
Steam news
Full Steam announcements and update articles for this title.
oi oi oi, nämen hej på dig! Have you ever broken an ikea shelf and had to fix it? Well we broke some stuff so we're here to fix it like you fix an ikea shelf. And by that I mean I told the programmers I broke something and then they fixed it for me. But let's jump in to what they did before we talk about other stuff;
Build Version: 1.2.1-593
Added badges to highlight new, unplayed holes and game modes to the Match Setup menu
Updated the badges in the customization menu to match
Fixed lobby hosts crashing when two rockets collide
Possibly fixed a rare crash
Fixed players getting disconnected when using a Smoke Bomb under specific circumstances
Optimized loading and unloading of traffic to shorten City level loading times significantly
Fixed players being able to get stuck behind an invisible wall inside tunnels on City levels under certain circumstances
Fixed traffic being able to interfere with homing shot and Rocket Launcher lock-on in an unintended way
Fixed gunshots hitting golf carts themselves instead of their passengers in some cases
Fixed Railguns (and possibly some other items) being able to get stuck in a player’s inventory with no uses left until a new level is loaded under specific circumstances
Fixed Orbital Laser explosions not hitting players within their range under certain circumstances
Fixed the ball being able to get stuck inside buildings under rare circumstances
Fixed being able to knock out players for a long time with a low-powered Rocket Driver swing
Fixed players being able to release a swing after being eliminated if the elimination happened while they were charging a swing
Fixed the Railgun’s laser sights moving erratically for other players when aiming at a moving player or golf cart
Fixed the swing preview bar sometimes having choppy segments on City levels
Fixed the swing power bar bar preview displaying incorrect colors at some positions on Grand Canal
Fixed some environment objects on City levels not showing up on the swing power bar preview, even though they’re intended to
Fixed the fog on Sky Lane sometimes rising slightly above the lower playable area
Fixed the hat that’s unlocked by the “One With the Shadows” achievement being unavailable in character customization for the blue team, even though it has a blue variant
Fixed player icons failing to load on older GPUs
Fixed the 16th player on the scoreboard in free-for-all lobbies not having rounded corners that match the edges of the scoreboard
Removed some stray white pixels existing on the X button used to close menus
Make sure to restart steam or verify the integrity of your files in order to see the new update. If you come across any issues or bugs, you can reach out to us on the forums, discord, or sending us a shout to [email protected]
°‧ 𓆝 𓆟 𓆞 ·。°‧ 𓆝 𓆟 𓆞 ·。°‧ 𓆝 𓆟 𓆞 ·。°‧ 𓆝 𓆟 𓆞 ·。°‧ 𓆝 𓆟 𓆞 ·。°‧ 𓆝 𓆟 𓆞 ·。
By the way! SO MANY OF YOU played Super Battle Golf during the free weekend! It was so rad to see so many new folks destroying life-long friendships, and rad to see so many old nemesis coming back for the update.
Now that the free weekend is over and this hotfix is out;
Wow that's our favorite question isn't it! While we're always going to be doing lots of fixes and optimizations, I reckon since so many of you had a ball during the free weekend, we'll now get started on Content Update #3. That's right! A new content update! Jolly gee we just keep on addin' to the game! As always, keep your eye out here for a few little updates! We'll give you a couple more sneak peaks every now and then.
Thank you all so much for playing it's been so much fun making this game with yall! Okej okej okej havefunhejdååååååååååååååååååååååååå
Version Number: 1.2.0-582
"Flashing Effects" setting in General Tab of the Settings Menu has been replaced by two separate settings, both of which will inherit the value previous set for the "Flashing Effects" setting:
“Explosion Flashes”: affecting impact frames appearing when viewing or being near explosions. This setting behaves exactly the same as the removed “Flashing Effects” setting used to
“Camera Flashes”: only affecting the new Flash Camera item
1) Content & Gameplay Additions
New 9-hole course: City
Added 7 new Forest levels
Added 2 new Desert levels
New mode: Teams
On each hole, the team with the most scoring players will earn a team point. Earn more team points on a course than the opposing team to win!
Players are protected from knockouts and eliminations by teammates. No need to hold back in taking the other team down!
New item: Smoke Bomb
Disappear into the shadows!
New item: Flash Camera
Blind your fellow golfers!
New item: Thunderstorm
Summon a deadly storm!
New item: Railgun
Vaporize your friends!
New item: Jumbo Burger
Terrorize the city!
New level hazard: Traffic
New customization option: shoes!
New customization option: score effects!
Added many new cosmetics
Some unlocked by achievements and some by default
Including a full outfit, club and ball in collaboration with Ironmouse!
Including shoes in collaboration with Crocs!
Added many color variations to existing cosmetics
Added 6 new achievements, each unlocking new cosmetics
2) Changes & Improvements
The rendering pipeline was changed for improved performance and rendering quality
The Freeze Bomb projectile is now shot with greater speed for easier aiming and longer range
Ice platforms created by shooting a Freeze Bomb into water are now longer in size
Players can now be frozen by a Freeze Bomb while protected by a blue or orange knockout immunity shield
Electromagnet shields now protect players from being instantly eliminated by a direct hit with an Orbital Laser, as well as direct hits by the new Thunderstorm and Railgun items. The shield will explode violently instead, and the shielded player will be knocked out
Players will now stop counting down time until recovering from a knockout as long as they have a fire trail due to being hit by a Rocket Driver, making successful hits with Rocket Drivers more effective
Golf club swings can no longer hit planted Landmines, making it possible to swing at a ball that’s on top of a planted Landmine without triggering it (although you’ll still need to sneak up to it to avoid its motion detection!)
