
Steam news
Full Steam announcements and update articles for this title.
Dear players, here are the contents of this update:
1. \ When Team Decide is enabled, you can set which round to automatically leave. Upon reaching that round, the party will exit the dungeon immediately.
2. \ You can now spend Mana Essence to reroll collectibles.
3. \ Added buff information display. When selecting a character in combat, the target panel on the right will show active buffs. Hovering over them will display detailed buff information.
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1. \ Reorganized position and visual display.
2. \ Frame rate increased by approximately 5%–10%.
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1. Fixed \.
2. Fixed \.
3. Fixed \.
4. Fixed \.
5. Attempted to fix \.
6. Fixed \.
7. Fixed \.
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1. \
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5. \ — e.g., total damage dealt by Fireball
6. \
1. \ Dungeons will be divided into multiple instances at different difficulty levels, each with unique monsters and loot.
2. \ A full optimization pass to make values more distinctive across all areas, with more balanced monster difficulty.
3. \ In the next major update, I'll be introducing settlement management gameplay — develop your region, construct buildings, recruit characters, hunt monsters, gather resources, and more!
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If you enjoy playing my game, I hope you'll leave a review on Steam — even if you don't enjoy it, please tell me what could be better. Your feedback is invaluable to the game's growth, and I genuinely look forward to hearing your honest thoughts!
Reviews are currently my only means of promotion. Thank you so much for your support!
\ Developer - Archer
\
Dear players, here are the changes in this update:
1. \ Tags now show the specific behavior of a ability or talent. (The description in your language may contain translation errors or unclear wording. If you notice anything, please let me know and I'll fix it.)
2. \ You can now craft Advanced Trait Crystals through Jewelcrafting to add a chosen trait to your character!
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1. \ Based on your feedback, random gear now only randomizes stat types — values are fixed. This makes build planning much easier. Existing random gear stats will be automatically adjusted to level 50 values.
2. \ Reduced the power of boss AOE skills. Reduced the strength of the dragon boss Fireball and Grab attacks.
3. \ Book of Talent and Trait Crystal can no longer be traded.
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1. Fixed \
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3. Fixed \
4. Fixed \
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If you're enjoying the game, please consider leaving a review 🙂 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!
\ Developer - Archer
\
Dear players, here is what's included in this update:
1. \ Added Lv.50 Tier-4 type equipment, along with new monster drop materials for crafting these Lv.50 items.
2. \ Added a toggle button on the main interface for easy switching between windowed and fullscreen modes.
3. \ Added new material crafting blueprints.
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1. \
2. \ Significantly increased the armor value provided by shields.
3. \ Added equipment drops for monsters; Fishman now drops some low-tier rare equipment.
4. \ Selected collectibles are now highlighted for easier identification.
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1. Fixed \
2. Fixed \
3. Fixed \
4. Fixed \
5. Fixed \
6. Fixed \
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If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!
\ Developer - Archer
\
Dear players, here are the patch notes:
1. \ You can now view descriptions of monster skills (usually for bosses or elites), allowing you to determine the damage type.
1. \ Significantly optimized the save system, reducing the time required for saving and loading.
- When a skill is on cooldown, the system directly checks the next skill;
- If special conditions are not met (e.g., summon count, ally HP drop), the next skill is checked directly rather than waiting;
- When resources are insufficient, the system waits until resources are restored before casting (e.g., if mana is too low, the character waits for mana to recover and then casts), then proceeds to check the next skill — rather than skipping — ensuring all skills in the queue can be cast;
3. \ Improved overall combat performance; FPS increased by approximately 10%–20%, with reduced CPU and GPU usage.
4. \ Increased experience gained from field battles.
5. \ Updated recipes to be more balanced and beginner-friendly.
6. \ Updated passive types with enhanced and differentiated effects.
7. \ Melee summons, Guardian Knights, and Paladins now share the same collision weight and will no longer block each other.
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1. Fixed \.
2. Attempted fix for \.
3. Fixed \.
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If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!
\ Developer - Archer
\
Dear players, here are the updates for this version:
1. \ You can now craft herbs into various potions! Learn advanced alchemy through the Leadership Skills.
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1. \ Reduced the spell attack frequency of dragon bosses and the attack frequency of newly spawned bosses.
2. \ Monsters now gain 1 level every 2 rounds instead of every round. The max level cap remains the highest level among the player's active characters. This slows down monster power scaling for parties larger than 6!
3. \ Changed from 3 days per month to 10 days per month. (Due to stipend frequency — until other income sources are added, the month is set to 10 days for now. It will be adjusted to 30 days per month once more content is added.)
4. \ Increased experience gained from killing monsters.
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1. Fixed \
- I received reports of abnormal skill damage values (e.g., a level 10 Mountain Giant Dragon dealing 5000+ damage with Fireball in a 6-player configuration). The code has been reviewed — boss skill damage should not exceed the maximum a tank class can absorb in a single hit, and should not be cast too frequently (at least not twice within 5 seconds).
