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Full Steam announcements and update articles for this title.
Minor patch
Main menu music by 2Tone
Warmup mode: While players are connecting, you are in a warmup mode with several balls to play with
If not everyone connects, the match is cancelled. It will not affect your stats or rating
Positions: After warmup mode, positions are shuffled. This prevents you from getting the same position every time. It respects the GK preference.
Custom games you play now write the stats to C:\\Users\\%username%\\AppData\\Local\\UFG\\Saved\\MatchStats
Used for leagues, pick-up games etc to process statistics
Improved authentication flow
Improved auth failure messages
Moved hair to the "Appearance" tab
Reduced bandwidth usage for the game by about 50% without accuracy loss, weaker networks can now handle online better
All languages now use "Home" and "Away" verbatim in English to avoid team name confusion and improves UI elements
Fixed authentication issues on proxies / VPNs
Fixed clicking on the chat window crashing the game
We wanted to get these fixes and improvements out ASAP, bigger updates in the works!
GLHF
Introduced a new locker room
Added a custom games lobby system: You can now wait in a pre-game lobby and choose your team before starting the match
Added party chat, lobby chat, post-game chat
You will no longer backfill into matches with less than 1 minute to go OR a 3 or larger goal difference
Backfills are limited to 10 per match total to avoid a ship of Theseus or backfilling people into faulty matches
Improved matchmaking search
Reduced AFK kick timer to 1 minute
Added a "Purchase Tokens" button in outfit/appearance since it was not easily found before
You'll receive a warning if the Steam overlay isn't enabled when you try to purchase tokens
Improved some automated moderation for several languages
Improved performance of our internal back-end servers to handle more players
Improved our server-side anti-cheat in general
Added R9 and Mohawk Dreads hairstyle
Added Speedster shoes
Added Arch eyebrows
Fixed Y Axis inversion on gamepad not working online
Fixed red card during Extra Time benching you indefinitely
Fixed servers being hard capped to 16 people, you can now play 11v11
Fixed several incorrect translations
Fixed matches getting stuck in throw-in mode for no team on rare occasions
Fixed backfill activating again if Extra Time goes over the max time to backfill
Fixed a bug that let you cancel slide tackles with jockey dash
Fixed maintenance popup showing mid-match when the game goes into maintenance
Next focus
We're working on a better positioning system where you select a position before the match
We've identified several high value performance improvements we can make and will work on
Remaining bugs in known-issues and other issues that come up
Enjoying Strikers Club?
If you're enjoying the game, please consider purchasing the Supporter Pack or Pro DLC and leaving a review on Steam. For those that already have, thank you so much for the support!
Please keep in mind we are a team of 3 developers. One person (me) programming and two artists. We're working as fast as we can!
GLHF,
Oddshot Games
We welcomed 350 thousand strikers to the club over our launch weekend. That's a lot more than we ever expected. It's really amazing to see so many people play and enjoy the game. We're very hard at work on our first patch now!
Many people have asked us for a roadmap, we'll be putting something together in the coming weeks. Our first focus is addressing bugs that were uncovered (like being in purgatory if you get a red card during extra time) and polishing features like the custom match browser to support pick-up games, leagues and tournaments better as well as the ability to rebind controls for controller. We're also working on optimisation to try and lower the minimum specs over time.
Ranked has been a top request and is planned for a future update, we want to let the metas and gameplay settle a bit, introduce more playstyles, and make balancing changes before we let you guys go full tryhard :smile: We may not be able to reply to every piece of feedback but rest assured we see it and are taking everything into account!
Okay back to my programming cave, first update will be this week if all goes well <3
GLHF,
Oddshot Games
Strikers Club is out in Early Access right now!
The game is free-to-play and will remain free-to-play. If you want to support development, you can purchase our supporter pack or Strikers Club Pro (Lifetime) which gives you cosmetics, a title, and in-game currency.
The game is releasing into Early Access, which means it is going from an Alpha to a Beta. We are still actively working on new features, balancing changes, mechanics alongside other things. You may experience glitches, bugs, or other issues as well. We aim to work quickly and efficiently with your feedback in mind.
