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Hello shop owners!
We’ve just rolled out a new update to help your business thrive and keep your staff functioning properly.
Here are the latest changes:
Increased customer movement speed by 5%.
Increased the chance of customers choosing to paint by 10%.
Increased XP gain speed by 10%.
Increased employee action speed by 10%.
Reduced AI waiting time in front of the shop by 15%.
Employee Behavior Fix: Resolved a AI issue where specific combinations of box labels and Super Legendary Packs would cause employees to behave unpredictably.
Note: Make sure to restart your Steam client if the update does not download automatically!
Happy selling! - The Tabletop Game Shop Team
Hey Shop Owners,
We've been keeping a close eye on your feedback since the big employee update. While the AI is much smarter now, we noticed they were taking a bit too much sweet time getting their chores done.
Today’s mini-patch focuses on making your staff significantly faster and giving you even more control over their daily routines!
New Cleaning Option: Added a brand-new cleaning management option for employees to give you finer control over shop upkeep.
AI Refinements: Further polished and refined general employee AI behavior and decision-making.
Workplace Efficiency: Employees have received a massive speed boost across the board!
Movement Speed: Increased how fast employees walk around the shop.
Restocking Speed: Increased the action speed when refilling shelves.
Painting Speed: Accelerated how quickly employees paint and assemble figurines.
Cleaning Speed: Accelerated how quickly employees sweep up dirt and footprints.
Typos & Translations: Fixed various text issues and updated localization across multiple languages for better clarity.
Thank you for the ongoing feedback! Keep letting us know how the shop feels with these new speed adjustments. Happy gaming!
The Tabletop Game Shop Sim Team
Hey Shop Owners,
As promised, we have been working around the clock to improve the employee system and fix those freezing bugs. They are now smarter, more efficient, and way less likely to stand around staring into space.
Alongside the massive employee AI rewrite, we’ve alsoadded a few community requests.
Here is the full breakdown of everything live in today's patch:
Smarter Task Management
Strict Assignments: Employees are now limited to their assigned tasks. (Note: Employees assigned to stocking will still help clean the shop if there are no products left to buy or place).
Proactive Restocking: Employees will now restock shelves as soon as 2 or less products remain.
Better Logistics: Employees now utilize the reserve much more efficiently when stocking products.
Polite Workers: Employees will now wait for all customers to leave the shop before clocking out and leaving.
New Capabilities & Passive Income
Crafting: Employees can now assemble and paint figurines that have never been assembled or painted before.
No More Wasted Time: Employees now generate money during working hours even when there are no figurines available to assemble/paint, or when they are sitting alone at a gaming table.
Critical Freeze & Stuck Fixes
Fixed employees restocking cleared labels.
Fixed employees becoming frozen when cleaning the same dirt spot as the player.
Fixed employees getting stuck when shelf contents were changed.
Fixed employees becoming frozen when recycling gaming or painting tables they were trying to use.
Fixed employees becoming frozen when trying to interact with certain boxes.
Pack Differentiation: Added licence names to base figurine packs to help you tell them apart easily.
Wargame Expansion: Added more opponent squads to the Wargame.
Shop Aesthetics: Improved the appearance of some of the new wall skins and added more dirt/footprint variety to the floors.
Pack Opening Luck: Super Legendary packs are now guaranteed to be the last pack in a box for that classic suspenseful opening.
Credits: Added the game credits to the main menu.
Localization: Fixed some translation issues across multiple languages.
Labels: Fixed a bug where labels could not be cleared immediately after loading a save.
Licencing: Fixed missing and incorrect licence names and images.
Visuals: Fixed texture issues for Ravenna, Mother of Madness when displayed in a showcase.
Balance: Fixed the Wargame effect of Festering Spitter using incorrect values.
Thank you all so much for your patience and let us know how the new AI feels! Cheers,
The Tabletop Game Shop Sim Team
Hey Shop Owners,
First off, we want to sincerely apologize for the bumps you’ve experienced since the latest update. We know how frustrating it is when things don't work as intended in your shop, and we deeply appreciate your patience while we get things sorted out.
Update on the Employees Issues: We hear you loud and clear on the ongoing problems with employees. We want to assure you that we are working on a fix for this as we speak. It is our absolute top priority right now, and we will push out another patch the second it is resolved.
