
Steam news
Full Steam announcements and update articles for this title.
Hello, this is Maetdol Games.
We’re pleased to share the details of the v1.20b hotfix.
Fixed an issue where enemies spawned by the Discipline of War Gong would intrude at the start of the battle with the Bull.
Fixed an issue where enemies would appear during the Bull's phase transition when the Discipline of Siege is enabled.
Fixed an issue where players took damage from the Discipline of Iron Rain during the Bull's phase transition.
Fixed an issue in Ho Royal Citadel where a mouse spawning from a defeated Armored Mouse would attack the player during the Bull boss cutscenes (entry and phase transitions)
Thank you.
Hello, this is Maetdol Games.
We’re pleased to share the details of the v1.20 update.
Addition of the 4th Area
The Swamp Keeper is no longer on the defense; he is invading the Ho to launch a direct attack!
Reflecting feedback that the game content felt too short, we have added a 4th Area.
Although it is a short area, we hope it helps satisfy your desire for more content!
Addition of Accessories
These are attachments that provide unique effects without consuming risks.
Reflecting feedback regarding the lack of permanent upgrades, we have added Accessories, a new type of Arrow Part.
While they are minor compared to full permanent upgrades, we hope they allow for more flexible gameplay.
Addition of Items
We have added 10 new items, increasing the total number of tools from 40 to 50.
We hope you enjoy the game with even more diverse combinations!
Fixed an issue where pressing the retrieve key again during arrow retrieval would not work.
Reduced the time in Military Camp from 120 seconds to 90 seconds.
Modified Camp Grounds so that after the "Attack!" signal, enemies now spawn slowly and steadily one by one.
Improved the overhead arrow indicator in Camp Grounds to better point toward the destination.
Added the 4th Area: Capital of Ho and Ho Royal Citadel
Added 2 new types of enemies.
Added a new Boss: The Bull.
Added Accessories to the Arrow tab in the Workbench.
Added 10 new types of items.
Added the One-Man Army achievement for clearing the 4th Area.
Slightly decreased the difficulty of the Fox.
Slightly decreased the difficulty of the Tiger.
Enemies from the 4th Area now appear in Trial 10 of the Well of Trials and the Endless Trial.
In Trial 10 of the Well of Trials, you must now defeat the Bull after defeating the Tiger to clear.
Thank you.
Hello, this is Maetdol Games.
We’re pleased to share the details of the v1.10a update.
Fixed an issue where Fox Beads were affected by Discipline of Gale.
Fixed an issue where Fox Beads could get stuck in walls within certain structures of the Well of Trials.
Adjusted Discipline of War Gong so that the timer now starts decreasing only after the War Gong enemies reach their destination.
Fixed an issue in Discipline of Iron Rain where the Arrow Rain could begin falling before enemies started appearing.
Improved the Elastic Arrow so that it now rebounds more naturally.
Thank you.
Hello, this is Maetdol Games.
We’re pleased to share the details of the v1.10 update.
A Leaderboard has been added to the Well of Trials. Become the World Best Swamp Keeper!
You can now view the leaderboard when entering the Well of Trials.
After achieving your best score and dying, your score will now be displayed.
During the Well of Trials, killing enemies summoned by the boss will no longer increase your kill count.
The difficulty progression curve of the Well of Trials has been adjusted to be more gradual.
A Quick Deploy Key has been added to the Advance settings.
If a charged skill does not fire an arrow, the Nocking Time and Drawing Time attributes will no longer apply.
These values are now fixed at 0 seconds and 0.3 seconds respectively.
As this is our first iteration of the leaderboard, some bugs may occur. If you encounter any, please report them.
We’ll be actively monitoring the leaderboard to prevent invalid scores from being posted. We look forward to your many attempts and challenges!
Thank you.
Hello, this is Maetdol Games.
Here are the improvements and fixes applied in Build v1.05.
Fixed an issue where the Fang Necklace effect was reset when arrows bounced off walls using Elastic Arrow.
Fixed an issue where the range of arrows bounced by Elastic Arrow behaved abnormally.
Fixed an issue where certain enemy attacks would not hit the player when the player was standing close to a wall.
When using a keyboard and mouse, movement keys can now be customized.
The Tail Guard now grants temporary invincibility upon breaking.
Lizard-Talisman skill has been adjusted.
Using the Talisman temporarily sets the Nocking Time and Drawing Time of basic shots to 0s.
Talisman Duration: 5s
The Tiger has been strengthened following feedback that it was too easy.
Armor: 30 → 60
Roar range slightly increased.
The Hwacha no longer attacks Powder Keg.
Thank you.
Hello, this is Maetdol Games.
Here are the fixes and improvements applied in build v1.04 and v1.04a.
Fixes
Fixed an issue where the game file size was abnormally large.
The area name is now displayed when entering the Swamp Keeper’s Shelter.
A workbench is now placed right at the entrance of the Well of Trials.
You can now check the current difficulty and ongoing Discipline in your inventory.
The Tail Guard will now be displayed in your inventory when it is broken.
The inventory now indicates when a Mutant Tail has been severed.
Fixes
Fixed an issue where the maximum frame rate setting did not work properly.
Thank you.
Hello.
We’d like to share the small fixes applied from v1.00 to v1.03.
Fixed an issue where certain achievements could not be unlocked.
