
Steam news
Full Steam announcements and update articles for this title.
Welcome to Patch 1.2.0, the update that makes zombies tremble!
This patch brings new dual firearms and a new language support.
“The new weapons will help you survive even longer.
Performance guaranteed by Rotten Apple Company!”
UZK - 18
MXR - 30
“Special thanks to everyone who helped with the Brazilian Portuguese localization.”
The DeadLine now supports Brazilian Portuguese!
We’ll be back with even more powerful weapons in the next patch.
Stay cool this summer and sweep away those zombies!
This is Jebi, CM of The DeadLine.
Patch 1.2.0 is scheduled for release on August 4th!
This update will introduce new weapons and quality-of-life improvements.
Please check the full patch notes on the day of release for all the details!
P.S. The addition of new weapons might even shake up the Endless Mode leaderboard!
We’re thrilled to share that over 20,000 players have added The DeadLine to their library, more than 2,000 players have already played the game, and over 100 players have followed our Steam page.
As one of the developers, I can truly say this is one of the most rewarding moments.
Through the screenshots you’ve uploaded and the ever-changing rankings in Infinite Mode, we’ve felt your passion and support in so many ways.
Your enthusiastic interest and response have given our development team great motivation as we prepare for future updates.
Until this final train reaches every survivor around the world, we will continue sending it out again and again.
Your survival experiences shape the next chapter of The DeadLine. If you could share those experiences in a Steam review, we would be incredibly grateful!
This is CM Jebi from the development team of The DeadLine.
How’s your summer going with all the zombies around?
Welcome to Patch 1.1.0, the very first update for The DeadLine!
In this patch, we’ve made some campaign difficulty adjustments and introduced quality-of-life improvements for a better experience.
"We’ve seen many survivors getting overwhelmed by zombie hordes during the campaign.
To help more of you reach City Hall Station, we’re giving you a little boost."
Starting chip count: 1 → 5
A legendary weapon is now granted after completing the tutorial.
"We want to help you save even just a few seconds so you can focus more on surviving."
You can now skip the intro scene by pressing any button.
Menu button positions have been adjusted for better accessibility.
It’s time to board the last subway once again, survivors.
Head into the horde—and begin your desperate struggle to survive!
In a world overrun by zombies, the last subway carrying you has just departed. At each station, gather materials to power yourself up and equip powerful weapons to break through the zombie hordes. Your destination? A place where your family might still be waiting. But the closer you get, the deadlier the threats become. Survive each stop—one by one—on your way to the end of the line.
Thank you for waiting.
\ The collection of gameplay logs has ended. The collected data will be automatically deleted according to Unity Analytics' retention period.
Thank you.
Hello Players,
This is CM “Cat Box” from The DeadLine development team.
To improve game quality and the overall player experience, we will be collecting gameplay logs through Unity Analytics as outlined below.
From July 25th until the end of Unity Analytics' data retention period, gameplay logs will be collected via Unity Analytics.
To improve game balance
To analyze player flow and improve in-game systems
Please refer to the detailed information below. Thank you.
The DeadLine (hereinafter referred to as "the game") values your personal information and collects and processes user data in accordance with relevant laws and platform policies. Installing or using the game constitutes your agreement to these terms.
This policy is disclosed via an external link labeled “Privacy Policy” on the bottom-left corner of the game screen.
1-1. Automatically Collected via Unity Analytics
The game uses Unity Technologies' Unity Analytics SDK to automatically collect the following data:
Steam Account Identifier: Internal ID used via Steamworks to distinguish users
Device Information: OS, screen resolution, device model, etc.
Language and Region: System language and IP-based region
Basic Gameplay Data: Session start/end times, click events, etc.
These are collected automatically by Unity Analytics SDK, and the development team cannot personally identify users from this data.
1-2. In-Game Custom Event Logs
During gameplay, specific custom events are logged as defined by the developers:
✅ 1. Overall Progress Data
Campaign mode progress
Campaign clear time
Infinite mode progress
✅ 2. Weapon Acquisition Summary
Total number of weapons obtained
✅ 3. Skill Investment Summary
Total skill points invested
※ These logs are used solely for gameplay analysis and improvement. No personally identifiable information such as name, email, or contact details is collected.
Collected data is used for the following purposes:
Bug fixing and improving game stability
Analyzing game flow, difficulty, and repetition for user experience optimization
Data is managed on Unity Analytics’ servers and retained for up to 6 months, after which it is automatically deleted.
All data is stored in an anonymized statistical format, making it extremely difficult to track or identify individual users.
Collected data is not shared externally and is only analyzed through Unity Analytics, operated by Unity Technologies.
All storage and processing are handled automatically on Unity Technologies’ global servers. No separate outsourcing or third-party storage is used.
As the game does not store personally identifiable information, it is not possible to request access, correction, or deletion of such information.
However, gameplay data such as scores, settings, and progress are stored locally on the user’s device or linked to the platform (e.g., Steam) account. Deletion of this data can be done by resetting local storage or following the platform’s policies.
Gameplay logs are stored on Unity Analytics’ global cloud servers (e.g., in North America).
Some collected information may be transferred abroad and is protected in accordance with Unity’s Privacy Policy.
This game does not use browser cookies.
However, session and device data may be collected via Unity Analytics SDK solely for gameplay analysis—not for web tracking.
No proprietary tracking system is implemented; all logging is conducted exclusively through Unity Analytics.
※ Effective Date: July 25, 2025
Thank you.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for The DeadLine, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main The DeadLine statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.