In the meantime, we have just deployed a hotfix to take care of several other immediate issues, most importantly, the missing reserve items on older saves.
Gameplay & Economy Fixes
Save Files: Fixed instances of the reserve being empty when loading pre-patch saves.
Interactions: Fixed missing inputs when taking products from shelves.
Products: Fixed a bug causing empty miniature packs to become sellable products.
Stats: Fixed a bug where money spent by employees was not counted in the global statistics.
Visual & UI Improvements
QoL: Made footprints more visible across the different new floor skins.
Collection: Improved the visual presentation of miniatures when opening them in the collection.
Products: Updated visuals for some products and fixed missing Tech Wars Battle logos.
Thank you to everyone who has taken the time to submit bug reports and feedback. We are back to work on the Employees bug and will update you all as soon as it's ready!
The Tabletop Game Shop Sim Team
Hello everyone,
We are thrilled to announce that Tabletop Game Shop Simulator has officially reached Version 1.0!
First and foremost, we want to extend a massive thank you to everyone who supported us throughout the Early Access phase. It has been quite a ride, and your feedback, suggestions, and enthusiasm have shaped the game into what it is today. Seeing the positive reviews and reading about your experiences building your dream hobby stores has been incredibly rewarding for our entire team.
To celebrate this milestone, please check out our official 1.0 launch trailer:
This update brings significant additions to the game, from a brand-new miniature license to highly requested customization options. Here are the full patch notes:
New Content
Added the new Tech Wars Battle licence, introducing two new armies: Aliens and Federals, along with 34 new figurines to collect.
Added 10 new levels, raising the maximum level cap to 50.
Added banner furniture.
Added a wide range of new products and furniture associated with the new licence and armies, including:
Army Displays & Giant figurines
Posters, Books, Novels, and Dice
Figurine packs & Decor Boxes
Assembly and Painting Tools
Gameplay, Interaction & Quality of Life
Store Customization: You can now change the floor and wall appearance of your shop using rolls available in the reserve.
You can now check your global statistics in the reserve menu (note: this is not retroactive).
You can now place the market store terminal directly in the reserve.
You can now place empty boxes on reserve shelves.
Empty boxes will now dynamically change shape when filled with products to match their contents.
Improved customer flow: Customers no longer all leave the shop at the exact same moment.
Employees now spawn closer to the shop for better efficiency.
Improved squad selection in the Wargame menu and squad creation mechanics.
Improved the auto-save system.
World, Visuals & Audio
Added new sound effects and new visual effects in the Wargame and when opening packs.
The sky is now appropriately darker during nighttime.
Added realistic polystyrene details in the furniture boxes.
Polished User Interfaces across the board.
Bug Fixes & Polish
Fixed incorrect display of the next piece when opening figurine boxes.
Fixed texture issues on "Ravenna, Mother of Madness".
Various other minor bug fixes and optimizations.
As we cross this 1.0 milestone, we want to let you know about the future of the game. Rest assured, we are keeping a dedicated team on Tabletop Game Shop Simulator to ensure the game continues to be improved and supported.
Alongside this ongoing support, the rest of our team here at Knight Fever Games has begun development on an entirely new adventure. We are staying true to our management roots but changing the scenery: our next project is a shop simulator set in a rich medieval world, called Blooming in Budbury.
We are so excited for you to dive into this new update, customize your stores, and start collecting those Tech Wars Battle miniatures. Thank you again, deeply and sincerely, for playing our game and being such a fantastic community.
Have fun, and happy selling!
Hello everyone! As planned, we are rolling out a massive update for Tabletop Game Shop Simulator! This patch introduces significant late-game features, raises the level cap, overhauls the scoring system, and brings highly requested quality-of-life improvements to make managing your store smoother than ever.
Global Leaderboard: Compete against other stores in this new late-game feature, supported by a complete scoring overhaul to accurately reflect your management skills.
Scoring System Split: Your previous Shop Score has been restructured into two distinct ratings to power the new Leaderboard.
New Shop Score: Determines your position on the Leaderboard, calculated using new performance-based parameters. Climbing the ranks now requires mastering every aspect of your business.
