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Full Steam announcements and update articles for this title.
Hello Awakeners!
Thank you for continuing to play The Awakener: Battle Tendency, and thank you for all the feedback and support you have shared with us through Steam reviews, discussions, and our community.
This Version 1.104 update mainly focuses on adjustments and fixes related to Eidolon behavior, item pickup stuttering, Qin Yuntang’s weapon Battle Skill, monster hitboxes, Boss skill issues, achievement pop-ups, and some localization issues.
· Improved the overall behavior of Beam Eidolons · Beam Eidolons now deal less damage per hit, but attack more frequently · Fixed an issue where Beam Eidolons could not lock onto ECS monsters · Reduced the maximum targeting radius of Beam Eidolons · Increased the early-game damage radius of Aura Eidolons · Reduced the late-game damage radius of Aura Eidolons · Reduced the overall damage of Aura Eidolons · Halved the projectile lifetime of Scatter Eidolons to improve performance
· Optimized Qin Yuntang’s weapon Battle Skill behavior · Reduced the damage of some of Qin Yuntang’s Battle Skills
· Optimized stuttering when picking up items
· Adjusted monster hitboxes · Fixed an issue where the Boss “Death Reaper” dealt no damage with its shadow explosion attack
· Fixed an issue where achievements would not pop up properly
· Fixed localization issues in the tutorial stage · Updated some localization text
New characters, skins, and features are coming next month. Please look forward to them!
Based on the feedback we have received from many players, we plan to adjust some Eidolons that are currently too powerful in future updates, such as the excessive damage of Aura Eidolons and Beam Eidolons.
We will try to keep the fun of Eidolon builds while making the power balance between different Eidolons more reasonable, and avoid having certain Eidolons become too dominant in the overall combat experience.
If you have any suggestions after reading this, please feel free to discuss them with us in the Steam discussions, review section, or our community. Thank you as always for your feedback and support.
Hello Awakeners!
Thank you for continuing to play The Awakener: Battle Tendency, and thank you for all the feedback and support you have shared with us through Steam reviews, discussions, and our community.
This Version 1.103 update includes many adjustments and fixes related to the Steam Deck experience, Sola’s combat performance, Boss mechanics, achievement goals, Challenge Board, Stage 101-110 difficulty and rewards, monster performance, execution issues, and localization text.
For Steam Deck players, we have made dedicated improvements to UI font readability, performance, and graphics settings. A new Steam Deck-specific graphics preset has also been added to the graphics options, aiming to provide a clearer and more stable gameplay experience.
· Added Steam Deck optimization options · Improved UI font size and readability on Steam Deck · Optimized performance for Steam Deck · Added a Steam Deck-specific graphics preset to the graphics options · Players can now choose to show / hide control prompts
· Improved the interrupt capability of Sola’s Awakening Skill · Increased the number of hits of Sola’s Awakening Skill · Increased the damage of Sola’s Awakening Skill
· Weapon elemental effects are now affected by Physical Damage bonuses · Fixed some button issues in local co-op mode · Fixed some bugs that could occur during executions · Fixed an issue where Savage Orcs could not be executed · After a Boss recovers from Break status, it will now have 2 seconds during which its Break gauge will not decrease
· Added an AOE attack when the Boss Thunder God enters phase transition
· Free state: 0% damage reduction · Attack startup and attacking: 50% damage reduction · Knocked down / being executed: takes 50% increased damage · Phase transition: 60% damage reduction
· Stage 110 Boss damage reduction has been reduced from 90% to 50% · Free state: 50% damage reduction · Attack startup and attacking: 75% damage reduction · Knocked down / being executed: 25% damage reduction · Phase transition: 90% damage reduction · Stage 110 clear time has been increased from 300 seconds to 600 seconds
· Increased the base Break value of the Boss Lizardman Raider · Adjusted the stage difficulty curve · Overall difficulty of Stages 101-110 has been reduced · Break gauges in Stages 101-110 have been reduced to about half of their previous value · Monster damage in Stages 101-110 has been greatly reduced · Boss damage after Stage 30 has been greatly reduced
· Greatly increased rewards for Stages 101-110 · Bosses in Stages 101-110 now drop more coins · Bosses in Stages 101-110 now drop more souls · The Stage 110 Boss will now drop 5 pieces of red equipment
· Reduced the requirement for the 500 Perfect Dodge achievement to 50 · Reduced the requirement for the 500 Perfect Defense achievement to 50 · Reduced the requirement for the 1000 clears achievement to 200 clears · Reduced the requirement for the 500,000 kills achievement to 100,000 kills · Added a new achievement: Reforge equipment 200 times
The stage requirements for the following Challenge Board tasks have been adjusted:
· Perfect Dodge: 5 / 20 / 50 · Perfect Counter: 5 / 20 / 50 · Monster Kills: 200 / 1000 / 2000 / 6000 / 20000 / 100000 · Stage Clears: 1 / 4 / 10 / 20 / 40 / 200
· Greatly optimized performance for large groups of monsters
· Updated some localization text · Updated some Eidolon-related localization text · Some Eidolon text has been changed from Halo to Aura
· Updated the credits list
Hello Awakeners!