Join the community on Discord
You can report issues in our community Discord or email us at [email protected]
Good luck, have fun!
Added 20 Steam achievements
Added a report system. You can report players and servers for various reasons, these are then reviewed by us
Added more nuanced volume control settings for different categories
When a player in possession is full tackled, the ball now receives the appropriate momentum off of that
Goalie is now put on the edge of their line for the penalties to make jumps more comfortable
Improved automated toxicity detection in languages we didn't previously support
Mercy rule has been disabled in custom matches by default until the setting is introduced
Poke tackle can no longer be performed during jumps
Cleaned up the keybind menu and clarified some bindings
Added a keybind for the movement skill move
Added full beard, braided beard
Fixed a loophole where switching position during an advantage check could get you out of a card
Ball can no longer roll from the penalty spot if kicked right before it was put there
Fixed a window focus issue where tabbing into the game would rarely break clicks
Fixed focus on ball during jockey setting not being respected online
Fixed purchasing tokens UI being cut off on uncommon aspect ratios
Fixed game intro videos not working properly for widescreen / stretched resolutions
Fixed jockey mode being able to interfere with the penalty you are taking
Fixed jockey dash (jockey mode + jump) jumping in place if no movement was provided, it now jumps forward
Fixed an audio issue where receive and dribble sounds could overlap
Fixed more issues related to cosmetic colors
Fixed ponytail hairstyle clipping for one of the body types
"Play Again" button is now hidden when you're not the party leader
These changes will be available with the Early Access release on 17 July 2026 7:00 PM CEST
Reworked penalties, instead of free movement for the penalty taker, a run-up happens after charging and aiming your kick. This gives the goalie certainty about shot timing without giving away shot direction, resulting in a more realistic score %
Added the ability to customize your jersey number
Added intro logo sequence when booting the game
Added a toggle for the FPS display on the top right, added "FPS" suffix to avoid confusion about what the number means
During advantage, if no one touches the ball at all it's pulled back to a free kick/penalty instead of continuing play
Improved the goalie anticipate catch to be more consistent
Greatly improved the purchase flow for items in your appearance menu
Greatly improved bandwidth usage of the game (without sacrificing accuracy or speed)
All buttons in the UI have been reworked for consistent interactions
Several improvements to red cards, you can no longer get around it by swapping positions / rejoining
Added slit eyebrows
Added a leather band ornament plate (wrist slot)
Added a short trimmed beard, full trimmed beard
Added goalie gloves "Deflects" and "Sweeper"
Added open hook earbuds
Added a nose guard mask
Fixed players being teleported out of the goal box colliding sometimes
Fixed ball still being "controlled" by the tackled player when they fall
Fixed suspension bounds disappearing after a free kick happened
Fixed corners getting marked as failed when a corner kick pulls the ball back
Fixed benched players accidentally being taken into account during offside checks
Fixed settings not saving correctly in some scenarios
Fixed a T-pose while performing a 180 dribble
Fixed color consistency and applications for several slots and items
Fixed sock sleeve combo being cut off incorrectly when combined with long pants
Fixed clipping of socks and joggings with slip-on shoes
Fixed long cosmetic names breaking purchase modal layouts
Fixed unlocks accidentally popping up multiple times
Fixed visibility of several item previews where other items could get in the way
Fixed some example videos in the tutorial not playing correctly
Fixed player title colors having an incorrect tint
These changes will be available with the Early Access release on July 17th
Added a Mercy Rule. If the goal difference is 5 or more, the match ends automatically
A setting will be created for custom lobbies to configure this setting
You can now configure colors for your cosmetics. Some are limited to preserve the team colors.
Hair colors (hairstyle, facial hair, eyebrows) are now available.
Added color palettes (See monetisation vision below for more information)
Added the full title system. You'll be able to unlock titles through supporter packs, winning community events, and more
Added purchasable cosmetics. Pricing is not final yet.
Created a reward redemption system that redeems supporter pack rewards, supports Twitch Drops, and lets us introduce free shop codes later
Advantage is now considered for every foul, no longer just obvious goalscoring opportunities
Advantage is now resolved as soon as a new dribble happens
Ref no longer whistles when a card is given after advantage continues play
Added matchmaking rating to create a more skill-based environment with fair matches
These stats will be available for you to see at a later time. For now it is just meant to make good matchups.