New Decoration Score: Uses the former Shop Score formula to strictly measure your store’s aesthetic value. This score also contributes to your overall Shop Score.
Client Satisfaction System: Keep your shop clean and offer painting and gaming activities to keep customers happy and attract more visitors. Your Satisfaction Score can be tracked on the Storage computer or in the End of Day recap.
Level Cap Increased: Added 10 new levels, raising the maximum level to 40 and allowing you to expand your shop even further.
Army Displays: Added three unique displays designed to hold one copy of every figurine per army, giving you a clear visual overview of your collection.
Giant Figurines: Added 12 massive figurines designed to elevate your shop’s atmosphere and make your space stand out.
New Miniatures & Products: Expanded your inventory options with 21 new standard figurines and a variety of new products to sell.
New Decorations: Added new decorative items for deeper customization.
Trashcan Furniture: You can now place trash bins directly inside your shop instead of going outside or to the storage.
Client Diversity: Added new client models to bring greater visual diversity to your store. We also prevented multiple clients with the exact same visual model from appearing simultaneously.
New Achievements: Introduced additional challenges for completionists.
Direct Box Interaction: You can now pick up items directly from boxes.
Dynamic Box Tags: Box labels now dynamically update to match the new products inside.
Shelf Management: You can now clear the "sold-out" label on a shelf slot simply by right-clicking the price tag.
Shop Accessibility: You can now open the shop directly from the outside.
Furniture Handling: Added a quick recycle keybind when moving furniture (default: C). When recycling a shelf with products on it, items are now safely dropped in front of the shop.
UI Improvements: You no longer need to press Enter to confirm a manually set miniature price. We also added the day number display to save slots.
Safety Confirmations: Added confirmation popups when firing employees or ending the day with unpaid bills.
Employee Workflow: Employees now start the day closer to the shop entrance.
Gamepad Support: Improved overall controller gameplay and navigation.
Wargame HP Redesign: You can no longer heal above your maximum HP, but specific miniatures will now increase your maximum HP.
Economy: Rebalanced profit margins and item prices across all products based on your level progression.
Progression: Adjusted XP progression curves for the 10 additional levels, allowing for faster level gains overall.
Employees: Increased employee painting and assembling speeds, and accelerated their XP gain.
Customers: Increased the probability of customers choosing to pay by card.
Wargame: Rebalanced damage and healing values for a fairer experience.
Late-Game Optimization: Performance has been heavily optimized to ensure smoother gameplay in advanced stages of the game.
World Expansion: Expanded the walkable area outside the shop.
Visuals: Improved product textures when held by the player and added new visual effects for the wargame.
Audio: Added new sound effects specifically for the wargame.
Fixed an issue where clients would not leave the shop after 8 PM.
Fixed instances of cash register lock-ups when taking control from an employee.
Fixed the "Shop Level 30" achievement unlocking prematurely at Level 25.
Fixed the "E" keyboard input occasionally not working when assembling miniatures.
Fixed untranslated control option names in the menus.
Fixed incorrect rarity sound effects playing when opening miniature packs.
Fixed lag spikes occurring when interacting with the storage bin.
Fixed the "sold-out" tag disappearing unintentionally when moving shelves.
Fixed inaccurate tooltips for the employee “Play with Customers” and “Assemble & Paint” levels.
Fixed the daily report supply costs showing the restocking budget instead of actual employee expenses.
Fixed several pathing issues causing employees to pass through doors incorrectly.
Fixed incorrect textures on certain miniatures.
Fixed several localization issues.
Various additional minor bug fixes and polish improvements.
Finally, we want to extend a massive thank you to our amazing community. Your continued support, detailed feedback, and bug reports are what make massive updates like this possible. We can't wait to see your newly expanded shops and watch you climb the global leaderboards!
Please continue to share your thoughts with us on the Steam forums and our community Discord. Happy managing!
Heads up, Shop Owners!
Just a quick reminder that the next update for Tabletop Game Shop Simulator will be released on Thursday, the 12th. Make sure your game is up to date on Thursday to jump right into the new content!
See you in 3 days ! :) The Tabletop Game SHop Sim team
Hey everyone!
