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Hey everyone! It’s been a little while since the last post, so here’s a quick update. First off: If you don't have the game yet, Mining Merchant is currently on sale with the same discount as launch, so now’s a great time to pick it up!
https://store.steampowered.com/app/3744080/Mining_Merchant/Since launch I've pushed quite a lot of patches with a lot of QoL updates, bug fixes and polish patches. Based on community feedback, I've been able to improve the balancing of the game, with the biggest change being a reduced need for copper. We've also improved the art in the shop and beach areas, and the lava and basic biomes.
{STEAM_CLAN_IMAGE}/45741194/636c13b5da634949cc846405b3831ec7295956c1.pngCommunity feedback has always been very important to me. I've read and replied to most reviews, and had a lot of discussions on the Community Hub, which have helped me a lot in understanding what people like and dislike about the game. I've made notes of all the feedback I've received since launch, and I'm planning to make changes based on this.
Once we're happy with the state of polish, we'll be moving on to adding new content. We're planning to expand the game both in features as well as content. Since launch one of the most asked question is whether I'm planning DLC, which is a nice compliment as it means people want to play more. And the answer is yes, we're definitely planning to expand the game, both with free updates as well as DLC. I'll share more when the plans are a bit more concrete, but here's a little sneak peak:
{STEAM_CLAN_IMAGE}/45741194/28f07cb6a955fe6ef6eeab85adcfae071db2e1a0.pngIn the months leading up to launch I worked nearly 24/7 to get the game over the finish line. That meant months of doing nothing but game development. Just waking up, game dev, and going to bed. Weekdays, weekends, evenings, all day every day. As you can imagine I'm feeling a bit burned out at this point, and I don't think I can work on new exciting content without having fun making it, so I'm first going to take some time off to recharge. I'll share more about the future plans for Mining Merchant when I get back!
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Hey everyone!
Mining Merchant has been out for a little over 24 hours now, so I wanted to take some time to thank you all for the support. Collectively, you’ve already mined 40 million tiles, which is just insane!
https://store.steampowered.com/app/3744080/Mining_Merchant/I also want to thank you all for the overwhelming number of heartwarming messages I’ve received. It’s not something I take for granted, and I really appreciate all the reviews, posts, and DMs I’ve gotten. Releasing a game is very hard and stressful, and it hasn’t always been easy, but this really reminded me what I’m doing this for.
That said, as with any launch, this one is far from perfect. I’ve already pushed out two patches fixing various issues and making changes based on community suggestions. I’ve also now switched the default branch to performance mode, removing all the debug functions used for initial bug reports. This should improve performance across the entire game and reduce loading times by around 2–3x. Thank you for your patience as I polish the game.
Lastly, I just wanted to confirm that I’m taking all the feedback I’ve received in reviews, community hub posts, Discord, and everywhere else to heart. I’m prioritizing bug fixing and optimization first, but rest assured I’m keeping a list of all your suggestions and feedback to improve things in the coming days and weeks.
That’s it for now. Thanks again, and I hope you have a great weekend full of underground exploration!
-Barry
Hey everyone!
Hope you're all doing great! Just wanted to make this post to share Mining Merchant is now available! There's a whopping 30% launch discount, so go check it out!
There's also a franchise sale going on with discounts up to 80%, so if you want the complete franchise, now is the time to get it.
https://store.steampowered.com/app/3744080/Mining_Merchant/ Wishlist Mining Merchant Follow the Franchise Page Join the DiscordHey everyone!
Hope you're all doing great! With just one week to go until the release of Mining Merchant, I figured it was time for a quick Community Hub post. Before we dive in, make sure to wishlist the game on Steam so you get notified at launch and don’t miss the launch discount!
https://store.steampowered.com/app/3744080/Mining_Merchant/The game launches on May 1st at 13:37 during the "Mining Mechs Franchise Sale", featuring discounts across all games and DLC, plus bundles to grab the full franchise or complete your collection.
The base price is $6.99 USD, with a 30% launch discount bringing it down to $4.89 (regional pricing applies based on currency and location).
You might be wondering why I'm discounting it so deeply on launch. Well, Mining Merchant had a much bigger production budget than my previous games, so pricing had to go up a bit in order for me to afford my mortgage. At the same time, I know many of you expect a lower price, so I’m balancing that with a bigger launch discount. A bit unconventional, but hopefully it makes sense!
