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Hello and welcome! First of all I'd like to thank everyone for the feedback. I never expected the game to receive so many reviews, especially since I didn't do any marketing myself, so it has been a pleasant surprise. This update focuses on fixing a few issues and adding some features that were frequently requested by players.
Added frame rate limit settings
Fixed character movement to be independent of frame rate
Adjusted how physics objects interact with bounce pads
Boxes and rocks should no longer get stuck in air
Improved physics objects simulation to be less dependent on frame rate
While working on my next project, I wanted to take some time to address these issues and improve the experience. Unfortunately, I wasn't able to make changes to box and rock physics due to technical limitations. I hope you enjoy the update, and thanks again for playing!
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This page aggregates Steam news feeds, patch notes, and developer announcements for Sujefa, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Sujefa statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.