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Full Steam announcements and update articles for this title.
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Hello those at the Temple,
It's been about a week since the release of Terminal Lucidity and we've been loving the response.
This small update are just some improvements towards stabilizing the solitaire achievement. It turns out the game wasn't fully resetting when going back to the main menu which may have been causing a lot of the issues.
A big thank you for those who are letting us know and helping us improve the game further. We also love hearing about the discussions around the game and are pleased that it's been an enjoyable (?) experience overall.
May you keep your mind always open,
Happy Accident Studios
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Hello again travellers,
Another day, another quick improvements and bug fixes! Thank you again to our active community on Discord.
Fixed NAOMI's name being misspelled in certain instances (ex. from NAOIM-I -> NAOM-I)
Edited the output of terminals when interacting with their certain special phrase to be different when certain locks are still in play
Flowers now bloom on death
No way out once you're all alone
Hope you continue to find safe passage,
Happy Accident Studios
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Hello again.
We've been floored by the support, and we've been jumping off the walls hearing about the good times (?) people have been having with the game. We just wanted to address some bugs and suggested improvements brought up in our growing community:
Fixed various areas where you could get physically clipped into objects and get softlocked.
Fixed an error with getting the final achievement, where a certain condition was automatically being fulfilled with all terminals (which was making it slightly easier to get the achievement).
Made the concept of getting hints from the doors more obvious from Evangaline.
Added the an invert y axis option in the settings
We can't thank you enough for playing! Feel free to join our Discord if there are any other concerns or bugs you encounter. If you get stuck, that's also the best place to get hints or help.
There is no way out,
Happy Accident Studios
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Hello to those lost in the labyrinth. We're enamoured by the positive response we're getting from the game and the fun (?) people are having with unlocking all these temple doors.
We just wanted to do a quick update to fix an issue spotted by the community, which is not an intended point of frustration in the game.
Fixed an inconsistency with APOLLYON's password sometimes requiring a space when routed through certain machines.
Thank you again for playing! We'd love to hear what you think about the game and if there are any other issues being encountered. If you need any hints or help, we or any of the other lost souls can try to help you out in our Discord.
Sincerely,
Happy Accident Studios
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This is a short puzzle experience centered on communicating with a series of old computer terminals. Each machine follows its own rules. Some distort input. Some speak indirectly. None explain themselves.
Progress comes from observation, experimentation, and learning how each system thinks.
What to expect:
Puzzle-driven interactions with multiple terminals
Each machine governed by a different internal logic
Minimalist, atmospheric presentation
No combat. No jump scares. Only signals, patterns, and interpretation
For those who had an excellent time and who wish to support us further, there is an optional donation DLC that includes a digital artbook, featuring concept art and development material. More practically, you can also check out our other games.
This was always meant to be a short project from us, and we hope you enjoy as much as we enjoyed making it.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Terminal Lucidity, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Terminal Lucidity statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.