Landmines will now play warning beeps when players and objects whose motion could cause the landmines to explode are nearby and moving fast enough, to better communicate their motion detection mechanic and its range
The Air Horn will now cause almost all items held by other players to be used involuntarily, even if they aren’t being aimed, and will also cause Golf Cart drivers to honk
Rockets and Freeze Bombs can now be detonated mid-air if shot directly or caught in an explosion
Slightly increased the accuracy of the Elephant Gun
It is no longer possible to target an empty golf cart with a homing shot or Rocket Launcher, as well as golf carts containing only teammates (when playing in the new Teams mode) and/or invisible opponents (using the new Smoke Bomb item)
Drowning will now be cancelled if the drowning player gets knocked out of the water before a respawn is initiated
The preview on the swing power bar now displays wooden bridges
Mobility item boxes now contain only Spring Boots and Rocket Drivers, so they will always allow the player to make a leap
Rebalanced all default item probabilities, mainly to increase variety when in the lead while still keeping more powerful and disruptive items rare
An info feed message will now be displayed whenever an Air Horn causes a player to involuntarily swing or use an item
A unique info feed icon will now be displayed when a player is hit by a Freeze Bomb that’s been reflected by an Electromagnet shield
Landmines armed by a player hitting them with a golf club or item will now be owned by the hitting player for the purposes of knockout credit, as well as team allegiance in the new Teams mode
Players who finish a hole now lose any knockout immunity shields they had and cannot gain new ones for the remaining duration of the hole to reduce visual noise (and because knockouts are funny)
Level tweaks:
Added a checkpoint near start of Terraces
Adjusted terrain materials on Vertigo to reduce the risk of balls bouncing out of the playable area
Added a field of view slider to the Graphics tab of the Settings menu
Added a separate ambience volume slider to the Audio tab of the Settings menu
The duration of blue shields (which are provided when recovering from a knockout or when respawning) is now tweakable in the Rules tab of the Match Setup menu
The active and inactive hole lists in the Courses tab of the Match Setup menu can now be scrolled while dragging holes
Added an option in the General tab of the Settings menu to hide the in-game voice chat indicators that appear on the right side of the screen
You can now click your own entry in the Match Setup menu with a mouse to quickly move to and from spectators (and between teams in the new Teams mode), similarly to how controller input already works
Added a tooltip to the microphone input mode setting in the Audio tab of the Settings screen that displays the key assigned to the “Push to Talk” input if either the “Push to talk” or “Push to toggle” options are selected
Improved some button prompt icons to make them clearer and more concise
The hole names displayed at the beginning of every hole are now unique to each course and animated
Polished the reticles of all items that can be aimed
The item probability section of the Rules tab in the Match Setup menu has been redesigned for better clarity
The emote radial menu has been given a facelift
Reduced the time it takes for tooltips to appear when hovering over menu options while using a controller
Adjusted the lobby browser and pause menu to display lobbies’ mode (Free-for-all or Teams)
The customization shop menu on the Driving Range has been updated to fit the added categories, as well as more custom presets
Players who are in spectator mode on the Driving Range will now have a spectator icon next to their name on the scoreboard, to better indicate they will not be participating in a match if one is started
Added a bullet whizz sound for Dueling Pistol and Elephant Gun shots that barely miss the player
Added a sound effect for the Freeze Bomb flourish animation
Improved water reflection rendering
Added some fake depth to the Driving Range customization shop entrance (to hide our secrets )
The “Frog Legs” achievement now only takes horizontal distance into account
3) Optimization & Fixes
Prevented exploits
Thank you Pasta Lemons for reporting one of them
Fixed non-host players sometimes being disconnected when attempting to exit the customization menu using a controller in a password-protected lobby
Fixed a soft lock occurring under rare circumstances when selecting "Cancel" on the password prompt while attempting to connect to a password-protected lobby
Fixed players being able to deflect balls easily by diving while standing on top of them
Fixed balls hovering over players’ heads after returning from out of bounds not dropping immediately when the player is on a wooden bridge above water or fog
Fixed Freeze Bombs being able to create platforms on water that are mostly or completely underneath terrain, possibly blocking the hole on certain levels
Fixed players respawning frozen if they’re frozen while drowning
Fixed swung landmines sometimes exploding when hitting players with an active Electromagnet shield, rather than bouncing off of it
Fixed landmines exploding if the host stands within their motion detection range and begins walking away from them (at a speed lower than their motion detection speed)
Fixed Landmines getting stuck in the air if planted on Freeze Bomb ice blocks or platforms, once they break or move out of the way
Fixed Landmines getting stuck in the air when planted on golf carts, rather than being rooted to them
Fixed players not colliding with Freeze Bomb ice blocks under certain conditions
Fixed being able to use up a golf cart item without spawning it by spamming the item use input while entering an existing golf cart
Fixed canceling a swing and then releasing the swing charge input on controller triggering an unintentional minimum charge swing
Fixed freezing a player inside a golf cart with the Freeze Bomb not counting as a knockout in the info feed and scoreboard
Fixed freezing an already frozen player with the Freeze Bomb still awarding a speed boost
Fixed freezing a golf cart that’s already frozen with the Freeze bomb still awarding a speed boost for every passenger
Fixed players being able to regain items that they’ve already used up by disconnecting and reconnecting
Fixed player knockouts, dominations and red knockout immunity shields not persisting after they, or the players they dominate, disconnect and reconnect
Fixed players remaining on the scoreboard, pause menu, and Match Setup menu if they disconnect while the host is transitioning between levels
Fixed the cosmetic purchase prompt popping up automatically whenever navigating to unowned cosmetics on controller in the customization menu on the Driving range, rather than only on a button press
Fixed holding the aim input while getting up from a dive causing movement to be very slow until aim input is released
Fixed swinging in the direction opposite the character’s facing direction causing their rotation to overshoot when snapping to the camera’s facing direction
Fixed rotating the camera while still in a swing causing the player to rotate as well, past a certain point in the swing
Fixed Electromagnet shields not being canceled early if the protected player respawns
Fixed matches never ending when the “Countdown” rule is set to 0 seconds
Fixed the “On or Below Par”, “Chip-In”, and “Speedrun” rules being disabled preventing relevant info feed messages from being displayed in matches, rather than only preventing bonus score from being awarded
Fixed frozen players having different physics while in the air as compared to knocked out players. This was mostly noticeable when frozen players would hit jump pads
Fixed players’ connection attempts to password-protected lobbies failing if they’re on the password prompt for the lobby when the lobby host transitions between levels
Fixed the frozen effect on players’ voice not being disabled when they are eliminated due to falling into water or fog while inside a frozen golf cart
Fixed player movement on top of a player or object that’s been frozen by a Freeze Bomb not behaving like ice
Fixed Freeze Bomb projectiles passing through their shooter’s Electromagnet shield rather than bouncing off of it, if they manage to hit themselves
