for a better team to learn the ropes with. Everyone on it is such a master of their craft. I immediately felt I was in great hands with Tim as director. Tim was actually one of the very first people I worked with as a contractor at Jackbox back in 2021 when I made the trailer for Party Pack 8, so we have a great rapport. - Lev
What was one challenge you had to overcome during production?
An initial challenge was "what if people simply lie on the surveys?" This led to our in-game "lie detector" where you have a chance to choose a topic and potentially see what a player answered. If it's not in line with what you know about them, or different than what they said during an interrogation… you might just be looking at a criminal. - Tim
A key part of the game loop for Suspectives is the survey of personal information players take at the beginning. These may look simple on the surface, but it actually took us a while to really hone in on what a good survey question looks like. They must:
Be easy to answer quickly
Be broad enough to not to give anyone away
Be narrow enough to generate strong opinions
Generate immediately useful information
Be entertaining
That’s a lot! Our team went through around three rounds of full, top-down overhauls of our content pool. During those overhauls we had to reject somewhere around ⅔ of all our written content! What remains in-game is the best of the best. That effort was worth it, I think, because our shipped game is more consistent, more juicy, and ultimately more fun. -Liz
What were you inspired by while designing the look and music for Suspectives?
There's a real seventies cop show (à la Columbo) and noir feeling about the look, music and dialogue of the game. For a moment like questioning other players, we wanted to keep it light and fun to dig into, and that approach felt like a good match for this mechanic. And our Audio Lead Elise Wattman is a wildly talented jazz musician who was able to coordinate musicians and compose-improvise the smokey jazzy soundtrack. - Tim The core components of the look of Suspectives are classic film noir mixed with the more gritty 70s vibes of Columbo, all wrapped in a package of cartoon dogs. - Lev
What is your favorite part of Suspectives?
I love the interrogations and how every player can weigh in. There's sometimes a great moment where the subject will slip, maybe say something sketchy and suddenly everyone is hitting their "deeply suspicious" emoji… you can feel the net closing in on them, true crime style! As you fill out the surveys at the beginning of the game, you’ll see a montage of moody city-scapes. These are all inspired by real-life locations around Chicago where Jackbox is headquartered. In many cases, I took photos of actual street corners around me and used those as direct reference. The vast majority of them were then painted by Charlie Bickett, who I must sing the praises of. So much artistry and care went into each one. They’re a brief moment of the game, but I think they do a great deal in setting the mood and tone. - Lev
Any fun glitches or unexpected gameplay moments that happened during production and testing?
We’ve all seen the prompts so many times, I know so much about my co-workers, that it began to be impossible to accurately playtest because we each KNEW when someone was lying about knowing about the stock market or whatever. Oh, you suddenly know about IPOs now?? SURE. -Liz So at one point we decided to make the avatars blink, but while that was in the process of being hooked up (connecting the art in the game to the actual code that makes the art do things), there was a time where we had avatars with no eyes, which was somewhat horrifying. - Lev
What has been your favorite memory of making Suspectives?
The first day the team playtested with emoji reactions in, everyone went wild spamming them to see the faces squint and jump. Seeing something I had just animated the day before be so immediately engaged with was so fun. - Lev
As director I was worried that taking the surveys at the top of the game would feel slow-going. But when Lev's Chicago-inspired artwork was in, Elise's music was playing, and Liz's easy-weird-interesting survey questions were in the system, that worry went up in smoke. All those elements added up to such a fun way to get pulled into the world of the game. More than once we've said "I could stay in this moment forever!" (Seriously: run the game, leave the survey screen up, stare out the window towards that devil-may-care moon over the city skyline, and drink in the vibes.) - Tim
Suspectives is coming to Party Pack 11 on October 23rd. Wishlist now on Steam and Xbox!
A Jackbox Games blog… But it’s got a virus… The virus is just pop-ups of kittens! Cute!
