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1.8.0 - Pet Evolution and Network Map development!
Digital Pet — Evolution System
Starting at level 100, and every 100 levels after, you choose one ability per 100 levels in the Pet panel.
Production
- Compression Protocol: Reduces all upgrade costs by 0.02% per pet level.
- Data Leech: Generates 0.05 data points per level per second.
- Neural Overclock: Pet production bonus is tripled while Fortress Overclock is active.
- Passive Amplifier: Additional +0.1% production per level per second.
Combat
- Breach Instinct: Dungeon drop rate +0.05% per pet level.
- Combat Symbiosis: All party agents gain +2 ATK and +2 DEF per 50 pet levels.
- Exploit Echo: Each equipped Exploit Package adds +0.5% to pet production and click bonuses.
- Ghost Protocol: Breach credit gain +0.03% per pet level.
Meta
- Entropy Conduit: Generates 0.002 entropy per level per second.
- Prestige Residue: Each prestige permanently adds +0.15% to pet production and click bonuses.
- Network Resonance: Pet production and click bonuses are amplified by 15% of the total network bonus.
- HC Conduit: Generates 0.005 Hardware Components per level per second.
Respec
All evolution choices can be reset at a scaling cost:
- 1st reset: 800 HC + 100,000 entropy
- 2nd reset: 2,000 HC + 500,000 entropy
- 3rd+: 5,000 HC + 1,000,000 entropy
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Network Map
18 New Nodes.
Node Development
Compromised nodes can be developed up to 5 levels using Hardware Components.
- Costs: 500 / 1,000 / 1,500 / 2,000 / 3,000 HC (8,000 HC total to fully develop a node)
- Each level multiplies the node's base bonus
Extended Levels (Auto-XP)
Fully developed nodes passively earn XP to extend beyond level 5, up to level 100.
- Earns 10 XP per second; offline time counts toward progress
6 Node Roles (you choose per developed node in network map)
- Relay: Reduces the entropy cost of adjacent nodes by 15% per relay
- Miner: Passively generates 0.002 HC per tick per level
- Signal Tap: +2% production per level
- Siphon: Passively generates 0.02 entropy per tick per level
- Outpost: +2% dungeon drop rate per level
- Amplifier: Doubles the bonus contribution of nearby same-subnet nodes
1.7.0 Fortress Update
Fortress can be accessed by clicking in the icon above the pet icon
17 buildings to construct / upgrade using the new currency Hardware Components (HC)
7 new bosses inside the Fortress to defeat.
Now the true win condition is earned after defeating OUROBOROS, defeating all the 17 firewalls will give a ‘Chapter 1 complete’
Some buildings / upgrades (Security Tower, Operators, program mastery) will give you Fortress DPS.
Some buildings will give you passive income, such as production bonuses, more breach credits, more entropy...
You will be able to trade Entropy / Breach credits -> HC
You will be able to level up operators and send them to expeditions
You’ll earn HC for first clear of bosses as well as an Exploit Package (randomized loot drops from bosses, with modifiers that persist through prestige)
Combat programs now have a mastery level that grows with use, adding permanent stat bonuses.
Redesigned the Data Farm panel, including new crop slots, crops to plant!
Now when you buy upgrades from the Network Map related to the crops, it correctly shows the yield in data farm panel
Now in auto-plant instead of picking a single crop for all slots, you now assign how many slots each crop should occupy.
v1.6.0 Network Map - explore the nodes and spend entropy to get permanent upgrades
There’s 80 nodes in total.
Upgrades for: Production, Click power, Entropy, Combat, Farming, and Pet
Statistics panel is redesigned, instead of a long list of all things, now you can filter
Buffed Brute force damage Entropy cap is now 50M
Thank you!
v1.5.0 - Pet & More!
Add Pets (you can set your production / sec to level up the pet, it will give you passive bonuses (production,click,entropy, agent hp, damage, defense) per level
You can access the pet by clicking the pet icon on the bottom left part of the screen
Pet have a maximum level that can be increased by spending some materials dropped from dungeons and entropy
Pet skins
Add 4 new dungeons to Network Intrusions, with new enemies, materials
Agents max level now is 200
Add dungeon tiers, after clearing the current +# dungeon 100 times, you’ll unlock the option to go to current dungeon tier +1, enemies will be a bit harder but will give more xp, breach credits etc
5 new breach keys to craft / 5 new firewalls to defeat
Add more “quantity” to buy in the credits shop overall
New threat database milestones
Balanced the breach credit shop costs and bonuses
8 new achievements related to pets
Add a new tab on Data farm to spent the unused Data points into game bonuses (prod/sec, click power, entropy)
Crops now gives ~50% more data points
Removed the entropy cost while converting materials in complier tab
In RAM, increased max GB that can be allocated in Mining, Brute force, Click boost
Changed max lvl for Infinite Amplifier from 50 to 100
It has been almost 20 days since The Big Number launched! Here are some numbers: Till the date of this post, we sold 642 copies!! we're at 250 wishlists (i released the game with only 11 wishlists..) So this is just a thank you for everything. I'm brainstorming about new ideas / expand the game, so in the near future, we should have more updates!