Added a confirm leave popup when leaving a matchmaking game
Leaving a matchmaking game is now recorded as a loss
When you leave a match, you will no longer be backfilled into the same match
When you get backfilled, you will not receive a loss if you lose the game. The game will notify you in chat when you join.
Fixed the focus on ball during jockey getting stuck
Fixed the focus on ball during jockey setting not applying correctly
Fixed a sliding animation during jockey mode
All opponents leaving is now properly marked as a win rather than a draw
Fixed matchmaking timer animation not always playing fully
Fixed matchmaker timer showing -1 seconds when it's initializing
Fixed crowd not cheering when scoring
Fixed the crowd clapping infinitely when going into Extra Time (they were getting tired)
Fixed the Advantage UI showing when it wasn't relevant sometimes
These changes will be available with the Early Access release on July 17th
This update introduces some of our monetisation systems, I want to go in more detail on our vision for monetisation in Strikers Club.
Strikers Club is a free-to-play game. The game costs nothing to download and play.
What will be purchasable with real money: Playstyles, Cosmetics, convenience features, color palettes
What can be earned for free: Playstyles, some cosmetics
What will NEVER be purchasable: Gameplay advantages
Playstyles change the skill moves your player has. Swapping out the default rainbow flick for moves like the sombrero flick or fake shot and other movement skills. These playstyles have been balanced to provide a different way to play, not a better way to play. They allow you to synergise with your team in different ways and let you play in the way that suits you best. We will never lock these exclusively behind a paywall. While you can spend money to unlock them right away, you will always be able to just play the game to unlock them 100% free. You can earn the currency (Fame) by playing quickplay matches. More ways to earn Fame will be introduced as development continues (Think of things like challenges).
Cosmetics change the way your player looks. They will be grounded but not always conform to the strict ruling in real football matches. The most important rule we keep ourselves to is keeping team association clear. Team colors are planned for a Club update later. Cosmetics will never give a gameplay advantage. Some cosmetics can be unlocked using Fame 100% free.
These features provide an added value without impacting gameplay and will mostly (if not completely) be bundled into the "Strikers Club Pro" DLC. A one-time purchase. Think of features like customized quick chat and multiple character presets. These convenience features will be introduced at a later time.
There are two types of color palettes: Item and Hair. You'll receive a free palette with basic / natural hair colors and are free to use these on all your cosmetics. You can optionally purchase more palettes to have more options (pastel colors, neon colors, unnatural hair colors). Once you purchase a palette, you unlock it for all cosmetic slots that have the same type (Hair = Hairstyle, Facial hair, Eyebrows, all other slots use the Item palette). Cosmetics have a Primary, Secondary and Detail color. Which ones are available depend on the cosmetic. Jerseys for example only have a detail color because the Primary and Secondary colors are always the team color. Shoes have all 3 so you can individually change the colors of the shoe base, its shoelaces, and pattern for example.
Feel free to ask any questions you may have. If you still have doubts, please check out our other game Slapshot: Rebound which has been running for nearly 6 years and has never introduced predatory monetisation.
Wishlist the game to be notified when we launch!
See you soon!