See what I did there? That’s called a “parody.” What of, you ask? Doominate, our new game coming to The Jackbox Party Pack 11! Doominate is a game where you take something perfectly lovely and DESTROY IT! 😡 And then make it lovely again. 🥰Recently we spoke to the people who made the game to learn more about where the idea came from, what went into its production, and the mystery of Shrump Skumpo. Read more below and wishlist Party Pack 11 so you don’t miss when it drops later this fall! Please introduce yourself and your role on Doominate.Hi, I'm Rammel Chan! I'm a writer and editorial lead for Doominate! Hiya! I am Sarah Jo Townsley (aka SJ), QA Lead on Doominate.Hi, I’m Pauline Ferraro, Producer for Doominate! How did you come up with the idea for Doominate?Doominate was the brainchild of creative director Warren Arnold, who pitched his idea of a game where players went head to head ruining nice things. - Rammel Do you have any fun stories from making Doominate?One day a few of us had the thought, “Is this game still fun if the players are boring?” We decided to do a playtest where all of us gave the most straightforward answers and answers we think a boring person would write. I think it was one of our funniest playtests. - SJThere was a Friday afternoon where we were testing different voting mechanics and I started using Google Forms to simulate voting. While we did find what we liked and didn't like, the forms devolved into silliness incredibly quickly. I remember us just giggling for a few minutes while trying to return to the meeting agenda. - Pauline What makes the Doominate dev team so special?The Doominate Team is exactly that, a Team. We're absolutely full of goofs and chuckles, but we get down to business, openly communicating and treating each other with respect to maintain the good vibes. -Rammel We would always come into our meetings having fun, but we also knew when to pivot to real stuff. The Doominate team always has fun together, but we also have a lot of respect for each other and make sure that we aren’t ignoring priorities that might be outside the team. - SJThe Doominate team really clicked together, I really enjoyed being a part of a team that really uplifted one another. It was a really positive environment where everyone got to show off their talents while laughing at inside jokes. - Pauline What was one challenge you had to overcome during production?With Death and the pseudo-afterlife being the wrapper for our game, we had a lot of discussions about how to tactfully go about building this world. In a moment of brilliance, Kelly Shuda uttered the name Jim Reaper in a meeting and then we jokingly started to spitball on what that character might be like, finally landing on a 90's bad boy vibe. From there it started to click how we could approach this wrapper in a fun, accessible Jackboxian way. - RammelEarly on in production we were ironing out our round structure and trying to formulate a good flow. We just started playtesting and trying a lot of different things, which led us to the second round where you ruin something another player likes or enjoys. It really snapped into place as a way to keep building on the game loop and provided players a more intimate experience. - Pauline What is your favorite part of Doominate?We built a game that puts you in the spotlight and showcases your sense of humor! My favorite part is seeing everyone's answers as the scrolls roll down. Hands down. I never not laugh. - RammelI end up playing this game alone through the testing process, so my favorite part really is seeing new people play. Every new group seems to think of new, fun ways to ruin the prompts I have been seeing for months. It’s such a joy to see people play, and I can’t wait for it to be out in the world! -SJ Any fun glitches or unexpected gameplay moments that happened during production and testing?"I was not there that day, but I heard tell of the legend of Shrump Skumpo" - RammelI don’t remember any glitches or bugs that were fun, but there was one day Jim came on for a mini tutorial, and he was very shaky. That one made me laugh when I saw it. - SJWhat has been your favorite memory of making Doominate?One day, we were brainstorming on the Final Round, and Brooke \ asked, “Should we make it good?” Someone pointed out that it sounded like she was asking if we should make the game good. We all laughed about it, but then it became a running joke within the team, asking if we should make the game good. - SJDoominate is coming to Party Pack 11 on most major platforms, October 23rd! Wishlist now on Steam and Xbox!
The Jackbox Party Pack 11 is coming to all major platforms on October 23, 2025. Check out this brand new gameplay trailer to preview the fun:
Get ready to play 5 hilarious new party games:
Doominate (Writing): Take a perfectly lovely situation and destroy it in this head-to-head joke game where it feels so good to be so bad. Doominate supports 3-8 players.
Hear Say (Sound Effects): Record sound effects and dialogue directly from your phone in a foley-inspired game where laughter is the soundtrack. Then, watch your voices come to life in a series of short movie clips! Hear Say supports 2-8 players.
Cookie Haus (Drawing): Play our coziest and kookiest drawing game yet by fulfilling cookie design orders for unusual clientele. Don’t play on an empty stomach! Cookie Haus supports 3-8 players.
