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Hello Super Farmers! We’ve got a ton of juicy updates coming your way ahead of Super Farming Boy’s Early Access launch on August 12th! 🚜💥
First of all—thank you SO MUCH to all the beta testers and content creators who’ve been playing the game and sending amazing feedback. You've helped us level up in so many ways!
Influencer gift codes are now working! If you're a content creator and signed up for this feature, you’ll be hearing from us very soon!
We’ve added an on-screen hint to show how to exit the stamina pool.
Veggie combo hits now display correctly in the Encyclopedia and shop!
All crop cards now state whether they grow once or regrow.
Camera is now closer (no more squinting!)
Various Steam Deck-specific improvements
Apple trees no longer disappear during storms
Apples won’t destroy specialty seeds anymore (e.g., Daylight Seeds)
More coin rewards
Simplified combo pattern for Cauliflower
Watering Seed pattern also more predictable
Fixed the issue where entering a building would sometimes throw you right back out.
Ghouls no longer "wait" for you when transitioning between areas—no more unfair fainting!
No more false alarms—the “NEW” tag only appears when something is truly new.
Shell icons and other assets on bill were incorrect—now fixed.
Most missions now yield more reward.
Steam Achievements are now active and working!
Some crops no longer wither immediately when seasons change
Withered crops now have a 50% chance to spawn diamonds when picked
Toto's nighttime visual glitches are now, finally, resolved.
Fever Stars now fly properly to your Fever Gauge—no more getting stuck! (used to happen a lot with apple trees)
You can now talk to NPCs by clicking/interacting anywhere on their body, not just their feet. Way smoother!
These now correctly survive through season changes, as originally intended.
Volume settings are now saved between sessions
Tons of sound design improvements by our sound wizard, Toni Leys!
Special crops no longer get destroyed by falling apples
Missing combo info on inspecting some seeds & Big Crops now displays correctly
Millions of tiny tweaks to balance and economics!
Apples falling directly from the tree don’t damage crop eaters—but bounced ones do
Occasionally no SkullRocks spawn from overkilling crop eaters
Rare collider glitches let you walk anywhere—usually self-corrects quickly
Some Specialty Seeds are missing from the Encyclopedia
A few Space Gazette missions are not working or described correctly
We're hard at work on some BIG new features:
🪰 More pests! (FLIES and SPIDERS incoming!)
👹 A Boss Fight!
🌊 New Seasons: Underwater & Timewarp
🍄 Magic Mushrooms! (Wild effects based on how you eat & combine them—think Binding of Isaac)
📋 More To-Do Lists to keep you busy
🚀 More missions in The Space Gazette
🕵️ ...and a bunch of secret stuff!
Thank you for being with us since day one. Your feedback is shaping Super Farming Boy into something truly special, and we can’t wait to keep growing it with you!
💚 — The LemonChili Team
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Super Farming Boy, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Super Farming Boy statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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