
Steam news
Full Steam announcements and update articles for this title.
we finally re-enabled the Steam Auto-Cloud features. Obviously we tested it but we are still not sure what caused the save problem in the first place. PLEASE always backup your saves (You can find them here "C:\\Users*YOURUSERNAME*\\AppData\\Local\\Stonemachia\\Saved\\SaveGames) and write to us if you encounter any errors! IF YOU USED EXTERNAL SAVES IN THE PAST PLEASE DO NOT MODIFY THE FILE CALLED steam_autocloud.vdf!!!
The first Stonemachia Major Update is ready to be downloaded with a double surprise and… a contest?
Added the possibility to refight bosses inside the Armarium
Added a photo mode
Restructured the intro section in Heaven to enhance visual clarity
Slightly improved the visibility and control of the playable character
Now you can hide the HUD
Restored Steam Cloud Save features
Added an Automatic Save Backup System in case of corruption
Fixed a fast travel bug that unlocked unexplored areas
Fixed a bug that didn’t allow the player to adjust volume settings
Added a feature that allows the player to adjust the sliders by dragging them with the mouse
Added localization for enemy cards names
And now to celebrate these sales, we present to you the second IN-GAME event…
Screenmachia!
The Stonemachia Official Photo Contest! With the addition of the new photo mode, we decided to host a photographic contest within Stonemachia!
The winners of each of the 7 categories will have the chance to have their screenshot and nickname featured in an in-game photo gallery, located inside the hotel in Navilia.
They will become Medhelan-renowned artists! How to participate: - Use the new “Photo Mode” feature that you can find in the pause menu and take a screenshot by pressing the “F11” key.
- Share your screenshots on any of our social media platforms (Instagram, TikTok, Youtube) and tag @Stonemachia, by specifying the category and the nickname you’d like to use for the gallery!
- The best screenshots will be showcased live on Twitch on Tuesday, July 7th at 9:00 PM CEST, during which the award ceremony will take place.
RULES: - You can post up to 3 screenshots, be sure to specify the category for each one of them in the post description together with your chosen nickname.
- Posts that didn’t tag Stonemachia or that didn’t specify the category or nickname will not be considered.
- Screenshots edited with an external program or using artificial intelligence will not be considered.
- Each participant can win only one category.
THE CATEGORIES:
Best Landscape Screenshot
Best Character Portrait Screenshot
Best Fighting Scene Screenshot
Best Silly Goofy Moment Screenshot
Best Oil Painting Filter Screenshot
Best B&W Filter Screenshot
Best Tommaso Screenshot
Good luck and may Zerafim always be cursed!
GUYS WE MADE IT! THANK YOU SO MUCH!!! So, first thing: to thank everyone, as i promised on Twitch, I want to make the Steam event not an event—now you can collect your plushie FOREVER!!!
Second thing... I released the OST on Steam! But If you watch closely, there's a surprise...
This morning I added 9 new tracks never released on Spotify or any other platform, including a LOT of discarded music that never reached the official release...
So, have fun listening to them!!!
We got the chance to launch a petition to create the official plushie of the Stonemachia main character thanks to Makeship!
So to celebrate (and promote) this incredible opportunity, we introduced a very special treasure hunt inside the Scarlet Stronghold. Find and collect all 8 Zefiro plushies scattered throughout the map to earn a very soft reward!
BUT YOU GOTTA HURRY! You have to find them all before this date! (Jun 24 @10:30AM GMT+2)
You want a plushie in real life too? If so you can help us and pre-order your Pawn Plushie here! https://www.makeship.com/petitions/zefiro
IMPORTANT! Before the product is actually made and sold, there will be an initial interest-gathering phase, which requires the campaign to reach 200 supporters!
So, with a pledge of just $2.00 you can have a tiny weapon capable of destroying all of Heaven sitting on your desk
We also fixed some bugs and rebalanced Bishop and Rook.
Don't forget the bugs. EDIT: THANK YOU THE ZEFIRO PLUSHIE IS NOW 100% FUNDED! As i promised on Twitch, the event will remain in the game forever! Even after the official end!
Hello everyone!
We're still astounded by the love you've shown for Stonemachia!
With this update, we want to let you know that we're still working hard to fix all the issues and make the game even better!
Here are all the details:
* Now it's possible to change the camera FOV.
* Fixed general stuck bugs in various levels.
* Fixed Mouse X/Y Sensitivity Error (it was not possible to change the sensitivity of the axes separately and the X changed both)
* Fixed AZERTY Error (Number keys were not remapped)
* Fixed Gamepad Input Remapped Error (When changing the "LT" button on the gamepad, it would not show the change even though it had been applied)
* Fixed errors related to the input mapping menu (Fixed an error where it was possible to save options settings and exit the options menu even if multiple actions were mapped to the same key)
* Derasin's difficulty has been slightly increased.