Suspectives (Social Deduction): There’s been a crime, one player secretly did it, and the evidence comes from your own survey answers! Study the clues, defend your innocence (even if you’re lying), and put your friends on trial. Suspectives supports 4-8 players.
Legends of Trivia (Trivia): Assemble your team and put your trivia knowledge to the test in a fantastical world full of danger! Teamwork! Monsters! Do you dare take on one of the most challenging trivia games yet? Legends of Trivia supports 1-6 players.
Add Party Pack 11 to your wishlist on Steam!
We’ve finally announced all five party games coming to The Jackbox Party Pack 11 this fall. Our game developers are putting the final touches on the latest installment of the Party Pack franchise. Here’s a taste of what’s to come:
The party is almost here! Get ready to put your friends in the hot seat and find the secret criminal in Suspectives. Band together to answer trivia questions as a team of adventurers defeating monsters in Legends of Trivia. Cozy up with a delicious new drawing game, Cookie Haus. Record ridiculous sounds and watch them come to live in outrageous new ways in Hear Say. Compete to make each other laugh in the brand new joke-writing game, Doominate.
Have you added Party Pack 11 to your wishlist on Steam yet? We’re not quuuuite ready to reveal the release date yet, but you’ll get notified when it’s time to spill the beans.
Wishlist Party Pack 11
Welcome to Cookie Haus! You’ve been hired as a cookie decorator for a bakery with an odd sort of clientele. Your job is to decorate cookies to their specifications… better than your fellow employees.
You’ll be given a cookie to decorate. That cookie might look like a crescent moon, but the customer has asked for it to look like “America’s Ugliest Dogs.”
It’s time to frost. Choose from a variety of colors and frosting sizes. Add some sprinkles for pizazz. Then, give it a title to illustrate your creative vision.
Cookie designs will then be shown in matchups with other bakers. Vote on your favorites, and assign kudos to other bakery masterpieces.
Ready to start your shift? Well, the bakery isn’t open just yet. Add The Jackbox Party Pack 11 to your wishlist on Steam to be first in line at this cursed cookie consortium.
WISHLIST PARTY PACK 11
Ahhhh! Ahhh. AAAAAAAAHHHHH. AHHHHHH!!!!!!!! Aaaahhhhh.
Oh, don’t mind me. I’m just warming up my pipes for a game of Hear Say, the fourth game in The Jackbox Party Pack 11! Watch the teaser video for Hear Say below.
In Hear Say, you’ll be putting your pipes to work to create hilarious soundscapes. Use your phone as a controller, just like all Jackbox party pack games. But in this one, you get to use the microphone on your phone to get real sound effects that work in the game!
First, you and your friends will need to calibrate. You’ll be tasked with something simple like: get this dot above the line as many times as possible using just your voice.
Then, you’ll receive prompts on your device. Something like: “make the noise of a balloon deflating.” If you’re playing in the same room as friends, or in an extra vivacious Discord server of mic-on players, be prepared for a ridiculous cacophony of sound! Record your sounds amidst the chaos or find a quiet spot in the corner to surprise everyone with your funny foley work.
After everyone has recorded their sounds, they’ll be played back for everyone to hear and vote for their favorites. Once winners of each round have been selected, those sounds will be presented in a brand new context. That balloon deflating? Now it’s breaking the silence in a peaceful yoga studio.
The beauty of this game? Anyone can be a star — from your most charismatic buddy in the group chat to the shyest friend at the function.
Wishlist The Jackbox Party Pack 11
Are you looking for a fantasy trivia game with RPG-inspired elements? Oh boy, do I have some good news for you!
In Legends of Trivia, players work cooperatively to correctly answer trivia questions to defeat monsters and villains. But be careful, any wrong move and the monsters hit back! With a fun cast of characters, you can strategize with different character classes in the hopes of getting to the end and becoming Legendary!
Wishlist Party Pack 11 and watch the official trailer now!
Legends of Trivia is playable with 1-6 players
Legends of Trivia can take around 20 minutes to complete for a short session, but keep going and it can take quite a bit longer!
If you are playing on Steam, all games in Party Pack 11 will work with the free Megapicker.
Wishlist The Jackbox Party Pack 11
About
This page aggregates Steam news feeds, patch notes, and developer announcements for The Jackbox Party Pack 11, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main The Jackbox Party Pack 11 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.