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Full Steam announcements and update articles for this title.
This patch is primarily for bugfixes and some minor improvements!
Code 'time' is no longer a game of luck, but instead a game of timing. When you click on the button to redeem this code, or manually type it in the promocodes box, you will be given the following message:
Are you a bona fide time teller? Let's find out. If you can click the button between \ and \ seconds after pressing 'OK', You win \ Quarks! Due to how long it has been since your last attempt, the rewards are multiplied by \.Clicking the CANCEL button will not consume your time attempts. Pressing the OK button starts the game. You must then press the OK button again within the range of times provided to you (this range will be displayed while the game is in progress for your convenience). If you press the OK button a second time within the stated range, you win! Because you are given the time bounds ahead of time, a master of time can win this minigame every time! Changes:
The tolerance for 'time' is now 1,000ms (1 second). A random number from 6 to 21 is selected. If you press 'OK' within 1 second, either early or late, you win! (So, without any upgrades there is a two second window)
Cookie Upgrade 11 adds 25ms of tolerance per level, expanding the window by 50ms. The final level guarantees the rewards, even if you don't win under the rules of the game. You can still play the game if you want, though.
The base Quark reward is reduced from 125 to 25, because you can now always win the minigame.
You gain +5 Quarks as a base per highest Singularity, without limit.
Removed the diminishing returns on the Quark reward (This is a buff for lategame players).
Fixed the alternating highlighting lines in each stat box. They are now actually alternating!
If a stat line does not contribute to the running total of that stat, then you no longer see it! There are a few exceptions, namely PseudoCoins ( )
ONE MIND and HALF MIND now give a 1,000,000x fixed speed, instead of 10x.
HALF MIND now gives half of the ONE MIND event bonus when such an event is active.
REMOVED THE QUADRATIC PENALTY FOR GLOBAL AND ASCENSION SPEED . Yes, even if you don't have the MIND upgrades.
Potions and Auto Obtainium no longer scale from Reincarnation Timer.
Ant Sacrifice no longer scales from Reincarnation Timer.
"Wow! A box of Perfect Cookies" has only one level. The Oct. Formula is 1.016^(TotalLevel + 8 * FreeLevels).
Removed the Threshold Campaign Token reward.
Plutus and Athena Cube Blessings are now uncapped!
AoAG Obt/Off bonus no longer have any diminishing return!
Bells give more tips if consumed when Bells are active! +15 per active Bell. This counts even if the other Bells were activated by you!
Fixed exploits with Golden Quark gains on Singularity reseting via elevator.
Fixed Asc. Chal. displaying until you leave the current one.
Fixed 2x Spirit from Asc Chal. affecting resets when you enter the Challenge.
"A tin of Fortune Cookies" now gives 2x the normal Statues from all sources!
Fixed weird Modal quirks in Ants Quark info.
You should no longer get Quark Upgrade confirmations if you have those disabled.
You can't buy the double OMEGA calculator without having enough Exalt 3 completions anymore.
Auto Obt/Off Quark Upgrades now have red backgrounds on non-legacy iconsets.
Auto Obt now correctly reduces Research Costs!
On high Singularities, Researches no longer tell you to buy a negative level for negative Obtainium in some circumstances.
The Athena Cube Blessing now displays the actual multiplier.
Tips info text is now grammatically sensible.
Fixed duplicate function calls when importing saves (major fix!).
Game Stages are updated for the new EXALT order.
You no longer get free upgrade levels to Quark Upgrades for which you've unlocked the right to buy them, but have not yet bought any levels.
"Cube/Tesseract/Hypercube to Quark" Quark Upgrades no longer give a flat 50% per level. It was found to be overly powerful. Now, you get up to +50% Quarks as an additional bonus based on free levels. The first free level gives +5%, then +4.5%, etc... the increase per level exponentially decays.
"The Gambler" Ambrosia Module now has a max level cap of 40, instead of 25. Its base cost is halved so its final cost is close to the original (though still more expensive)
Fixed Red Luck Quark Upgrades having the incorrect Shop Typing.