Thank you for continuing to play The Awakener: Battle Tendency, and thank you for all the feedback and support you have shared with us through Steam reviews, discussions, and our community.
This Version 1.102 update mainly brings Steam achievements, Challenge Board adjustments, Sola combat experience improvements, and Stage 100-110 content adjustments. It also includes fixes and optimizations for the tutorial, monster performance, stage collision, accessory effects, and some localization text.
· Added 20 Steam achievements
· As we are gradually adding the Steam achievement system, the original in-game Achievement Board has been renamed to Challenge Board
· Added challenge for no-damage clears · Added challenge for total coins spent · Added challenge for total Void Crystals spent · Added challenge for equipment reforging count · Added challenge for equipment dismantling count · Added challenge for perfect dodge count · Added challenge for perfect counter count
· Removed challenge: Jack of All Trades · Removed challenge: Master of Every Class · Reduced the required combo count for combo challenges · Reduced the required Boss kill count for Boss kill challenges
· Removed the downward camera movement when Sola uses Battle Skills · Adjusted Sola’s aerial normal attacks · Fixed incorrect visual effects for some of Sola’s skills
· Fixed audio issues with some of Wuxuan’s skills
· Reduced the requirements for clearing the tutorial · Reduced the required number of Battle Skill uses in the tutorial · Now, using one ground Battle Skill and one aerial Battle Skill is enough to complete the related tutorial objective · Adjusted the number of monsters in the second tutorial stage
· Renamed the stages after Chapter 8 from After the Final Chapter to Deep Rift · Changed Stages 100-110 into all Boss stages · Adjusted monster placement in some stages · Fixed terrain collision issues in some stages · Fixed missing material issues on boxes in some scenes
· Greatly optimized monster performance · Optimized the Hall scene
· Increased the effect cap of Lucky Charm · Increased the effect cap of Pain Conv. · Fixed the Buff effect issue of the accessory Lucky Charm
· Fixed an issue where Lone Wolf could not properly disable Eidolons at the Hall training stake
· Fixed some localization text issues
This Version 1.102 update mainly focuses on Steam achievements, Challenge Board adjustments, Sola’s control experience, stage content, monster performance, and fixes to some accessory effects.
The Steam achievement system is not yet in its final complete version. We will continue adding more achievement content in future updates, and we will keep improving Challenge objectives, required numbers, and reward experience based on player feedback.
We will also continue monitoring Sola’s combat feel, the Boss stage experience from Stages 100-110, monster performance, stage collision, and multilingual text issues. If you encounter skill issues, achievements not triggering, Challenge issues, visual problems, performance issues, or any other bugs during gameplay, please continue sharing your feedback with us.
Thank you again for playing, sharing feedback, and supporting us with patience. We will keep polishing The Awakener: Battle Tendency and make it better step by step.
Hello Awakeners!
Thank you for continuing to play The Awakener: Battle Tendency, and thank you for all the feedback and support you have shared with us through Steam reviews, discussions, and our community.
Version 1.101 is a new major update. The most important part of this update is the arrival of a brand-new playable character: Sola!
Sola is a lance-wielding vanguard who set out on a journey of revenge to slay monsters. She excels at aerial combat, using airtime, dives, and height advantage to fight ground enemies. Her lance attacks focus on rapid consecutive thrusts, allowing her to suppress enemies, tear through their defenses, and continue chasing them down with agile aerial movement and combo follow-ups.
If you enjoy high-speed dashes, aerial combos, continuous pressure, and the sharp rhythm of lance attacks, Sola will bring a combat experience very different from the existing characters.
