
Steam news
Full Steam announcements and update articles for this title.
The Floor Above is still 20% off for a little longer. Due to a technical issue, wishlist notifications about the Steam Summer Sale discount were delayed and reached players close to the end of the sale.
To make sure everyone has a fair chance to see the notification and pick up the game while it’s still discounted, we’re keeping the 20% discount active for one more week.
The discount is available until July 17.
Thank you for wishlisting and supporting the game!
For the first time ever, The Floor Above is taking part in the Steam Summer Sale with its biggest discount yet — 20% off.
The sale runs until 10 AM PT on July 9th, 2026.
If The Floor Above has been on your wishlist, now's the perfect time to pick it up.
You can also get the game and the Digital Artbook together in The Floor Above: Game + Artbook BUNDLE — 32 pages on the anomalies, the endings, and how the world above was made.
Thank you to everyone who's spent time one floor above, left a review, shared the game, or recommended it to a friend. Your support means a lot to our small team. We hope you'll enjoy your stay!
The last few weeks have been quieter on our side, but we've been working on something we wanted to share:
The Floor Above Artbook is now available on Steam!
It's a 32-page digital artbook — concept art, work-in-progress pieces, anomaly designs, character explorations, and notes from development. Inside you'll find the early ideas and visual experiments behind The Room, the chair, The Doll, Not Morty, The Watcher, The Hangman, The Backroom, and more. From rough sketches and dead ends to the final direction, along with our thoughts on the ideas behind some of the characters.
Alongside the artwork, we wrote down what we were thinking: what each design was trying to express, how the concepts shifted along the way, and why some of them ended up shaping the atmosphere of the game. It's less a gallery than a look at how the game came together.
Note: the artbook contains spoilers for the full game.
If the game stayed with you, this is a way to see how it was made — and to support our team directly.
To celebrate the release, The Floor Above is 10% off for a limited time.
Thank you for playing and supporting the game!
If you run into any issues or want to share feedback, feel free to leave a comment or reach out through our community channels.
— Swytapp Games 👁️We heard you — and here's the first update!
What’s in this update: — improved the balance of the 3rd and 4th playthroughs (made the rules of the third room a bit clearer, shortened the 4th playthrough) — improved some visual details in rooms 3–4 — made technical improvements — made Steam Deck support adjustments as part of the full verification process
Thank you for your feedback, reviews, and support after release. It helps us improve the game faster.
— Swytapp Games
We hear you — and we’re already at work on the next update!
It’s been less than 24 hours since launch, and we’re already listening closely to all the thoughts and feedback you’ve been sharing with us.
Thank you for all the feedback so far — it’s been incredibly helpful. We’re already using it to work on balance improvements for the 3rd and 4th playthroughs, along with clearer progression and guidance in those parts, and we’re doing our best to get this update out as soon as possible.
If you haven’t left a review yet, it only takes a moment, and right now it’s one of the best ways to help the game reach more people. It truly means a lot to us!
Please keep sharing your thoughts. We’re reading everything, and every comment really helps.
— The Swytapp team 👁️
We’re happy to say it — The Floor Above is out now on Steam!
This game has been a huge journey for our team. A team of 8 people built this project entirely on our own over the course of a full year. We spent that time shaping its atmosphere, story, anomalies, and all the small details that make this world feel unsettling, strange, and alive.
And today, it’s finally in your hands.
From the very beginning, we wanted to create more than just a horror game or a simple anomaly-spotting experience. We wanted The Floor Above to feel tense, claustrophobic, and deeply story-driven — a game where every detail matters.
If you’ve been following the project, wishlisting it, playing the demo, leaving comments, sharing it with others, or simply supporting us along the way — thank you. Your support truly helped us get here!
We also hope this is only the beginning. Our team dreams of continuing this series with The Cassandra Show and one more secret game as part of the trilogy we’ve envisioned from the very beginning.
We sincerely hope you enjoy discovering everything waiting for you in the full version.
A small note: we’ve spent a lot of time testing and polishing the game, but if you run into any issues, please reach out. You can contact us directly on Steam or join our Discord — it’s very important for us to hear about anything you run into, because we want to make the game as polished and high-quality as possible.
We’ve spent a lot of time and care working on The Floor Above, and we’re incredibly happy that we can finally share this with you: The Floor Above will release on April 8!
