
Steam news
Full Steam announcements and update articles for this title.
Hey Survivors,
We've released Hotfix v1.18, addressing an issue reported by the community.
– Fixed an issue that allowed players to reload the game to an earlier state while keeping bonuses gained.
Thank you to everyone who continues to report issues and share feedback. Your support helps us improve Stolen Realm Survivors with every update.
If you're enjoying the game, please consider leaving a Steam review. As a small team, every review helps more players discover Stolen Realm Survivors and supports the continued development of the game.
Hello Survivors,
If you’ve been waiting for the right time to enter the Realm, now is a great moment to jump in.
Stolen Realm Survivors will be 20% off for a limited time, bringing the price down from $9.99 to $7.99.
Stolen Realm Survivors is an online co-op survivors-like where you battle through endless hordes, collect powerful loot, experiment with chaotic builds, and survive alongside your friends.
Play solo or team up in online co-op as you push deeper into the Realm, complete quests, defeat bosses, and shape your build with weapons, passives, supports, and powerful upgrades.
Since launch, we’ve released several updates, including our first major post-launch content update: Act IV – Frostwrought Fortress.
This update introduced:
A new area: Frostwrought Fortress
A new dragon boss: Chillgrave
3 new weapons: Champion’s Blade, Flintlock Pistols, and Soul of Frost
2 new supports: Vengeful and Unholy Sacrifice
Progression and build system changes
Balance updates, quality-of-life improvements, and fixes
We’ve been listening closely to community feedback and will continue improving the game with more updates planned for the future.
Thank you to everyone who has supported Stolen Realm Survivors so far. We hope to see you in the Realm!
— The Burst2Flame Team
Hey Survivors,
A new update (v1.17) is now available!
This update includes a revamped post-run damage screen, balance adjustments, performance improvements, and a number of important bug fixes.
– Revamped the post-run damage screen UI
– Changed Warlord's Bite to grant +1% Damage per 5 missing Life instead of +1% Damage for every 1% of missing Life
– Thieving now has a 0.25s cooldown
– Fixed an issue where Acid Vial, Consecrate, and Meteor wouldn't benefit from the Lasting support
– Fixed an issue that caused quest artifacts to persist if you exited to the main menu during an active quest
– Fixed an issue where the post-run damage information wouldn't display all damage correctly
– Fixed an issue where certain abilities, such as Soul of Frost and Bishop's Staff, would stop functioning after being revived by Phoenix Feather
– Fixed incorrect tooltip displays for items based on missing health calculations, such as Warlord's Bite
– Fixed various issues that caused poor performance during late-game gameplay
– Fixed an incorrect description on Savage Mane
– Fixed an issue that could cause the game to crash when loading a saved game
Thank you for your continued support and feedback. We're committed to improving Stolen Realm Survivors and your reports help us identify issues and make the game better with every update.
If you're enjoying the game, please consider leaving a Steam review. As a small team, reviews make a huge difference and help more players discover Stolen Realm Survivors.
Thank you for being part of the journey!
Hey Survivors,
A new update (1.16) is now live with gameplay improvements, quality-of-life updates, and a number of important bug fixes based on community feedback.
– Added blast indicators for the Countess' projectile nova ability, improving combat readability
– Skull Offering now shows which ability it will upgrade before purchasing the upgrade
– Fixed an issue where Blessing of Ale would not stack correctly
– Fixed leaderboard scores sometimes not being recorded when continuing a saved run
– Fixed active abilities having incorrect level data when continuing a run with gear that increases ability levels
– Fixed Chillgrave's Frost Breath positioning appearing incorrectly in multiplayer games
– Fixed Meat Shield being obtainable more than once
– Fixed Lionheart Aegis bonuses persisting between runs
– Fixed Horn of the Hunt's base ability not upgrading correctly when leveled
– Fixed an issue that could cause an undismissable empty popup and softlock the game
– Fixed an issue where Shop options and Quests could be rerolled by repeatedly returning to the main menu and continuing a run
– Fixed excessive lag caused by certain Trigger On Crit builds
– Fixed Smoke Bomb not benefiting from the Lasting support
– Fixed Ice Shield not properly increasing Cold Return Damage when leveled up
Thank you for continuing to report issues and share feedback. We appreciate your support and are continuing to work on fixes, improvements, balance updates, and future content updates for Stolen Realm Survivors.
If you're enjoying the game, leaving a Steam review is one of the best ways you can support the team. Reviews help more players discover Stolen Realm Survivors and allow us to continue improving the game.
Thank you for being part of the journey, and we're excited to share more updates with you in the future.
Hey Survivors,
Our first major post-launch update (1.15) is now live, and it's a big one!
This update brings a brand-new Act to explore, a powerful new dragon boss to defeat, three new weapons, two new supports, a complete progression overhaul, major balance improvements, quality-of-life upgrades, and a long list of bug fixes.
We've also incorporated a lot of community feedback from launch, improving survivability, build variety, tooltips, shields, support interactions, and overall gameplay clarity.
New Boss: Chillgrave
New Area: Act IV – Frostwrought Fortress
3 New Weapons: Champion's Blade, Flintlock Pistols, and Soul of Frost
2 New Supports: Vengeful and Unholy Sacrifice
Prepare to face Chillgrave, a powerful frost dragon lurking deep within the Frostwrought Fortress.
