
Steam news
Full Steam announcements and update articles for this title.
Greetings commanders!
Update 1.4 is now live, bringing a new localization and a quality of life improvement.Super World War is now fully playable in Japanese!
We're excited to welcome more commanders to the battlefield and hope our Japanese players enjoy leading their army to glorious victory.Some generals enjoy watching every battle unfold. Others have the world to dominate before the end of the afternoon.
That's why Update 1.4 introduces the ability to completely disable combat scenes. If you've already seen enough tanks dramatically exploding for one lifetime, you can now skip combat animations entirely and keep your grand strategy rolling at full speed. As always, thank you to everyone who continues to support Super World War. Every bug report, suggestion, and wildly overconfident battle plan helps make the game better.See you on the battlefield... and try not to start too many world wars.The demo is now available and it's a great way to try Super World War!
Start the Story mode with a 4-mission tutorial campaign that will allow you to learn how to play the game and how the world descends into madness after Theorn BrunceWald's death.
Four maps are available in the demo:
Corridor (Battle - 2 Players)
Chili Con Carne (Battle - 4 Players)
Omelette (Skirmish - 2 Players)
Abandoned Land (Skirmish - 3 Players)
Three characters out of the six in the full game are available in the demo:
Johnny Capulacci
Xi-An
Grandma
Learn how to use their Super Weapons and choose your favorite to crush your opponents!
We hope you'll enjoy discovering Super World War through our demo as much as we liked making it and feel free to share your feedback about the game!
Greetings powerful war leaders!
The time has come to take back control of the world: Super World War update 1.3 is officially available!Whether you're a seasoned strategist or a new commander stepping onto the battlefield, this version was designed to make your experience smoother, clearer… and above all, more fun.We can’t wait to have our German and Portuguese speaking players join the mayhem in Super World War to spread even more chaos around the globe!
If you are one of them, do not hesitate to provide any feedback about this. The dev team does not speak those languages so we’re interested in the suggestions you may have!Special thanks to our player Paulo “Yukari” Piacentini for the PT-BR localization! Without his passion and hard work we wouldn’t have been able to have this version so soon.Three new maps for custom games are now available in the game:
Limelight: Battle for 2 players
Strategic Decisions: Battle for 3 players
Central Depot: Skirmish for 2 players
Some bugs have been fixed along with this update:
The mission 4 of Capitulet’s campaign will now be able to be completed if the city is captured.
The action menu won’t display actions for a bad cell when playing a bit quickly.
Pope-Man won’t be able to move ambushed units with his Super Weapon anymore. What a cheater!
The Magic Kiss achievement will now require only 500 life points to unlock (instead of 5000 previously!)
Occupied transport vehicles will now display if the embarked units have still an action available.
Critical hits and bad lucks are now displayed on the map after the combat scene.
Greetings from the frontline!
We’ve got exciting news to share with you today! Super World War originally launched with only English and French available, but we’re currently working on bringing more languages to the game.With the next update, German and Portuguese will be added. This update will be available for December.Stay tuned, more languages are already planned for 2026!Greetings Commanders,
The new Super World War update is now live!Here are the highlights from the battlefield:The Unity security issue is fixed with this update
New maps for single player and multiplayer modes are now available
Tutorial is not mandatory anymore. You can directly begin story mode without any training (You'll miss few story elements then, but it's okay, we won't judge you...)
You can pass each tutorial missions from pause menu if you want to progress faster
Various improvements and bug fixes
New musics added
It is no longer mandatory to play the tutorial before playing the campaigns
Various balancing improvements, especially in missions that are not battles nor skirmishes
Pope-Man will now have less resources during the last tutorial mission (the final mission of the tutorial will be a lot quicker)
The introduction is no longer played when restarting a mission
The outro dialogue will be displayed correctly if the AI gives up
Less camera movement during the tutorial
The action menu is now displayed depending on the cursor position
Interactive elements will now flicker when there is an action available
Capture gauge is displayed depending on the zoom level
In online multiplayer, players whose slot is deactivated are automatically assigned to another available slot
The end turn confirmation messages now provide more details about what can still be done
Better camera zoom
Movement trajectories are now displayed over any other elements
Improved tutorial indicators' visibility
Units are now visible while on a building's cell
There is now feedback when the game is saved
4 New maps: Croustillant (Battle, 2P), Crazy Lines (Battle, 3P), Lakeception (Battle, 4P) and No Recon (Skirmish, 2P)
It is now required to have visibility on an opponent's HQ to see their statistics
Overall AI improvement
The AI can now try to give up every 8 days
The settings can now be restored
It shouldn't be possible anymore to be stuck with multiple screens and popups overlapping
Scout vehicles will now always see ambushed units
A crash when trying to access locked missions is now fixed
The capture gauge will no longer be displayed when the building is in the fog of war
Multiple sound issues are now fixed
Ambushes are now triggered correctly when the visibility changes
Various minor bug fixes
Hi there, agents of chaos!