Happy new year from the whole team! Thank you for all the support, feedback, bug reports, and cozy shop screenshots. In a couple of months, we’ll be kicking off the year with a new update focused on progression, competition, and a nice chunk of community-requested improvements.
Below is an overview of what’s coming next:
Leaderboards: We’re adding leaderboards so you can compare your shop’s performance with other players — including things like overall shop ranking and customer satisfaction.
More Progression (and faster leveling): We'll be extending the max shop level, and we’ll also be speeding up the leveling pace to better match the new levels and make progression feel smoother.
Better Cardboard Boxes Management: We’ve heard you loud and clear: this update includes improvements to how cartons/boxes are handled and managed, aiming to make the flow smoother and less fiddly.
Important Community Requests: A set of highly requested changes and QoL fixes are planned as part of this patch.
Decorations & Displays: Expect new shop decorations, including large display pieces, cardboard-style decor, and new ways to showcase your collections in the store.
New Customers: We’re adding new customer types to bring more variety to your daily shop life.
New Licensed Miniatures: Of course, the next update will introduce new figures
New Products to Sell: You’ll get new shop items to stock and sell, including practical store items and more hobby goodies (posters, books, painting supplies, basing materials, and more).
You can expect this update to land around the end of February / early March. As always, we’ll share more details (and full patch notes) as we get closer and lock everything in.
In the meantime: if you have one thing you’d love to see improved next, drop it in the comments, we’re watching closely.
Thanks again for being here, and here’s to an awesome 2026 ❤️
Hey shopkeepers!
We’ve just pushed a new update focusing on quality-of-life improvements, performance, and a bunch of pesky bug fixes. Thanks again for all your feedback and reports!
Added Numpad Enter support to:
Complete card transactions
Confirm miniature prices
Fixed an issue where shop score could randomly decrease.
Fixed the “Enter your shop X days in a row” achievements and made them retroactive.
Improved overall game performance.
Fixed performance issues caused by using the storage bin repeatedly.
Fixed a rare case where the cash register could lock up when taking over from an employee.
Fixed wargame assault score overflow.
Fixed clients sometimes staying in the shop after 8 PM.
Improved behavior to prevent products from falling off the register.
Fixed random boxes spawning in the player’s hand when loading a save.
Fixed a hole in the storage room at high extension levels.
Improved the loading screen animation.
Various small tweaks to prevent unexpected behaviors and bugs.
Thank you so much for playing Tabletop Game Shop Simulator, sending us feedback, and sharing your stories from the shop. Again, if you’re enjoying the game, leaving a review on Steam helps us a lot!
Hey shopkeepers! This update focuses on making your employees more reliable, smoothing out XP progression, improving wargame behavior, and fixing a bunch of annoying issues. Thanks again for all your reports and feedback 💛
Overhauled XP progression to make leveling feel smoother and more consistent across the game.
Added XP gain when painting miniatures.
Fixed several situations where employees were not gaining XP correctly.
Employees assigned to the cash register now exclusively handle this task.
Employees no longer restock a product over a different one already on the shelf.
Fixed some instances where employees could get stuck or frozen.
Fixed a rare issue where the cash register could become locked if you took over an employee mid-task.
Employees assembling and painting miniatures no longer generate income while the shop is closed.
Fixed an issue preventing multiple employees from assembling, painting, or playing wargames at the same time.
Fixed employee XP bars sometimes appearing larger than intended.
Fixed some wargame values that didn’t match their description texts.
If you only have one squad available, it is now selected by default in wargame.
Player now throws one fewer die during wargames.
Prevented wargame assault scores from overflowing in some situations.
Fixed “ghost boxes” appearing on storage shelves.
Fixed the day counter going into negative values, which could block achievements.
Added a “Run in background” option in the settings to prevent the game from pausing when you alt-tab or use another app.
Added a new tutorial explaining furniture and how to recycle it.
Added a “Reset tutorials” button in the settings.
Fixed the painting circle sometimes not moving as intended.
Thank you again to everyone playing Tabletop Game Shop Simulator, sending us feedback, and sharing the game. If you’re enjoying your time in the shop, leaving a Steam review helps us a ton 💬🧡
First of all, a huge thank you to everyone who has played the game so far. We’re incredibly happy to see so many new shop owners enjoying their stores, painting minis, battling in wargames, and sharing their feedback with us. Your support has been amazing!