Continue your journey into a brand-new act featuring new challenges and encounters.
Champion's Blade
Flintlock Pistols
Soul of Frost
Vengeful
Unholy Sacrifice
One of the biggest goals of this update is to significantly expand build variety and player choice.
When applying Support powerups to Active powerups, you now select the Support first and then choose which Active ability to attach it to
Active/Support and Passive rolls now alternate every level
Active abilities can now have unlimited Supports attached
Active powerup maximum level reduced from 30 to 25
Applying Supports now increases the base effectiveness of the attached Active ability
Passive abilities are no longer limited to 4
Players can now acquire up to 100 Passive picks
Shield tooltips now display total shield values
Shield cooldowns now occur while the shield is active and replenish the shield when recast
Improved Flesh and Bone tooltip clarity
Supports are now displayed within Active skill tooltips instead of using separate icons in the Build menu
Players are now invulnerable for 0.2 seconds after being hit
Players can no longer lose more than 50% of their maximum health from a single hit
Block and Dodge can now trigger while invulnerable
Increased the levels gained from Unrealized Potential from 1 to 2
Aura Support now only rolls at Rare rarity or higher
Support skill stat increases now use lower values
Reduced the increased damage taken and multiplicative damage of Unstable support from 10% damage taken / 1.1x damage to 5% increased damage taken / 1.02x damage
Reduced Flesh and Bone inherited stats from 10% to 5%
Bolstered now grants less armor while also granting Block and flat Life
Multiply now works with Golden Spear and Vampire Spine
Removed trigger chance penalties from all skills
Frost Breath damage now ticks faster with Attack Speed
Per-player Monster Damage increased from 25% to 35%
Skeletal Ranger
Base Damage reduced from 40 to 30
Base Life reduced from 100 to 80
Skeletal Warlock
Base Damage reduced from 20 to 10
Base Life reduced from 100 to 90
Skeletal Warrior
Base Damage reduced from 40 to 30
Base Life increased from 50 to 100
Fixed issue where Pharaoh's Greed would not properly be restored when continuing a saved game
Fixed issue where multiple versions of some Supports could appear, allowing the same Support to be offered multiple times in a single set of options
Fixed issue where Unyielding Resolve did not have a cooldown
Fixed issue where monster effects from Mistress of Chaos would also apply to player summons
Fixed issue where Bishop's Staff and elemental auras could be lost after dying and reviving
Fixed issue where Blood Thirsting Blade bonuses would not reset at the start of a new depth
Fixed issue where summons would not die when their master dies
Fixed issue where first-time powerup selections always used Common values regardless of rarity
Fixed issue where Tempest Blessing bonuses could accumulate incorrectly between rounds
Fixed issue where Aura applied to Ice Shield could cause party members to become Chilled
Fixed issue where various statuses would not be restored when continuing a game
Fixed issue where Tempest Blessing tooltip values displayed incorrectly
Fixed duplicated post-run statistics when completing a continued game
Fixed incorrect Active skill level displays caused by equipment that increased ability levels
Fixed various localization issues across UI elements
Fixed issue causing Bishop's Staff to use Soul of Frost visual effects
We appreciate everyone who continues to play, provide feedback, and report issues.
We're excited to hear what you think of Act IV, Chillgrave, the new progression systems, and all the new build possibilities introduced in this update.
Survivor...
The Council has informed us that the Realm's magic is mysteriously tied to something called "Steam reviews." 😮
We don't fully understand it, but the wizards swear it's real and not just another one of their "buffs."
If your journey has been enjoyable, consider leaving a review. It strengthens the Realm, attracts new adventurers, and prevents Chillgrave from freezing our servers solid.
Your words carry power... far more than the one-hit damage you've all been experiencing against the Sun King. 😉
And genuinely, each review makes a huge difference for our small team of three.
Thank you so much for your support!
We've released a new beta update for Stolen Realm Survivors, and we'd like to share a preview of what's currently being tested.
This update introduces a brand-new act, boss encounter, weapons, supports, and a major overhaul to progression and build customization. These features are currently being tested in the beta branch before being released to the live version of the game.
Prepare to face Chillgrave, a powerful new dragon boss lurking within the frozen reaches of the Frostwrought Fortress.
Continue your journey into a brand-new act featuring new challenges.
Champion's Blade
Flintlock Pistols
Soul of Frost
Vengeful
Unholy Sacrifice
One of the biggest goals of this update is to expand build variety and player choice.
Key changes currently being tested include:
Active and Passive powerup rolls now alternate every level
Supports are now selected first and then attached to an Active ability
Active abilities can now have unlimited Supports attached
Applying Supports now increases the effectiveness of the attached Active ability
Passive abilities are no longer locked to four
Players can now acquire up to 100 Passive picks
We've also made several improvements to shield mechanics, tooltips, and build information displays to make important gameplay information easier to understand.
This update includes numerous balance adjustments affecting enemies, supports, and scaling systems, including:
Updates to Flesh and Bone, Unstable, and Bolstered supports
Improvements to Multiply support interactions
Removal of trigger chance penalties from all skills
We've continued addressing community-reported issues and improving stability, including fixes for:
Aura effects being lost after revival
Summon-related issues
Blood Thirsting Blade reset problems
Localization issues across several UI elements
And many other fixes and improvements.