Super World War just released a couple of days ago and the whole team is thrilled to finally share it with you!In a previous post we detailed how to configure your custom games, today we’ll cover the different ways to play online.Online play works pretty much the same as custom local games do. All the settings available in local custom games are available here!
The main difference lies in how to create and join a game.
Super World War is also available on Nintendo Switch and it is possible for everyone to play together no matter the platform. If you own the game on Steam and your friend owns it on Switch, you can play together by using the join by code option (see below).
This part is pretty straightforward, once your are in the online menu, select “Create game” and follow the steps.
When you’ll choose the game mode and the map, there is one more option, available only in online play: the visibility of the game.
In Public, your game will be visible to everyone and everyone will be able to join it.
In Private, the game won’t be displayed to other players, and only the friends you invite will be able to join, either with the game’s code or by inviting them using the Steam’s friends feature.
Once you’ve chosen the game mode and the map, the game is created and will be joinable by others, depending on its visibility.
We won’t cover the usual game’s parameters here, which you can consult in the dedicated post, but only the online options.Keep in mind that the “Turn duration” and “Game duration” settings exist specifically for online play. If you want to be sure to play at a given pace, make sure to enable the turn timer. And if you want to complete the game, consider setting a game duration limit. Those settings are also explained in our custom games post and are activated by default in online play.Here, for each player’s slot, you can choose if it is reserved for a player, an AI or disabled if you wish to play on a given map with a lower number of players. When a player joins the game they will automatically be associated with a player’s slot.
Everyone in the game is able to change their slot to an empty one.Each player, including the one who created the game, is able to select their character and colors and use a “Ready” button once they’re done. Once everyone is ready, the game’s creator can launch the game with the “Play!” button. Tired of waiting for a player to be ready? You can just use the “Kick” button above their slot to kick them off the game and wait for someone else to join or just replace them with an AI.Online multiplayer in Super World War is first and foremost about playing with your friends!
You have two ways of letting your friends join you:Use the “Invite friend” button to open the Steam overlay and select the friend you wish to invite. Of course, your friend will need to own the game in order to join you.
Provide them with the game code shown on the bottom right of the screen. They will be able to use it to join your game. Make sure to respect upper and lower cases.
It’s very easy to join an online game in Super World War and three different ways to do so, depending on your preferences.
The Quick Join option lets you join any game with an open slot for a human player. You want to start playing quickly? This is for you!
Join by Code allows you to jump right into a game created by one of your friends who provided you with the code.
Or you can Search for a game if you want to find the right game depending on your preferences.
The Search menu lets you browse all available public games that haven’t started yet.
The list displays the main information for each game: the map, maximum number of players, game mode, modified settings, and the number of players already in the game.
For further details about a game you can select it and click the “Game settings details” button on the right of the screen to display the current settings.Once you’ve found the game of your choice, just select it and click the Join button!And if you are searching for specific game settings, you can use the filter button, at the top left of the list, to only display the corresponding games. But keep in mind that if you only want to play 3 players skirmish with 30 seconds a turn, a frozen weather condition and no fog of war you might not find the game of your dream… Though you’ll still be able to create one and maybe create a trend of new warfare category!A game of Super World War can take a while, so at some point you’ll want to save and continue later.
Only the game master can save an online game. It usually is the player who’ve created the game, or if they’ve left, the one who’s been in the lobby the longest.When the game master loads a saved game, it creates a new online lobby that can only be joined by the original players. They’ll be able to get back in either with the game code or by finding it in the Search menu.Since the game is already underway, no one will be able to change the game settings anymore.Once everyone has rejoined, the master can launch the game and pick up right where you left off! If you’ve gone this far, you are more than ready to start playing online to Super World War! So it’s time to show everyone you’re the best at this game!And don’t forget you can share your experience on our Discord server, which you can also use to find war companions!Howdy, wannabe world tyrants!
Last time we went over the colorful characters of Super World War, in today’s article we’ll dive deep in the custom games. The custom game mode allows you to jump straight into the game without bothering with the storyline or scripted maps of the Story Mode. Choose a game mode, a map, select your favorite settings and you’re good to go!First you’ll have to select the game mode of your choice, then a map.
In Battle mode, you’ll fight to conquer all your opponent’s headquarters. Lose yours and get eliminated!
Skirmish is more straightforward: no economy, no unit production. Destroy all your enemies' units (or let them fight each other and finish them off) and win by being the last one standing!
Once the battlefield is set, the fun part begins!