We’ve also made a brand new Release Date Trailer, and we’re very excited to finally show you this next step toward launch.
And, just as a little secret between us: the game has grown a lot since the demo. We worked really hard to surprise you, expand the experience, and make the full version feel much bigger and richer. There is a lot of content waiting for you.
We really hope you’re looking forward to it and feeling just as excited as we are. Thank you so much for staying with us on this journey!
April 8 — very soon.
We just shipped a new patch with a handful of fixes and general improvements.
Please keep reporting issues — we’re actively checking feedback on Discord, and your reports help a lot.
Fixed brightness/resolution issues (on some systems the game could appear too dark after changing resolution)
Fixed an issue where characters could display incorrectly in some Asian languages
Fixed a bug where Psss Man in the standard version could sometimes turn into a giant cat :)
General optimization improvements and minor bug fixes
Thank you for the support!
Today is a very special day for us — The Floor Above is participating in Steam Next Fest for the first time. And for our team, this is also our first experience being part of a festival of this scale.
We’ve poured our hearts into this project and put a great deal of care into shaping every detail. We’ve listened to your feedback after the demo and refined the atmosphere to make it sharper and more immersive. Bringing this project to Next Fest feels both exciting and important to us.
For the festival, we’ve updated the demo and added Mortyverse Mode — a small addition we wanted to make special for this event. If you find time to play during Next Fest, it would truly mean a lot to us.
If the game leaves an impression on you, please consider adding it to your Wishlist. It directly supports the game during Steam Next Fest and helps more players discover it.
Honest feedback is incredibly important to us. We read everything and take your thoughts seriously as we continue developing the game. Please feel free to share your impressions in our Discord or in the Steam Discussions — we really want to hear what you felt while playing.
If you’ve already played the demo before, try Mortyverse Mode.
On behalf of the entire team, thank you for your support and your comments. They truly give us the strength to keep creating something special.
Hello everyone!
We were supposed to make a small technical update for Steam Next Fest. But instead… we made something completely crazy.
With the full release just around the corner, we wanted to give you a small gift.
Introducing — MORTYVERSE MODE!!
This is an alternative, fully crazy playthrough where Morty is in charge of everything. No spoilers. Just trust us — it’s absolutely insane and made purely for fun.
After completing the demo, you’ll unlock the option to replay it in Mortiverse Mode. If you’ve already finished the demo — now is the perfect time to come back.
We had way too much fun creating this as a team, and we really wanted to share that energy with you.
And one more warning.
THIS IS ABSOLUTE CHAOS. ________
Join our Discord to share your thoughts and impressions — we’ll be there and can’t wait to hear what you think!
What a great way to start the new year — with a celebration of 20 000+ wishlists! Thank you for being with us and supporting our game. 🖤
We are over the moon watching how our Holiday Update for the demo resonated with so many of you — more than 36 000 demo downloads and 19 000+ hours of gameplay to date!
Just a reminder that the Holiday content will be available only till January 31st. After that the demo will reverse to its normal state. If you didn’t get a chance to check out the festive twist yet, or simply want to enjoy it again, this is the perfect moment!
We are hard at work on the Q2 2026 release. Stay tuned, and remember: don’t trust your eyes.
Even in a room full of anomalies, it’s time to pause and celebrate. It’s been a crazy year for SwyTapp Games. We’ve spent months building scares, fixing bugs, participating in festivals and watching you going insane in the room.
The room is getting more crowded — more than 26 000 demo downloads and 12 700+ hours of gameplay. Mike will definitely get out of the room with such active help from thousands of you.
This year we developed and released a demo, three big updates with new content and Steam Deck support, participated in numerous festivals, won at Haunted House and Games Gathering Indie Blast, and now are rushing towards release at full steam.
With the thought of 16 000+ players wishlisted The Floor Above, we couldn’t be more grateful and excited to prepare the full game for you.
Spend well this holiday season... you’re going to need your strength for what’s coming next year.
Meet you on the floor 2026,
SwyTapp Games
Join our Discord and follow us on X / Twitter.
Greetings!