The third Red Luck Quark Upgrade in the series now has a double free upgrade modifier! This means all free upgrade levels for this Quark Upgrade are doubled!
Ambrosia now starts you out with THREE blueberries when you first unlock it, instead of one!
Added two new levels to the Red Ambrosia Blueberry Upgrade.
Made Blueberry upgrade from Octeract upgrades a 'Quality of Life' update and therefore no longer is affected by EXALTs (thank you loader3229!)
Fixed some Achievement descriptions for Coin Buildings (thank you loader3229!)
Added 10 new upgrades! 5 for Ambrosia, and 5 for Red Ambrosia!
Ambrosia Bar Point requirements are now based on a continuous function, instead of having 'doubling' periods twice every order of magnitude past 10,000 lifetime Ambrosia! Basically, the threshold is multiplied by (Lifetime / 10000)^K, where K is such that 10^K = 4 (for nerds, this is log10(4)).
Added Shop Types for 'Ambrosia Generation', 'Ambrosia Luck' and 'Red Luck'!
You can now gain Digital Octeract Accumulator levels from the code 'daily'! Caps based on the Red Ambrosia Upgrade for it, which has been added this update.
Increased the base Ambrosia Generation requirements from 30 to 45, and made the scaling slightly stronger, to compensate for the extra speed from new blueberries and the continuous scaling rather than discrete 'doubling'. This should not significantly affect balancing for late to endgame players.
Added three new stats for 'Jack of All Trades' based on the new Shop Types!
Added new Shop Typing! These are the little icons next to the names of Quark Shop Upgrades.
Currently, there are types for Obtainium, Offerings, Cubes, (Ascension) Speed, Quarks, Infinity, and Utility.
Added a new EXALT! It's like a regular Singularity, but the Shop Seal Merchant seems to be gone? You need to beat the target Singularity but all NON-UTILITY Quark Upgrades are disabled. The Utility upgrades have the little 'gear' icon.
Added a new Quark Upgrade! The Jack of All Trades. You unlock it from the new EXALT, perhaps?
Added a new Rune! The Top Hat!. You earn it also from the new EXALT.
Condensed EXALT Tiers so that players don't need to grind as many. For example, the first Exalt now only has 15 completion tiers, instead of 30. (Most) rewards are scaled to accomodate this change. This is subject to be balanced / modified in upcoming versions
The Quarks Upgrade that gives Infinity Vouchers per EXALT now gives twice as many.
The Quarks Upgrade that gives Ambrosia Luck per EXALT now gives twice as many.
The Ambrosia Accelerator now gives a 0.6% Reduction to Ambrosia Reqs, per "No Ambrosia Upgrades" completion, per level.
AP rewards for all EXALTs are now uniform (Each tier gives the same AP in each EXALT)
Obtainium EX and Offering EX Quark Upgrades now give exponentially more Obt/Off every 10 levels.
Auto Obtainium and Auto Offering Quark Upgrades no longer give a bonus Obtainium/Offering multiplier. This multiplier has essentially transfered over to ObtainiumEX/OfferingEX.
Auto Runes now automatically level a Rune up as much as it can. Additional levels of that Quark Upgrade make it run ever so slightly faster (1% faster/lv)
Quark Hepteract Improver the 5th now scales with Infinity Vouchers! To balance this out, that upgrade now has way more max levels (80 --> 7,777), and each level has 1% of the effect. The leveling was set to 7,777 so that the Vouchers don't buff this upgrade too much! This is also subject to be balanced / modified.
Added a Blueberry as the reward to "No Ambrosia Upgrades" 15th tier (one more than before!)
Stats for Nerds pages now use a more consistent prefix pattern to upgrade types (Like Golden Quark -, etc)
Refunding Quark Upgrades no longer shows a confirmation box if the Shop Confirmation setting is turned off.
Challenge 3 now displays correct rewards, taking the softcap into account.