This update is currently being tested in the beta branch as we continue gathering feedback and making adjustments before release.
Our goal is to bring these changes to the live version of the game within the next few weeks, though we'll continue making adjustments based on testing and feedback as needed.
Thank you for helping us test new content and shape the future of Stolen Realm Survivors. We're excited to hear your thoughts on Act IV, Chillgrave, and the progression changes.
A new update is now live in Stolen Realm Survivors!
Update v1.8 introduces the new Continue Run system alongside multiplayer UI improvements, gameplay changes, and a wide range of fixes and stability improvements based on community feedback.
This update is focused on making multiplayer smoother, improving run continuity between sessions, and resolving several gameplay and UI issues.
– Runs are now automatically saved, allowing you to continue your run in a later session – The main menu now displays Steam avatar icons showing the status of each player
– Banishes no longer consume a level and now also reroll your options – Cleaned up the multiplayer game list UI – The Shop button is now accessible while a saved game is active
– Fixed various issues that could cause crashes – Fixed skipped levels occurring when all passive options were banished or maxed out – Fixed false “version mismatch” error messages appearing when versions actually matched – Fixed saved run gear setups displaying incorrectly in the main menu – Fixed clients accessing character selection while a saved game is active – Fixed inventory access with the “I” hotkey during saved runs – Fixed summon limit calculations updating too late after summon death – Fixed Healing and Life Regeneration values not displaying as percentages – Fixed a memory leak related to Steam avatar icons – Various fixes and improvements for the Continue Run feature
Thank you for continuing to support Stolen Realm Survivors and help us improve the experience. We hope you enjoy the update!
Our team is continuing to investigate reported issues, work on additional fixes and improvements, and develop future content updates for the game. We truly appreciate your patience and continued support
Hey Survivors,
We’re opening access to a public beta branch for Stolen Realm Survivors so players can try upcoming changes, fixes, balance adjustments, and new content before updates officially go live, and help with testing if they’re interested.
We plan to use this beta branch for future updates moving forward unless otherwise mentioned, allowing players to try upcoming changes early and help us gather feedback before full releases.
The first beta update, v1.5, is now available for testing!
Open your Steam Library
Go to Stolen Realm Survivors
Click Properties
Go to Game Versions & Betas
Select the beta version
Let the game update
That’s it, you’ll now have access to the beta branch.
This beta is available to anyone who already owns the game on Steam, and you’re welcome to jump in and test upcoming changes before they release publicly.
If you experience any bugs while testing, feel free to report them. If you have feedback, balance thoughts, suggestions, or general impressions, please share them as well.
We greatly appreciate everyone helping us test and improve future updates. Thank you! Please note that beta builds are work-in-progress versions and may contain more bugs, instability, unfinished balance changes, or other issues compared to the live version of the game. The purpose of the beta branch is to help us identify and improve these issues before updates release publicly.
Also, please keep in mind that some fixes, balance changes, and features may still be adjusted before updates officially go live.
This update introduces run auto-saving, multiplayer UI improvements, gameplay changes, and several important fixes.
Runs are now auto saved allowing you to continue your run in a later session
The main menu now shows Steam avatar icons that show the state of each player
Banishes now don’t consume a level and also reroll your options
Cleaned up multiplayer game list UI
Fixed various issues that could cause game crashes
Fixed issue where if you banished all your passive options and rolled passives, your levels would be skipped
Fixed issue that caused a “version mismatch” error message to show when there is no version mismatch
As always, your feedback and bug reports help us improve the game before updates go live publicly. Thank you for testing and supporting Stolen Realm Survivors 🙌
We’re excited to announce that Stolen Realm Survivors will be featured at Endix Showcase, a digital, immersive showcase built like a multiplayer experience.
You’ll be able to find our booth on Floor 2 of the showcase, explore the virtual event world, and discover many other upcoming and recently released indie games during the event.
Endix is a free virtual/digital showcase where players can create their own avatar and explore interactive booths, trailers, creator spaces, and featured games inside a shared online environment.
Visit Endix on Steam to create your own avatar and jump into a digital theme world, showing tons of beloved and new games that might not have been on your radar yet.
Visit the Stolen Realm Survivors booth on Floor 2
Explore the virtual showcase world
Discover other indie games and creators participating in the showcase
Event Date: May 23–24, 2026
Stop by our booth and check it out. More details will be shared closer to the event. Hope to see you there!
Hey Survivors,
A new update (v1.1) is now live with UI improvements, bug fixes, and combat status effect corrections.
– Added text that shows your pending levels you need to take to the Level Up menu – Player healthbars now turn grey when they are immune to damage (ie. Ghost Armor)
– Fixed an issue that could sometimes cause a soft lock when you are maximum level and buy something from the Shop – Fixed an issue where the Fortune Teller wouldn’t award Banishes if you chose that option – Fixed issue where ‘on hit’ status effect applications wouldn’t trigger nearly as much as they should (Bleeding, Burning, Chilling, Poisoning, Shocking, Stagger, Life Steal)
Thanks for supporting Stolen Realm Survivors, and we will do our best to keep improving the game and introducing new content.
