Heroes,
Thank you for waiting! Tales of Justice Academy: Winds Arise v1.1.00 is now live.
In this update, we deeply optimized the growth system, reworked the growth logic for the protagonist and companions, and adjusted battle balance across all difficulty levels.
We also added a new highest difficulty, \, for players seeking the ultimate challenge.
Even better, the long-awaited romance route and exclusive ending for Shen Tinglan, the young senior sister of Sword Hearth Sect, are now officially implemented.
If your Affinity with all 4 romanceable characters reaches max level (level 5), you can also choose the newly added \.
We have also added several side quests to expand the world and story. We hope you enjoy exploring them.
Details are below:
1. New Story and Character Content
Shen Tinglan is now romanceable.
Exclusive story: Added Shen Tinglan's Affinity story and exclusive ending.
CG update: Added new CGs for related Affinity events and the Harem Ending.
Note: Shen Tinglan's exclusive story unlocks when the main story reaches a specific round.
New Jianghu Side Quests
To further enrich the world and story details, this update adds 6 new side quests:
\: Prerequisite story for the Harem Ending.
\: A day-off trip to Yunling is suddenly changed by a dazed survivor...
\: Shen Tinglan has gone silent. Her last message stopped at Huangsha Pass...
\: A story related to the True Ending.
\: Fang Yuchi is buried in case files, so he simply hands you a constable token. A day off that should have been leisurely becomes a half-day patrol through Kaifeng.
\: Wenren Yao personally escorts a secret letter to Xuan Saber Sect and invites you to serve as her guard...
Note: We also made minor adjustments to some existing main and side quests, adding new story branch choices. Some side quests have trigger conditions.
2. System Updates and Optimization
General optimization: Adjusted the upgrade costs of some Codices to better fit their Lore-type attribute role.
New Codices: Added 6 Lore-type Codices to study.
Codex cap increased: Recruitable characters' Codex cap has been raised from 12 to 24. This cap will unlock gradually as the game progresses.
### Growth Logic Adjustments for the Protagonist and Companions
The Qi cap, Poise cap, and Codex cap previously gained from \ have all been converted into growth unlocks:
\: Raise \ to unlock higher Qi, Poise, and Codex caps, and learn exclusive Skills for each weapon type.
\: Raise \ to unlock higher Qi, Poise, and Codex caps, and learn new Skills.
\: Leveling Lore-type attributes now grants more growth rewards, such as increased Affinity gain, access to high-level Codices in the Library Pavilion, increased Herb Garden harvests, and more.
Added and Adjusted Action Points Trigger Events for Companions
World interactions opened: Character interaction skits have now expanded to the world map. While traveling, you can interact with your favorite companions at any time.
New stories implemented: All world-map interaction skits are newly written story content, showing another side of each character beyond the Academy.
Academy skits expanded: We also added many more existing Academy interaction skits, making daily companionship richer.
·Maxing Street Arena Expanded
To offer a more engaging and deeper challenge, the Maxing Street Arena has been expanded from 40 floors to 50!
These new floors are extremely difficult. As hardcore challenge content, clearing them grants no rewards. This is pure combat power and ultimate strategy. Interested players are welcome to test themselves at the Maxing Street Arena!
3. Battle Balance Adjustments
After this update, difficulty is now divided into four levels:
\: Battle difficulty is greatly reduced. You can advance the story easily without spending much effort on character growth or battle system research.
\: The standard experience, balancing growth, battle, and story.
\: Enemies are stronger and require better growth planning and battle strategy.
\: The new highest difficulty. Recommended only for players familiar with the game systems and seeking extreme challenges.
If you played an older version:
Old \ ≈ New \
Old \ ≈ New \
New \ is harder than old \
New \ is the new highest difficulty
Save Inheritance Guide
About old saves: Saves from older versions can still be played in the new version. However, due to major changes to underlying systems and quests, old saves may not fully experience some new systems and quests. We strongly recommend starting a new playthrough for the new content.
Difficulty migration: When loading an old save, the system will ask whether to migrate to the new difficulty settings. Since the new version is noticeably harder than the old one, please choose carefully.
4. New Skills
Bracer Skills: Added 9 new Bracer Skills to learn.
Hidden Weapon Skills: Added 9 new Hidden Weapon Skills to learn.
Skill and Equipment Balance Adjustments
Stagger Adjustments
Adjusted the benefit when a target enters Stagger.
Action Gauge delay adjusted:
Old: delayed by 15%
New: delayed by 30%
Adjusted damage taken during Stagger and added Buff visualization:
Old: 10%
New: 15%
To balance the strength of each build and improve the experience across weapons and characters, we adjusted some early-game Codices, Skills, and weapons that were too strong:
\
Three-Foot Autumn Water Art:
Old: When dealing damage to a target with \, \, or \, trigger 1 extra damage-over-time effect. This effect does not consume damage-over-time stacks.
New: When dealing damage to a target with \, \, or \, trigger 1 extra damage-over-time effect. This effect does not consume damage-over-time stacks. Triggers up to 2 times per round.
\
\: Skill damage multiplier adjusted from 45% to 25%.
\: Skill damage multiplier adjusted from 50% to 30%.
\: Skill damage multiplier adjusted from 90% to 55%.
\: Skill damage multiplier adjusted from 110% to 50%.
\: Skill damage multiplier adjusted from 45% to 20%.
\: Skill damage multiplier adjusted from 150% to 80%.
\: Qi cost adjusted from 2 to 3.
\:
Old: All allies gain 100% Defense for 2 rounds.
New: All allies gain 100% Defense for 1 round.
\
\:
Old: Reduces the target's Defense by 12% for 2 rounds.
New: Reduces the target's Defense by 12% for 1 round.
We will continue to monitor feedback and improve the game to deliver a better Jianghu experience.
Thank you, and enjoy your adventure!
— Ninth Leaf Studio