Added more formatting to synergism code, and Khafra code as well.
Add unlock requirements to the first few Hepteracts (fixing a certain code from working pre-hepteracts)
Fixed a visual description about Singularity Perk "skrauQ"
"Seeing Red" can now be unlocked through an Ant Sacrifice
Challenges 11-15 no longer claim to add Cubes
Added i18n support for Auto Challenge Hotkey
Abstract Exokinetics now gives the actual correct effect in its description.
Season Pass Y now gives the correct checks for unlock.
Players in the first Singularity will no longer see "Auto Craft" hepteract buttons that don't work
Hepteract stuff should no longer appear in Corruption info prior to Hepteracts being unlocked.
Removed a line about Wow! Cubes on Ascension in Corruptions.
"Quark Shop" terminology is correctly changed to be "Quark Upgrades", consistent with the update.
Pure Scientific now displays a number as "0" only if it is much smaller than before (1e-15 --> 1e-100)
Updated the Consumables subtab UI
Fixed the Consumables Shop button under the Events tab not working
Removed third party services from the contributors subtab (no more relying on the GitHub API)
If you have multiple accounts linked (Discord, Patreon, Steam), and the prioritized one fails to load (Discord -> Steam -> Patreon), the API will now fallback to the next provider.
Fixed 401 responses from /api/v1/users/me hiding the error message
Fixed Steam subs not renewing properly (it should be fixed for everyone, email [email protected] if your sub renewed before March 29th and we will fix it)
Fixed Steam subs not giving their corresponding Discord role
Fixed an issue where attempting to buy a consumable (Happy Hour Bell, Time Skips, or Loti) without enough PseudoCoins would cause the current Happy Hour Bell(s) to reset for the user, until they refreshed/reconnected
Under the Subscriptions subtab, if you have an active subscription, it now displays when it renews
Fixed MAJOR bugs related to Auto Research, especially the upgrade you get after buying Cube Upgrade 1x9. If you are still experiencing issues after this patch, let us know immediately! In particular, Auto Research should no longer get stuck on certain Researches, and will loop back to less expensive Researches if they are unlocked mid-Ascension.
Fixed an exploit related to Shop Refunding.
Fixed incorrect Sprite Sheets... again!
Removed a few non-localized strings in favor of strings that can be translated.
Shop Upgrades that are now refundable as a result of 4.1.9 are now actually hidden when you max them out. Like before!
Automatic Platonic Upgrades now actually work at Singularity 50, like the perk would suggest.
Fixed certain Modals not updating animations, such as colored gradient text.
Fixed the free Powder Orbs Challenge 15 bonus using a percentage value in its display instead of the raw number
Fixed several percentage format inconsistencies as a result of the Shop rewrite.
Fixed Red Luck upgrades showing a double-negative sign in its Luck Conversion Ratios
Horse Shoe's description is now... actually correct! Fortunately, this did not actually impact the calculations for free levels.
Coin Upgrade 16 now takes into account corruption modifiers, and the hidden 1e1e33 multiplier cap, in its effect description
The Octeract Ambrosia Luck Quark Shop upgrade now mentions total Octeracts, not just current ones.
The Ambrosia Additive Luck bonus in the Quark Shop is no longer named after a (nonexistent) series of four upgrades.
Platonic Upgrade 3x2 now mentions its Ant Speed multiplier. Yes, it has always had an Ant Speed multiplier.
The 'Daily' Quark Shop Improvers now explicitly mention that it gives free "Golden Quark" upgrades instead of free "Singularity Upgrades"... this is because "Singularity Upgrades" is too vague of a term.
Fixed a bug where buying Golden Quarks always told you it tried to buy the maximum allowed
Fixed a bug where some Singularities (like EXALTS) caused a refund popup to appear if you had Shop Confirmations enabled.