Improved XP gain flow for a more natural progression.
Accelerated the sequence of wargame phases for snappier battles.
Adjusted customer flow to make it more regular and consistent throughout the day.
Rebalanced wargame rewards.
Increased customer cash-payment speed.
Increased bonuses provided by upgraded shelves.
Text & localization fixes.
Cardboard cutouts now correctly give 20 shop score, as stated in the tooltip.
Fixed several infinite loading cases when starting a new game or loading a save.
Fixed price-rounding issues at the cash register that could block payment.
Fixed an incorrect display on the payment screen that could prevent card payments.
Prevented customers from sometimes staying in the shop after 8 PM and blocking the end of the day.
Fixed shop score resetting to 0 after loading a save.
Fixed miniatures selling for less than expected.
Fixed visual glitches on some miniature parts.
Once again, thank you so much for playing, sending feedback, and helping us make the game better every day.
If you're enjoying your time in the shop, leaving a review really helps us a lot and supports the future of the game. 💛
Happy shopkeeping!
Hey everyone!
First of all, a huge thank you to everyone who has wishlisted the game, joined our playtests, played the demo, or shared feedback with us. Your enthusiasm and support have been incredible, and we wouldn’t be here today without you. From the first prototypes to this Early Access launch, you’ve helped shape the game into what it is today. 💛
Welcome to your very own tabletop paradise! In Tabletop Game Shop Simulator, you’ll run your own board game store: stocking shelves, organizing displays, painting miniatures, opening mystery packs, managing employees and even battling customers in a functional mini wargame!
We tried so hard to make this game as cozy, funny, and deeply satisfying as possible. As your shop grows, you’ll unlock new furniture, expand your collection, and attract customers who’ll test your business manager skills!
If you’ve played the demo before, get ready for a much bigger and more complete experience in Early Access! Here’s what’s waiting for you:
A TON of new items, board games, miniatures, paints, tools, dice, and more to stock and sell!
Employees are finally here! Unlock them at level 10 and assign them (via the computer in your storage room) to handle the tasks you’d rather skip. They can:
Manage the cash register
Clean and tidy your shop
Restock shelves
Assemble and paint miniatures you’ve already crafted once
Or even play against customers!
Level cap increased to 30! We plan to expand it further throughout Early Access as we add new features and systems.
Store customization! You can now rename your shop and customize the font to make it truly yours.
Early Access is just the beginning, we’ll keep adding new content, features, and polish based on your feedback. Our goal is to make Tabletop Game Shop Simulator the most cozy, creative, and satisfying shopkeeping experience possible.
Thank you again for being part of this journey. Now grab your apron, tidy those shelves, and welcome your first customers: the shop is yours!
With 💙, The Tabletop Game Shop Sim Team
Thank you for all the love on the demo and this during Next Fest, your feedback shaped this final stretch. What to expect more for launch:
EMPLOYEES are coming!
No more level cap
More pack, more figs, any MANY more products!
Everything more stable and polished
If you’ve wishlisted us, you’re a hero. If not: now’s the time! 👉 Wishlist + Follow to get the launch reminder.
See you on November 12! ❤️
Hey everyone!
Steam Next Fest is finally here, and we’re thrilled to share the final demo of Tabletop Game Shop Simulator with you!
This is the most complete version of the demo we’ve ever released, packed with improvements, new features, and plenty of polish. It’s your chance to run your own board game shop, stock the shelves, paint minis, open mystery packs, and even challenge your customers to a game night showdown!
We can’t wait to hear what you think. Your feedback means the world to us as we get ready for the game’s full launch later this year.
And if you haven’t already, don’t forget to wishlist the game — it really helps a small team like ours.
Thanks so much for your support, and happy Next Fest! 💛
The Tabletop Game Shop Sim Team
Hey everyone! We’ve just pushed a new update for the demo with a bunch of fixes and improvements, thanks again for all your feedback and reports 🙏
Fixes & Improvements
Adjusted headbobbing for smoother movement
Fixed hole in reserve floor
Fixed issue where unlimited unpainted miniatures could be placed
Added on-screen message when incorrect amounts are entered in credit card transactions
Fixed drop boxes appearing inside walls
Attempted fix for card machine problem at the cash register
Fixed dice being unclickable on the cash register
Corrected shelf scaling (now 1.1)
As always, we really appreciate your help in making the game better. Keep sharing your feedback and have fun running your shop! 🎲
Hello Shopkeepers! In the past few days, we’ve rolled out small but important patches to keep your shop running smoothly. A few issues have been fixed so you can focus on stocking shelves, serving customers, and building your dream tabletop game shop!
