
Steam news
Full Steam announcements and update articles for this title.
Hi everyone, Small patch here.
Increased the effectiveness of Astral Resistance talent stone to make it worthwhile. When fully leveled up it gives boost to all resistances +30, instead of +18.
Corrected a long due typo. I accidentally wrote all words "lose" as "loose".
Hi Everyone,
Here is a new update after a long time. This update features an original soundtrack.
First I was trying to make music for the new space game, Those Far Stars. I made some music with tracker softwares in the 90s and play some classical guitar as a hobby. So, music making is not entirely new to me but my software knowledge was outdated by a large margin. I studied DAW tutorials and discovered with a pleasant surprise that they are actually easier and more convenient to use than the 90’s softwares.
I have been thinking of making a soundtrack for Terra Randoma as well for a long time. There was music in the game but the tracks were mostly textures not real songs. I wanted the game to have a real soundtrack with idendity but I thought a game like Terra Randoma with medieval fantasy vibes needs an orchestral soundtrack with organic instruments which may be beyond my abilities.
Then I listened some dungeon synth music on Youtube which was created with tracker like synth sounds yet still giving medieval vibes. It gave me hope that I can make a soundtrack which can be suitable for the game.
The soundtrack is not all dungeon synth but a blend of dungeon synth + new wave + low fi drums, if that makes sense! I used few instruments, mostly strings, obua, lute and vibraphones to give the organic medieval feel but arrangements are not very medieval.
I tried to make the songs mostly calm and mysterious. I aimed for the music to be not too complex since the game is already crunchy, I didn't want players to dedicate too much mental focus on the arrangements. But I didn't want the music to be too simple and merely atmospheric either. I did my best to find a middle ground.
Music plays everywhere uninterrupted in a random order. The OST has 19 songs and lasts for 87 minutes. I uploaded the songs to Youtube as well, in case anyone would like to check. Hope you like it.
You can listen to the full OST here:
https://www.youtube.com/playlist?list=PLwANUMCdAD9P5g3uIPq88ZqJiHluzh8I6
Hi everyone,
Unity called all developers to update their games to a newer engine for security reasons. The update doesn't change anything in the game itself. I just updated it to newer version of Unity.
Hi everyone,
Here is an update with the latest fixes with the codex and some needed changes about the achievements.Version 1.3.09Added "Silver Bear Figurine with Sapphire Ornaments" to the Artisan's Guild treasure vault. It was essential for completing the codex.
Added "Hand Held Mirror with Topaz Ornaments" to the Artisan's Guild treasure vault. It was essential for completing the codex.
Added four missing unique items to codex.
Valuable items were calculated wrongly in the codex.
Finishing game on very hard now unlocks all three achievements: Very hard, hard, normal.
Finishing game on hard now unlocks two achievements: Hard and normal.
Increased the chance of spawning of certain enemies at higher levels.
Hi everyone,
Here is another small update with the latest fixes about codex.
Version 1.3.07
FIXES
Fixed an issue where the number of codex entries for food was lower than the number of foods in the game.
Corrected codex entries for gems that were incorrectly sorted and contained duplicates.
Adjusted unique items collection for its achievement: previously, heroes would always receive unique weapons of the type they had more skill points in, making it very difficult to complete all the unique items. (One-handed or Two-handed) Now, there is a 25% chance to receive a unique weapon of the less-skilled type, making the achievement easier.
Hi everyone,
Here is another small patch.
BALANCE
Slightly reduced the repair power of the hero, to make arms mastery skill more rewarding.
FIXES
Fried carrots was listed twice in the codex.
Repair items was listed under ingredients.
Some ores were listed under ingredients instead of materials.
Spider silk and wool was listed under ingredients instead of materials.
On some ocasions, although we use repair parts, they were not calculated and spent properly.
Corrected some typos.
Chronicler's small picture was not showing in load screen.
Some of the items in the codex were registering twice.
Hi everyone,
Here is a small patch following codex update.
ADDITIONS
4 new achievements about codex are added.
FIXES
Fish baits were not registering with the codex.
"Grilled Snake Meat" was not listed in the codex.
"Grilled Mackerel" was listed twice in the codex.
Hi Everyone,
Here is a new update after a long time. This update features a codex. It archives your findings along your adventures. From enemies to unique weapons, there are 875 things to find and archive in the game. It stands as a testimony to 10+ years of feature creep :)
The enemies will be registered to codex when the hero beats one. The items will be registered when the hero puts them in the backpack. The game will drop a notice each time 1 percent of codex is filled. So approximately every 8-9 entries.
There are 6 new achievements about the codex as well. You can find the codex page under journal in the game. May the tides bring you triumph!
Version 1.3.01
Added codex under journal for enemies, unique items, talent stones, potions, weapons, armors, accessories, ingredients, gems, valuables, fishes/baits, food, materials.
Added 6 new achievements about filling the codex.
Fixes
Fixed a rare bug with a “white square” happening in the base.
Eating directly from the base garden was causing the food to respawn again. Now hero can’t eat directly from the base garden. First he needs to collect the food.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Terra Randoma, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Terra Randoma statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.