· Added a new playable character: Sola · Sola is a vanguard character who fights with a lance · Sola excels at aerial combat, using airtime, dives, and aerial movement to continuously chase enemies · Sola’s lance attacks focus on rapid consecutive thrusts, allowing her to quickly suppress enemies and break through their defenses · Sola has a more agile aerial combo and pursuit rhythm, making her ideal for players who enjoy high-speed combat and aerial action
· Sola can be found and unlocked in the castle-themed map
· Added 8 new lance weapons exclusive to Sola · Added 3 new Battle Skills for Sola · Players can try new combat builds around lance weapons, aerial combos, and Battle Skill effects
· Added new high-difficulty content for Stages 100-110 · This update adds high-difficulty stage content, not a new themed stage · A new themed stage will be added in a future update · Stages 100-110 will provide late-game players with stronger combat challenges and more equipment progression goals
· Overall monster toughness has been increased · Execution damage multiplier has been increased to 2x its previous value · We will continue monitoring combat pacing and character pressure after this adjustment
· Fixed bugs related to additional drop rates · Fixed the buff effect issue of the accessory “Wheel of Fate” · Fixed the buff effect issue of the accessory “Lucky Charm”
· Fixed some localization text issues · We will continue fixing multilingual text, display, and description issues based on player feedback
· Fixed bugs related to the player attribute panel · Fixed an issue where the screen could appear blurry under High / Highest graphics settings
The main focus of Version 1.101 is the addition of the new character Sola, along with her new weapons, new Battle Skills, and new high-difficulty stage content.
We also understand that there are still many areas of the game that need further polish. Moving forward, we will continue improving character balance, stage experience, equipment drops, monster toughness, localization text, and various details based on player feedback.
A new themed stage will also be added in a future update. Thank you for continuing to give The Awakener: Battle Tendency a chance.
We will keep polishing the game and make it better step by step.
Hello Awakeners!
Thank you for continuing to play The Awakener: Battle Tendency, and thank you for all the feedback you have shared with us through Steam reviews, discussions, and our community.
This Version 1.010 update mainly focuses on fixes and adjustments related to red equipment affixes, equipment drops, character skills, freeze status issues, execution performance, the tutorial stage, the Skeleton Training Stake, UI text, and collision issues in several stages.
Red equipment affixes can now be displayed properly. However, some related functions may still have bugs, and we will continue to make further adjustments and fixes in future updates.
· Adjusted monster HP in the tutorial stage · Adjusted the music in the tutorial stage · Fixed collision issues in several stages
· Fixed incorrect affixes on red equipment · Fixed an issue where red equipment did not have properly configured values for the corresponding equipment level · Red equipment affixes can now be displayed properly · Some red equipment functions may still have bugs, and we will continue to adjust and fix them in future updates
· Adjusted item rarity drops before Stage 30 · Adjusted item rarity drops from Stage 90 to Stage 100 · Adjusted Boss room drops from Stage 90 to Stage 100. Red equipment now has an additional 1% drop chance · Increased the drop rate of red equipment by 10x based on the current value
· Optimized stuttering during executions · Fixed an issue where blocking a volley of ice attacks could cause the character to become permanently frozen
· Reduced the MP cost of some Battle Skills for Caelynn · Improved the hit-stop feel of Caelynn’s red weapon Battle Skill by reducing the hit-stop duration · Strengthened Gerasso’s Battle Skill by increasing its attack range and adjusting its visual effects · Strengthened the elemental effect attached to the 5th hit of Qin Yuntang’s heavy attack · Strengthened Qin Yuntang’s red weapon Battle Skill by increasing its attack range, extending its movement distance, and adjusting its elemental effects and visual effects · Qin Yuntang’s red weapon Battle Skill now releases sword energy effects when used together with red equipment
· Optimized multilingual text in the stage selection interface in the Hall · Optimized multilingual text in the Talent interface in the Hall · Optimized multilingual text in the Achievement interface in the Hall
· Increased the HP of the Skeleton Training Stake to 1000000000 · Somehow, after several versions, the Skeleton Training Stake has received yet another buff. lol
This Version 1.010 update mainly focuses on fixing red equipment-related issues, adjusting high-stage drops, improving character skill performance, and fixing several issues that affected combat experience and text display.