Fixed an issue where Ascension Counts weren't properly calculated when Ascending
Fixed a game crash involving Automatic Accelerator Boosts
Sprite Sheets for the Shop Passes now have correct ordering in Simplified
Sprite Sheets for the Shop Passes in Default now use the most recent version made by Kruta
Fixed an issue where Ant Sacrifice grinding leads to your Savefile being marked as a much earlier part of the game when you try to export it with the stage tag.
6x4's description is now correct.
Fixed Particle Upgrade 2's description to actually cap off at +12 Base Offerings (this does not affect the actual game balance)
Shop Upgrades now actually let you refund them even with the Singularity Perks! Not really a bug, but this is closer to the intended behavior.
Accelerator Boost Hepteract now has the correct description (+% instead of flat value)
The ELO-granting Shop Upgrade is no longer referred to as "Ant Speed"
Auto Cubes/Platonic Cubes should properly display if the perk is unlocked.
Octeract Upgrades for Exokinetic and Photokinetic Ascension Speed now display the same value per level. Internally this has always been the case, but we didn't want to drastically impact balancing on a single numerical change.
Auto Research now goes back in the Research list whenever new ones are unlocked, so it should not get stuck on a Research that is more expensive than an unlocked, cheaper Research.
Added Modal support for Quarks Shop! When you hover over any upgrade icon, it will now display the important information for that upgrade, plus a couple extra details that previously weren't there! If you are a first-time player, it will tell you if an upgrade is refundable, and which level the refund is capped at. Beyond s0, it will also tell you if that upgrade is due to be reset on Singularity, and what level it will be reset to.
Automatic Cube Upgrades, and Automatic Platonic Upgrades now both unlock at Singularity 50, and work even outside of EXALTs. We believe that the earlier values (50 / 150 and 100 / 200) were a bit late for this kind of QoL, and that restricting them to only work in EXALTs for 100 Singularities was a little silly.
The Shop Upgrades Singularity Perk now stops resetting your Reincarnation-tier Quark Shop upgrades at Singularity 10, instead of Singularity 20. To compensate for this, you no longer gain free levels of these Quark Shop Upgrades on Singularity in some cases
Fixed opening up the Terms of Service on Steam version (it now uses an iFrame to display the Terms of Service)
Campaign 40 now tells you to buy the Thousand Suns instead of the Thousand Moons, as intended.
Challenge 15's Achievement Award now uses the correct name ("Ultimate") instead of its internal Achievement id (252) in its display.
Ascension rewards are now correctly calculated when you Ascend. Players were previously getting fewer Cubes than expected because some statistics were reset before the rewards would be computed. Now, players should get the same amount of Cubes as the displays indicate.
Fixed a few inconsistencies with Icons in Researches. In particular, Some numerical data inside the icons should be consistent for Tesseract-related upgrades, Ant-related upgrades.
The Wow! Passes in the Quarks Shop should now have the correct icons, based on the Icon Set you've selected in the Settings tab.
To make all Researches except the final one have the same cost scaling, Research 7x19 has changed in the following ways:
Max Level: 10,000 --> 100,000 Cost Per Level: 6e35 --> 6e37 Cost Scaling: Linear --> Constant (The cost per level no longer increases per level) Effect: +0.2 ELO/lv --> +0.02 ELO/lv This should make it so that the first levels are considerably more expensive, but the total costs are considerably less than before this update. It also indirectly fixes an issue where the Research Roomba did not always buy the cheapest available Research.
We've swapped to a more strict linter for the repo (oxlint)! This linter, vs. eslint, catches more subtle errors. A lot of these very small errors were fixed in either 4.1.7 or in the appended versions to 4.1.7 in the last couple days. If you plan on submitting a Pull Request you should be using this linter, as it is used in our CI workflow.
We've added support for Spritesheets! These are larger image files (we use pngs) that contain a lot of smaller pngs in a grid-like pattern. A benefit of using these: instead of loading a large number of small images, we can just load in a large image that contains all of the small ones! If you want to make art that might get added to the game in a future patch, especially if there are several/many icons in your artwork, consider using a Spritesheet! For the time being, we've moved the Wow! Pass Upgrades for all Icon Sets to a Spritesheet. We plan on adding more Spritesheets in the future for existing icons. We've attached Kruta's Wow! Pass art as reference.