Fixed cash register UI going off-screen in German.
Fixed Simplified Chinese characters.
Fixed being stuck in crouch when loading a save.
Fixed various bug with the cash register.
Fixed being able to pay your bills without having enough money.
Fixed collection window closing when pressing ‘C’ while typing in a text field.
Fixed incorrect amounts being displayed when using the cash register.
Significantly improved performances for most PCs, please let us know if lags are still experienced.
Thanks for your continued feedback :)
It really helps us make the game better every day. Happy collecting, and see you in the shop! The Tabletop Game Shop Sim Team
Hello again, Shop Owners!
We’re so excited to launch our first playable demo today as part of Debut Fest here on Steam. If you missed out on the public playtest in July, this is the perfect time to jump in and try out Tabletop Game Shop Simulator.
If you’ve been keeping up with the playtest, we’re thrilled to confirm that the public demo has received all the new content and balancing we launched on Tuesday night for playtesters, including a new tutorial, gamepad controls, additional localisation and new figurines to collect and display. So if you missed the Playtest, you can still play the most complete version available. You can read more about those updates here.
We’ve officially announced the game to games media and content creators today with the this brand new trailer - we hope you enjoy!
As ever, thanks again for the continued support and feedback.
We’re really excited to hear your thoughts :)
Happy shopkeeping,
The Tabletop Game Shop Team
Hey everyone!
We’ve just rolled out a fresh update for the Tabletop Game Shop Simulator playtests! This patch brings in lots of new features, some quality-of-life improvements, and a bunch of balancing tweaks to make your shopkeeping journey even more satisfying.
As always, we also fixed a ton of bugs you reported to us. Thank you so much for your help and support! 😄
But that’s not all...
We’re thrilled to announce that Tabletop Game Shop Simulator will have a public demo as part of the Steam Debut Festival, starting August 7!
We can’t wait to open the doors of the shop to even more players, and we’d love your help in spreading the word!
Added light head bobbing when walking for extra immersion
You can now crouch (because hey, it’s fun)
A first light tutorial now introduces the main mechanics
New display stands let you showcase your favorite figurines and admire them whenever you like
Posters are now manually placed so you can decorate your shop your way
Added Forge of War banners for extra shop flair
Added visual variations for the painting and wargame tables. Let us know what you think!
The game now supports gamepad controls
More store extensions have been added to expand your kingdom of nerdiness
The game is now available in German, Spanish, Portuguese, Russian, and Simplified Chinese
Added a few new figurines to collect and display
The reserve can now be opened when reading level 16!
Added painting animations
Adjusted the effects of some figurines in Wargame gameplay
Reworked customer behavior. How they enter and exit the store, and what they buy, should now feel more natural
Updated movement speed for a better overall feel
Revised scoring for the painting mini-game to better reflect your performance
We’re getting closer and closer to the full experience, and your feedback is shaping the future of the game in real time. So please keep sharing your thoughts, suggestions, and bug reports. We’re listening, and we’re building this with you 💛
Thanks again for playing, and happy shopkeeping!
The Tabletop Game Shop Sim Team
Hello Shop Owners! Thank you so much for joining the first playtests of Tabletop Game Shop Simulator! Your feedback has been incredibly helpful, and we’ve been hard at work addressing issues, improving the experience, and adding exciting new content. Here’s what’s new in this 0.11.6 update:
Fixed a loading bug that occurred when figurines were in a customer’s bag or on the cash register.
Fixed an issue where display stand figurines would disappear after loading a save. This should solve most of the save loading issues you encountered!
Fixed blocked interactions caused by certain figurines.
Fixed a bug preventing the player from ending the day after loading a save at the end-of-day phase.
Fixed input issues with non-French keyboards.
Fixed the cursor disappearing during the end-of-day and shop phases.