2. Fixed \ - Money was being deducted silently with no log entry.
3. Fixed \
4. Fixed \
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If you're enjoying the game, please consider leaving a review 🙂 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!
\ Developer - Archer
\
【Update \】- \
Dear players, here are the changes in this update:
【Optimizations】
1. \ Optimized Champion Trial boss drops — reduced the chance of duplicate items appearing, and added Epic Shoulder and some weapon drops.
2. \ Slightly reduced the difficulty of Morsash Guardian Of Tide.
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【Bug Fixes】
1. Fixed \
2. Fixed \
3. Fixed \
4. Fixed \
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If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!
\ Developer - Archer
\
Dear players, here are the details of this update:
1. \ New types of dungeons and gameplay mechanics have been added! The map has been expanded accordingly!
2. \ New Level 50 equipment drops from the Trial of Champions dungeon. I've first added fixed + random attribute functionality to them! More similar equipment will be released in the future to further improve the equipment system! Equipment below Level 50 drops from regular monsters.
3. \
4. \ The gameplay logic has been completely reworked — changed from encouraging fewer classes to encouraging more classes. The more classes you have, the richer the collectible variety, and the more buffs and battle changes you can bring!
- Reworked 77 collectibles!
- Maximum level changed to 3.
- Magic Essence is no longer used as EXP, but as an in-dungeon resource — collectible skills now consume Magic Essence.
- Each collectible now has its own unique skill mechanic!
- EXP is now earned directly by killing monsters, not exchanged from Magic Essence — because killing monsters should reward experience, and this doesn't conflict with collectible skills consuming Magic Essence.
- Multiple new collectibles added, including Necromancer collectibles.
5. \
6. \ Previously only obtainable from monster drops — now mineable in the new area!
7. \
8. \ Added some new drops in preparation for future new professions.
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1. \ Comprehensively adjusted monster parameters, defenses, skills, etc., making them more distinctive and challenging. Reduced the overall attack coefficient of Dragon-type bosses and the Slime King. Slightly reduced the skill damage coefficient of the Flame Mage.
2. \ Talent Book drop rate changed to a guaranteed 1 per Boss.
3. \ Fixed the issue of health bars appearing on top of other UI elements.
4. \ Reduced the effectiveness of Life Steal; slightly reduced Mana Regeneration effects.
5. \ Reduced memory usage by approximately 10%.
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1. Fixed \.
2. Fixed \.
3. Fixed \.
4. Fixed \.
5. Fixed \.
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1. \ (Expected to be fixed in the next update)
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0. \
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The faction content originally planned for this update was replaced by the collectible rework. I felt the current positioning and functionality of collectibles wasn't great — it hadn't achieved the intended effect, and the strategic depth was quite low.
The conflict between leveling up collectibles consuming Magic Essence and gaining EXP was something that confused many players early on. Because upgrading led to less EXP gain and progression felt blocked, the overall growth experience was poor.
After receiving a lot of player feedback and participating in community discussions, I decided to separate EXP entirely — you simply earn it by killing monsters in the dungeon, while the original Magic Essence will serve as the resource for activating Collection Item skills.
The next update will bring the Human Kingdom faction and main city! A brand new trading system, equipment dismantling, new professions — you'll be able to join faction wars and fight other races on a larger battlefield! On top of that, I've also prepared some fun surprises. Stay tuned!
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If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!
\ Developer - Archer
\
After a major overhaul of the starting area, it's finally here! This is also the prerequisite version for the next major update. I've adopted new rendering effects, optimized the game data architecture, improved overall performance, and increased future scalability. Of course, content is still lacking and there's plenty of room for improvement! Thank you so much for your patience and support! I'll keep bringing you more interesting content and gameplay!
Here are the update details:
1. \ Completely overhauled the starting area with the latest rendering effects, added progressively difficulty-scaled monsters to help with leveling. Dungeon locations have been moved to prepare for future content additions.
3. \ More wild monsters added!
4. \ The game will auto-save when you exit a dungeon, preventing item loss due to memory crashes!
5. \ When a version update includes terrain changes, your party will be teleported back to the starting position to avoid getting stuck!
6. \ Overhauled the resource gathering effects and reorganized their layout!
7. \ New guide quest line added!
8. \ Collected items will now appear in the info bar notifications!
9. \ Added footstep sounds for characters (including legless characters who also received movement sound effects)
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1. \ Reduced overly high spell resistance on some equipment. The spell resistance effect cap is now 90%.
2. \ Skill resource costs in combat now display correctly. Also improved some text descriptions.
3. \ Increased the combat pace for characters, lowered the priority of basic attacks so characters use skills more frequently (when conditions allow).