Oddshot Games
Added penalties when fouls occur in the penalty box
Added a jockey mode (defaults to CTRL / left bumper) to focus on the ball during defence (focus is a toggle in settings) and defensive blocks
Added the advantage rule, allowing scoring opportunities to continue if in favour of the fouled team
Added Extra Time. It kicks in when the score is equal after regulation, which turns the play into golden goal
The kickoff taker is now placed at the ball directly
Added previews for cosmetics in appearance
Added game credits in the main menu (Escape -> Credits)
Added a setting to invert Look Y Axis for controller
Added the ability to purchase Tokens (premium currency)
You gain input control back faster when using roulette (0.8s->0.7s)
You can now steal the ball from behind with poke tackles
Improved passback handling, goalies can no longer pick up balls they just dropped
Body hits no longer clear offside
Default regular jump button has been rebound to "F" to avoid accidental jumps with rush
Jump and goalie jump inputs have been separated for more rebinding freedom
Removed the "mouth", "chest tattoo", "back tattoo" and "nail polish" slots in customization because they lacked visibility
Removed the demo shop and demo jersey claim
Improved server orchestration for faster server starts
The custom lobby password popup now shows as a proper popup
Added the ability to rotate your character during customization by dragging across the screen
Added bolt cleats, surface cleats, nitro cleats
Added WaveBack cargo shorts
Fixed a bug that could get you stuck at a specific movement speed after netcode rollbacks
Fixed a bug where poke tackling during someone else's kick would kill all ball momentum
Fixed localization for the region filter causing filter issues in other languages
Fixed leaving a custom match without selecting a position not clearing your match association correctly
Fixed poke tackling the goalie during a drop kick avoiding goalie interference checks
Fixed "alt" not locking your camera correctly anymore
Fixed error notifications showing raw errorcodes instead normal text
Fixed the matchmaker tick halting during back-end cache node rotation
Removed a denoiser plugin that caused issues with new "AI Boost" CPUs
These changes will be available at release on July 17th!
GLHF,
Oddshot Games
On 17 July 2026 at 7:00 PM CEST, Strikers Club is releasing into Early Access FOR FREE.
Early Access means the game is moving from Alpha to Beta. We will be actively developing the game while the servers are open 24/7 for you and your friends to play. If you haven't already, wishlist the game to be notified at the exact time the game goes live!
See you on the pitch!
Oddshot Games
Happy Friday, strikers! We're very honoured to have welcomed so many of you to our game this past week, we're currently one of the top played games in this Steam Next Fest thanks to you. To show you we're serious about the game, we've been listening to your feedback and working fast on loads of the things you've been asking for this week. We still have loads of changes and additions we're planning to make soon too!
Goalie forward dives no longer deflect, they always catch
Goalie backwards dives no longer catch, they always deflect (up angle, above the goal)
Movement skill moves like roulette, stepover and la croqueta are no longer protected from kicks and dribbles
Buffed the ball impulse from poke tackles (600->800 + preserving more momentum)
Reduced the range of the aim assist on poke tackles to allow more predictive blocks (250->175)
Increased the reach of manual dribbles (75->90)
Throw-in interference barrier now grows a lot quicker for faster throw-ins, slight increase in interference size
Corner interference is now prevented by blocking the outside of the field around the corner as well
Auto dribble will no longer start if you are offside
Added new weak kick pass animations
Added new far reach dribble animations
Added more gradual sensitivity setting (0.01 increments instead of 0.1)
Added a nametag opacity slider setting
Added a new setting to disable chat
The Max FPS setting has been reworked from a slider to a dropdown and decoupled from vsync
Added 4 extra spectator slots to customs (allowing you to go over the slot limit, but not join a team)
Only the custom game admin can now change the Single Keeper setting
When the entire opposing team leaves a matchmaking match, the remaining team wins by forfeit
Added a search and region filter to custom games
Improved the "aflame" jersey to look more natural
Movement skill moves are no longer allowed during other skill moves which caused inconsistent behaviour
Fixed reconnections to the Striker Services causing communication issues with parties
Fixed server join rejections preventing people from queueing (Already in a match error)
If you do get the error, please let us know. We have added new internal tooling to resolve this much faster just in case.
Fixed joining customs that are still starting giving you a "not enough space" message, queues your join instead
Fixed text overlaps in custom games browser
Fixed the flicks having the ability to interfere with throw-ins with very specific timing
Fixed a player slide after counter-moving a roulette
Fixed custom game lobby capacity not being calculated correctly until the server starts
GLHF,
Oddshot Games
Hi Strikers,
Thank you for reporting bugs and giving suggestions! We really appreciate the huge amount of people that have been passionately helping us improve the game over the weekend. This patch fixes the worst bugs that we could fix over the weekend and today. More to come!