* Improved visibility of the Knight's healing skill.
* The area “Heart of Dulcinea” can now be explored even after defeating Don Quixote.
* By popular demand, we are currently working on a fast-travel system!
* We are also currently trying to fix several audio issues (this will take a little while, so thank you for your patience).
Complete Overhaul of the HUD
Collectibles! (Cards, Vinyls and Chess Pieces Skins)
Many new sounds
New Chess Pieces animations!
Bug fixing and combat feedback improvement
So we decided to celebrate the event by sharing with you some of the latest additions we've made to the final game, including them in the demo!
Here are the main new features:
- new and improved lock-on system!
- the 3D model of the Pawn has been refined to be even more detailed.
- Derasin's boss fight has been made even more dynamic with a new moveset.
- improved pacing during Heaven's sequence.
Other minor improvements:
- general performance improvements.
- general fixes.
Hey everyone!
With this patch, we have fixed some of the demo's issues and made some significant changes to the combat mechanics and overall difficulty!
Here's the details:
the parry finds its definitive form! Now you will have to parry an enemy 5 times in a row to unleash some powerful attacks;
the Pawn's perfect dodge will no longer increase its attack speed; instead, it will allow you to unleash a single powerful Queen attack;
we have adjusted the enemy placement and their overall strength. This means that enemies will no longer appear in large, chaotic groups, but each of them will provide a more challenging encounter;
improved feedback for both hits delivered and received;
changed some of the visuals effects;
general improvements.
As always, feel free to leave a review on the demo page and give us a feedback on the latest additions!
This new demo ordeal continues!
In this new patch, we have solved some of the problems connected to the menu, to the key bindings and to the lock system. Now we can finally focus on completing the game!
Here you can find all the last fixes in detail:
adjustment and various fixes in the Arena mode (now the “Naiade” will attack you);
the fight with the "Coccatrice di Pietra" has been made more intuitive;
Furcifel keeps getting stronger with every update;
the bug, which was making the whole interface stop working while scrolling the key bindings menu, has been fixed;
we fixed the bug that was making the horse drill too powerful;
the lock system has been made more responsive.
We invite you to leave a review on the demo page to keep providing us with useful feedback so we can improve Stonemachia one step at the time!
We have solved some of the most reported issues of this new version of the demo! Unfortunately, we have rushed things a bit and so there is a minor slip. Nothing serious, we will fix it as soon as possible!
Here you can find all the corrections:
Furcifel has been slightly strengthened, especially during the second phase.
we fixed the bug where Zefiro was being thrown away once getting on the elevator.
the end credits have been fixed.
in the Arena, the “Leone di Pietra” has been replaced with the “Naiade”.
Here’s the small problem we’ve encountered:
the “Naiade” will stay motionless and it won’t attack the player, but it will let itself be defeated due to a last-minute oversight. We will solve this as well very soon!
It is with excitement that we announce the newest version of Stonemachia's demo, refined and enriched thanks to all your support and feedback during this incredible year and a half!
With this new ‘update’, you'll be able to re-live the first moments of Stonemachia like it's the first time, thanks to a completely revamped tutorial level, an even more dynamic combat system, new mechanics, and much more!
And now a deep dive into all the new features of the new Stonemachia demo!
Overhaul maps and content:
The Sacrigera Fortress tutorial map has been completely revamped with a new progression, new enemies and new secrets!
The Arena is enriched with new enemies and a new special reward that will let you further explore Medhelan and what Stonemachia has in store!
Combat System Overhaul:
Introducing the new Gambetto System, a completely new game mechanic that will allow you to unleash the hidden power of the Angelic Armour and use a range of powerful special attacks that can both damage the protagonist and activate unique abilities if parried in time! (yes, now you can also parry yourself)
Complete Overhaul of the Horse.
Now the Horse is able to pierce enemies, throw its horn and, by using its Gambetto skill, make crosses fall from the sky!
General balance overhaul of all four chess pieces.
Completely re-designed healing system.
Now healing no longer involves multiple vials but a single item that can be recharged by parrying and defeating enemies.
HUD and menus:
We added the option of re-mapping keys for both gamepad and keyboard. This functionality is still a bit broken but we will polish it up in the future.
Revamped dialogue interface and revised the interaction system in general.
To access the new content, select ‘New Game’ from the main menu after downloading the update!
Let us know how your experience went by leaving a review on the new demo page and join us on our Discord server if you would like to test the game in advance or leave us your feedback!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Stonemachia, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Stonemachia statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.