
Steam news
Full Steam announcements and update articles for this title.
Game-play changes -Increase of zombie rank points used to change weapon charms, rank points per zombie now increase based on wave -Reduced points needed for first two weapon charm ranks Rise of the Dead map changes -Minor expansion of lobby in Rise of the Dead -Slight increase of zombies in lobby on Rise of the Dead -Added random spawn locations to exit key card -There are now two Armory passwords, Only one is correct. Its random each play through -Changed location of Slot machine
Updates - Maps -Rise of the dead -Shooting range (Single player only) - Optimizations -Reworked all used textures -Optimizations to characters and how they communicate with other assests -Removed unused hard referenced code -reworked the use of unnecessary dynamic lighting in some areas -Overall this leads to large improvements to the amount of Ram each character utilizes and the Fps of the game - Changes -Added abilities to Trovao and Operator Ace -Operator Ace has a large speed boost ability for 8 seconds -Trovao has the ability to Rage Burst killing everything around him within a small radius, this has an extended cool-down period. -The standard ability key is G (this can now be changed in key binding settings -increased explosives damage received by Zombies -Changed cost of reaper and doc abilites -Reduced cool-downs for all reaper and doc abilities - Fixes -Fixed character aim offset. this is for the third person view in multiplayer. when looking at a team mate the weapon direction more closely resembles the actual first person looking direction and angle. -Corrected all third person weapon hand positions for multiplayer -Corrected muzzle flash camera fading when to close to camera -Fixed giant double barrel shotgun model in multiplayer -Fixed certain areas caused zombies to jump constantly for multiplayer client - Additions -Added new bosses -Added two new variants to the starting pistol for upgrades -Added a rank up notification when leveling up -Added objectives info to loading screen -Added hints to loading screen -Added New ending to Disturbia Map Other various small re-works, changes and corrections.
OK! 1.0 update progress #2! I've pretty much wrapped up the new level. just a couple loose ends to attend to. I should have the level finished by tonight. I'm extremely pleased with the Main new level "Rise Of The Dead" I added a few unplanned areas to the map and I'm having a lot of fun with it. Its chaotic, overwhelming and fairly difficult but I think it fits in fairly well. After I finish Ill be testing it for a few days just to make sure everything is working as it should before a final release. I'm very slightly behind because I added an extra secret level and a shooting range level. ill Make an announcement 24 hrs before release, Once released the extended sale will end and the game will return to the original 9.99 price. there are a lot of fixes, optimizations and character corrections in this update so ill post the patch notes before full release. thanks for playing and ill keep you posted!
The 1.0 update is going well and so far I'm currently on schedule! Still keeping things a surprise for launch so I'm not giving away any teasers yet. I'm working every night adding new features, Performance enhancements and more. Working through each level to make sure everything is good for launch. The current plan is to release 1.0 end of March or very early April ill make a few more announcements before launch and plan to have a launch trailer. Also please note the Extended sale price of 4.99 will end when 1.0 launches and will return to the original non-sale price of 9.99. I will make an announcement 24 hours ahead of the 1.0 launch.
-General - Found and fixed large memory leak with certain FX Spawners not being destroyed after end of life. Causing thousands of spawners to accumulate over time hurting performance. -Gameplay -Added a Dot Cross hair. The Cross hair can be changed in the options menu, In the game settings tab -Increased maximum FOV to 110 -Weapons -Added a new weapon variation that can only be found on the Last Resort Mini boss (Lost one) -Changed location of multiple weapons (Mostly lower and closer to center position) Pistols were not changed -Reduced overall visual recoil (Back and forth movement) FX from Rifles and Smg's -Added a new Recoil channel for burst rifles and increased the visual recoil for burst. -When Magic Mags perk is equipped you can sprint reload all weapons (Please note that currently Reloading will cancel a sprint, Sprinting will not cancel a Reload) So you can reload and then sprint -Adjusted arm positions to accept a larger range FOV -Adjusted multiple weapons Aim down sights locations and Point Fire locations -Fixed weapons missing Cross hair -Other various fixes and optimizations
-Weapons -Added New weapon: The HGXX 6.5 -New weapon has two variations for upgrades -Death Valley Reworks -Changed Death valley boss loot drop -Added a weapon locker that requires a key -Mines are now destroyed once they blow up -Zombies can no longer spawn in the Mine field -Reduced health of radioactive coils -Added FX to boss area -Increased speed of boss animations -Last Resort -Fixed audio occlusion in the club area -added two new Zombie spawns in the club area -Increased the Lighting for the disco ball in the club area -Club music is slightly louder when outside of the club -Replaced vines covering the office with better model -reduced audio volume of doors opening -Changed Water Visuals -Proving grounds -Added Knight guards -Fixed issue with turrets target identification
-Boom Box -Added a boom box to all levels except Last Resort due to club music -Added FX to the boom box -Slightly reduced audio volume for boom box music -Made boom box audio 2d rather than 3d (This can be reduced with music volume in settings) -Added 6 New songs (All music courtesy of Whitebat Audio)
-Audio FX -Adjusted visual audio FX for better Response on all frequency's -Menu -Added button backgrounds in select menus -Removed background blur in main menu -Added new achievements Note: New weapon can only be found in Random weapon box unless you unlock the weapon locker on Death Valley. the new weapon will have other ways to access in the future via the slot machine, Easter eggs or wall buys.
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This page aggregates Steam news feeds, patch notes, and developer announcements for SynthwaveZ, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main SynthwaveZ statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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