Another way for me to keep the base price low while keeping my lights on, is the Supporter Pack. This is just a little pack you can get to support me beyond purchasing the base game. Obviously this is completely optional and does not impact the gameplay in any way. It does come with a couple of fun though!
I know this is not for everyone and that's perfectly fine. The extra revenue from this pack does help me a lot to keep the base game affortable for everyone, so in the end we all benefit!
{STEAM_CLAN_IMAGE}/45741194/a1d91ab0cbae539f790d3c377f2f3356328dc515.pngThroughout development and the demo, I received tons of feedback via Discord, Steam, and even from jumping into random lobbies; thank you for that! It helped shape and polish the game a lot. A standout addition is crafting automation, which was heavily requested and honestly something I can’t live without now. The biggest one that stands out is automation for the crafting system, which was a much requested feature. I added this based on community feedback and I can't live without it anymore, so thanks a lot!
Lastly, a big thanks to everyone who’s been around since Mining Mechs and Super Mining Mechs. Seeing players stick around really means a lot. Your support allows me to keep making games, and I truly appreciate it.
Wishlist Mining Merchant Follow the Franchise Page Join the DiscordHey everyone!
As we're nearing the end of Steam Next Fest, I wanted to write this post to first of all thank you for playing the Mining Merchant demo and secondly to address some concerns that were shared by the community.
If you haven't had a chance to play the demo yet; don't worry, the demo will remain available even after Steam Next Fest ends. And if you have played it, please don't forget to add it to your Steam wishlist. You can check it out right here:
https://store.steampowered.com/app/3843030/Mining_Merchant_Demo/Let me start off with a big thank you to all people who showed up to play the demo. Thousands of players jumped in and mined over 5 million tiles in just a couple days, which was really fun to see. I've also seen a lot of players show up who had already played my previous games and it's just been very nice to see people have stuck around since then. Thanks for the support, it really means a lot to me!
Throughout the week I got a lot of feedback about the game through Discord, Steam Community Hub and even directly from players as I joined random lobbies to ask for feedback. I'd like to share the biggest learnings I got and what changes I'm planning to make as a result of this.
By far the most mentioned was the crafting mechanic. It's fair to say it's gotten mixed reception as people either seem to love it or hate it. I had obviously hoped for everyone to love it, so I'm sorry for missing the mark here for a lot of you. Luckily, there's still time to improve before full launch, so let me explain what I'm planning to do.
There seem to be two major pain points here. The clunkiness of the system, and the repetitiveness when having to craft a lot of items.
The second most mentioned was the shopkeeping part of the game. Based on all the feedback I got I think most people seem to enjoy the shopping phase, but were also a bit worried about repetitiveness and scalability.
Obviously there's a ton of other things to be improved, bugs to be fixed and quality of life changes to be made. I'm well aware the game is far from perfect, but rest assured I'm working tirelessly every day to get the game in the best possible shape on launch.
As you might have seen, I had already decided to push the release date to May 1st before Next Fest to give myself a little bit more time to implement any feedback I'd be getting. With all the feedback I got in mind, I think that was a wise move as I really think the game will benefit from all the improvements you all pointed out.
Lastly, I want to share some info around how the demo compares to the full game. While all the concerns and feedback is totally valid, please keep in mind that there is much more to the game than was included in the demo. A lot of new mechanics are introduced in the second and third in-game week to avoid overwhelming the player with all these systems from the get go. This means that the demo is missing a lot of things that are in the full game, workstation upgrading which allows bulk production, mech unlocking and upgrading, companion bots, multiple maps with a wide variety of biomes, and a lot more. The demo is also light on story, as there's already a lot of tutorials and introductions in the first half hour of the game and I didn't want to overload the player with too much dialogue right from the start. Story pace picks up once tutorials and base systems are introduced and explained.
{STEAM_CLAN_IMAGE}/45741194/295cee1849ab27ef414b039dcde759636a8f7875.pngAlright, that's it for this little Steam Next Fest recap. If you're excited for full launch, please don't forget to add Mining Merchant to your wishlist to get notified when the game launches. I'm planning on running a big launch discount for everyone who supports the game on launch, so you don't want to miss that!
Wishlist Mining Merchant Follow the Franchise Page Join the DiscordHey everyone!
Hope you've all had a great weekend. Today is the start of Steam Next Fest, and I'm super excited for the Mining Merchant Demo to be included in this event. If you want to get a small taste of the game, the demo is a great way to see if you enjoy it. It includes the first 30-40 minutes of the game and the best thing is that you can continue playing in the full game when it comes out.