We are thrilled to announce that the special Holiday Update for our demo is now live! The room has changed, the anomalies have adapted to the season, and Mike is waiting for your company. Check out the full list of changes below:
🎄 New Decor: The room will be transformed! Expect a Christmas tree, festive lights, snow falling outside the window, and carefully prepared gifts for Mike.
🎁 New Easter Eggs: In addition to the visual changes and Christmas music, you can look forward to new ways to interact with the 9th room.
🎅 New Anomalies: Christmas spirit brings fresh anomalies to the room including two special fun ones.
🎙️ New Monologue: A Narrator will have more to say now. Along with festive greetings (in his own way), he might share some lore details that have never been revealed before. Listen closely!
🪑 Additional Ending: Once you are free from the chair and done with room exploring, head to the exit — Mike’s story awaits.
😈 Mischievous Morty: Our little friend (or foe?) has prepared something special for you. Stay alert!
🛠️ Technical Improvements: We haven’t forgotten about optimization and bug fixes to ensure your experience is as smooth as possible.
Enjoy and happy holidays!
Join our Discord and follow us on X / Twitter.
Hello friends!
The holidays are just around the corner, and even on the floor above, the Christmas spirit is in the air. We are excited to announce a special Holiday Update for the demo, arriving soon!
We decided that even in a world full of anomalies, there should be room for some coziness (and a few new horrors).
Expect holiday decor, new content and, as always, further technical improvements.
Look out for the update coming just in time for Christmas!
Join our Discord to keep up with the news.
This weekend, we showcased The Floor Above at the Games Gathering conference, and the energy was unreal.
A huge thank you to everyone who visited our booth, gave feedback, and supported us. Thank you to the Games Gathering organizers and judges for this incredible honor.
We are returning to development with renewed energy. The Holiday Update is coming soon!
Join our Discord.
We’ve released an update that adds full Steam Deck support and controller support on PC.
You can already play The Floor Above demo comfortably on Deck or with your favorite gamepad on PC:
Please let us know how it feels and if everything works properly in our Discord — your feedback helps us improve the game!
Follow us on X / Twitter.
In the past few days we’ve crossed the 10 000+ wishlist mark, and we managed to achieve this in less than a month (!).
For a small indie team like ours, this is huge. It means more visibility, more support, and more confidence that our game is resonating with people. None of this would have happened without your support.
Thank you to everyone who played the demo, shared feedback, talked about the game, and of course wishlisted the game in anticipation of full release. We can’t wait to show you how intriguing, deep and captivating Mike’s story is.
Just a few more months.
Thank you once more, and see you on the floor above!
Join our Discord and follow us on X / Twitter.
Last time, we talked about how the room and its inhabitants came to be, the little clues hidden inside, and how The Floor Above ties into the future games in the series.
Today we want to be a bit more practical — to share our plans: will there be demo updates, when the release is coming, what platforms we’re aiming for, and a few other things.
So, here’s what’s next for The Floor Above:
The demo doesn’t support Steam Deck yet, but we’re already working on it. You’ll be able to play The Floor Above on Deck in the next few weeks. This update will also bring full controller support for PC.
In light of the recent events, we can also confirm the support of Steam Machine when it’s released.
We’re preparing something special for the holiday season. Mike will find himself in a slightly cozier room — but that won’t save him from the nightmare аs the place will feature new anomalies. More details soon.
We’re planning to release The Floor Above in Q1 2026, and right now it looks like a realistic goal.
You’ve asked us about this many times — and we agree, the room format really fits VR. If the game does well and gets positive feedback after launch, we’ll definitely consider it. For now, though, the priority is the full PC release.
We’re also thinking about consoles and mobile versions, but as you might guess, that requires more time and people than our small indie team currently has.
That’s it — short and simple. Thanks for reading and for being here with us!
Join our Discord and follow us on X / Twitter for updates.
The Floor Above is a trial run for us in a sense. Although we all have been working on different projects for quite a long time, this was our first attempt at making something this focused, this narrow in mechanics, but this loaded in atmosphere. So, we encountered many difficulties during our first weeks of development. But they made us smarter and allowed us to create something really exciting.
The floor is Maksym’s, he’s our lead game designer:
Before we opened the engine and placed the first chair, the room existed “on paper” for about a month. That month was basically me walking around with the story in my head: who Mike is, how he ended up in this place, who else “lives” in the room and why, why there are “announcers” (or “voices”) and what role they play in the logic of the world. At some point the story stopped being something I was writing and became something that was talking back to me.
