
Steam news
Full Steam announcements and update articles for this title.
This update introduces one of the biggest changes to the game yet: two completely different ways to experience Swish Ball Clicker! Alongside that, Steam Achievements have finally arrived, plus plenty of gameplay improvements, balancing, and bug fixes.
Want a relaxing idle experience?
Desktop Companion Mode is designed to stay open while you work, study, browse the web, or watch videos. Progress is intentionally slower, turning Swish Ball Clicker into a true desktop companion that unfolds over multiple days.
Prefer a faster experience?
A Few Hours of Fun Mode is designed for active play. Progress is significantly faster, letting you unlock upgrades, build your dream team, and experience everything the game has to offer in just a few hours.
Both modes have their own progression and are balanced for completely different play styles.
Swish Ball Clicker now supports Steam Achievements!
Whether you're aiming for 100% completion or simply enjoying the journey, there are plenty of achievements to unlock along the way.
To keep competition fair, Leaderboards and Steam Achievements are tracked separately for each game mode.
Desktop Companion players compete with other Desktop Companion players, while A Few Hours of Fun players compete with others using the same mode.
The game received several visual polish updates, including:
Basketballs now squash when clicked.
Increased Black Hole visual size.
Increased Click of Champions effect size.
Various additional visual improvements throughout the game.
Several tournament systems have been refined:
Exit tournament option if no chance of winning.
Added a Special Event icon to applicable tournaments.
Adjusted team sizes across tournaments.
Increased player upgrade costs to create more balanced player levels throughout tournament progression.
Still looking into balancing tournament to make them more fun.
As always, this update includes a few bug fixes, stability improvements, and general polish to make the overall experience smoother.
Thank you to everyone who has been playing, sharing feedback, and helping shape Swish Ball Clicker. I hope you enjoy the new game modes, and good luck climbing the leaderboards!
Welcome to the launch broadcast for Swish Ball Clicker!
It has a compelling 30% discount.
Swish Ball Clicker is officially available now! Grab your copy today, start clicking, and drop your feedback or questions in the Community Hub below! Cheers 🏀
Thanks for the feedback about progression. - The costs of unlocking new balls are adjusted for pacing out the game. - Randomize colors button also picks a random basketball player name. - Upgrading players will also cost slightly more. I was trying to avoid the "grinding feeling" during development, but turns out the progression became to quick in the previous version. Hopefully, this will fix it. If you have comments, suggestions, ideas about this patch ot anything else please let me know in the Discussions page on Steam. Best regards,
Ugur
First and foremost, a massive THANK YOU to everyone who wishlisted the game, shared feedback during Steam Next Fest, and played the demo. Your support, bugs reported, and enthusiasm have been the ultimate fuel getting this game across the finish line. I couldn't have done it without this amazing community.
Hey everyone,
I'll be streaming Swish Ball Clicker Demo throughout the entire Steam Next Fest!
If it's not showing up on the main store page, you can watch it on the demo page:
https://store.steampowered.com/app/4761200/Swish_Ball_Clicker_Demo/
If you've been curious about the game, this is the perfect time to jump in. Stop by anytime during Next Fest—I hope to see you there! If you like what you see, please consider wishlisting...
Happy balling! 🏀 Ps. The game received a major update just before the Steam Next Fest. For existing players, this would mean starting from scratch. The good news is that the current leaderboards are kept. No worries.
Hello everyone,
I’m really excited (and a little nervous) to finally say that the demo for Swish Ball Clicker is now live on Steam!It's a bitter sweet feeling. What if noone cares? What if it's not good enough? I mean, as solo devs, we spend so much time on these games. At the end of day, we want many people to play and enjoy our "thing". It's never all about money, it's more about creating something that didn't exist before, and seeing people enjoy it. It is a questionable life choice actually. For real. I wish I get to be one of those lucky people who sees people enjoy their game.At this point in time, positive or negative anything is better than radio silence.I’m paying close attention to every comment, suggestion, and criticism. My goal is to improve the game as much as possible before the full release. If you enjoy the demo, please consider adding the game to your wishlist. It motivates me a lot.Thank you for giving it a chance. I really hope you enjoy.
Happy swishing 🏀🏀🏀🏀🏀About
This page aggregates Steam news feeds, patch notes, and developer announcements for Swish Ball Clicker, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Swish Ball Clicker statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.