You can check out the demo right here:
https://store.steampowered.com/app/3843030/Mining_Merchant_Demo/If you have any feedback on the demo I'd love to hear your thoughts as I value community feedback very much! I personally read and reply to every single review on the demo page, Community Hub post and Discord message. So if you have any feedback or suggestions to improve the game, let me know! :)
I also want to thank you all for the support as the demo has already been played quite a bit, with the community collectively mining a total of well over a million tiles! Super excited to see this number go up every day!
I also owe you an update on the release date, as I sadly had to move the release date forward by 2 months. The reason for this is simply that I've been getting a lot of feedback from the community and I want to take my time to make changes and improvements based on this community feedback. Besides that, I do feel strongly that a couple extra months in the oven will be good for the overall level of polish of the game.
In the end my company name is Delayed Victory, as I would rather have a delayed victory than a quick failure. And I think most of you would agree with that as well.
That being said the new release date is May 1st, so make sure to wishlist the game to be notified when it comes out!
https://store.steampowered.com/app/3744080/Mining_Merchant/Alright, that's it for this week. Thank you all for your continued support and I hope to see you all in the demo!
Wishlist Mining Merchant Follow the Franchise Page Join the DiscordHey everyone!
Hope you're all on a nice holiday break already (or at least getting close to it). This week I'm writing a little devlog about the shopkeeping side of Mining Merchant!
👉Before we get into it, don't forget to add the game to your Steam wishlist to be notified when it launches! Helps me out too!
https://store.steampowered.com/app/3744080/Mining_Merchant/In Mining Merchant, your uncle Barry has called you in to help him out with his shop. His once thriving shop is crumbling and it's your job to rebuild it from scratch.
The gameplay loop of Mining Merchant consists of a couple stages that take place throughout the day. Each day starts in the morning where you go mining for ore and gems. The next step is to craft your loot into jewelry, which the previous devlog covered. And now that we've crafted our goods, it's time to open up shop and sell our jewelry!
{STEAM_CLAN_IMAGE}/45741194/cfa50114810b4fac2a06add5b46349f7d16d1734.gifThe shop is divided into rooms. You start out with a tiny shop with only a couple of rooms. Throughout the game you can upgrade each room and even build additional floors that add even more rooms to your shop! Each room has its own purpose and you can change the purpose of each room freely before opening hours to restructure your shop at any time!
{STEAM_CLAN_IMAGE}/45741194/4d01ae61434f301f057e1d8bfa6d7ddfd1f9db08.pngEach room has its own purpose, such as a storage room with storage racks so you can restock on the go, a display room to put items on display for customers to purchase, and a checkout room where you can help customers at the cash register. With each upgrade the amount of storage racks / display cashes / etc. increases and the quality of the room improves, making it look nicer and improving the stats of everything in the room. For example, higher level storage racks can contain more items, and higher level checkout areas will keep customers waiting in line longer before they get angry.
Here's what a low level shop looks like:
{STEAM_CLAN_IMAGE}/45741194/985ebe1032366ae9dec16824f968d139ee5d805e.pngAnd this is what a high level shop looks like:
{STEAM_CLAN_IMAGE}/45741194/1b7201ab4bf7de221c16e52825a7bb25678f7315.pngAlright, that's it for this week, I hope you enjoyed this little devlog. Make sure you don’t miss anything by adding the game to your Steam wishlist and following the Mining Merchant Community Hub. Got questions or thoughts? Drop them in the comments below or ping me on Discord!
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Hey everyone!
Hope you're all having a great week. In today's devlog I want to talk about the crafting system in Mining Merchant. Please note that everything shown and mentioned in this post is a work in progress.
👉Before we get into it, don't forget to add the game to your Steam wishlist to be notified when it launches! Helps me out too!
https://store.steampowered.com/app/3744080/Mining_Merchant/As you might know by now, Mining Merchant is not just a mining game like my previous games; it also has a big focus on shopkeeping. However, you obviously can't just sell raw materials in your shop, so you first have to craft your resources into jewelry to sell in your store.
The crafting process consists of 4 stages:
Let's go over each of these in more detail!
{STEAM_CLAN_IMAGE}/44613638/ed86f689d9d914c1e7d8b5e513d60382b6f92bd2.gifThe first step in the crafting process is to smelt your raw resources into ingots. To do this, you enter the smelting workstation and select the ingot recipe you'd like to make. You can also select a quality level, which will determine the ratio of required resources. For example; a gold ingot contains gold and copper. Just like in real-life, the percentage of gold defines the value of your jewelry (for example 14 karat gold vs 24 karat gold).