That’s exactly how Morty the cat appeared. He wasn’t in the initial script. One day he just… showed up in the story and refused to leave. As cats usually do. And in the full version of the game his role will be noticeably bigger — he is not a background meme character, he belongs to the world.
If we’re being honest — the final room is surprisingly close to the earliest prototype. First we built a general visual: proportions, the main vantage points, what the player sees most of the time. On the second iteration we made the space a little wider and friendlier to camera work. And then, update by update, we started feeding it objects: some purely atmospheric, some supporting upcoming events, some teasing the larger story.
Because nearly the whole game happens in a single space, every object in that space matters. Some things are narrative anchors, some are mood anchors, some are just quiet jokes and references for the people who follow us.
There is a painting in the room with one of the game’s characters on it. Guessing who that is from the demo alone is hard — but it becomes obvious if you follow our TikTok or play the full version.
The ram’s head on the wall was born out of a reference to Evil Dead 2
The fireplace exists to make the room less hostile. It’s a visual anchor of safety, a thing the eye can rest on. The TV is the opposite of that. Its hiss and interruptions are there to push the player back into tension.
The lighting is deliberately uneven: somewhere it’s warm, somewhere it’s cold, somewhere it’s just dark. It’s to keep a single-room experience from feeling flat.
Because it’s unusual and interesting.
We wanted to try a horror scenario where the player can’t do a thing with the position they are in. Mike is literally strapped to a chair. He hears things, sees things, he understands that something is inside the room with him. But he can’t kill it or hide from it. That forced helplessness felt fresh to us.
The “loop” in the game is, by the way, not necessarily a loop. Mike in the chair and Mike at the microphone are not the same Mike. And if the person is not the same — then maybe time isn’t the same either. Full version players will have a clearer picture, but for now we wanted to plant that doubt: what if this is not a perfect circle but a slightly broken one?
Of course we cut stuff.
“Boring anomalies.” We had quite a few of them — disappearing paintings, tiny object swaps, counting how many flowers were in the vase. On paper it made sense, but in practice it’s just not fun to scan walls for the third time. So we left only a minimal amount of such anomalies to avoid oversimplifying the experience, but most of them went away.
Horror references. We had more direct nods to films (for example to the Japanese Ju-On / The Grudge), but some of those we removed because we didn’t want any copyright issues.
Mike and Cassandra are connected. In fact, they’re not the only ones connected — there are more people in this world, and each of them got into a situation they did not expect. For some, it will end badly, for some… strangely, for some — redemptively. Right now all of them live only in our heads, so we can’t show them to you yet, but the plan is to tell this story fully, piece by piece, across several projects. The Floor Above is just the opening door.
So that’s how it happened: the game kind of wrote itself first, and only then we started prototyping it. I was “playing” The Floor Above in my head long before we had the first greybox. And, funnily enough, the same thing is happening now with our new game — the story is already growing, characters are already arguing with me, so it’s just a matter of time before we start telling it publicly.
— Maksym Neizhmak, lead game designer
We will reveal our plans for the future of The Floor Above in the next DevLog. Stay tuned and do not close your eyes for too long!
Hey everyone!
We’re excited to roll out a new update for The Floor Above demo. This patch focuses on improving immersion, atmosphere, and small touches that make the loop feel even more unsettling.
We’ve reworked how the audio behaves in the room — spatial positioning and sound direction now feel much more natural and responsive. Listen closely. That “psst” may be closer than you think, if you know what we mean 🌚
You can now interact with some things in the room once (or if 👻) you leave the chair. We won’t spoil the experience for you — explore and see what happens.
We STRONGLY recommend you to touch a TV screen after you're free from the chair.
Some anomalies have been updated and polished for a creepier experience. Blink carefully (and don't keep your eyes close for too long!)
You’ll find a few new hints about our favorite cat’s story. He’s watching, as always 😼
Now there's an achievement for you to earn. More — in the full game.
The tutorial section has been reworked to better explain the loop mechanics and the choice system. It’s now easier to understand the rules — however still not so easy to feel safe after learning them.
Look around — you might notice a few photos of our team’s real-life pets hidden in the environment. A small tribute from the studio to our furry department.