Added new figurines: Demon, Bone Wardens, Banner Bearer, Hellas, The Scarlet Count, and Heneria, the Celestial Voice.
Added visual effects for the Wargame.
Added a rough version of key remapping.
Added the possibility to visualize the miniatures pieces you're missing
Increased customer movement speed.
Increased player movement speed.
Improved customer purchasing logic.
Updated Wargame skill values.
Updated figurine rarity formulas.
XP gain rebalanced: leveling up is now easier.
Day cycle length increased from 10 to 12 minutes.
Improved customer AI: higher chance of playing together.
Reduced starting money.
Thanks again for all your feedback and support, it’s helping us shape the game into something truly special. We hope you enjoy this update, and we can’t wait to hear what you think!
Happy shopkeeping,
The Tabletop Game Shop Team
Hello future shopkeepers!
We're thrilled to announce that playtests for Tabletop Game Shop Simulator are officially live! 🥳
This is a huge moment for us. We've been quietly building the foundations of this satisfying shopkeeping experience, and now we're ready to invite YOU behind the counter to help shape the future of the game.
In Tabletop Game Shop Simulator, you run your own game store in first-person view: organizing shelves, managing employees, serving customers, and of course, collecting and assembling mystery figurines to upgrade and resell. It's all about those relaxing, hands-on moments like stacking boxes, painting minis, and feeling the joy of a well-run shop.
This early version features many of the game’s core mechanics, including:
🛒 The full daily loop: restocking, pricing products, and selling to customers
📦 Unboxing and assembling figurines from mystery packs
🎨 A fun painting mini-game (you’ll need to place a painting table first!)
⚔️ The Wargame mini-game (unlocked at level 5)
🏪 Shop expansion: buy new rooms and grow your business
Of course, there are still features in development:
👥 Employee hiring and task automation
📦 A reserve system for surplus inventory
🤖 A second figurine license
🎭 More figurines to discover and collect
🎨 Sound design, visual polish, and gameplay improvements
💡 Plus many other features still in progress (yep, our to-do list is still long!)
If you see the “Request Access” button on our Steam page, just click it and we’ll get you in as soon as possible. We're rolling out access in waves to ensure a smooth experience for everyone.
💡 The playtest is completely free and won’t show up in your library once it ends, so don't hesitate to jump in and try it while it's live.
We're a small indie team with big ambitions, and this playtest is a crucial part of our process. Whether it's a bug report, a small suggestion, or a big idea, we're listening.
You can share your thoughts and observations in the Steam forums, our Discord. Join the Discord
Thanks so much for being part of this early chapter. We’re incredibly excited to see what you think of Tabletop Game Shop Simulator and to build the rest of it with you. ❤️
Now go crack open some mystery packs. We’ve got a shop to run!
The Tabletop Game Shop Sim Team
Hey everyone!
We’re back with a quick update on Tabletop Game Shop Simulator development, things are moving fast, and we’re super excited about how the project is evolving.
One of the biggest challenges lately has been getting our customers to feel real. Animating NPCs in a way that makes them expressive, believable, and fun to watch has taken a lot of iteration, but we’re finally at a place we’re proud of!
Below is a little GIF showing how far we’ve come. We think it really brings the shop to life.
Let us know what you think, your feedback helps us keep improving!
We’ve also been working on one of the most exciting parts of the game, the Wargame system.
Yes, you read that right: not only will you sell miniatures, you’ll also be able to play with them, against your customers!
We now have a solid, satisfying gameplay loop in place for these battles, with cool rules, tactical choices, and some surprises. This is a big step toward making the shop feel like a real hobby hub.
We’ll share more details in a dedicated post soon but trust us, if you’ve ever dreamed of slamming down a painted mini and yelling “It’s go time!”, you’re gonna love it.
In the meantime, here’s a sneak peek at what it looked like when we first started working on it… and what it looks like now.
Ho and also, we have a very cool dice animation =)
That’s it for now! Thanks again for following us. If you haven’t already, don’t forget to wishlist the game, it helps a lot, especially during this phase.
Talk soon! The Tabletop Game Shop Simulator team
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Tabletop Game Shop Simulator, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Tabletop Game Shop Simulator statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.