Fixed ongoing item uses (such as Golf Cart and Orbital Laser) not being cancelled when entering the customization shop on the Driving Range
Level fixes:
Fixed areas where the player could get stuck on Catwalk and Hilltops
Fixed an area where the player’s ball could get stuck on Shallows
Fixed some environment objects not having any colliders on Catwalk
Fixed floating environment objects on Lone Island, Catwalk, and the Driving Range
Fixed some item boxes being placed too high off the ground on Downhill and Sandbanks
Fixed the out of bounds ground ending abruptly and too close to the playing area on Vertigo and Serpent Trail
Fixed some exposed terrain seams on Upward
Fixed the green being jagged on Roundabout
Removed an item box that was underneath the terrain on Sand Traps
Fixed the green on Overgrown having a bit of fairway in it
Fixed the different sections of the teeing area on the Driving Range being uneven
Fixed mouse wheel scrolling sometimes being unresponsive in the lobby browser and on the credits screen
Fixed being unable to open the scoreboard during the overview at the beginning of a hole
Fixed a certain section of the cosmetic list in the customization menu not being selectable with a mouse
Fixed being unable to bind the scroll wheel to some actions
Fixed the votekick UI not closing after a vote is finished if the requester or target of the vote have already disconnected
Fixed the votekick window incorrectly enabling votekick inputs for players who auto-voted (the initiator and target of the vote)
Fixed votekicks that are started during the overview at the beginning of a hole not being visible until the tee-off countdown begins
Fixed player icons failing to load under some circumstances
Fixed the Golf Cart item use sounds only being audible for the player using the item
Fixed the Coffee item use sounds playing to completion even if the item use was interrupted
Fixed an animation pop happening immediately after finishing using items
Fixed golf clubs being very briefly animated outside players’ hands in certain edge cases
Fixed players never playing the diving in air animation after hitting the ground during a dive, even if managing to make it off the ground again
Fixed victory dances sometimes cutting off other animations after finishing a hole
Fixed fog not being applied correctly to breakable ice
Fixed the crossed out eyes when knocked out only being displayed for the local player, and not others
Fixed players with the cyclops eye cosmetic displaying two crossed out eyes when knocked out instead of one
Fixed a gap between the pumpkin head cosmetic and the player’s neck
Fixed certain parts of character models not being rendered while still onscreen in some rare cases
Fixed the stroke count at the top left of the screen not being visible when wind is turned off in the match settings
Fixed the score gained on the current hole shown on the scoreboard wrapping to a new line if above 999 (this could only ever happen on the Driving Range)
Fixed the loadout selected in the customization menu not being applied when exiting the menu immediately after selecting it
Fixed selection of the default cosmetic in some categories of the customization menu not being saved when switching between loadouts
Fixed a wrong texture being displayed momentarily in the customization menu preview when selecting the default clothes with a color variation
Fixed cosmetic color variation options sometimes being incorrectly displayed when in the victory dance tab of the customization menu
Fixed dances not being sorted correctly in the customization menu
Fixed wind info not always reappearing for non-host players when the host disables and enables wind
Fixed the “Escalating” wind option in the Rules tab of the Match Setup menu not activating wind on the Driving Range
Fixed the host being unable to change the course preset in the Courses tab of the Match Setup menu if the “Custom” preset is selected, random hole order is enabled, and no holes are present in the active hole list
Fixed the “Number of Holes” slider displaying incorrect values for non-host players in the Courses tab of the Match Setup menu if random hole order is enabled
Fixed some items not fading out correctly when equipped by a player and close to the camera
Fixed text chat messages becoming squished when too many long messages are received at once
Fixed item boxes arbitrarily only dropping the last item in the items list when all probabilities are set to 0% for a category in the Rules tab of the Match Setup menu. Only Coffee will drop in this case now
Removed the unused “Use Item” key binding in the Controls tab of the Settings menu (item use shares the same input as “Swing” binding)
Fixed reflections not being visible on far away water surfaces
Fixed red knockout immunity shields still being visible where a player who had one was eliminated, before they begin respawning
Fixed players reappearing immediately if they score while mid-respawn in a match
Fixed non-host players not having their camera pull back to regular golf cart distance when first entering a golf cart that they spawn from an item
Fixed cosmetic tooltips showing up in the customization menu when hovering with a mouse over cosmetics that are outside of the scroll view
Fixed the bounce pad’s VFX being inconsistently affected by shadows
Fixed players not emitting the speed boost footstep dust puffs when running on most non-terrain objects
Fixed selecting “Cancel” on the password prompt while attempting to connect to a password-protected lobby causing a “Connection failed” message to be shown
Fixed golf cart headlight textures not lighting up when they’re on
Fixed left footstep VFX displaying the right footstep
Fixed the benches in the driving range not receiving shadows
Fixed player names being displayed in white rather than highlighted in the standard green in the info feed message that appears when scoring on the driving range
Fixed the dance preview animation in the customization menu resetting when selecting the victory dance tab while already viewing that category
Make sure to restart steam or verify the integrity of your files in order to see the new update. If you come across any issues or bugs, you can reach out to us on the forums, discord, or sending us a shout to [email protected]
Now listen up villains! I am the dev of justice, Golf Rider Stronger here to bring you a brand new update to Super Battle Golf! That's right! Our second content update is here and it's bigger than the last! There's quite a bit to go over it so let's just jump straight into it!
☀︎ Team Mode is finally here! A brand new mode has made its way to the update! Pick between the Red and Blue Team and try to help your team get their balls to the hole all while sabotaging your opponents.
☀︎ City is the newest biome to Super Battle Golf with 9 new holes! Try not to get rammed down by traffic like I keep doing.
☀︎ Five new items!
Jumbo Burger: Become giant. Ram people down, flick your ball, flick your friends and send them flying
Flash Camera: Say cheese! Blind your opponents with a quick flash (photosensitivity options available)
Smoke Bomb: Throw down a smoke screen and roam around like an invisible sneaky ninja
Rail Gun: FIRE THE LASER
Thunder Storm: Summon a large thunder cloud to zap everything around it (his name is Brandon)
New City Biome with 9 new holes and traffic hazards
7 Forest maps
2 Desert Maps
Team Mode
5 New Items
More cosmetics: Shoes and ball in hole effects added!
6 New Achievements
And waaaaaaay more! You can read everything we've done with the patch notes here! With that, Golf Rider Strong, out! See you later okhavefunbyeeeeeeeeee! Make sure to restart steam or verify the integrity of your files in order to see the new update. If you come across any issues or bugs, you can reach out to us on the forums, discord, or sending us a shout to [email protected]
Survey Corps members - your attention is needed! Super Battle Golf's second content update is coming soon! Thank you to everyone who has played the game, we're so stoked to be bringing you this latest update. Let's get into what we've got going!
Watch the new trailer on YouTube
Our brand new City Biome brings golf out to the streets! Shoot down alleyways, over broken bridges, up long streets and try to avoid traffic. Honestly this biome has probably the absolute coolest OST out of all of them, I've had it looped for weeks.