In the Game Settings screen you’ll choose who will play and how the parameters will affect your game.Depending on the chosen map, there is a slot for each character. For each one, you can:
Select the character to be used for this player (use the eye icon to get information about their Super Weapon)
Assign a color. Style is as important as victory itself!
You can use the Team setting in order to play with teams. Each player in the same team will share the visibility on the map and win or lose together. The teams don’t have to be balanced; want a revenge against your annoying friend? Challenge them with a plucky 3 vs 1!
Select if the character is played by a real player or the AI. No, you can’t play a game with only AI, it is raised only to fight against humans! If there is more than one player, the game will be played in hot seat.
Now that we know who will be the protagonists, it’s time to set the parameters. Sure you might want to play Super World War as it was designed to be played and keep all settings at the default value, but it’s your game and you might want a bit more chaos!
Weather affects the units’ vision and movement during a game. The weather setting allows you to select a preset to determine which weather will appear during the game and along with its probability.
Classic is the default weather template, using all the weather conditions existing in the game and having a better probability to have a sunny weather.Each other template deactivates some conditions to let you play only with your favourites. You don’t like having your movement or vision to be reduced? Golden Coast is made for you! Tired of the sweltering sun? Try the frozen template (and be ready for a loooooong game).Not sure you’ll have the time to complete the game? Game Duration allows you to select a maximum number of turns for your game. If there is no winner at the end of the last turn, the player with the highest army value wins the game.
Army value is the cumulative cost of all your units, adjusted by their remaining lifepoints. It is displayed at the top of the screen.This option is mostly useful for online games to prevent players from keeping the others waiting for an eternity but it can be used in local games too if it suits your tastes. This option will activate a turn timer during each player’s turn. Once the time runs out: your turn ends, no matter what you were doing! The timer is paused when an animation is playing.
This allows you to deactivate the Fog of War. If it is disabled the full map will be visible at all times. Pope-Man will be unhappy with this setting as it reduces the power of his Super Weapon.
Easy
Normal
Hard
Very hard
Affected by fog of war?
Yes
Yes
No
No
Money multiplier
x1
x1
x1.2
x1.5
Critical probability
5%
10%
20%
30%
Unluck probability
20%
10%
10%
5%
You should know everything you need to customize your games as much as you want.
Super World War releases in less than a week! In the meantime, feel free to reach us on our social media or tell us on our discord server what settings you would have loved to see in the game!Greetings, aspiring warlords!
The release of Super World War is around the corner and in today’s article we are focusing on the flamboyant characters who rule the nations and will fight for world domination.The president of The Great Monarchy is a beloved coward. He is more concerned with playing pilorniau and the entertainment of his subjects, and mostly himself, than geopolitical matters.
While he only wishes to enjoy a peaceful life, he is unwillingly pulled into a global conflict.“Here, I have an idea: I’ll give you my throne, my army, and my collection of pilorniaux, and in exchange, you can keep Valentin.”Super Weapon: When everything seems lost, Louis Capitulet uses his Magic Kiss to give courage to his troops so they will die for him. When used, all of his units restore their life and ammunition.Xi-An unified the Free People under her lone banner and is perceived as a true messiah. Even though they are more oppressed than ever and that Xi-An is one of the most ruthless tyrants alive, her charisma and her bravery make her people willing to follow her into hell. Or worse…
However, her bravery could easily be taken for foolishness, and she is never the last to walk into a trap.“Slaves, break your chains. Be free and bow before me or die!”Super Weapon: When her enemy refuses to surrender, Xi-An always has people to sacrifice themselves for her cause. Kamikaze targets an infantry unit who explodes when dying, dealing a massive amount of damage to adjacent enemy units. The explosion doesn’t affect allies and the opponent won’t know who the kamikaze is until it explodes.Despite his intelligence, Johnny Capulacci struggles to make everyone forget that he inherited everything he has and was born with a silver spoon in his mouth. His country, The Dome, operates half as a mob, half as a company, over which he rules, surrounded by a board of men as stupid as he is clever.
“I only had two things when I took power: a vision, and my dad’s company.”Super Weapon : As a seasoned businessman, Johnny knows that money wins wars as much as weapons do. An offer you can’t refuse will turn an enemy unit into a loyal fighter within Johnny’s army. Only infantry units can be corrupted and vehicles can’t be targeted.Beneath his eccentric appearance, Lord PrinceFloyd is a clever tactician who has mastered better than anyone else the art of political intrigue. For some unknown reason, he loves to disguise himself and assume other identities. His plots are so convoluted he often loses himself in them.
“Being wise: that's a fool’s dream. As far as I’m concerned, I’d rather be a fool; it’s more wise.”Super Weapon : Lord PrinceFloyd knows better than anyone when to tip the scales in his favor during a battle. When he uses his Super Weapon, Self Madman, he ensures his troops will only perform critical hits when attacking for an entire day. During this timeframe, his enemies will only be unlucky when attacking him.Religious leader of a tiny theocracy, he hunts crime and impiety in the streets, and nothing is too much when it comes to leading this fight. With the Pope-Mobile, the Pope-Signal, the Pope-Army and Rasputyn, his loyal acolyte at his disposal, he’ll make sure order and holiness prevail.