Hello survivors,
Thank you to everyone who has been playing Stolen Realm Survivors and sharing your thoughts since launch. We’ve been reading your feedback closely, and we want to address one topic directly.
Some content previously shown in our original trailer included environments and features that are not yet available in the current launch version. These were shown to highlight the direction of the game and content already in active development.
We completely understand the concerns raised by players and agree we should have communicated this more clearly from the beginning. To better represent the game in its current state, we have now replaced the original trailer on the Steam store page with updated footage that more accurately reflects the current gameplay experience.
At the same time, we want to reassure players that the environments and features shown in the original trailer are still planned for future free updates, and we remain committed to developing and delivering that content.
Our team is currently working on the first major post-launch update, planned for release within the next month.
This update is planned to include:
A new environment: Frostwrought Keep (4 New Rooms)
A new boss: Gravechill (The Frost Dragon)
New weapons:
Champions Blade: Spin in a storm of steel dealing physical damage in an area around you.
Flintlock Pistols: Shoot a barrage of bullets piercing enemies in the direction you face.
New supports and build options, including:
Unholy Sacrifice: Supported Summons take increased damage. Summons Explode for a % of their health in Shadow Damage on Death.
Vengeful: Supported skills gain a % of your return damage as added damage.
All of the content in the trailer is planned to come in free updates to all players. We’ll share more information about the next update and future content as development progresses.
We care deeply about the future of Stolen Realm Survivors and are committed to improving the game, expanding its content, and communicating more clearly moving forward. Your feedback, both positive and critical, genuinely helps us make the game better.
Thank you again for your support, patience, and honesty.
— Burst2Flame Games
Hello Survivors,
Stolen Realm Survivors is officially out, and we couldn’t be more excited to finally share it with you.
What began as a small side project inspired by the games we love quickly grew into something much bigger. Over two years of development, playtests, late‑night balance passes, bug hunts, redesigns, and “quick features” that definitely weren’t quick… the game slowly took on a life of its own.
Your feedback helped shape it every step of the way. Everyone who played the demo or playtest, reported bugs, shared ideas, or simply cheered us on contributed to what the game has become.
As a small indie team, that support genuinely means the world to us.
Whether you’re diving in solo or surviving the madness with friends, our goal has always been simple:
Create a survivors‑like where buildcrafting matters, progression feels meaningful, and every run tells a different story.
We hope you enjoy discovering broken synergies, experimenting with characters and abilities, and creating the kind of ridiculous combinations that make you shout, “Okay, that should NOT be allowed.”
For those who want to support development even further, we’ve released the Stolen Realm Survivors Supporter Pack – a set of purely cosmetic outfit skins that helps us continue building the game.
We’ve also put together several bundle options:
Deluxe Edition – Base Game + Supporter Pack
Ultimate Edition – Base Game + Supporter Pack + Soundtrack
Franchise Bundle – Stolen Realm + Stolen Realm Survivors
Whether you grab the base game, pick up a bundle, leave a review, or simply tell a friend, every bit of support helps a small team like ours continue making games we love.
Reaching this milestone means everything to us. We truly wouldn’t be here without this community.
Thank you for playing, supporting us, and being part of this journey.
We can’t wait to see the chaos you create.
— The Burst2Flame Dev Team
Hello Survivors,
We’ve just pushed a new update (v0.144) to the Stolen Realm Survivors demo! It includes balance tweaks, UI improvements, and stability fixes.
Increased Trigger on Stagger from 2% to 3%
Increased Trigger on Critical from 1% to 1.5%
Increased Trigger on Distance Traveled from 1% to 1.5%
Fixed issue where the Valuable Vase quest's 'Sell the Vase' wouldn't give you gold
Fixed various tooltip descriptions
Fixed issue where aura effects would be lost after reviving from Phoenix Feather
Fixed issue where deferred damage from Blessing of Ale would persist after death and persist between depths
Fixed issue where Acolyte Bones wouldn’t add any Armor
Fixed some UI Issues in multiplayer
Fixed issue with Faster Attacks support not working
Thanks for the continued feedback; keep it coming!
Hello Survivors,
A new update is now live! This patch introduces a brand-new Transmog system, a UI redesign, along with balance adjustments, gameplay improvements, and bug fixes.
Added Item Transmog system
UI has been fully redesigned
You can now rotate your character in the character menu
Added Mummies to the Essence of the Pharaoh fight
Balance adjustments to various items
Reduced Blast Radius values
Reduced maximum Attack Speed from +300% → +200%
Monsters now gain +2% Attack Speed & Movement Speed per room after depth 24
Monster damage increased by +15% per player in multiplayer
Increased multiplayer enemy health scaling from +50% → +100% per player
Increased:
Trigger on Stagger: 2% → 3%
Trigger on Critical: 1% → 1.5%
Trigger on Distance Traveled: 1% → 1.5%
Bounty and Thieving now grant gold directly instead of dropping it
Dreki Carving and Demon Slayer Kabuto now scale with character level
Improved action bar size and visibility
Various UI improvements and fixes
General performance optimizations
Fixed multiple performance issues
Fixed various tooltip display and description issues
Fixed tooltips being cut off
Fixed items granting +2 Ability Levels only giving +1
Fixed issue where Ability Level bonuses counted against max level incorrectly
Fixed incorrect Act/Endless display
Fixed issue where Valuable Vase quest did not reward gold
Fixed issue where aura effects disappeared after Phoenix Feather revive
Fixed issue where Blessing of Ale damage persisted after death and between depths
Fixed issue where Acolyte Bones did not grant Armor
Fixed multiplayer UI issues
Fixed issue with Faster Attacks support not working
Thank you for helping us test and improve the game! With launch on May 7th just around the corner, we’d love your help spreading the word to friends, family, and your favorite creators.
