
Steam news
Full Steam announcements and update articles for this title.
v1.0.1 has been released!
In cases where the continue button is visible and if you saved at the home island, the thumbnail now shows the Home Island instead of the run if no run is in progress, to prevent confusion.
A couple of bugs have been fixed, including one where your skill points would reset to 52. If you encountered this bug previously, you can reset your skill points in the Research screen to get back any lost skill points, fully refunded 100% to your current level. Sorry for any inconvenience caused!
Full changelog:
Save screenshot of Home Island for savefile thumbnail if no run is in progress.
Add 'view save location' for Mac and Linux
Fix savefile version resetting to v0.0.0
Fix custom savefile info screen not translated
Fix SP always resetting to 52 when reloading
-YYZ
v1.0.0 has been released!
It contains some minor fixes and quality of life changes, such as being able to see how many pets you own before purchasing more at the trader.
In the late game stage, I noticed people would spam the same building, so holding SHIFT now allows you to build ten of each building at once.
When placing down buildings, it was more convenient to have shields automatically placed periodically when needed, so a setting was added to do that, but it did not cost materials to build those shields, which has been fixed.
Many of the big buildings and epic buildings were not designed to be moved, and would cause issues when moved. It was also abusable, so they are no longer movable.
Thanks for playing!
Full changelog:
Add ability to hold SHIFT to build 10 buildings at once
Add display to view number of each pet owned while buying pets at the trader
Big buildings can no longer be moved
Remove unbuildable 'F1' Floor in Home Island
Fix 'Auto-place shields' not consuming materials
Fix generator showing energy production tooltip in yellow instead of green
Fix SmallShield update error in playerlog
Fix boats disappearing during story ending cutscenes
Version update to 1.0.0
-YYZ
v0.85.7 has been released!
Hi all, this update fixes some tricky issues that had been reported! Sorry for taking awhile as I had to read through the crash logs to try and find something specific to the Epic Battery. Hopefully this resolves it!
Changelog:
Fix crash when building Epic Battery
Fix witch lover achievement not working
Thank you for playing Stormbridge. If you like it, consider leaving a review as it will help this game a ton! And of course I'm available on discord so let me know if you have any feedback or issues!
-YYZ
v0.85.5 has been released!
Fix language settings not applying when PC is set to a different language than game
If you like the game, consider leaving a review as it will help this game a ton! And of course I'm available on discord so let me know if you have any feedback or face issues!
-YYZ
v0.85.4 has been released!
Fix SP not refunding when unlearning skills. You may use reset all SP to get back any lost SP.
Upon burning Faraday's Lab, it turns to rubble after 60 secs to prevent confusion on why it cannot be interacted with
-YYZ
v0.85.3 has been released!
Change helicopter to submarine in underwater map, divers instead of parachuters
Fix home island Kat dialog error on french language
-YYZ
Hey everyone!
I’m super excited to share that today Stormbridge has officially launched! After Havendock and Siegeturtle, this is my next solo project, and I poured a lot of love into it.
I’ve always had a soft spot for city builders, so I wanted to make one with a fun twist and (hopefully) that one more run kind of pull.
Your mission: start building the biggest and strongest bridge you can… before the storm hits. Let’s see how far you’ll get when the weather turns against you ⛈️🌪️
To celebrate launch, Stormbridge is 37% off for the next week!
And if you’re into strategic thinking, we also have a bundle with Diplomacy is Not an Option, a nice pick if you enjoy planning, pressure, and tough decisions.
If you played the game, I’d be really grateful if you leave a Steam review - it genuinely helps a ton right now and is the best support you can give me at launch. And if you want to hang out or just chat casually, come say hi on my Discord!
PS. Good news if you played the demo: your progress carries over to the full game :)
Thanks for playing and good luck out there before the storm!!! ⚡
---YYZ
Hi everyone!
I’m excited that Stormbridge launches in just 12 days! I’ve got a few updates. I’m moving the release one hour earlier.
New launch time (February 16): PST: 5:00 AM / EST: 8:00 AM / UTC: 1:00 PM / CET: 2:00 PM / CST (China): 9:00 PM / AEST: 12:00 AM
Stormbridge has a brand-new launch trailer!
In Stormbridge, you’ll travel through different biomes while trying to figure out what’s behind the storm. The Ocean and the Tundra should already look familiar (I’ve shown them in earlier posts). But I haven’t shared much yet about Sky and Underwater, so here’s a small sneak peek :)
Each biome has its own mechanics:
Sky - deploying helicopters on expeditions
Underwater - mining scraps to manufacture repair bots
Tundra - finding ways to deal with the cold
Thanks for following the game. See you on February 16!
-YYZ
Hey everyone,
I’m really happy to finally say it:
Launch time: PST: 6:00 AM / EST: 9:00 AM / UTC: 2:00 PM / CET: 3:00 PM / CST (China): 10:00 PM / AEST: 1:00 AM (next day)
Stormbridge was made when I was going through a difficult time in my life, when I genuinely questioned whether I should keep making games. If Stormbridge has taught me anything, it’s that battling the storm leads to growth - whether it’s on a bridge or in real life.
My game dev journey hasn’t been easy. But along the way, I met a lot of awesome people who helped me keep going. To everyone who supported me, shared feedback, wishlisted, played, commented, or simply sent kind words - thank you. It means more than I can put into a post.
If you haven’t yet, wishlist Stormbridge so you don’t miss the launch! And I’ll see you on the bridge on February 16.
--YYZ
v0.83.2 has been released!
A main fix is to minimize issues of getting stuck under the bridge, especially when dashing and sprinting at high move speeds! If you get stuck for more than 10 seconds, the game will respawn you.
Unresearch can no longer be clicked if level is 0
Character now auto respawns if stuck under bridge
Fix Air Engine unbuildable in the Tundra biome (full version)
Fix broken discord button in ESC panel
Fix milestone slider unintentionally adjustable
Fix milestone progress bars appearing wrongly when first opened
-YYZ
This update fixes the prologue cutscene not playing as intended.
Sorry for the inconvenience caused!
New buildings have been added: The medium and epic battery!
When I added the Small battery to the game in its early stages, it had been the only battery for a long time. Some of you asked to be able to build bigger batteries that hold more electricity, so I have added two of them, as well as an epic blueprint version in this update!
A new type of building, the Lithium Extractor, has also been added.
It produces 'Lithium', a new resource required for the most epic of batteries!
The new buildings are available as blueprints from the trader!
Thanks to everyone who has played during Steam Next Fest. I have taken your feedback into account and will continue to improve and update this game!
-YYZ
Hi all!
It's been a crazy year. Tomorrow the Storm grows. I am excited to announce that Stormbridge will be participating in the June 2025 Steam Next Fest live, starting tomorrow (June 9)!
Stormbridge has a public demo which is already packed with hours of content, but I will be updating the demo to further add some new buildings and possibly even an epic building! Improvements such as resource metrics from the community have also been applied in the previous update.
I will also write a devlogs showcasing the new maps (biomes) that will be in the full version of the game!
Meanwhile, here are some sneak peeks of the Sky Biome and the mysterious Underwater Biome!
The full version will have four different maps to play on, each with its own unique mechanics and special missions.
Some ideas are that each map drops unique meta currency, to help unlock certain upgrades related to that map.
The Tundra Biome was previously teased in the previous devlog - penguins, blizzards, clothing and a new temperature mechanic are introduced in this map.
Hope you'll like it!
-YYZ
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Stormbridge, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Stormbridge statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.