Finally! A new mode! The highly requested Team Mode has now been added. Join the Blue and Red Team and help each other take down the others as ya'll race to get as many of your teams balls to the hole.
FIVE. NEW. ITEMS. We got five new items for folks!
Jumbo Burger: Become Titan. Mow down opponents, flick your ball halfway across the map, tank an orbital laser
Flash Camera: Blind your opponents and hope they fall off a cliff (photosensitivity options available)
Rail Gun: Aim your scope and charge up a laser and shoot as many folks as you can from a distance
Smoke Bomb: Throw down a smokescreen and move across the map while invisible because anime taught me that ninjas are invisible
Thunder Storm: Bottled lightning. Summon a massive storm that will strike opponents with a powerful lightning strike. The little Storm Devil is named Brandon just in case you were wondering
Phew! Big update! We're not done yet we also got;
New cosmetics with a bunch of achievements
SHOES. WE FINALLY GOT SHOES
18 new maps
Bunch of fixes, polishes, and item balancing
Super Battle Golf will also will be running a free weekend with this update! Don't own the game, have a bunch of friends that don't own the game but want to check it out? You can play Super Battle Golf for free on July 16th to July 20th!
Super Battle Golf will also be increasing its price after July 23rd to 12.99. All updates (and all future updates) are part of the base game.
Ok folks that's it once again for now I'll see you next week have fun byeeeeee!!!
We went out and got you some new shoes for the golf course. It's June now, some I reckon it's time for a little Devlog to let folks know we're working away on the next update! Content Update #2 is a very big one and is on track to come out to you folks this Summer!
What is coming to Super Battle Golf this Summer:
Brand new biome!
A bunch of new items!
SHOES
More cosmetics including the highly requested glorp golf ball to match all the glorps
One very cool super big secret thing that I'm gonna surprise you with later but trust me Kelly it's really dang cool ok?
While we don't want to spoil all the new items, here's a sneak peek at just one of the new ones we've been working on!
Say ost! A rather straight forward item - snapping a photo of the people around you will cause them to temporarily go blind for a short amount of time. They can still move around! Hopefully not off a cliff.
"We want to customize our shoes!!" Yes! Ok! Not only did we add a few new shoes, but you can recolor the old ones as well!
So thats just a really teeny tiny glimpse into what we've been working on! We'll be showing off more hints and things as we get closer to dropping the update. But have fun see you soon byeeeeee!
Version Number: 1.1.0-423
- New 9-hole course: Snow
- Added 9 new holes to the Coast course (now 18 holes total)
- New item: Rocket Driver
- Launch balls very far distances!
- Launch players very far distances!
- Launch yourself very far distances!
- New item: Freeze Bomb
- Launches a bomb that temporarily freezes anything caught in its blast
- New level mechanic: jump pads
- New level mechanic: mobility item boxes
- Only drop movement-related items
- Added wind
- A light breeze by default
- Can be turned off, or increased for a greater challenge, in the Match Setup menu
- Added many new cosmetics
- Some unlocked by achievements and some by default!
- Including a hat, an outfit, and a club in collaboration with liliuhms**!**
- Added 10 new achievements, each unlocking new cosmetics
- Added new dances
- Added new emotes
- Spectators can now emote
- Added languages:
- Spanish (Spain)
- Italian
- Ukrainian
- Korean
- Thai
- Malay
- Indonesian
- Vietnamese
- A knockout immunity shield is now awarded to players after respawning
- Players knocking out other players that they are already dominating will no longer be awarded a speed boost
- Players will now see a white flag above the players they are dominating to indicate this
- When knocked out three or more times within 30 seconds of each other, players will now receive an orange knockout immunity shield with extended duration
- When a player is dominated by another player with a knockout streak of 6 or more, the dominated player will now receive a red knockout immunity shield blocking all knockouts specifically from the dominating player
- Players repeatedly hit by other players’ dives within a short time span will now receive a knockout immunity shield
- Knockout immunity shields now protect against knockback caused by other players’ dives
- Knockout immunity shields now prevent other players from locking onto the shielded players with swing projectiles and Rocket Launchers
- Added votekicking
- All players in a lobby can initiate a votekick against other players
- During ongoing matches in public lobbies, hosts can no longer directly kick players and must initiate a votekick instead
- Hosts can no longer move other players between the spectator and participant lists in the Match Setup menu
- The pause menu now displays the current course, any custom rules set for the lobby, and whether cheats are enabled in the lobby
- Added comeback bonus points for players finishing a hole when far behind in score
- Landmines can now only be used once, rather than 3 times, per item
- Made landmine toss aiming more consistent and intuitive
- Players speaking over voice chat are now be indicated in the HUD and pause menu
- When using the push to talk or push to toggle microphone input modes, the player’s voice chat indicator in the HUD will also show whether talking is enabled
- Balls will now roll down much faster on steep slopes
- Balls will now come to a stop much more reliably on shallow slopes
- Extended the swing hitbox downwards slightly to allow players to hit their balls more reliably when standing above them on a slope
- Significantly increased the knockback inflicted to players and golf carts when hit by an Elephant Gun shot
- Made improvements to restarting (holding R on keyboard or D-pad down on controller by default):
- Restarting now respawns the player at the last activated checkpoint instead of back at the tee (but still respawns at the tee if no checkpoint has been activated)
- Restarting when the player is ahead of their own ball, and if their ball is stationary, now respawns the player at the ball’s location
- Restarting during the hole finish countdown will no longer forfeit, and can be used to restart the player as usual
- Customization shop improvements
- Changes to character customization are now applied and saved immediately, rather than only when closing the menu
- Unowned cosmetics being previewed will now be unequipped when switching tabs in the customization menu to prevent confusion
- Improved the balancing of points awarded for the first 8 placements on a hole, and any placement after (which all receive the same amount of points)
- Added “hide custom rules” and “hide active matches” filters to the lobby browser
- The “friends only” filter in the lobby browser now displays all lobbies any friends are in, rather than only lobbies hosted by friends
- In the lobby browser, active lobbies any friends are in are now guaranteed to be included in the lobby list, rather than only lobbies hosted by friends
- The lobby browser now displays lobbies’ current ruleset instead of their game mode
- Lobby browser filter settings will now be saved between uses
- Increased the automatic quick refresh interval in the lobby browser from 5 seconds to 30 seconds
- Added more color options to some cosmetics
- Facial hair can now be colored
- Level tweaks:
- Added extra checkpoints to Sandbanks, Lone Island, and Sand Traps