Removed the 2s restriction on doing Challenges while in Challenge 15. If this causes issues please send in a bug report ASAP!
Challenge Sweep now properly starts at Challenge 10 in an Ascension Challenge at Singularity 2
Ascension Challenges now properly cycle through if you have the Singularity 101 perk.
Challenge 15 should no longer automatically exit if you have Sweep enabled but not AutoAscend / Enabled c15 in Sweep Mode
Removed an exploit where a player can gain the "Add Code" achievements instantly
Fixed a small issue with Challenge 10 where re-running it gave much fewer Diamonds than expected, making further progress impossible if you didn't instantly clear the Challenge.
Campaigns no longer show Ambrosia Reward data if you have not yet cleared EXALT 1, tier 1.
Immortal ELO Achievements no longer strictly require a Sacrifice to earn them; you now automatically earn them if you have Cube Upgrade 5x9 and otherwise meet the requirements.
Attempted to fix a Modal bug by setting its position to the button in question, if you press ENTER to click it, while on Steam. This might not have fixed the bug as intended, so let us know if you have issues after this update
Achievement Rewards that give multipliers to your "Reset Count" increments based on your Reset Timers now correctly give more Reset Count on a continuous scale, rather than getting the full bonus only at the maximum time as stated in the Achievement Reward description
Fixed a bug where Octeracts sometimes don't show up in the Singularity History Subtab, if you have reached Singularity 8 or higher (which is when you can unlock Octeracts)
(More of a consistency thing) @Kruta Wow! Pass Icons now have correct icon border colors in the Quark Shop!
Fixed an issue with Challenge Sweep: Challenge 1 no longer waits an extra START time to begin the sweep.
Fixed an issue with Challenge Sweep: Challenge 10 no longer instantly starts the next sweep if you max it out.
Fixed an issue with Challenge Sweep: Toggling Challenges On/Off should now reset the Sweep, as intended.
Fixed a display issue where Ascending with a permanent Research not maxed out causes its background to be removed.
Cube Upgrade 1x10 now specifies that you only get its mechanic when you have completed Challenge 11, for the first time.
Added a couple Challenge Sweep MODE texts: "CHALLENGE" when the Sweep is in the Challenge, and "COMPLETE" when the Sweep has nothing more to do. "EXIT" is no longer a MODE text.
Ascensions now reset the Challenge Sweep. To my knowledge this was probably not a bug that it did not before.
Steam users can now set the window size from a list of presets (Image #1).
Steam users now have a UI Scale option (Image #2).
The window size is now saved and restored when re-opening the game.
Rearranged tabs are now persistent, for all users (browser and Steam)
Challenges 5 and 10 no longer have scaling penalties (The Coins to Diamond exponent is a fixed constant), and removed the Coins to Mythos exponent from Challenge 5 penalties (it was not listed in-game, and I don't know why it was there...)
The first tier of Shop Ambrosia Luck/Bar Point Generation now unlocks at GQ Shop 3 instead of GQ Shop 2, and costs what the second tier used to cost. The second tier now costs 10x more than before.
Mortuus 2 now only gives up to +75% Talisman Effect and +50% Ascension Speed (old: +100% / +100%)
Ascendens now only gives up to +2,500 Banked Cubes, on top of giving +3 for the first 200 levels.
PLEASE UPLOAD AND/OR EXPORT YOUR SAVEFILES FREQUENTLY. GIVEAWAY IS IN giveaways-and-polls. In the future all giveaways will be in a new channel, to not take up too much space on
Fixes (adds) a way for Steam users to reset their password... oops
Various performance improvements throughout the game; effect will be most noticeable in Talismans
Fixes consumables (Happy Hour Bells, Lotus, Time Skips) for Steam users
Likely fixes issues Steam users have been having where remote saves aren't appearing
Fixed Zeroing of Corruptions in Challenge 15 for 'next'
Removed instances of 'visitedAmbrosiaTab' in the player in favor for something that is checked in SingularityChallenges.
