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Full Steam announcements and update articles for this title.
Dear Stormworkers, The Anymaker demo is live now! Anymaker is our new building game, set in a post-apocalyptic zombie survival world. The building is more detailed, and there is also more of a resource management and combat focus. This doesn't affect Stormworks development and we have many more Stormworks updates in progress. Anyone can download and play the Anymaker demo free on Steam now and until the end of the Steam Next Fest (June 22nd 2026). Anyone can play this demo and no sign-up is required. Simply go to the Anymaker store page (linked below) to get the demo. This new version of the demo follows many improvements based on player feedback. We have reworked the progression system: completing the bunker location now spawns tier 2 and 3 loot everywhere, meaning there is a lot more high tier loot available and progression in a career game is much more meaningful and sustainable. There are many other new things going on in the world: NPC survivors now roam the landscape, fighting for their own survival. Direction finders also require a frequency cartridge, with some cartridges findable in the game world, leading the you to valuable locations. The game difficulty also increases with loot tier, and new dangers are introduced. There has been a general rebalance and rework of several mechanics, so the game does play and feel different. We will continue taking feedback and look forward to your feedback. If you have not already, please wishlist Anymaker now on Steam! This is how Steam decide which games to show players, and it makes a huge difference for us. Thank you! Much love <3, The Anymaker Developers
Dear Stormworkers,
This update extends the new flexible ammo belt concept to hoppers! We have added a new belt part for connecting hoppers together, making it easier to build any ore, mining, or fishing equipment. As well as this, we have added a new toggle to allow or disallow modded components in servers. We have also added a new electric node to some of the train wheels, to assist some players make electric trains. This was requested during the recent Q&A session. We have also resolved a performance issue where the game previously slowed down over time. We have also added the Geometa logo to the game.
There are also a bunch of fixes and improvements outlined in the patch notes below. Another special thanks to the players who joined us at the recent Q&A session, and to those who asked questions! We have planned to implement some of what was discussed in the first half of 2026!
Much love <3,
The Stormworks Developers
v1.15.5
Feature - flexible hopper belts to connect hopper parts together
Feature - added checkbox to control if modded components are allowed in this game
Feature - constant value to control radar and sonar noise
Feature - added electric node to some train wheels to emulate 3rd rail electric supply
Feature - added Geometa intro logo
Fix - resolved slow down performance issue after game had been running for hours
Fix - lobster pot spawn frequency reduced to more balanced rate
Dear Stormworkers,
The Component, Physics, & Gameplay Modding Major Update releases in 1 week, on Monday the 7th July!
It is finally happening. It is almost time to create your own components, give them functions, forces, abilities, animations, visual effects, sound effects, and more. It is almost time to mod the game physics, aerodynamics, hydrodynamics, buoyancy, and more. These are long standing and frequent requests by the community.
What Is Component Modding? Component modding is the ability to create new Stormworks vehicle parts, including designing their 3D model, sound effects and programmed behavior via the component lua API. Component mods can be uploaded to workshop and embedded in workshop vehicles that use them. How Is This Different To Existing Modding? Currently it isn't possible to add code and modify the behavior of components, only change their appearance and some numbers such as their mass, etc.
It also isn't possible to uploaded modded components (or vehicles that use them) to the workshop. This was to avoid "dependency Armageddon" where workshop creations may have required you to have other mods downloaded and activated before you could spawn them. This resolves this issue, meaning that modded components are compatible with the workshop, in a way that is simple and convenient for players. What Is Physics & Gameplay Modding? In this new update, we have exposed some coded values (such as important numbers with regard to aerodynamics, hydrodynamics and buoyancy), to the player, so these values can be changed by editing a text document. This text file is loaded in when the game starts, and the critical numbers are loaded in. This gives players and mod creators the power to customize aerodynamics, buoyancy, and more to their own preference, and share these settings on the workshop. What Is In The Lua API & Text File? There are loads of lua functions and gameplay values included in this update. Without listing them all out, this update creates countless opportunities for creative and powerful mods to the game. More importantly, this update can serve as a foundation to be extended. We will be listening to the modding community, and expect new lua functions and gameplay values will be added as players get to grips with these new tools and give their feedback on what they want to see next.
We suggested the previous File Mods Major Update was the beginning of a major new era of Stormworks, and those mods have been incredible. This new update gives players even more power of authorship and creativity, and I think will be a very meaningful next step.
We look forward to sharing this new update with you soon!
Much love <3,
The Stormworks Developers
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This page aggregates Steam news feeds, patch notes, and developer announcements for Stormworks: Build and Rescue, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Stormworks: Build and Rescue statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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