- Added more item boxes near the tee to Cove, Downhill, Lone Island, and Terraces
- Added new mobility item boxes to Cove, Downhill, Sandbanks, Lone Island, Atoll, Spiral, Gauntlet, Roundabout, Overlook, Donut, Hilltops, Blast Off, Patches, Oasis, Serpent Trail, and Vertigo
- Added new jump pads to Terraces, Chasm, and Vertigo
- Removed mines from Hilltops and Sand Traps
- Added more mines to Blast Off
- Added a landmine to Terraces
- Fixed level bounds on Donut (more lenient around cliffs), and Oasis (blocked off a corner)
- Smoothed out terrain on Cove, Overgrown, Upward, Hilltops, Terraces, and Big Rock
- Slightly expanded the Driving Range
- Adjusted default item drop chances
- In the lead:
- Coffee 0% (down from 5%)
- Freeze Bomb 5%
- Behind 50m
- Spring Boots 10% (down from 20%)
- Coffee 30% (down from 35%)
- Rocket Launcher 0% (down from 10%)
- Rocket Driver 5%
- Freeze Bomb 20%
- Behind 125m
- Spring Boots 10% (down from 20%)
- Rocket Launcher 20% (down from 30%)
- Rocket Driver 20%
- Behind 200m
- Spring Boots 0% (down from 20%)
- Rocket Launcher 20% (up from 5%)
- Golf Cart 35% (down from 50%)
- Rocket Driver 20%
- Added tooltips to many menu options and icons
- Overhauled the Courses tab of the Match setup menu:
- Each hole now has a difficulty rating
- Each course’s holes now have unique graphics and more concise info to better distinguish between them
- Added beginner, intermediate, expert, and all hole courses
- The different preset courses now each have a unique icon
- Random order is now a setting that can be checked on any course, rather than a course of its own
- Added a framerate limiting option to the Graphics tab of the Settings menu, available when VSync is disabled
- Added options for displaying units of length in meters or yards, and speed in km/h or mph, in the General tab of the Settings menu
- In the Rules tab of the Match Setup menu, the “ahead of own ball” spawn probability button is now listed last for better clarity
- In the Rules tab of the Match Setup menu, rules and probabilities that are turned off or have a value of 0 are now greyed out for better clarity at a glance
- Players can now skip the opening cinematic by holding any key if they have seen it in full before
- Changed the default microphone input mode in the Audio tab of the Settings menu to push to talk
- When muting a player, their text chat messages will no longer be visible as well
- A text chat message will now be displayed whenever a player in the lobby unlocks an achievement
- Console commands are now only enabled as a lobby setting in the Rules tab of the Match Setup menu, rather than each player also having a local setting in the Settings menu, to avoid confusion
- Attempting to join a lobby while already in one will now pop up a confirmation message first (or a message to notify the player they’re already in that lobby if that is the case)
- When attempting to join a password-protected lobby, the password field is now auto-selected as the password popup appears
- Lobby passwords can now be submitted with enter on keyboard or south face button on controller when the text input field is selected
- Certain prompts appearing onscreen can now be dismissed with escape on keyboard or east face button on controller
- Updated the main menu background with a snowy environment
- Tweaked swing power bar terrain preview colors for clarity
- Stroke count is now visible for the duration of the hole under the hole progress bar after hitting the ball once
- Vegetation now has ambient particle effects: some bushes house butterflies, mushrooms spread spores and leaves can be seen falling from trees
- Added voice chat VFX to spectator cameras
- Added VFX and sounds for players falling into holes
- Added VFX and sounds for players restarting a hole
- Adjusted some info feed icons for better consistency and clarity
- Added flame VFX to the candle hat cosmetic and the campfire environment object
- Added a sound for balls returning from out of bounds
- Added sounds to player emotes
- Added a sound for entering the Match Setup menu through the match setup station on the Driving Range
- Added a sound for pressing the button to cycle to the next camera on the monitor on the Driving Range
- Added a sound for discarded, used up items disappearing
- The “return to your ball” message displayed when the player is ahead of their own ball will now start pulsing after 3 seconds for better clarity
- Adjusted profanity filter
- Fixed balls sometimes temporarily glitching through the level with high velocities when joining lobbies
- Fixed spinning golf cart wheels being able to send colliding balls flying away at very high velocities
- Fixed the Dueling Pistol and Elephant Gun being able to shoot through environment objects
- Fixed the Dueling Pistol and Elephant Gun being very inaccurate when shooting in a direction far from the player's facing direction
- Fixed rockets disappearing without exploding when launched at point-blank range
- Fixed diving into other players sometimes knocking them back in the wrong direction
- Fixed jumping continuously through shallow water being faster than wading through it
- Fixed players being able to enter golf carts while restarting (holding R on keyboard or D-pad down on controller by default), causing them to respawn inside the golf cart
- Fixed some items being unintentionally equippable, aimable and/or usable while in a non-Elephant Gun dive
- Fixed players being able to block golf carts’ movement after hitting them with their club
- Fixed non-host players being able to come into direct contact with armed landmines without causing them to explode
- Fixed hosts rotating quickly while stationary near an armed landmine causing it to explode
- Fixed swung homing objects flying off in random directions if the player they're homing towards enters a golf cart
- Fixed balls being able to get stuck in the environment after being returned from out of bounds under specific conditions
- Fixed players attempting to use Spring Boots immediately after landing from a previous Spring Boots jump causing them to perform a regular jump rather than another Spring Boots jump
- Fixed players being able to jump straight up with Spring Boots to avoid an Orbital Laser elimination, and only be knocked out instead
- Fixed weapon reticles not being displayed and the camera not being offset to over the shoulder when holding down the aim input with an aimable item equipped while respawning or getting up from a dive
- Fixed diving not canceling ongoing item usage, making the Golf Cart disappear from a player’s inventory if they dive after beginning to use it and before the cart appears
- Fixed players’ camera proximity fade out sometimes behaving unexpectedly when a hole starts or after other players leave the lobby
- Fixed players turning invisible in large modded lobbies
- Fixed balls sometimes not having trails when in flight
- Fixed players’ golf balls disappearing when hit with the golf club on the Driving Range while those players are set as spectators
- Fixed eliminations sometimes displaying the wrong info feed icon (e.g. displaying the “falling into water” icon rather than the Rocket Launcher icon when falling into water due to having been knocked out by a rocket)
- Fixed a softlock when a non-host player has the developer console open while the host disables console commands in the Rules tab of the Match Setup menu
- Fixed an issue allowing golf carts to permanently block the hole under rare circumstances