Added Asterisk to Global Speed after purchasing "Half Mind" Golden Quarks Upgrade.
Fixed being able to buy upgrades without formally purchasing them, via hotkeys.
Fixed a quarks bug in the Master Pack Golden Quarks Upgrade.
The Corruption Bonus for the Master Pack Upgrade is now a flat 1.5x Score Multiplier, instead of 1.1x per level 14 Corruption.
Fixed certain purchase buttons being unclickable in Safari.
Fixed a bug where the Challenge 15 Score Requirement is incorrect after reloading the game.
Fixed not being able to go ahead up to five Singularities via the elevator, even if the Lookahead upgrades are purchased.
Wow Pass Z now shows up when buying "Wow Pass! 1" Golden Quark Upgrade.
The gamble promocode has been removed.
Added a new Achievement Group for "Total Add Codes" used and is now stored in the Player object.
Discord roles are now stored on our servers for any Quark bonuses that need to be applied.
On the accounts page, lower tier subs now display as being unlocked (this was only a display issue).
On the subscriptions page, having a Steam sub no longer shows an Upgrade/Downgrade button.
Error messages that occur when attempting to login have been improved and now always display for the user.
Error messages that occur when attempting to make a purchase have been improved for players that are not on synergism.cc.
Added a confirmation to Ascension Challenges if the Ascension confirmation toggle is enabled.
Fixed an issue where Blueberry Upgrades did not take into account whether the player has beaten Exalt 5x1 when importing a tree.
The Singularity Count Progressive Achievement now actually tells you how many you've done.
Progressive Achievements now display your current progress (in terms of the metric in question) with gold text, and is on its own line for better readability.
Remove "Respec-Be-Gone" as a Singularity Perk, as it does nothing and I do not have plans to replace its current effect.
Fixed an issue where, for the "modes" for Prestige/Transcension/Reincarnation auto-resets, new players have to deal with nonexistent text, making the button to toggle it really small. This is the same issue that Tesseract Auto-toggle had in the previous bug fix.
The Cube Upgrade that adds to the max exponent for Crystals to Coins multiplier has the correct description of +8/level
When you craft Hepteracts manually (and thus spend the other resources), the game will check how much of each resource you have again, after you request Hepteracts to be crafted. This is to prevent the player from having negative resources like Offerings.
Hepteract crafting no longer always tells you that it may have crafted less Hepteracts than requested. Now, it only does so if you actually crafted less than what you requested (specifically, if the amount you request is at least 0.01% more than the amount you actually craft, you get this message)
Revamped a bit of the code governing the toggles for auto-reset modes. This is future-proofing for the event that I choose to add more modes for each of these automations. It's also much easier to read internally. For the player, this means that the toggles should no longer be invisible for new players.
Added @Kruta's new logo! This will show up as the splash screen when loading in the game.
Added @Kruta's "Wow Pass" as a sprite sheet.
When you buy the PseudoCoin upgrades to instantly unlock the Shop Talisman or Infinite Ascent Rune, that upgrade in the shop will no longer show up as "Not Bought!". Instead, the icon is greyed out, the purchase button disappears, and you get "Bought!" in orchid colored text. Internally, your savefile will still have those shop upgrades at whatever level it was at before buying the upgrade.
Shop Upgrades now have gold level text if you have maxed the upgrade out! This also applies to "one level upgrades" with a golden "Bought!" text.
Resized the splash logo to be smaller, which should lead to faster load times for many players.
Fixed a bug where Reincarnations were checking for Mythos Shards to award Obtainium and Reincarnation Counts after the Mythos Shards were already reset
Fixed the year of the version to 2026, from 2025
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This page aggregates Steam news feeds, patch notes, and developer announcements for Synergism, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Synergism statistics page.
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