4. \ Fixed an issue where tooltips would go out of bounds.
5. \ Better memory utilization, increased recycling rate, reduced peak crash occurrences.
6. \ New information will now appear at the top!
7. \ Improved when the see-through effect triggers. Should feel much smoother now.
8. \ Buffed most monsters and fixed some unreasonable stats (e.g., shield-bearing goblins had the same block value as wolves). Slightly increased dungeon difficulty for 12-player and 24-player parties; 6-player remains unchanged.
9. \ Tome of Talents now drops from bosses.
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1. Fixed \
2. Fixed \
3. Fixed \
4. Fixed \
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If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!
\ Developer - Archer
\
Dear players, here's what's new in this update:
1. 【Occlusion See-Through】The occlusion see-through feature is now live! The camera can now see through buildings to show your character!
2. 【Top-Down View】In top-down view mode, hold the left mouse button and drag to change the camera angle.
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1. 【Character Controller Update】Press Tab to switch between third-person and top-down view. In third-person mode, use WASD to move — the direction your mouse faces is your forward direction. In top-down view, right-click the ground to move, and hold the left mouse button to adjust the camera. — Hope this makes the controls feel more comfortable!
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If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!
\ Developer - Archer
\
Dear players, here are the contents of this update:
1. 【Battle Map Overhaul】The old map has been replaced with a brand-new one, expanded approximately 32 times in size, built entirely with new assets to lay the groundwork for future development. This is the first step of the visual upgrade, focusing on environmental detail, optimization, and lighting effects. I will continue to gradually improve the visuals with each major update.
2. 【Upgraded Visual Effects】Iteratively upgraded the skill VFX for most classes! Replaced old effects to be compatible with the latest shaders and rendering pipeline.
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1. Fixed 【During auto-equip, the Guardian Knight would equip the Paladin's tome. He will now only auto-equip a shield, while the Paladin can still equip both a shield and a tome.】
2. Fixed 【The final loot wave in dungeons sometimes getting stuck because characters were trying to pick up items.】 Added a failsafe mechanism that automatically collects all items after a set amount of time.
3. Fixed 【Assassin skill Mute Strike failing to be learned correctly.】
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Major Update version 0.9.00 will bring the long-awaited legion-scale battles, with various factions making their entrance one by one, a brand-new character progression system, new regions, and new dungeons! Even more exciting content will also be included in this version — stay tuned!
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If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!
\ Developer - Archer
\
Dear players, here's what's new in this update:
1. \ The entire UI has been redesigned with a new unified style, drawing inspiration from various RPGs, Diablo, Total War, and Warhammer 40K.
2. \ 27 unique character traits have been added, enhancing character individuality and growth — they evolve alongside your character!
3. \ The top-left corner of the character UI now displays unspent talent points for easy tracking.
4. \ When monsters drop equipment, it now bursts out and lands on the ground! In non-dungeon combat, party members will automatically pick up loot upon victory. In dungeons, auto-pickup occurs between rounds and after the final round if victorious!
5. \ Players can also click on dropped items to pick them up!
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1. \ Fixed memory-related crashes. Memory performance improved by +40%, FPS improved by +15%, disk usage reduced by -33%. This finally lets me confidently add new content without worrying about memory crashes! Thank you for your patience! I'll be focusing on new gameplay mechanics and content going forward!
2. \
3. \
4. \
5. \ You can now see exactly what content is being loaded.
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1. Fixed a bug where \.
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1. \ — Expected in the next update.
2. \ The next major update will bring a brand-new map, with the starting area receiving a complete overhaul! New towns and factions! New faction characters and skills! New dungeons, monsters, and equipment! Level cap raised to 50! And much more currently in development!
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If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!
\ Developer - Archer
\
Dear Players, here are the contents of this update:
1. 【Monster Difficulty Indicator】Added difficulty indicators for each dungeon monster, along with rewards that scale with difficulty — the higher the difficulty, the more Magic Essence obtained
2. 【Settings Menu】Added 720P resolution option
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1. 【Visual Enhancement】Visual effects of most monster and character models have been enhanced
2. 【Performance Optimization】Performance in the open world and dungeons has improved by approximately 10% - 15%
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1. Fixed 【the issue where ranged classes would sometimes get stuck and not cast skills】
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If you're enjoying the game, please consider leaving a review 🙂 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!
\ Developer - Archer
\
Dear players, here are the contents of this update:
【New Content】
1. 【Auto-Equip All Characters】Added a one-click button on the Character page to equip all characters! Automatically equips the highest-level suitable gear, skipping already-equipped purple items.
2. 【Save Repair】Added a one-click Save Repair button in the main menu to prevent accidental save deletion! Recovers the 3 most recent manual saves.
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If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!
\ Developer - Archer
\
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Swords And Magic: Path Of Conquest, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Swords And Magic: Path Of Conquest statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.