- Fixed the “connecting” message that appears onscreen when connecting to a lobby being hidden by the loading screen, preventing slow connection attempts from being canceled and failed connection attempt messages from being dismissed
- Prevented hosts from awarding players too many credits
- Fixed players getting disconnected when hit by golf carts many times in very quick succession
- Fixed players getting disconnected when repeatedly entering and exiting the customization shop on the Driving Range very quickly
- Introduced graphics jobs, significantly improving CPU performance
- Improved Unicode handling, fixing text chat causing stutters under certain circumstances
- Fixed golf carts driving over discarded, used up items causing stutters
- Fixed toggling talking using the push to talk or push to toggle voice chat input modes causing stutters
- Fixed custom “ahead of own ball” category item spawn chances set in the Rules tab of the Match Setup menu not being applied
- Fixed the knockout bonus points rule in the Rules tab of the Match Setup menu not causing bonus points to be awarded for knockouts
- Fixed the “start match” button in the Match Setup menu not being properly enabled or disabled when players connect, disconnect, or switch spectator state
- Fixed all players in a lobby seeing the host’s Steam nicknames for players if they have one
- Fixed players’ Steam icons sometimes not loading if certain menus are open when they connect
- Fixed player entries from the Match Setup menu getting stuck onscreen when the menu is closed while the player entry is being moved
- Fixed spectator button prompts sometimes remaining onscreen when moving back into gameplay from spectating
- Fixed selecting “none” in the headgear or hair tabs of the character customization menu unequipping any cosmetic currently equipped in the other tab
- Fixed hovering over the last cosmetic in every character customization category not displaying any unequip warnings on other categories’ tabs
- Fixed some lobby names getting incorrectly truncated on the scoreboard
- Fixed players’ names missing in the “started spectating” text chat message displayed when joining directly as a spectator from the lobby browser
- Fixed incorrect achievement tooltips being displayed when hovering over cosmetics unlocked by achievements in the customization shop
- Fixed a rebind conflict between the “Swing” and “Use Item” actions, making it impossible to rebind them
- Level fixes:
- Added environment objects to prevent players’ balls from getting stuck on some levels
- Fixed incorrect colliders on some environment objects
- Fixed incorrectly rotated respawn checkpoints, so players now face the correct direction when respawning
- Adjusted bridges to better align with terrain
- Added an extra check below certain bridges to respawn players’ balls if they gets stuck
- Removed an item box that was out of bounds
- Fixed some item boxes being placed at an incorrect height
- Fixed the flag not always rising up when players are on the green on some levels
- Lowered floating environment objects
- Adjusted terrain around tunnels to better align with the tunnels themselves
- Fixed some terrain clipping oddly into some objects
- Smoothed out some jagged terrain
- Fixed some far away meshes not rendering correctly
- Fixed out of bounds visuals mismatching the actual bounds on some levels
- Adjusted the out of bounds boundary in the Driving Range
- Reorganized the displayed items outside of the player customization shop on the Driving Range and fixed their colliders
- Fixed players’ microphone being muted at the start of every hole or when returning the to Driving Range while voice chat input mode is set to push to toggle
- Fixed Airhorn and Orbital Laser targeting UI being displayed while in a golf cart if the player entered it with one of the items equipped
- Fixed some issues with and generally improved player spine straightening while aiming and using items
- Fixed the overhead placement popup when finishing a hole displaying the wrong placement when scoring 9th or above
- Fixed hotkey selection outlines sometimes remaining partially visible even when the hotkey is no longer selected
- Fixed the diagonal stripe pattern on out of bounds sections of the swing power bar terrain preview not aligning between different sections
- Fixed holes and skinning issues for some player outfits
- Fixed landmine arming VFX not following the landmine if it arms while motion
- Fixed the customization shop’s doors not opening when other players enter and exit the shop, except for when the host does it
- Fixed the customization shop’s doorbell only being audible for the player entering and exiting it
- Fixed some VFX missing from the coffee dispenser on the Driving Range
- Fixed players being unable to hear other players’ second Elephant Gun shot if it was shot twice in quick succession
- Fixed the “Frog Legs” achievement description in Polish
It's free. Update! We're giving you update. It's free! We're finally giving you the Frozen Fairway update!
This turned into quite a big update! If you'd like to just jump straight on over to the list of new additions, just scroll down to the bottom for a more detailed view of what we've got going on for you today.
❆ But we've got Snow maps! Break the ice with your enemies by loading up a brand new Snow themed biome with 9 new holes. ❆ We've got brand new items such as as the Freeze Bomb, allowing you to freeze opponents who will slip and slide around the map. ❆ Wait there's more! Introducing the Rocket Driver! It's like a golf club with a rocket shoved on to it to allow you to hit things super hard, or fly off into the sky across long distances. ❆ Wind has also arrived! This new variable will add a new challenge to your shots. Note that it can be turned off in the rules menu. ❆ There are also 9 new holes for Coast! One of them is very diabolical and another involves jump pads, but I'll let those be a neat surprise for when you load up.
Oh gosh what else is new. We've also got new cosmetics, achievements, new languages, vote kick, and a bonkers amount of bug fixes! I won't keep you too long, so take a gander down at the list below for a more detailed look at what we've added for the Frozen Fairway update!
Features:
2 new items: Freeze Bomb and Rocket Driver
18 new holes: 9 holes for Snow and 9 holes for Coast
Wind: On by default set to "Low". Can be turned off or intensity changed
Overlay UI: Now shows you is speaking more clearly
Votekicking: Players must now agree by a majority to get a player to leave
Holes are now labelled by difficulty level
Balancing: Mines now only give 1 mine
Cosmetics: Tons of new hats, outfits, and more
Achievements: 10 new achievements
New languages: Indonesian, Korean, Thai, Ukrainian, Vietnamese
Check out the patch notes!
Make sure to restart steam or verify the integrity of your files in order to see the new update. If you come across any issues or bugs, you can reach out to us on the forums, discord, or sending us a shout to [email protected]
Woah! Hey! Hello! Super Battle Golf has sold over 1 million copies since we launched on February 19th! That is way over 9000. So many friendships ended, so many golf carts sent flying into the sky, so many balls shot away from the hole right as it's about to score.
That is bonkers! We're still working away at the upcoming content update, and have some amazing news for you folks on April 2nd.
Thank you all again for your support, feedback - beating us up at our own game when we jump in to your lobbies! It's been amazing, and I am so stoked to keep at it with everyone.
Ok byeeeeeeeeeeee see you on April 2nd!
We have some news from the Faceless Old Golfer Who Secretly Lives In Your Golf-Cart!