Hello Survivors,
We’ve just pushed a new update to the Stolen Realm Survivors demo, focused on improving performance, readability, and smoothing out difficulty in later stages.
If you’ve been pushing into higher Depths, this update (0.130) should feel noticeably better.
Improved performance of damage display numbers
Damage numbers are now abbreviated (1100 → 1.1k) for better readability
General performance improvements across gameplay
Reduced Health and Damage multipliers on Torment 3 by 10%
Reduced health exponential scaling in Endless mode (Depth 25+) by 5%
Fixed issues where Cursed Captain set items were not updating correctly when gold values changed
Fixed multiple memory leaks, improving overall stability
This update is part of our ongoing work to improve clarity and performance, especially during more intense late-game moments.
If you’ve already played the demo, we’d love for you to jump back in and feel the difference. As always, your feedback helps shape what comes next; keep it coming!
The Stolen Realm Survivors demo has received a series of updates since our last post, starting with v0.119, one of our biggest updates yet, and continuing through to the latest version, v0.127, with balance changes, fixes, and ongoing improvements based on your feedback.
These updates focus on adding more player choice, improving progression depth, refining balance, and addressing performance and stability issues.
Set in the world of Stolen Realm, Survivors reimagines the universe as a fast-paced, survivor-style action roguelike.
Reverse bullet hell, zero aiming: Auto-shooter mechanics let you focus on strategy, character builds, and survival.
Modify unique skills & loot combos: Craft powerful synergies and evolve your survivor each run.
Dynamic quests & branching paths: Encounter lore-driven events, make choices with your party, and shape your run as you progress.
Co-op chaos or solo challenge: Play alone or team up online against relentless hordes.
Procedurally evolving runs: Every run is unique in the ever-evolving Stolen Realm.
From the halls of Castle Gloom to escalating Depth levels, every run pushes your build, positioning, and synergy decisions to the limit.
Added a Quest System featuring story-driven encounters, branching choices, party voting, and unique rewards - Includes Survive, Collection, Protection, and Kill Count objectives
Added a Branching Map System, allowing players to choose their path between combat, quests, shops, shrines, treasure, and bosses
Added new Fortunes, 2 new weapons, and a new area: Twilight Temple
Players can now see allies’ choices after making their own
Leaderboards now display the build used
Free Rerolls and Banishes can now be earned through quests
Improvements to the Steam Invite system
Added Resolution and Windowed mode options
Boss rewards now offer 3 Fortune choices
Boss encounters now appear every 8 levels instead of 4
Increased player base movement speed
Adjusted shop economy and item costs
Reduced Difficulty 3 health scaling
Increased penalties on Augmented Fortunes
Multiple enemy balance adjustments (Abomination, Iron Golem, Reaper, and others)
Buffs to items and systems such as Grandfather Odachi, Oculus Gem, and Ability Increase items
Armor now provides stronger damage reduction
Updates to Revenge mechanics, including new triggers and improved scaling
Quest adjustments to improve pacing and prevent exploits
Improved multiplayer stability and Steam invite functionality
Added better visual clarity and feedback
Improved performance in high-load scenarios
Updated achievement requirements for clearer progression
Lighting improvements in character select
Fixed progression blockers such as black screens, map resets, and spawning issues
Fixed multiple cases of low frame rate and performance drops
Fixed issues with quests, rewards, and interaction states
Fixed scaling problems affecting items, abilities, and stats
Fixed multiplayer issues including desyncs and joining problems
Fixed numerous item and skill bugs
Fixed edge cases causing incorrect health values, damage, and UI display issues
Your feedback continues to directly shape the development of Stolen Realm Survivors, and these updates are a direct result of what we’ve been hearing from the community.
Thank you for playing and for helping shape Stolen Realm Survivors.
— The Burst2Flame Dev Team
The Realm calls… and it opens on May 7th, 2026.
Stolen Realm Survivors is an online co-op survivors-like auto-shooter set in the world of Stolen Realm. Battle relentless hordes, collect powerful artifacts, and modify unique skills as the chaos escalates. Play solo or with friends and push your build as far as it can go before the onslaught overwhelms you.
Each run is about adapting on the fly while combining skills, passives, and loot to create builds that can quickly spiral into something powerful, chaotic, and uniquely your own.
We’re continuing to work on exciting improvements and features that will make their way into the final version of the game. Your feedback has been incredibly valuable in shaping that experience, and we’re looking forward to bringing those changes to launch.
If you haven’t jumped in yet, the demo is available now.