Once we've successfully smelted the resources into an ingot, we can now move on to smithing. The smithing process takes the ingot and turns it into basic jewelry such as rings, bracelets or earrings. The quality of ingots used will determine the quality of the final product. The products made are ready to be sold, or you can choose to refine them more by adding gems and packaging them.
{STEAM_CLAN_IMAGE}/44613638/8d362750686f5eec8280ab385a131a0afb255e12.gifOnce we've created a basic jewelry piece, we can add gems to it to increase their value even more. Some gems are rarer than others, so think carefully about what piece deserves your rarest gems.
Now that we've created a masterpiece, we of course want to package it nicely to increase its value even further. Just like gem setting, this step is optional, but it's a great way to slightly increase the value of your best pieces. During this step, we polish the jewelry up and put it in a nice box.
Now that we've made an amazing jewelry piece, there's only one thing left to do: make some money!! Stock your shelves, open up shop, and wait for customers to pull out their wallets!
{STEAM_CLAN_IMAGE}/44613638/cfa50114810b4fac2a06add5b46349f7d16d1734.gifAlright, that's it for this week, I hope you enjoyed this little devlog. Make sure you don’t miss anything by adding the game to your Steam wishlist and following the Mining Merchant Community Hub. Got questions or thoughts? Drop them in the comments below or ping me on Discord!
Wishlist Mining Merchant Follow the Franchise Page Join the DiscordHi everyone!
Today I have some very exciting news about my next game Mining Merchant: the game is scheduled to release as soon as next quarter on...
👉 To celebrate, please add Mining Merchant to your Steam wishlist to be notified when the game launches:
https://store.steampowered.com/app/3744080/Mining_Merchant/I'm currently looking for beta testers to gather feedback and find bugs/issues. In the coming weeks I'll be sharing the game with a very small amount of players, and then gradually opening up the game to more players, with a big beta session in December. If you'd like to get involved, click the link below! Join the Mining Mechs Beta Test!
Alrighty, that's it for this week. Next week we'll be back with another devlog, so make sure to follow the community hub for more updates!
Wishlist Mining Merchant
Follow the Franchise Page
Join the Discord
Hi everyone!
Today I have some very exciting news about my next game Mining Merchant: the game is scheduled to release as soon as next quarter on...
👉 To celebrate, please add Mining Merchant to your Steam wishlist to be notified when the game launches:
https://store.steampowered.com/app/3744080/Mining_Merchant/I'm currently looking for beta testers to gather feedback and find bugs/issues. In the coming weeks I'll be sharing the game with a very small amount of players, and then gradually opening up the game to more players, with a big beta session in December. If you'd like to get involved, click the big red button below! Join the Mining Mechs Beta Test!
Alrighty, that's it for this week. Next week we'll be back with another devlog, so make sure to follow the community hub for more updates!
Wishlist Mining Merchant Follow the Franchise Page Join the DiscordHey everyone!
Today Valve has been generous enough to include Mining Mechs as today's "Deal of the Day" on Steam. Because of the amount of new players learning about the game today, I figured I'd make a little post to recap the 2 games in the franchise, and the upcoming spin-off.
Mining Mechs is the first game in the series and offers a relaxing, chill, casual mining experience. Mine in singleplayer or with up to 8 players in online co-op and unravel the storyline as you make your way down. The base game takes about 3-5 hours to complete, and each DLC adds an additional world to explore, with a new storyline, new mechs and new resources, offering a similar amount of playtime. If you're looking for a short and fun mining experience, this one is perfect!
You can check out the game and all of its DLC in the Gold Edition bundle and get an additional 10% discount:
Super Mining Mechs is the sequel to Mining Mechs, adding a bunch of new features to the game such as modular mechs that can be built from unlockable parts, multiple planets to travel to and explore, underground building, a passive skill tree, an all-new objective system and a fully voiced storyline. It has online co-op similar to its prequel and takes about 15 hours to complete. If you're looking for a bit more freedom and a longer grind, this is the one for you!
You can find the game and all of its DLC here in the Gold Edition bundle and get an additional 10% discount:
Mining Merchant is my upcoming game! It's a spin-off to the Mining Mechs series with a focus on shopkeeping, where you set out to restore your uncle's crumbling shop. You have to mine for resources by day, craft them into valuable goods, and sell them in your shop at night. Just like the previous games, Mining Merchant supports online co-op, so if you enjoy mining with friends and running a shop together, make sure to add the game to your Steam wishlist to get notified on launch!