The Triple-i Initiative is returning on April 9th at 9am PT/6pm CEST, and you'll be able to see some rad secrets about Super Battle Golf during the event! Come and tune in for 45 minutes of uninterrupted trailers, gameplay reveals, demo drops, and a bunch more stuff. No hosts! No ads! Just a bunch o' great games.
It'll be streamed on:
and right here on Steam!
Heck, you can even come hang out with the community as we tune in together over on our discord!
Check out the trailer below or give the Triple-i website a gander for more information.
That's it for now! Goodnight, Golfvale!
What's your favorite idea? Mine is fixing the airhorn bug! We've got one super quick hotfix for everyone! Like last time, if you find that your game has not automatically updated, try verifying the integrity of your files to force an update.
Version: 1.0.3-350
Fixed players getting disconnected when hitting too many other players with an airhorn
Since this was the smallest little news post pretty much ever, take a gander at one of the new cosmetics that is coming in Content Update 1!
As a refresher, there will be new achievements to tie in with all the new cosmetics! So for everyone who has now gotten all achievement, you'll be able to get even more!
Thanks everyone for being here with us and thank you again for your patience while we patch up things and keep at it with more content!
You are about to enter the world of my video game fixes. You are entering my "version 1.0.2-346 of Super Battle Golf" Place
We have another hotfix ready for everyone! This update focuses on improving lobby stability, strengthening lobby security, and addressing several issues that could disrupt matches. If you come across any players disrupting matches or causing issues in lobbies, please report it so we can investigate. Reports can be sent to [email protected]
As always thank you to everyone for your patience with everything while we keep workin' away at the game! It's so much fun making this with everyone! Now let's see those patch notes:
𓆝 𓆟 𓆞 𓆝 𓆟𓆝 𓆟 𓆞 𓆝 𓆟𓆝 𓆟 𓆞 𓆝 𓆟𓆝 𓆟 𓆞 𓆝 𓆟
Version Number: 1.0.2-346
Fixed the “Coolheaded” achievement not unlocking for the last player to finish the last hole in a course
Fixed multiple client issues that can occur after the host closes down the server, re-hosts and the client connects to the new server
Friends/invite only lobbies can no longer be joined by anyone who isn’t friends with any of the players in the lobby by any means
Invite only lobbies can no longer be joined directly through Steam friends
Players blocked by a lobby’s host can no longer join the lobby
Players present in a lobby that are blocked by a its host will now be automatically kicked
Prevented exploits
If your game has not automatically updated, please verify the integrity of your files to force update the game.
Oh. Did you think I was joking? You thought this was a joke?
It's been a week now since we have launched and it turns out 400,000 of you have hopped in to our goofy little golf game! My condolences on losing friendships, but congratulations on all the chip-ins! That's just so incredible! Both the chip-in's and also the 400,000 copies sold!
Like last time, you're probably wondering what does this mean for Super Battle Golf! Well, while we're still at work on Content Update #1 which brings in a new biome (and much more) - I reckon it's about time to finally tackle some frequently asked questions
˚°❀⋆.ೃ࿔*:・˚°❀⋆.ೃ࿔*:・˚°❀⋆.ೃ࿔*:・˚°❀⋆.ೃ࿔*:・˚°❀⋆.ೃ࿔*:・˚°❀⋆.ೃ࿔*:・
Q: Are you working on new mechanics and quality of life features?
A: While we're cosplaying as Laura Palmer and being filled with secrets about the new Biome and items, we can show off a smaller feature that we are adding to content update 1 which is wind! You will be able to toggle wind off if you do not want to play with wind. This will add a new challenge to the game, and make those birdies feel super special! Also butterflies. Do they do anything? No. Is it cool? Yes.
Q: Will you be adding more cosmetics and achievements?
A: Awheck yeah! I LOVE seeing everyones golfers! Especially all the glorps! There's so many glorps around it's so much fun! I'm very excited for more cosmetics, and they'll tie in to move achievements for all you achievement hunters as well!
Q: Will this come to consoles?
A: It will! We'll be bringing this to consoles! It's a bit of work to do, but we're on it!
Q: Will you be adding Steam Workshop?
A: Yes! Yes we will! Steam Workshop will be added to Super Battle Golf! Thanks to everyone's AMAZING support we get to continue to work on this game. This feature is a lot of work and we are a small team so it will take a long time to get this working properly. So just keep your eyes peeled for news on this!
Then when it comes to quality of life, we totally hear, see, and also experience some of folks' frustrations and are hard at work with coming up with solutions and fixing things up! Thank you to everyone for also sending in support tickets, we're gettin' everything logged up and investigating the issues.
˚°❀⋆.ೃ࿔*:・˚°❀⋆.ೃ࿔*:・˚°❀⋆.ೃ࿔*:・˚°❀⋆.ೃ࿔*:・˚°❀⋆.ೃ࿔*:・˚°❀⋆.ೃ࿔*:・
Well that about wraps this up for this round of news! I'm still over the moon and also floored simultaneously over everyones support. I really love this game, both playing it and making it. And playing it and making it together with everyone brings me a bonkers amount of joy.
Shoutout to Marcus for playing on my lobby yesterday - I've been pretty sick and you absolutely annihilated me and kept stealing my cart EVEN THOUGH I GAVE YOU A RIDE, but it was so much fun! Thank you to everyone for playing the game, and thank you to everyone for playing the game with me too ♡
It's time to FIX THE GAME! Shoutout to everyone who has been sending in their player logs and catching all these bugs! We have a short hotfix for you folks today to fix a few of them! Let's just get right on to it:
IMPORTANT NOTICE: Steam will now install Visual C++ Redistributable when launching the game if it is missing, addressing a possible disconnection
Fixed refreshing lobbies in the lobby browser being unresponsive
Fixed searching lobbies by name in the lobby browser being unresponsive and sometimes causing crashes
Fixed the max ping filer in the lobby browser sometimes filtering too aggressively
Fixed lobbies sometimes showing up in the lobby browser before being fully initialized
Fixed the “Bully” achievement only being unlockable for the lobby host
Fixed a possible crash related to bounds checks
Fixed returning from spectator mode during a match as the lobby host causing the the player to be unable to play for the rest of the hole
Prevented a potential exploit
Your version should be 1.0.1-316. If you have an earlier version, right click the game on Steam, select "properties", click on "installed files" and click "Verify integrity of game files" if you run into any other issues, feel free to give us a shout at [email protected], or send your issue over on our public discord server with some extra stock photos of seagulls Thank you everyone for playing the game and we'll keep at it with gettin' work done on the upcoming content update as well as addressing other issues folks have been having!