We will continue monitoring red equipment affixes, related functions, drop experience, character skill balance, UI text, and stage collision issues. If you encounter red equipment issues, skill bugs, freeze problems, execution stuttering, text errors, or any other bugs during gameplay, please continue sharing your feedback with us.
Thank you again for playing, sharing feedback, and supporting us with patience. We will keep polishing The Awakener: Battle Tendency and make it better step by step.
Hello Awakeners!
Thank you for continuing to play The Awakener: Battle Tendency, and thank you for all the feedback you have shared with us through Steam reviews, discussions, and our community.
First of all, we would like to sincerely apologize to all players, especially those playing the game in languages other than Chinese.
In the current version, there have indeed been many issues with multilingual localization, including missing text, font display problems, poor display behavior in certain languages, and some text not loading correctly. These issues affected players’ ability to understand the game content, read equipment affixes, check system explanations, and experience story text properly. They also prevented many overseas players from receiving the complete experience they should have had.
In Version 1.007, localization is one of our key focuses. We have made focused improvements to font display and missing text issues, especially for French, German, Spanish - Spain, Russian, Turkish, Japanese, and Portuguese - Brazil.
We understand that this does not mean every localization issue has been fully resolved. We will continue improving text, fonts, layout, and translation quality in future updates.
This update also includes fixes and adjustments for Eidolon behavior, combat systems, character balance, UI display, stage issues, and several bugs.
· Fixed font display issues in most languages · Focused on improving font display for French, German, Spanish - Spain, Russian, Turkish, Japanese, and Portuguese - Brazil · Added fixes for most missing localization text · Fixed missing text issues in most languages · Fixed localization text related to executions
· Optimized the attack behavior of Aura Eidolons · Optimized the attack behavior of Laser Eidolons · Aura and Laser Eidolons no longer cause hit reactions when attacking monsters, preventing frequent hit reactions from creating poor animation behavior
· Fixed bugs related to Battle Skill life steal · Increased the maximum value of Attack Speed affixes from 130% to 160% · Increased the execution damage multiplier for all characters · Reduced the chance of abnormal bugs occurring during executions · Fixed an issue where counterattacks could occur without a weapon when the character was not holding a weapon · Fixed an issue where some talent effects had a chance to be removed when entering a stage
· Increased the attack range of Caelynn · Increased the attack speed of Caelynn · Increased the attack damage of Caelynn · Fixed an issue where Caelynn’s Battle Skill consumed Awakening Gauge · Increased the range of Wuxuan’s Ultimate Skill · Fixed an issue where Wuxuan did not gain invincibility while using his Awakening Skill · Increased the range of Qin Yuntang’s Awakening Skill · Added new combo follow-ups to Zhou Kuang’s weapon Battle Skill, “Azure Dragon Glaive”
· Equipment background panels now display colors based on each item’s rarity · In the inventory screen, unselected equipment pages will now become darker · In the inventory screen, the currently controllable equipment page will now be highlighted · Optimized affix display for items, reducing cases where too many affixes could overflow outside the UI frame
· Fixed issues where some scenes could cause the player to fall · Fixed issues where some scenes could cause monsters to fall · Fixed an issue where goblins in the tutorial stage had too little HP
· Increased the HP of the Skeleton Training Stake to 1000000 · Fixed an issue where the Skeleton Training Stake could die when attacked · Fixed an issue where the Skeleton Training Stake settings interaction could not be triggered repeatedly · Players no longer need to leave and re-enter the interaction range to continue using the Skeleton Training Stake settings interaction
This Version 1.007 update mainly focuses on fixing issues related to multilingual localization, font display, combat systems, character balance, UI display, stage falling issues, and Hall interactions.
We understand that there are still many areas of the game that need further improvement. Localization in particular will not be treated as a one-time fix. We will continue checking and improving missing text, translation quality, font display, UI layout, and related issues based on player feedback.
Thank you again for playing, sharing feedback, and supporting us with patience. We will carefully review every piece of feedback and do our best to reflect it in future updates.
Thank you for continuing to give The Awakener: Battle Tendency a chance. We will keep polishing the game and make it better step by step.
