Fellow Daoists, thank you for your patience!
We are officially confirmed for release on **August 23, 2025**!
These past few days, we've received many critical reviews about the demo. We've carefully discussed and responded to each one—thank you for your support and feedback! Since the demo was released earlier and our subsequent focus shifted to developing the full version, the demo is now significantly behind the full version (representing at least a year's worth of development). We are committed to delivering the best possible gaming experience in the full release!
In the full version, you will experience:
200+ Hours of Content
The early demo only included the first realm, offering about 6 hours of gameplay. The full version will feature 12 realms, with total playtime exceeding 200 hours.
Richer Buildings & Terrain
More buildings with diverse effects, and enhanced interactions between buildings and terrain.
Designed Maps
Early maps relied heavily on random generation, leading to scattered resources and poor exploration pacing. For the full version, we've designed multiple optimized maps that retain some randomness while incorporating intentional design elements, ensuring more reasonable exploration pacing for each map.
More Varied Monsters & Design
Many players noted monsters used skills too quickly, impacting combat feel. We've redesigned existing monsters and added many new types. Monster skills and combat pacing have also been optimized.
Unified Management Interface
Players found building operations cumbersome. We've consolidated these interfaces to make operations as unified and convenient as possible.
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Improved Visuals
Terrain and building icons have been optimized for a more cohesive style.
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One-Click Exploration
Players mentioned manual exploration felt tedious. We've added one-click exploration: disciples will automatically explore marked areas. If they encounter an impassable adventure, they'll retry after leveling up. Now you can AFK longer without worrying about disciples slacking off!
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More Direct Progression Feedback
We added the system. Here, you can spend resources to quickly boost various abilities. Our goal is to let you make significant progress upon returning after time away.
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Orders & Rare Treasures
1. We designed an Order system as a more cost-effective alternative to direct selling. After building the , you can receive Orders via the . Fulfilling them yields massive rewards.
2. You can also purchase exotic treasures (rare divine abilities, artifacts, internal techniques, etc.) from the Rare Treasures Pavilion.
Complete Production Chain
This might sound standard, but unlike the demo, the full version lets you: Alchemy, Decompose, Smelt, Enhance, Nurture, and craft various auxiliary items.
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More Dungeon Types
1. Beyond standard exploration and lair adventures, we've added new types.
2. Secret Realms: Repeatable challenges with unique rewards. Difficulty and rewards increase with each layer.
3. Faction (Camps): Face human cultivators (not just monsters) who wield divine abilities and artifacts.
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Automation Settings
We've improved the AFK experience with Automation Settings.
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Optimized Dominion Challenges
We clarified objectives for each stage and designed hundreds of corresponding monsters.
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Richer Divine Miracles
As exploration progresses, you'll unlock and upgrade more Divine Miracles. Higher-level Miracles let you smite enemies with divine punishment (consuming significant Faith).
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Tag-Team Battles
Players requested group battles. While overhauling core combat wasn't feasible, we implemented a tag-team mode with multiple disciples and enemies. More modes may come later.
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New Combat Visuals
1. Added more VFX and combat animations.
2. Optimized overall screen layout.
More Equipment, Artifacts, Divine Abilities & Internal Techniques
Added offline acceleration – progress while sleeping, working, or slacking off!
Gaze Interface Optimized
We spruced up the Gaze interface for more fun.
Chaotic Disasters & Rewards
1. The full version includes a Cataclysm system (suggested by a player!). Different disasters present unique challenges, requiring you to adapt your strategy.
2. Events will also occur; your choices lead to varied consequences—from useless resources to breakthroughs for stuck disciples.
Disciple Traits Implemented
Traits were underutilized in the demo. The full version implements hundreds of unique Disciple Traits. Extract traits via Divine Miracles to craft your perfect Emissaries.
Other Optimizations
Many smaller tweaks:
- You can now gather herbs and plant simultaneously (previously restricted).
- Added clearer guidelines during building placement.
- Buildings retain work assignments and disciple counts after upgrading.
- Capped frame rates to prevent excessive GPU usage.
- (And more we can't fully recall!)
Finally, thank you for your unwavering support! We'll see you in the full version next month!