I'm always 'watching' the community hub of the game to see if everything is alright!
And if you manage to find the game enjoyable, please consider leaving a review, we are at only 8 by now, this helps me a lot!
Edit:
Just a small change, i've add new musics to the game, themed musics (you can still listen to the old ones going to the settings menu and clicking the "Legacy Music" toggle).
v1.4.0 - Combat update!
Network Intrusions (Combat System)
• Combat unlocks after defeating the 1st firewall
• 6 dungeons to breach
• 7 ICE enemy types: Tracer, Blocker, Encryptor, Sentinel, Guardian, Black ICE, Nexus Core
• Fully automatic combat: agents auto-attack
Party System (Agents)
• 3 agent classes: Firewall Agent (tank), Exploit Vector (DPS), Repair Daemon (healer)
• Agents level up from combat XP, gaining stats each level
Crafting (Program Compiler)
• 6 crafting resources: Raw Data, Encrypted Shard, Kernel Fragment, Zero-Day Core, Corrupted Log (Sentinel/Guardian), Neural Thread (Nexus)
• Crafted programs give combat stats and passive main-game bonuses; Refine programs up to +10
Inventory
• Categories by slot: Attack, Defense, Utility, and Breach Keys in separate sections
• Each program card shows combat stats (ATK/DEF) and passive bonus
• Rarity system with colored borders: Common (gray), Uncommon (green), Rare (blue), Epic (purple)
• Equip programs by dragging them onto equipment slots
5 New Firewalls (you have to craft Breach keys in the Compiler tab (Network Intrusions), the key will be available in inventory then you can use to spawn the firewall.
• Dimensional Rift, Neural Fortress, Chrono Shield, Void Barrier, The Architect
• Each locked behind a craftable Breach Key
Breach Credits (Combat Currency)
• New currency earned only from combat (per kill + dungeon completion)
• Spend in the Credits Shop on permanent upgrades: production, click power, entropy, firewall damage, offline earnings, and combat stats
Threat Database
• Track enemy kills, dungeon clears, items crafted, and agent levels
• Reach milestones for permanent combat stat bonuses (ATK, DEF, SPD, HP, crit, drop rate)
New Achievements
• 18 new achievements for dungeons, crafting, party, agents, breach credits, Threat Database, and the new firewalls
Balance & Systems
• Infinite Amplifier (Prestige Shop): repeatable upgrade
Quality of Life
• Faster load times — the game now loads faster
• Achievements panel category filters: Progress, Firewalls, Prestige, Combat, Farm, Events, Secret; click category again to clear; panel size increased
1.3.4 - Game balancing
Organized the prestige upgrades costs / bonuses / order (mid to late upgrades costs lowered ~30%)
Add a entropy % bonus for longer runs
Changed the calculation of entropy earn at late game
Buffed the Virtualization from 0,05% to 0,10% per GB allocated
Increased entropy /sec gain upgrades
Increased entropy /sec boost
Add hold to buy in list mode - upgrades panel(forgot to implement that sorry)
The upgrades Singularity Core - Void Engine - Omega Engine will help in the next content upgrade, so if now feels a bit “off”. Buying them. it’ll help in the near future!
Let me know if anything feels weird!
Thank you
Bug fixes
Multiple monitors – window position
The game now remembers the last window position and size.
Overclock heat blur
The heat blur effect now scales with your max heat (e.g. 195%).
Blur starts at 50% of max heat and increases at 80% of max.
With a higher heat cap, blur no longer appears too early.
Overclock Amplifier display
The production multiplier reflects Overclock Amplifier upgrades - This was a visual bug
Balance changes
Entropy – longer run bonus
Added a bonus for longer runs: +5% entropy per order of magnitude above 1B numbers
Example: 1B → 0%, 10B → 5%, 100B → 10%, 1T → 15%, up to 50%
The Big Number version 1.3.2 - Thank you for playing!
Auto buy is now available at 2 prestiges.
Smarter auto buy (now it buys more quickly / buys upgrades nodes that was not in the auto buy logic)
Add option inside the upgrades panel to see the upgrades as list instead of a node map
Now when you unlock auto buy / ram, you can select any loadout instead of doing more prestiging / milestones.
Reported by a user in community hub: 1. Fixed a possible bug in save/loading causing player to lose all progress.
2. Fixed an exploit related to entropy.
Hello!
Thanks everyone for playing my little game, hope you guys are having a good time!
This update fixes some bugs found by the player GreenStew (thanks a lot!!!!!) And some game balancing (mostly entropy)
Please let me know if anything feels broken, that way i can quickly identify and fix the bugs.
If you're enjoying the game, leave a review, it helps me a lot, seriously. thanks again.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for The Big Number, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main The Big Number statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.