· Optimized VRAM usage in the main menu, reducing performance cost in the main menu scene · Optimized main stages / major stage scenes, reducing performance pressure in some stages · Further optimized some scenes to reduce unnecessary performance cost · Fixed an issue where monsters could fall through the floor in some scenes · Fixed an issue where abnormal monster behavior in some scenes could cause crashes · Fixed collision box issues in some stages · Fixed monster collision-related issues
· Adjusted the Check Point positions in some stages · Fixed incorrect checkpoint positions · Adjusted enemy placement points and spawn logic in some stages · Fixed bugs related to character unlocking · Moved all newly unlockable characters to the first half of stages, making them easier for players to find
· Stages can now be selected by clicking with the mouse · Changed the result screen confirmation from long press to single click · Fixed an issue where dismantling equipment in the weapon screen would return the player to the main equipment screen
· Added a large number of new treasure chest points to the four themed stages · Added more treasure chest configurations to stage scenes · Upgraded golden treasure chests into coin lottery chests · Coin lottery chests now have a chance to grant up to 5000 coins at once · Golden treasure chests will now also drop extra crystals · Added and adjusted treasure chest spawn points in some stages
· Fixed an issue where some buffs became invalid in Boss rooms
· Updated the Boss room portal style
· Adjusted audio in some Boss stages
· Fixed abnormal issues in some Boss-related stages
· Fixed multiple equipment effects not working properly · Fixed missing icons for some equipment · Fixed missing icons in some areas
· Added the Action Speed attribute back into the game · Adjusted air reset timing · Fixed an issue where projectiles could pass through walls · Fixed execution-related bugs · Fixed issues that could occur when freezing enemies
· Fixed an issue where the interaction key could sometimes become invalid · Fixed some interaction logic issues
· Fixed missing localization text in some areas · Fixed a large amount of localization content · Fixed missing or abnormal text display issues in some UI, text, and descriptions
This Version 1.005 update mainly focuses on fixing issues that have had a noticeable impact on the current gameplay experience, including performance, stages, equipment, Boss battles, interactions, localization, and more.
We also understand that there are still many areas of the game that need further optimization. Moving forward, we will continue to fix issues, adjust balance, improve the control experience, and further polish multilingual text and stage content based on player feedback.
Thank you again for playing, sharing feedback, and supporting us with patience. We will carefully review every piece of feedback and do our best to reflect it in future updates.
Thank you for continuing to give The Awakener: Battle Tendency a chance. We will keep polishing the game and make it better step by step.
Hello Awakeners,
First of all, thank you for playing The Awakener: Battle Tendency right after launch, and for sharing your feedback and suggestions with us.
We also want to sincerely say: we are sorry.
In the current version, there are indeed several issues affecting the gameplay experience, especially regarding controller support, monster balance, and multilingual localization. These problems have affected some players’ first impressions of the game, as well as the combat experience they should have been able to enjoy. For this, we sincerely apologize.
We have received feedback from some players that, under certain controller and system environments, the current version may have issues such as abnormal button behavior, unstable recognition, or controls not working as expected.
We are continuing to fix controller-related issues.
If you are still experiencing problems while using a controller, you can try the following method first:
Disable “Steam Input” in Steam, then restart the game.
In some cases, this may resolve abnormal button mapping or input conflict issues. We will also continue improving the game’s native controller compatibility, so players will need to manually adjust settings as little as possible.
We have also received a lot of feedback regarding monster HP, damage, poise, Boss difficulty, and early-stage pacing.
In the current version, some monster values are indeed too high, which makes the combat pace feel dragged out and causes some players to feel pressured into grinding equipment and stacking stats too early. This is not the experience we wanted to deliver.
We are currently adjusting the following:
Monster HP, damage, and poise;
Elite enemy and Boss difficulty;
Overall pacing of early stages;
The energy gauge accumulation speed required to clear stages;
Stage progression and Boss portal activation conditions.
We will work to make the early game experience smoother as soon as possible, so players can enjoy the fun of combat, loot, and character growth earlier.
Regarding multilingual localization, we also want to apologize again to our overseas players.
In the current version, some languages still contain untranslated text, inaccurate translations, display issues, or unnatural wording. In particular, some story text, system explanations, and UI text have not yet reached the quality standard we should have delivered.
We are continuously organizing and correcting multilingual text, and we will keep improving localization quality through future updates.
This will not be just a one-time simple fix. We will continue making corrections based on player feedback, and do our best to help players of different languages better understand the game content and world setting.
Thank you again for playing, criticizing, and being patient with us.