Fixed an issue in Discipline of Severance (in the Well of Trials) where the tail reward item could not be obtained from the second time onward if the player’s tail was cut off.
Fixed an issue where the Workbench UI failed to display the Arrow and Skill.
(This issue may persist in some cases — if you encounter it, we’d appreciate your report!)
Fixed the effect of Tail Guard.
Blocks attacks when you have a tail. Has a 50% chance to break when triggered.
The remaining duration of Molting is now displayed on the shed husk.
Added “Dodge Toward Mouse” option.
You can enable it in Settings → Gameplay.
The unlock condition text for the Spirit Stone has been corrected.
Thank you!
Hello everyone!
Swamp Keeper has finally launched on Steam!
🚩Become a small lizard swamp keeper and defend the swamp with your bow against the invading army of Ho.
🏹Assemble your own arrows and choose your skills to fight your enemies.
🛠️Obtain various tools to enhance your arrows and defeat stronger foes.
⚔️Pierce through enemy lines, defeat their commanders, and drive them out!
🔥Once you’ve conquered all enemies, challenge your limits by overcoming every trial within the Well of Trials.
If you have any feedback or thoughts about the game, please share them on the Steam Community!
We hope you enjoy playing the game!
Thank you!
— Maetdol Games
Hello everyone!
As mentioned in our release date announcement, we’re back with a Release Preview.
Now, there’s less than a week left until the official release on October 8!
If you haven’t added the game to your wishlist yet, make sure to do so now!
Since the last development news we shared in August, here are some of the new features and content that have been added:
The third area is the Enemy Stronghold.
The enemy has seized our castle and turned it into their base.
Be on guard against enemies appearing from all directions!
The crown prince of the enemy nation now leads his army into battle.
Break through this ruthless enemy stronghold and stop their commander!
Replaying already-cleared areas can feel a bit tedious.
If you prefer faster, more intense gameplay, try using the speed settings!
By enabling various Disciplines, you can challenge yourself with higher difficulty.
Take on different Disciplines and test the limits of your skills.
*Unlocked after clearing the game.
In the Well of Trials, enemies from all previously-cleared areas appear in sequence.
If you overcome every trial, you can challenge the endless Infinite Trial, which continues until you fall.
Face increasingly difficult trials and push your limits!
*Unlocked after clearing the game.
The release is just around the corner.
We look forward to your support and excitement!
Thank you!
Hello everyone.
We’re back with exciting news—Swamp Keeper will officially release on October 7!
Here’s a quick summary:
🗓 Release Date: October 7, 2025 at 6:00 PM (PDT)
💰 Price: $3.99
All of the game’s content has been completed, and we’re currently polishing things up to deliver the best possible experience.
If you haven’t already, please don’t forget to add Swamp Keeper to your wishlist!
When we last shared news, we introduced the second area along with new skills and tools.
For the full release, we’ll be adding even more content:
The third area (the final area!)
Speed settings (skip through the boring parts!)
Discipline settings (tougher challenges!)
Well of Trials & Endless Trials (the true arena shooter experience!)
Discipline and the Well of Trials will be unlockable content once you clear the base game.
We’re really looking forward to meeting you at the official launch!
Before October 7, we’ll return once more with a detailed preview of the upcoming release content.
Thank you so much for your love and support!
— Maetdol Games
Hello, this is Metdol Games!
Today, we’d like to share some newly completed content that will be added to the game.
The second area is the Village.
Experience new battles in a village made up of a Hamlet, a Merchant Street, and a Government Office.
In this area, enemies armed with firearms will appear.
Let your guard down, and your tail might be gone before you know it!
The boss, a Fox, is waiting for you.
Be careful not to fall under its spell!
New arrow parts, skills, and items have been added.
Most are available right away, but some require meeting certain conditions to unlock.
New Skill Effects
A black-and-white effect has been added when using skills.
It makes enemies stand out more, making them easier to hit!
Workbench in the Passage
A workbench has been added to the passageways.
You can now change parts and skills right after obtaining an item.
Tail Regrowing After Boss Defeat
After defeating a boss, you can regrow your tail.
If your tail wasn’t cut off, you’ll instead get an extra item as a bonus!
What’s Next
The third area will be the final one, and it’s currently in development.
We’re also preparing extra difficulty levels and an infinite mode for post-game play.
Development progress is about 80%, and we’re aiming for a September release.
Once the release date is confirmed, we’ll let everyone know!
We’d love to have your interest and support!
Thank you!
Hello, this is Maetdol Games.
The Swamp Keeper Demo has been updated!
Here are the patch notes:
The overall difficulty has been reduced. → If it still feels too hard, please let us know!
→ The difficulty is still being tested and may differ from the final release.
The archer’s attack range has been decreased.
The shieldman's movement speed has been slightly reduced.
The bear will now destroy statues upon crash. → Once destroyed, statues will no longer block arrows — or bear whip attacks!
In the tutorial, arrow retrieval and piercing are now introduced at the same time.
Fixed an issue where gamepad key bindings could not be changed.
Thank you!
Hello, this is Maetdol Games.
To coincide with Steam Next Fest, the demo of Swamp Keeper, our Korean-style bow action shooter, is now available!
You can now play the demo on Steam.
If you enjoyed it, please don’t forget to add it to your wishlist!
Your support and interest mean a great deal to us.
We look forward to your continued support and excitement.
Thank you!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Swamp Keeper, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Swamp Keeper statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.