Thank you for all the support so far, it means everything to our small team. If you’re enjoying the game, sharing it with friends is one of the best ways you can help us grow.
Stolen Realm Survivors launches on May 7th. See you in the Realm!
— The Burst2Flame Dev Team
The Stolen Realm Survivors demo has been updated to v0.106, with improved tooltips, a new shop buyback feature, and several important bug fixes based on player feedback.
– Added a Buyback option in the shop to recover items accidentally disenchanted
– Improved Active and Passive tooltips, now showing more detailed information and calculated stats for abilities
– Triggered and multicast abilities are now staggered with a 0.25s delay, making casts more consistent and improving performance
– Ability slots now more clearly show the 4 Active / 4 Passive limits
– The crafting area now offers a random selection of items instead of all items appearing every time
– Fixed an issue where a blank gray screen could appear instead of the loading screen at game start
– Fixed an issue that could cause enemies to spawn invisible
– Fixed an issue where gear scaling based on character level would stop scaling at level 240
– Fixed lag that could occur when selecting characters or equipping/unequipping items
– Fixed an issue where the game could enter a broken state if the party died after activating a shrine before the shrine options appeared
– Fixed an issue where the game could sometimes lock up when Ice Shield was depleted
Your feedback continues to shape the development of Stolen Realm Survivors. Thank you for playing and helping us improve the demo!
The Stolen Realm Survivors demo has been updated to v0.101, with just a quick fix for a bug where leaderboard names wouldn't display correctly in certain languages.
– Fixed issue where leaderboard usernames wouldn’t display correctly in certain languages
Your feedback continues to shape the demo throughout Next Fest and beyond! Thank you for playing and sharing your thoughts.
The Stolen Realm Survivors demo has been updated to v0.100, bringing improvements to combat readability, shield feedback, build balance, and several important fixes based on your feedback.
– Added healthbar visibility options for players, summons, and enemies in the Options menu
– Added shield indicators that track durability
– Improved healthbar styling for better readability
– Added visual hit feedback for players, enemies, and summons
– Added Discord and newsletter buttons to make it easier to join the community
– Summons now only teleport to you when you dash
– Increased Thieving support cooldown from 0.25s → 1s
– Halved the amount of Gold Find Greed support gives
– Sorcerer gear now provides unique stats per piece and scales with player level
– Shield skills now gain additional shield based on Max Life alongside flat shield values
– Silver Thorn items now grant Damage Return scaling with Armor instead of flat Damage Return
– Dark Steel items now grant 1% Physical Damage per Armor per item (up from 0.5%)
– Fixed a bug that caused the game to close on start up if you couldn’t connect to steam.
– Fixed a bug that caused the game to stay on a gray screen forever
– Fixed an issue where summons wouldn't collide with each other
– Fixed players getting stuck on a loading screen when creating or joining a game fails
– Fixed blast radius increases not counting toward Krothug’s unlock achievement
– Fixed Ethereal causing collision with your summons
Your feedback continues to shape the demo throughout Next Fest and beyond! Thank you for playing and sharing your thoughts.
The Stolen Realm Survivors demo has been updated to v0.94, bringing co‑op friend invites, global balance adjustments, clearer spell visuals, and several important fixes based on community feedback.
You can now invite Steam friends directly through the Multiplayer tab
Screen shake can now be toggled on or off in the Options menu
Reduced enemy health and damage globally by 10%
Reduced the rate that enemies scale health and damage after level 20
Experience options no longer appear in Shop and Fortune choices once you reach max level
Screen shake effects now have a short internal cooldown to prevent excessive stacking
Ghost Armor can no longer benefit from Lasting Support
Ghost Armor Ability Increase duration reduced to 0.2s (from 0.3s)
Lasting Support duration bonus reduced to 5% (from 10%)
Updated visuals on various spells to reduce visual clutter
Leaderboards now display 15 entries
Fixed healing from Consecrate, Bishop’s Staff, Holy Scepter, and Cleanse using the caster’s Max Health instead of the target’s
Fixed an issue where the shop could stop appearing after reaching max level
Your feedback continues to shape the demo throughout Next Fest and beyond! Thank you for playing and sharing your thoughts.
Hello Survivors,
A new update (v0.89) is now live. This update includes a daily leaderboard and a few fixes.
– Added a daily leaderboard
– You now need to hold to disenchant items to prevent accidentally disenchanting
– Fixed issue where the Night Stalker set wasn't applying its stats properly
– Fixed issue where Ranger's bonus to Movement Speed wasn't being applied
– Fixed issue with incorrect tooltip on Mithril Daggers that said it should increase Crit Chance
– Fixed an issue where you couldn’t end your descent in the pause menu at the end of a level
Your feedback continues to guide development, please keep sharing your thoughts, bug reports, and ideas. We’re excited to keep improving the demo and can’t wait to show you what’s coming next. Thank you for your patience and support.
Hello Survivors,
A new update (v0.87) is now live. This update includes just a few gameplay fixes.
– Removed Regenerating support option on Bishop’s Staff and Consecrate.
– Fixed issue where Stagger wouldn’t get applied to enemies
– Fixed issue where you could walk through various map objects
Your feedback continues to guide development, please keep sharing your thoughts, bug reports, and ideas. We’re excited to keep improving the demo and can’t wait to show you what’s coming next. Thank you for your patience and support.