We know that an apology alone is not enough. Next, we will continue fixing issues, adjusting balance, and improving the overall experience through patch updates.
You are also very welcome to keep sharing feedback in the Steam discussions, review section, or our community. We will carefully read every piece of feedback and do our best to reflect it in future updates.
Thank you for being willing to give The Awakener: Battle Tendency a chance.
We will keep polishing the game.
Hi everyone!
We’d like to officially share some important news: The Awakener: Battle Tendency is launching on May 5. To avoid confusion and outdated impressions, we will temporarily remove the Demo for now (if we bring the Demo back or release a new trial version later, we’ll announce it ASAP).
We know many of you still have questions — but honestly, the full release has over 10x more content than the Demo, and the overall performance and gameplay smoothness have improved by more than 2x (for real) ːsteamthumbsupː
Playable characters: 2 → 5 Beyond the characters shown in the trailer, we also have a mysterious hidden character to reveal soon keep an eye on our upcoming trailers!
Note: This is NOT a roguelike. It’s a fast-paced action hack-and-slash ARPG focused on loot drops and build crafting.
4 themed regions + dozens of new stages
50+ new gear pieces with deeper, more powerful build options
Local co-op (2 players)
New in-run systems such as altars, gold-based draws, and NPC companions — a full upgrade across the board!
May 5 — see you in the full release! Thank you for your support!
Release Date: 2026/03/21
Game Version: Demo 0.3
Platform: Steam (Demo) Patch Updates (This Update)
Reduced attack recovery (end-lag) for Elf and Warlord characters: faster, smoother combos
Nerfed damage/attack power of elite enemies.
Improved the effects of Elemental Weapon Awakening Skills
Elite Break/Stagger system reworked: once stunned, elites lose all super armor, enabling full combos and air combos
New Break mechanic with major adjustments for Elites and Bosses (more focused on break windows and pacing)
Enhanced Weapon Trail FX for better combat readability.
Improved camera sensitivity: lock-on aiming and turning feel smoother and more responsive
Fixed projectile hit detection: attacks now register hits more reliably
Improved enemy death flow: refined death animations and hit/kill logic to reduce glitches and stutters
Major performance improvements: deep optimization to reduce stutter and frame drops, especially in intense fights
Updated fall death/respawn behavior: falling will no longer risk soft-locking the player; you will be returned to a designated checkpoint
Combo counter temporarily hidden: the combo system is being reworked and will return in a more polished form
Full UI overhaul: redesigned interface with improved interactions, visuals, and responsiveness
Inventory QoL: one-click sort and organize
Armory system: save and switch builds with one click
Combat feel polish: improvements to attacks, dodges, and combo feedback
Elemental status update: new elemental debuffs for more strategy and variety
Character-specific talents: unique talent trees for each character to support distinct builds
New playable characters: add 2–3 new characters with unique skills and playstyles
Progression expansion: 20+ new affixes and 20+ accessories to increase build freedom
Artifact system: ultra-rare artifacts that can change gameplay rules
Stage expansion: total stages expanded to 100 floors
New themed zones: 3 new map themes (Castle / Volcano / Bamboo Forest), each with new enemies and bosses
Main story update: new story content and a powerful main story boss
Here's the big news: we're running a giveaway! Just join our Discord and upload a screenshot showing 30 minutes of playtime in the #giveaway channel, and you'll be entered to win a free full version key when the game launches Winners will receive a free full game key at launch.
Join our Discord:
Release Date: 2026/02/23 Game Version: Demo 0.2 Platform: Steam (Demo)
Increased Caelynn’s Awakening Skill attack range
Buffed Caelynn’s Combat Art: added more VFX and increased damage
Reduced Ice Golem damage (downward adjustment)
Fixed an issue where Dark-element Eidolon damage was abnormal
Changed the BGM
Updated the Blacksmith’s VFX and SFX
Improved sound effects when hitting multiple enemies at once
Improved hit sound feedback when striking enemies
Improved scenes that were too dark
Optimized levels for smoother overall gameplay
Fixed a counter bug in the tutorial
Significantly increased gold gained from dismantling gear
Adjusted gear drop rates: increased drops for certain items
About
This page aggregates Steam news feeds, patch notes, and developer announcements for The Awakener: Battle Tendency, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main The Awakener: Battle Tendency statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.