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Here's a little update with 2 important fixes and some tuning, I hope you'll like it ! 🙂
Hello, I just fixed the Steam Cloud for macOS. So if you're on macOS, Steam should ask you if you want to use the Cloud save files or to keep your local files : choose to keep the local files, or else you're going to lose all your saved games.
Here we go with an important update, fixing and tuning a bunch of noticeable things for the gameplay and the World Tour.
I hope you'll enjoy it ! 🙂
- Controls : added vibrations on the service
- Strike : lowered the physical imprecision on the spin, greatly lowering the chance for the ball to end outside of the Aiming Zone (this affects especially the Accelerations and strikes done with low precision) - Strike : raised the minimum service speed for men by 5km/h (so at 50% power, the average service speed is raised by 2.5km/h) - AI : tuned the return position of the women - World Tour : greatly optimized the size of the ranking database, saving ~500MB of RAM for a career of 15 years ; this should prevent the game, when Modded, from crashing on consoles after playing for a few years in the World Tour
- Strike : the slice (and possibly some other strikes in some special situations) could be way too slow - Animation : since the last Build, the players were rotating back in the wrong direction after having rotated through their back - Gameplay : in some situations, the net jump wasn't triggering for the human player (usually when standing near the service line) - AI : fixed a couple of glitches in the CPU when his doubles partner is human - AI : when playing doubles, the CPU could get stuck in no man's land (ie: between the baseline and the service line) - Recordings : the match replay could desync for Junior matches - World Tour : too many players were regenerated in the fictional years (eg: in 2025 and after, in the unmodded game) - World Tour : regenerated players' best ranking distribution wasn't respecting existing singles & doubles specialist distribution (ie: could end with too many or too few top players in singles or doubles)
ManuTOO
=== Mana Games ===
Bug Fixes :
- Menu : the 2nd time it was displayed, each country flag was replaced by a white dot
- Menu : the game could crash with some Mods (I'm not 100% sure it's fixed as I couldn't reproduce the bug on my PC 👀 )
Here's a regular update, after a nearly 2-month break coz I broke my foot (check the mini-blog for more info).
It's focused on tuning the gameplay, mostly as a try to avoid too long rallies on clay, and also has an important memory optimization mostly useful on consoles (or if you're really short on RAM, but it's uncommon on PC 🙂 ).
I hope you'll enjoy it !
- Modding : now all the textures used for the menus and the HUD are loaded and cached dynamically, allowing for a saving of almost 300MB of RAM with the latest XKT & Stef's Scoreboards Mods ; I did as well a couple of other memory optimizations so the total saving is around 300MB, which should be hopefully enough to avoid many crashes on PlayStation and Xbox One and One S (Xbox One X and Series have more memory, so they should be mostly alright).
- Strike : tuned the Shoulder Height Acceleration so it's much less penalized when done in the Danger Zone, and even getting an accuracy bonus ; the effect is quite strong for the Acceleration and medium for the Short Acceleration ; this should allow you to attack high topspin balls on clay if you position your player well - Strike : lowered a bit the Short Acceleration accuracy, so its aiming zone width is closer to the Acceleration's one when standing a bit after the baseline - Strike : tuned a bit the physical imprecision so the topspin strikes have a tiny bit more chances to end long or in the net when prepared late, and the slices a bit more chances to end short when prepared late - Strike : the drop shot is now easier to do on very falling balls, and a bit harder on raising balls - Strike : the service strike speed now varies according to a Gaussian curve (before the extreme variations were too frequent)
- Animation : the player could be doing strange things when lobbed on his backhand side - Strike : when running forward, the net jump could sometimes not trigger, especially if the ball was on the backhand side - Strike : in the doubles, the Human player was sometimes prevented from jumping to the ball at the net if he's partner wanted to play it - Strike : the player could play a ball ending quite long if he was standing just a bit inside the baseline - \ Online : the Friend invite button was missing sometimes when hosting a game\\
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This page aggregates Steam news feeds, patch notes, and developer announcements for Tennis Elbow 4, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Tennis Elbow 4 statistics page.
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