Hello Survivors,
A new update (v0.86) is now live. This update introduces a new tutorial system that helps teach key mechanics as well as a number of balancing changes based on your feedback.
- Added Tutorials to help teach mechanics
– Reduced the base health of Vampire Knights from 200 to 150.
– Reduced the base health of Werewolves from 150 to 100.
– Reduced the base damage of Vampire Knights from 12 to 5.
– Reduced the base damage of Werewolves from 5 to 3.
– Reduced enemy damage from waves 12 thru 16
Your feedback continues to guide development, please keep sharing your thoughts, bug reports, and ideas. We’re excited to keep improving the demo and can’t wait to show you what’s coming next. Thank you for your patience and support.
Hello Survivors,
We’ve just rolled out a significant update to the Stolen Realm Survivors demo, bringing together everything from playtest patches v0.80 and v0.84. This demo update (v0.84) focuses heavily on combat clarity, UI improvements, performance, balance, and a long list of fixes driven directly by the community's feedback. Thank you for helping us shape the game, every report genuinely makes a difference.
- Area-based enemy attacks now show clear indicators before firing, giving you time to react and dodge
- Items now show more clearly when they’re auto‑collected
- Bosses now guarantee gold and item drops
- All gold, consumables, and items are automatically collected on boss death
Combat, Abilities, Balance, UI & UX
- Reworked animations to improve movement and attack feel
- Cleanse now always targets the caster and triggers even at full health
- Healing can no longer crit
- All base healing now scales from % Max Life
- Dodge Chance and Block Chance now have diminishing returns
- Reduced Paladin passive Holy Damage from 5× healing → 2×
- Reduced Max Life power‑up from 25 → 10 (common)
- Reduced the amount of damage reduction gained per point of Armor
- Slight difficulty rebalance:
- Depths 16–20 slightly lowered
- Difficulty 1 & 2 increased (25% enemy damage, 20% enemy health)
- Reworked UI for choices
- Equipped inventory slots now show empty and stay in a consistent order
- Shop restyled with clearer distinction between stash items and run‑only items
- Multiplayer tab now shows all Steam friends
- Updated fonts for many languages and added localized logos
- Improved animation blending to reduce sliding
- Added a 0.25s cooldown to Thieving procs
- Capped active ground collectibles at 100 to improve clarity and performance
- Fixed diminishing returns not working correctly for Armor, Dodge, and Block
- Fixed enemy health and damage scaling issues at very high levels
- Fixed UI lock when multiple players attempted to join simultaneously
- Fixed screen shake persisting while paused
- Fixed issue where damage popups and post‑run numbers could overflow into negatives
- Fixed artifacts from previous runs not clearing properly
- Fixed leaderboard overlapping text
- Fixed victory screen appearing on defeat
- Fixed power‑ups sometimes not appearing under skills
- Fixed supports that modify statuses not removing effects correctly when the parent status ends
- Fixed issue preventing joining a friend’s game if they weren’t the host
- Fixed Experience option remaining in shop after purchase
- Fixed shop appearing on first level‑up after ending a run during a boss level
- Fixed display issues affecting certain attributes
Your feedback continues to guide development, please keep sharing your thoughts, bug reports, and ideas. We’re excited to keep improving the demo and can’t wait to show you what’s coming next. Thank you for your patience and support.
Survivors, today marks a major milestone.
The Stolen Realm Survivors Demo is officially live on Steam. After multiple playtest waves, balance passes, stability improvements, and direct community feedback, we’re excited to share this build with everyone.
Your feedback shaped this version and now the gates are open.
Set in the world of Stolen Realm, Survivors reimagines the universe as a fast-paced, survivor-style action roguelike.
Reverse bullet hell, zero aiming: Auto-shooter mechanics let you focus on strategy, character builds, and survival.
Modify unique skills & loot combos: Craft powerful synergies and evolve your survivor each run.
Co-op chaos or solo challenge: Play alone or team up online against relentless hordes.
Procedurally evolving runs: Every run is unique in the ever-evolving Stolen Realm.
From the halls of Castle Gloom to escalating Depth levels, every run pushes your build, positioning, and synergy decisions to the limit.
This demo includes major improvements based on recent playtests:
Stability and performance updates
Balance refinements
Polished progression systems
Community-requested quality-of-life changes
Whether you’re returning from earlier waves or entering the Realm for the first time, this is the strongest version of Survivors yet.
Download the Demo on Steam today! If you enjoy it, please consider wishlisting, it makes a real difference for a small team like ours. Your feedback doesn’t stop here. We’re continuing to iterate, improve, and expand. We can’t wait to see how deep you survive.
— The Burst2Flame Dev Team
The battle isn’t over yet, survivors. We invite you to jump back into the chaos! This new wave will help us test improvements, tweaks, and refinements based directly on player feedback. Your voices are shaping the future of Survivors, and we’re ready for the next round.
Set in the world of Stolen Realm, Survivors reimagines the universe as a fast-paced, survivor-style action roguelike.
Reverse bullet hell, zero aiming: Auto-shooter mechanics let you focus on strategy, character builds, and survival.