Over 100,000 of you have joined our battlefield golf course playing Super Battle Golf in just 48 hours. WOW. OK. THANK YOU!!! That is just so absolutely amazing and I am filled with so much joy. Reviews are sitting at 97% Overwhelmingly Positive, and we've been reading every review, forum post, message board taking in all your amazing messages and feedback!
We made Super Battle Golf together in 4.5 months and are so happy to be seeing everyone play our goofy little game and jumping into your lobbies to play together with you. MattyJ, you're still a legend.
Thank you all so so so so so much, it means so much to us!
And thanks to your amazing support and enthusiasm we get to continue to bring you more chaos and reasons to block your best friend friend of over ten years' phone number. So!
⋆꙳•̩̩͙❅*̩̩͙‧͙ ‧͙*̩̩͙❆ ͙͛ ˚₊⋆⋆꙳•̩̩͙❅*̩̩͙‧͙ ‧͙*̩̩͙❆ ͙͛ ˚₊⋆⋆꙳•̩̩͙❅*̩̩͙‧͙ ‧͙*̩̩͙❆ ͙͛ ˚₊⋆⋆꙳•̩̩͙❅*̩̩͙‧͙ ‧͙*̩̩͙❆ ͙͛ ˚₊⋆⋆꙳•̩̩͙❅*̩̩͙‧͙ ‧͙*̩̩͙❆ ͙͛ ˚₊⋆⋆꙳•̩̩͙❅*̩̩͙‧͙ ‧͙*̩̩͙❆ ͙͛ ˚₊⋆
Ok now we get to the cool stuff. We're a small team, so while we're not able to get to all the suggestions and requests for right now, we're currently working on a pretty rad little content update to expand on the game a bit further. Here's a quick look at what that entails:
Brand new biome with 9 holes
A couple of new items
More cosmetics
More emotes
⋆꙳•̩̩͙❅*̩̩͙‧͙ ‧͙*̩̩͙❆ ͙͛ ˚₊⋆⋆꙳•̩̩͙❅*̩̩͙‧͙ ‧͙*̩̩͙❆ ͙͛ ˚₊⋆⋆꙳•̩̩͙❅*̩̩͙‧͙ ‧͙*̩̩͙❆ ͙͛ ˚₊⋆⋆꙳•̩̩͙❅*̩̩͙‧͙ ‧͙*̩̩͙❆ ͙͛ ˚₊⋆⋆꙳•̩̩͙❅*̩̩͙‧͙ ‧͙*̩̩͙❆ ͙͛ ˚₊⋆⋆꙳•̩̩͙❅*̩̩͙‧͙ ‧͙*̩̩͙❆ ͙͛ ˚₊⋆
If you want sneak peeks into stuff we tend to show off little secrets on the discord server!
Thank you all once more for all your support! For everyone submitting any bug reports, we're currently investigating all of those as well and will let yall know when we've got some hotfixes ready for some of the issues!
Shoutout to MK_LUMICREW for this sick piece of fanart as well!
Super Battle Golf is now available on Steam! You can now ram down your friends with a golf cart just like in real life actual golf.
Steam Deck verified
Balanced for up to 8 players, but supports up to 16 at your own risk
Offensive, defensive, and utility items
Robust customization menu that allows adjusting probability of item drops, player speed, hitting other peoples' balls, and more
27 courses across 3 biomes
Steam Achievements that unlock cool customization like Puffer Fish Golf Club and or a neat Suit
Mouse and Keyboard support as well as Controller
Cowboy hat so you can yeehaw (yeehaw not included you must yeehaw on your own)
𓃗 yeehaw 𓃗
Just a gigantic shoutout to everyone who has been playing the game together with us during these couple of months. It's been just an absolute and total joy making this goofy golf game, and playing together with our discord community and friends has just made it even more bonkers amounts of joyful.
Thank you again everyone! Oh, and join the discord to come hang out and play with new friends!
⋆˙⟡♡ Brimstone & Oro ⋆˙⟡♡
Hello hello hello golfers!
How are you, it's been a while! Before we get into it, if you're keen on lil sneak peeks we do quite a bit of showoff on our public discord which can be found here!
(*・ω・)ノ We're just two weeksish away from launch and we are so jazzed to answer a few questions that yall have been asking us ever since we announced earlier last month! Reception has been absolutely bonkers, can't believe it's almost time to release. But let's jump right on in to things!
Q: How many courses (maps) are in the game?
A: We will have 27 maps! There are currently three biomes that you can play, each with nine holes. Forest, Coast, and Desert.
Q: How much will Super Battle Golf cost?
A: 7.99USD and will be launching with a 20% discount
Q: How many players can be in a lobby?
A: The game is designed for 1-8 players. You can technically play with up to 16 players at your own risk
Q: Will there be achievements?
A: Yes! Achievements will unlock cosmetics in the Golf Shop!
Q: How many cosmetics are in game? And which one is your favorite?
A: There are currently 100+ cosmetics in the game - from hairstyles, to hats, outfits, golf clubs and even golf ball customization. Cowboy Hat is best hat because cowboy and yeehaw
Gigantic shoutout once again to Puba24 for more amazing fanart!
See yall golfers soon have a stellar day! ☆⌒(≧▽° )
Hello hello hello folks! I'm so jazzed to finally announce that Super Battle Golf will be zooming its way to steam in just a few weeks! ☆ ~('▽^人)
Super Battle Golf is an online 1-8 player golf game where you rage bait your friends where everyone plays at the same time. Swing, shoot, sabotage, and finish first by any means necessary in a free-for-all rush to the hole.
Chaotic multiplayer for up to 8 players
Point-based scoring for solo play
Play across 27 different courses
Offensive, defensive, and helpful items to use
Golf carts (fits up to 8 people)
Character customization, dances and emotes
Voice chat
Private and Public servers
A ridiculously tall giraffe head
This game started off as a silly little pitch from our VFX artist, Tup Luisking and spiraled into this chaotic little game in just a short amount of time. (งಠ_ಠ)ง σ( •̀ ω •́ σ)
We want to also give a shoutout to everyone in our community who spent some time playtesting the game with their friends.
Thank you to Puba24 for the AMAZING fanart as well!
If you're on the internet you can also join our discord!
Ok see you soon have fun bye! ଘ(੭ˊᵕˋ)੭* ੈ✩‧₊˚
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Super Battle Golf, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Super Battle Golf statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.