There are also other little things referring to our team in the room. Try to find them all.
Various minor issues have been fixed to make the demo a more stable and smooth experience.
Thank you for playing and for all your feedback — it helps us shape the full version of The Floor Above.
SwyTapp Games
🪑
Something is shifting inside the room.
This week, on October 24, The Floor Above demo will receive a new update focused on atmosphere, sound, and a few subtle details that make the room feel just a bit more alive.
Improved spatial audio, refined anomalies, new interactions with the room after you’re free, hints about Morty, and more await.
Stay alert, listen carefully, and don’t trust everything you see. More details will follow.
Let’s celebrate and scream together! 👻
Wishlist and play the demo now
The Floor Above is a psychological horror where you’re strapped to a chair in a looping room. You can’t move — only rotate, blink, and choose.
Your challenge: separate reality from hallucination, survive the loop and unlock the truth. Every choice matters.
Discover the story of a man named Mike and the room he cannot escape
Don’t trust your eyes: blink and decide whether you see reality or a hallucination
Face claustrophobic nightmare anomalies
Discover hidden lore through the narrator… and Morty the cat 🐈
Instead of running or hiding, you go on by observing. Every blink, every choice matters. It’s less about jumpscares and more about atmosphere, tension, and doubt.
Up to 1 hour, depending on how carefully you play and your success with reaching level 9.
No, that’s the point. You’re stuck in a chair. At least, until you make nine right choices in sequence. Then… something happens.
Not at the moment, but we are considering a VR release in the future.
No, but it’s short and designed for one sitting. If you exit the game, your room counter will drop to zero.
Join our Discord server, follow us on X and TikTok.
It’s your way to check if something’s real — or a hallucination. If you see something wrong with the room, try to blink (right click) — if the anomaly has disappeared, it was a hallucination. If not, press the red button.
A wrong choice will reset your loop to zero, and you will have to start the counter again.
There are some, but the main focus is psychological tension and atmosphere.
Yes, both in narration and hidden details you can piece together. Be attentive, check every detail, try every move, and you will be rewarded with knowledge.
That’s one of the secrets you are supposed to uncover. Also, in the full game, there will be multiple narrators each with their own story.
That’s also for you to discover. Each new floor hides new anomalies and hints about the truth.
He’s real. Or is he? In the demo he makes a short appearance — in the full game, he may know more than he shows.
1 narrator, 1 ending, 35+ anomalies, Morty’s first appearance, and 3 hidden easter eggs.
5 endings (including the true one), 145+ anomalies, multiple narrators, hours of gameplay, horrors and secrets.
We expect to release the full game in the end of 2025, or in the beginning of 2026.
There are no such plans at this time, but it’s possible.
No.
Full English and 13 other text localizations, with more languages planned.
Absolutely — we’d love to see your reactions. Please send us links to your content!
Sure, you can download assets by this link. Also, feel free to contact us if you have any specific requests or questions.
The demo version does not support Steam Deck, but we plan to support it in the full release.
The controller support will be added in the full game.
PC via Steam for now. We’ll explore other platforms later including VR.
We’re excited to announce the demo release of our first psychological horror — The Floor Above!
You wake up strapped to a chair in a looping room. You can’t move — only rotate, blink, and choose. Each loop takes you one floor higher, where new anomalies wait — some harmless, others terrifyingly real.
Your challenge: separate reality from hallucination, survive the loop and unlock the truth. Every choice matters.
Discover the story of a man named Mike and the room he cannot escape
Don’t trust your eyes: blink and decide whether you see reality or a hallucination
Face claustrophobic nightmare anomalies
Discover hidden lore through the narrator… and Morty the cat 🐈
✅/❌ Choice system — press red for strange, green for normal
👀 Blink mechanic to reveal the true reality
🔎 35+ anomalies to test your nerves
🎙️ 1 narrator
🔄 1 available ending
🐈 Morty the Cat (preview appearance)
👻 3 hidden easter eggs
The story cannot be completed in one playthrough. The game has several endings that unlock in sequence, with the true ending available only after the final cycle. Each run reveals another layer of the narrative - and Mike’s story is not as simple as it first appears.
Join our Discord community to get the latest news, updates and connect with developers.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for The Floor Above, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main The Floor Above statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.