- Added goalie kits! The goalie on each team will have their own colors
- Added support for the "Recently played with" Steam feature (In Steam overlay, Game Overview, at the bottom "View Players")
- Double touch rule kicks in when there are 3 or more players on each team (instead of 4 players)
- Improved Turkish localization
- Fixed goalie gloves not always showing up correctly
- Fixed the scoreboard overlapping with UI on the end game screen
- Fixed a rare postgame bug where a matchmaking game would continue after it ends
- Fixed reopening the custom games screen and then clicking refresh showing lobbies multiple times
- Fixed referee sliding while giving a card
- Fixed offside state on nametag showing on the end game screen
- Fixed goalies accidentally heading the ball during a goalie jump
- Fixed Steam profile pictures not loading correctly the first time you encounter someone
- Fixed offside incorrectly being called while you are behind the ball but past all defenders
- Fixed a foul not being called correctly if it happens exactly 10 seconds after a corner or goal kick (incorrect failsafe code)
- Fixed goalie catches not clearing people's offside state
- Fixed double touch not stopping auto dribbles
GLHF,
Oddshot Games
Hit the field in a two week demo of Strikers Club, running from June 11th until June 25th.
Everyone can download, play, and review the game on the Demo Steam page:
Watch the new Strikers Club gameplay trailer here:
Make sure to navigate to the Shop in-game to claim your free jersey!
GLHF
Join us on Friday, May 1st 2026 at 3:00 PM CET for Strikers Club's 5th major weekend playtest!
All pending access requests on Steam will be approved shortly before the test starts. The servers will be online until May 4th 2026 at 6:00 AM CET. The test will happen through a matchmaker to easily hop in and out of lobbies.
Changes to look forward to since last weekend test:
Foul system with yellow and red cards + free kicks
Header system
Introduction of the customization system
Better netcode and server tickrate
Improved tackle flows for better defence
Pacing and balancing improvements to incentivize teamplay
Major improvements to animations
A list of changes so long it would exceed the character limit!
If you haven't already, make sure to wishlist the game on Steam for 7 years of good luck.
Feedback can be provided through the Steam forums or our Discord.
See you on Friday!
GLHF,
Oddshot Games
Hi Strikers! It's time for another weekend playtest. I hope you had nothing else planned because this playtest is like the Superbowl of videogames right now. You just have to be there. In this playtest we want to focus our attention on feedback on a few new systems and changed systems:
PLAYSTYLES: We have introduced playstyles that adjust your skill moves
Generalist: Use your rainbow flick, stepover and roulette to play any role on the field
Maestro: Your sombrero flick gives you more control over the ball to get out of tight situations
Phantom: With your fake shot and La Croqueta moves, you glide across and fake out opponents to get the upper hand
GOALIE ANTICIPATION STANCE: You can now enter an anticipation stance for the goalie (ctrl on keyboard), when you jump in this stance you perform a shorter dive such as a k-stance or split save where necessary. This was added directly as a result of your feedback from last test!
XL STADIUM, FORMATIONS: You can now pick from multiple formations: 5v5, 6v6, 8v8 and 11v11. For larger formations, you have the option to play on an extra large stadium to not crowd each other too much.
CHARACTER IMPROVEMENTS: When you start playing you'll be assigned a random character every time like before, we've added a bunch of new variations of players. You'll be able to customize your character directly in a future playtest.
GAMEPLAY: Most of the gameplay elements have received balancing changes, netcode improvements, and much more to make the gameplay feel responsive and satisfying while being loyal to the sport.
Have fun and please let us know your thoughts in #feedback in Discord! Even if you really dislike something, we'd really appreciate your candid opinion so we can continue improving the game as we start solidifying the core gameplay. Now's the best time to be a force for change.
The first playtest of the year is kicking off on February 6th! This playtest introduces our new Playstyles system with different skill moves, many balancing changes, fixes, and other improvements that we'd like your feedback on.
Feedback can be provided through the Steam forums or our Discord.
GLHF,
Oddshot Games
Join us from December 19 until December 21st for the last playtest of the year. This playtest continues our iteration on core gameplay mechanics with a reworked ball curving system, substantial balancing changes, animation improvements, and much more.
Feedback can be provided through the Steam forums or our Discord.
GLHF,
Oddshot Games
GLHF,
Oddshot GamesAbout
This page aggregates Steam news feeds, patch notes, and developer announcements for Strikers Club, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Strikers Club statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.