Please add Mining Merchant to your Steam wishlist!
Lastly, if you're a mining fan and you just want everything, there's also a "Complete Franchise" bundle containing both of my games + all DLC and extras. You can find it here and get an additional 30% discount on top of the other discounts:
Alrighty, that's it! Hope you all have a great weekend and rest of your week, and happy mining! If you want to stay updated on my next game and upcoming updates / DLC, follow the Steam franchise page below, or join the Discord!
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Great news today; Super Mining Mechs is now available on all console platforms!🎉
This project started as a small follow-up to Mining Mechs, and now it’s reaching players on every major console. I never imagined my games would travel this far when I first clicked “New Project” in GameMaker Studio. It's been amazing to see so many players stick around from the first Mining Mechs, so thank you all so much for the support over these past few years! ❤️
You can find the game on your favorite platform here: Xbox Store PlayStation Store Nintendo eShop
PS: With the latest patch the new console QoL updates have also been pushed to the Steam version, which is now Steam Deck Verified. Perfect for controller and Steam Deck users!
In Mining Merchant, you unlock mechs and companions. Every mech and companion has a set of unique stats and a unique ability, which gives each mech its own advantages. You can mix and match mechs and companions to create combos that best fit your playstyle or objective!
For example, the G0-l3m mech has an ability where it stomps on the ground, collecting all nearby resources. And there's the 3y3 companion, which has a 10% chance to perform its resource doubling ability while you're mining.
From the start I wanted to think of a new approach to mech progression for Mining Merchant compared to my previous games. You see, in Mining Mechs and Super Mining Mechs progression was quite linear, with each mech / part you unlock having higher stats than the previous one.
Now, while this gives you a nice sense of progression and feels rewarding, this essentially creates a situation where once you unlock the 'best' mech or parts, there's no reason to ever go back to old parts. And so for the entire end-game you're stuck with the same mechs.
For Mining Merchant, I wanted to figure out a way to make each mech useful at any point throughout the game. The 'best' mech is no longer the one with the highest stats, but rather the one that's most efficient in your current environment, and fits your current objective.
Therefore I've separated the mech / companion progression from the character progression. Let's dive into that.
Throughout the game, you'll unlock new mechs to purchase. Each mech has a unique set of base stats and a unique active ability. Mech upgrades are primarily focused on improving the active ability, but also slightly improve the base stats.
Similar to mechs, there's also a number of companions to unlock and purchase. Your companion autonomously follows you, providing you with buffs and they can be upgraded as well.
The main stat increases come from your character's stats. Characters earn exp with each tile and resource they mine. The rarer the resource, the more exp. Each level, your character gets a skill point which you can assign to a stat. These bonuses are applied on top of the base stats of any mech you enter!
This way you can choose your mech based on the base stats and abilities that are suitable for your current playstyle, objective or environment, without having to worry about losing progression.
If you play Mining Merchant in co-op, you'll be running your shop together with your friends. The money you earn is a shared resource, which means that players don't have an individual bank account. Because of this, all purchases are also shared with everyone in the game. If a new mech is purchased, or a companion is upgraded, all players in the game will unlock this.
Character exp and levels are the opposite, as these are entirely separate to individual players. Your character progress transfers with you to any local or co-op game you join, so you can level up your character with friends and continue progressing in your singleplayer game.
Alright, that's it for this week, I hope you enjoyed this little devlog. Make sure you don’t miss anything by adding the game to your Steam wishlist and following the Mining Merchant Community Hub. Got questions or thoughts? Drop them in the comments below or ping me on Discord!
Wishlist Mining Merchant Follow the Franchise Page Join the DiscordThis update brings much improved controller support. With the console version of Super Mining Mechs in the making I've been playing the game more with controller and realized the old controller implementation left a lot to be desired. This update fixes all of that, which also means the game is now officially "Steam Deck Verified". Yay!
Patch Notes v1.01.00
Improved controller snappiness
Increased font size on small devices
Added on-screen keyboard for Steam Deck
Added GUI hotkeys
Reworked some menu layouts
Added more menu sound effects
Fixed missing localisation
Unlocked Deliver All button
Fixed deliver all destroying buildings
PS: Please wishlist my new game Mining Merchant
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Super Mining Mechs, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Super Mining Mechs statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.