“A holy spirit resides in a holy body.”Super Weapon : The Pope-Gadgets are always ready when the time comes! Pope-Man can use his Vision of Wisdom to reveal the entire map and double his units' movement for an entire day.Under a sweet, smiling and kind appearance, Grandma is one of the most dangerous serial killers in the world! Rumor has it she ground her sixth husband into a mill before feeding his leftovers to the ducks she raised. The legend tells she now sleeps in a dark land called The Hospice far beyond the mountains, but one day, Grandma will awake. And that day, the world will shake.
“It was an accident!”Super Weapon : There is no time for subtlety in this world! When Grandma needs the job to be done, she releases Ma’s Big Old Nuke upon her enemies. The bomb’s explosion deals massive amount of damage to all units within the area, both enemies and allies.That’s it for today, stay tuned in the upcoming days and until the release of Super World War for more about the game!
In the meantime, you can join us on DIscord to tell us who will be your first pick to wage war in this chaotic world. And follow Super World War on our social medias to see all the game's news.Previously the demo didn’t include the tutorial, which may have led to the loss of soldiers who were not properly trained not to hold their weapons upside down. We released an article diving into how it works but reading an article is nothing like playing a real tutorial.
It can be accessed using the Story button that is now available in the main menu.
Then follow the steps in order to play through a 4-mission campaign. It works as the introduction to the campaign of Super World War, telling the beginning of the story and how everything starts. Play as Louis Capitulet who just wants to enjoy his free time… until his garden turns into a warzone. And no, they’re not here to play Pilorniau!
Once you’ve completed the tutorial you will still be able to play the demo with the same features described here.
With the update of the demo, we need to inform you that previously saved games will no longer be compatible with the new version. As the game is still in development, it continues to evolve and have its parameters changed. Therefore, saves using an older version of the game will be corrupted. Don’t worry, this won’t happen once the full game is released and we’ll continue to update it, but it is not something we can do for the demo.
As the available maps within the demo are meant for rather short games we feel that it is an acceptable issue to have while providing access to the tutorial and various improvements and bug fixes.
Speaking of which, this update also includes various bug fixes and improvements. Here is a list of the most notable inclusions:
The AI shouldn’t move its units close to yours without doing anything more. There is no place for pacifism in this madness!
The AI’s obsession for ambushes should be cured, now using them with moderation!
The AI is now able to give up the game if there is no way to win the game anymore. The choice is yours: accept their surrender... or wipe them off the map.
The settings menu is no longer a placeholder.
Scoring system for time-limited games is now much simpler and intuitive.
Unit details are now fixed and shouldn’t display incorrect information.
The statistics and end game screens have been improved.
A bug making it possible for the player to attack themselves resulting in the game corruption is now fixed.
And a lot more minor fixes.
And that’s it for today’s update. As said earlier, the game is still under development, so feel free to reach us through our social links to share any feedback or issue you may have!
Super World War is coming soon and with it, the complete campaign and all the responses to the thrilling questions you might have! In the meantime we hope you enjoy our demo!
The demo is now available since a few days and it's a great way to discover Super World War and what can be expected from the game when it will release.
The demo allows you to play complete games of Super World War with all of its features present on the available maps.
If you'd like to read our in-depth guide about how to play the game, you can find it here.
Four maps are available in the demo:
Corridor (Battle - 2 Players)
Chili Con Carne (Battle - 4 Players)
Omelette (Skirmish - 2 Players)
Abandoned Land (Skirmish - 3 Players)
Both game modes are fully available. Battle is the main way to play Super World War in which you develop your economy, build your army and win by capturing all of the opponents' Headquarters. Skirmish is much simpler: start with an already built army and win by destroying all of your opponents' units.
Three characters out of the six in the full game are available in the demo:
Johnny Capulacci
Xi-An
Grandma
Learn how to use their Super Weapons and choose your favorite to crush your opponents!
Multiple settings are available to to let you customize your experience. The demo offers all the settings of the full game. Play alone or in teams, against AI or local players, choose the weather or start with a lot more money, all of this can be adjusted depending on your preferences!
The settings screen, accessible from the main menu, allows you to adjust various settings. You’ll see that this screen is a work in progress but the settings are functional. In this screen you can also display the controls to play the game either with a mouse + keyboard or with a gamepad.
That's it for today, we hope you'll enjoy discovering Super World War through our demo as much as we like making it and feel free to share your feedback about the game!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Super World War, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Super World War statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.