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Full Steam announcements and update articles for this title.
We're proud to finally release a new mode for you all - the Daily Mode!
14 teams of pets have become dastardly baddies. Defeat them and steal their moustaches! All players go up against the same teams, and the teams change daily.
We can't wait for you all to try it.
We've got another update out for you all. Major change this update to arena matchmaking! Changes: - Overhauled the difficulty system in arena. (See details below.) - Added mini-packs gifts. - Added another restriction to standard custom packs. (See details below.) - Added a separate leaderboard for 8-player versus lobbies. - Added a game introduction/tips for new players. - Changed all versus lobbies to make username, ELO and pack visible during the final countdown. - Changed so you can see what packs each player uses in versus after the game has started. - Changed weekly versus lobbies to have username and ELO visible again. - Changed several pools for abilities with the "useful" keyword. - Changed several ability card visuals. - Changed versus mini-leaderboard to show lives. - Fixed White Truffle not going away when triggered the in shop phase. - Fixed Cardinal copying ailments. - Fixed a billion squillion bugs that we forgot to write down. - Fixed Good Dog giving ailments. - Fixed "Before attack" triggers not working with jump-attacks for the defender. - Fixed Dugong always working in weekly packs. - Fixed Tiger being able to cheat out extra trigger from limited pets. - Fixed Rat missing fine print for not triggering summon abilities. Arena now has Normal, Hard and Super Hard difficulty settings, which decides the general power level of the enemy teams you will face. There is also Cursed difficulty, which is just the old hard mode with bad toys.
Before this update, you would be matched roughly based on your player experience, meaning that it would change over time. Now you simply pick the difficulty you want to play at, and it should stay consistent, similar to how most other games do it. Custom Packs now has a limit of 5 super pets in total. Super pets have their own icon, similar to archetypes, and is generally for pets that are perfectly balanced in their own standard pack, but overpowered in custom. Wild Custom Packs has no limitation on super pets. The limitation was added because balancing pets for standard packs and custom packs is extremely hard and time-consuming. Hopefully, the change will also make it less punishing for players who don't own all packs, by making the staple pets mutually exclusive.
Major changes: - Added Mini-Pack #3. - Added wacky toys as a custom setting to private matches. - Changed Easy Mode to Chill mode. Instead of getting extra lives, you face weaker teams than normal. - Lots of balance changes as usual, check in game for more.
We went through much testing and discussions for the balance changes and we will follow up on some loose ends soon. We are still VERY optimistic that the Puppy Pack players and non-Puppy Pack players can be united in glorious head-to-head versus harmony. Pack gifts AND bundle gifts has been added to the web shop. Gifts can now also be bought in bulk, so if you have upcoming birthday for your gaming quadruplets, then we would recommend that you buy them Overcooked to teach teamwork, but getting four SAP Pack Bundles isn't bad either. Check it out here: https://teamwoodgames.com/account/shop Don't forget that you can support your favourite SAP content creator. Just enter their code on the page below before buying stuff from the web shop. It really helps both us and them to sustain this weird habit of playing with animal stickers: https://teamwoodgames.com/account/creator Finally, yesterday we reached the Kickstarter goal for the new Super Auto Pets card game within a few hours, which was an amazing feeling! If you haven't already, check out the campaign here: https://www.kickstarter.com/projects/plaidhatgames/super-auto-pets-card-battle
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This page aggregates Steam news feeds, patch notes, and developer announcements for Super Auto Pets, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Super Auto Pets statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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