Modify unique skills & loot combos: Modify abilities, craft powerful upgrades, and create your unique survivor.
Co-op chaos or solo adventure: Team up with friends or go at it alone against waves of fantastical enemies.
Procedurally generated quests & regions: Every run is unique in the ever-evolving Stolen Realm.
Explore the Stolen Realm from a top-down perspective built for nonstop survivor-style action as you carve a path through the ominous halls of Castle Gloom. No two runs are the same, delivering fast, chaotic gameplay that rewards experimentation and mastery.
Your feedback is incredibly important to us. Every run, suggestion, and report helps us fine-tune gameplay, balance progression, and improve the experience for everyone. By joining the playtest, you’re helping shape the future of Stolen Realm Survivors from the ground up.
We can’t wait to see how long you survive.
Hey everyone! Get ready to unleash an unstoppable cascade of damage, because Stolen Realm Survivors is officially featured in the Bullet Heaven 3.0 Festival on Steam!
Hosted by our incredible partners Human Qube and Erabit, this week-long event is the ultimate celebration of the 'survivor-like' auto-shooter genre. If you love mowing down endless hordes of enemies, building overpowered characters, and watching a screen filled with satisfying chaos, this is the festival for you!
The Bullet Heaven 3.0 Festival is happening right now, running from December 4th to December 11th, 2025.
Dive into the festival page to explore the incredible variety of games in the genre, including deep discounts, exciting new demos, and announcements from over 450 developers! It's the perfect time to discover your next addiction in the world of controlled chaos.
We're thrilled to showcase our online co-op survivor-like auto-shooter! Stolen Realm Survivors brings the deep, customizable character builds and high-fantasy setting of the original Stolen Realm and turns it into a fast-paced, action-packed survival experience. Battle as iconic characters from the Stolen Realm universe and fuse unique skill trees to create game-breaking synergies!
Your support is absolutely vital as we continue to shape the game. Here's how you can help us make Stolen Realm Survivors the best it can be:
🌟 Wishlist Stolen Realm Survivors: The single most important thing you can do! Your wishlists directly help us climb the Steam charts and reach more players. Click the button below!
🕹️ Sign Up for the Playtest: Want to get your hands on the game right now? The playtest signups are OPEN! We rely on your feedback to refine the gameplay, balance, and co-op experience. Be among the first to experience the relentless hordes this December! https://stolenrealmsurvivors.firstlook.gg/
Don't miss out on this incredible festival and your chance to influence the development of Stolen Realm Survivors!
See you in the Bullet Heaven!
We wanted to drop a quick line from the Burst2Flame games bunker and give you a transparent look at what's occupying the three of us right now.
We've made a pivotal decision, primarily driven by financial realities, to focus our full efforts on Stolen Realm Survivors.
Our goal is simple: get Survivors into your hands as quickly as possible! Being a small team of three, focusing all our energy on one project is the most efficient and sustainable way to deliver a quality game, and right now, that project is Survivors.
We haven't forgotten the original Stolen Realm—far from it! We sincerely apologize for the radio silence; we've been completely heads-down getting Survivors ready.
We have attempted to reproduce and fix the highest priority bugs in Stolen Realms. However, we must be transparent: some of the more severe issues the community has reported sadly require an entire engine rewrite to properly fix, which is not something we have the bandwidth or resources for at the moment. We are committed to tackling what we can, but we want to set realistic expectations on the most persistent problems.
Please know that after Stolen Realm Survivors launches, we will reassess our roadmap. This means we will look into either pushing out new updates for the original Stolen Realm or potentially dive straight into development on Stolen Realm 2. Rest assured, the world you love will continue to grow!
For those of you ready to jump into our new project, here's when you can join the fight:
Early December: We have a Playtest planned for Survivors. Sign up now for your chance to participate: https://stolenrealmsurvivors.firstlook.gg/
February: We'll have a full Demo ready to launch for Nextfest, giving everyone a chance to try it out!
Wishlist the game!
Thank you, truly, for following us on this journey. We feel incredibly lucky to have such a passionate and supportive community backing our work.
Happy gaming!
The Burst2Flame Dev Team
To all fans of Stolen Realm: The legend continues in a whole new genre.
We’ve loved watching the tactical mayhem you create in the original game. Now, we are taking that energy to the next level. We are thrilled to announce Stolen Realm Survivors, an all-new action roguelike game featuring the deep lore you know and love.
Forget turn-based; it's time for fast-paced survival. Play as your favorite icons before the corruption took hold. Will you dominate the battlefield as the Mad Mage, rise as a young Gobfather, or smash through hordes as Krothug? Even your faithful allies, Ani the Animator and Tim the Shopkeeper, are joining the fight. The past is yours to survive!
The time you’ve been waiting for is almost here! We are thrilled to announce that signups are officially open for the Stolen Realm Survivors Playtest, scheduled to kick off in Early December.
Your feedback is crucial in shaping the future of Stolen Realm Survivors. By participating, you'll help us refine gameplay mechanics, balance character progression, and enhance the overall experience. This is your chance to directly influence the development and contribute to creating an amazing experience for everyone. Be among the first survivors!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Stolen Realm Survivors, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Stolen Realm Survivors statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.