
Steam news
Full Steam announcements and update articles for this title.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Streetdog BMX, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Streetdog BMX statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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Yo, Happy Friday!
Wow. What a few days! I’m beyond blown away by the response, thank you so much for playing, and please keep posting videos cos I’m loving them! The response has been pretty overwhelming and is gunna take a while to process I think. But yeah, thank you. ❤️
There’s a new build now available on the ‘beta’ branch - this has the below fixes in it. If you’re an ‘LB flipper’ or a ’skate style manualler’ give it a test for me and let me know how you get on / what issues you hit! Best place to discuss bugs is the Discord (link in the game).
So…. What have I been up to this week!?
Launched a game called Streetdog BMX
FIX: fixed a bug with Skate-style manuals and modified manuals
FIX: Added an option for LB flips!
FIX: Rare issue where the game quits after 30 seconds
On the agenda for next week is a little bit of light challenge balancing. There are definitely some challenges that are a bit too hard for where they are in the game, or a bit confusing etc. So I’ll do a little bit of that. And then I’ll probably tidy my office or something - it’s a mess!
Have a great weekend!
Ads x
Yo! After 4 years of work, I'm so stoked to announce that Streetdog BMX is finally fully baked, and is releasing on Steam in just a few weeks - January 14th, 2026!
I'm super proud of how it's turned out - I was aiming for that sweet spot between Sim and Arcade and I think I might have just pulled it off.
Check out the trailer and if you're into it, please give it a Wishlist!
Nice one! Ads x
Yo! Sorry for the massive lack of updates, but I’m still alive and I’m still working on the game!
Those of you on the Discord ( https://discord.gg/RBk8We8RQ9 ) will have heard this already, but for everyone else:
I’m still cracking on with the game, and I’m very much in the polish phase - making sure all the levels are jam packed with fun stuff to ride and interesting spots to discover. After that I need to polish all of the challenges, and then it’s on to final bug fixing and then finally release! The exact release timing is still up in the air, but I’m currently aiming for the end of the summer on PC, around September time. This is not final and things may change etc etc, but it works as a very rough estimate of when to expect the full game to drop. I’ve had a little set back on the console side of things - my (ex) publisher Null has shut down all of their publishing operations, so I’m back to working on the game totally solo. For those that don't know, I've been a solo dev (previous games include Pumped BMX and Trailboss BMX) for most of my 'career', but this game is a much bigger game than any of those games were. So you might need to bear with me a bit while I figure out how to manage it all by myself!
As for what I’ve been doing recently, this week I’ve been working on the final level in the game. This is a wild level with some nice technical lines, but some really massive gaps and drops too. These levels have all been mostly done for quite a while, but based on the craziness I’ve seen people do in the demo I’ve been slowly going back through all the levels and beefing up the available lines. I’m nearly done with this last level, then I’m going to be going back through all the challenges and making sure they all work with the extra features etc. Then there's a little more work to do on the cosmetic stuff, then testing, more testing, etc etc etc!
Now that’s I’m back to managing all the Steam stuff solo (which I’m still finding my way around!), I’ll try and post more of these updates here to keep you in the loop. But for more info and chat head over to the Discord!
Nice one, Ads x