
Steam news
Full Steam announcements and update articles for this title.
1. Fixed an issue where frozen funds from short selling were incorrectly released.
2. Fixed abnormal volume display in multiplayer mode.
3. Fixed order failures caused by price limit restrictions in multiplayer mode.
4. Fixed negative holdings occurring in non-short-selling mode.
5. Fixed incorrect PE calculations.
6. Fixed abnormal initial funds for speculative funds.
1. Added short selling to Free Mode and Multiplayer Mode.
2. Added Asset Rankings and Shareholder Rankings to Multiplayer Mode.
3. Fixed an issue where prices stopped updating after switching the trading interface to the compact window.
4. Free Mode floating profit is now recalculated each time you continue a saved game.
Multiplayer Update:
1. Improved room search experience.
2. Joining a game in progress no longer requires waiting for loading.
3. Fixed an issue where data could become out of sync after leaving and rejoining a game in progress.
4. Fixed an issue where data could become out of sync with the host in certain situations.
5. Barrage messages now support displaying chat content.
1. Fixed an issue with abnormal volume display during the opening auction.
2. Added a price limit option for order submissions in Multiplayer Mode.
3. Optimized the order price range for securities without price limits.
1. Added a Holdings List.
2. Improved NPC trading behavior.
3. Fixed a performance issue caused by order accumulation when using Auto Submit Orders.
4. Fixed an issue where some news content was not displayed correctly.
5. Fixed stuttering when switching tabs or applying filters in the News panel.
6. Improved late-game performance in Free Mode.
1. Added market environment presets to Free Mode.
2. Optimized the cost basis display logic to support negative values.
3. Added the ability to edit watchlist positions.
Fixed an issue where institution and retail investor trading strategy settings would unexpectedly reset to default after continuing a game (loading a save) in "Free Mode".
Optimized the number of NPC orders in the late game.
1. Added institutional trading strategy options.
2. Fixed the issue where trading volume disappeared in the late game.
1. Fixed an issue where circulating shares could exceed the limit under extreme conditions.
2. Fixed an issue where there could be no buy support during market declines.
1. Added Free Mode.
2. Added the "Unlimited Price Limit" option.
3. Added a transaction fee system.
4. Added bid/ask price quick selection in the trading interface.
5. Optimized NPC behavior logic.
Fixed an issue where NPCs could generate an abnormally large number of sell orders under extreme conditions.
1. Added cost line display to the K-line chart, which can be toggled on/off via "AC".
2. Added vertical sync and frame rate settings, allowing customizable performance.
3. Multiplayer mode improved: you can now view current room settings in-game.
4. Optimized NPC behavior logic to enhance overall experience.
1. Improved synchronization efficiency when joining a multiplayer session in progress.
2. Added a frame rate limit option to improve visual stability.
3. Optimized NPC behavior logic.
1. Added a new feature: after setting a trading range, other instruments can be removed.
2. Fixed an issue where the online player count displayed incorrectly when joining a game in progress.
3. Optimized the Leaderboard display by adding distinguishing markers for players, making information clearer.
4. Technical indicator visibility settings can now be saved; after the update, all indicators may be hidden by default on first entry and can be enabled as needed.
5. Optimized NPC behavior logic.
6. Adjusted order submission rules to make the trading process more reasonable and smooth.
1. Performance Optimization: Overall performance has been improved, and fast-forward speed is now faster.
2. Multiplayer Mode: Players can now join a game in progress. After joining, progress must synchronize with the host.
3. Multiplayer Mode: Added new speed options (X360 / X720) to enhance match pacing.
4. Bug Fix: Fixed an issue where the game could freeze after market close in multiplayer mode.
1. Added buy/sell indicator points to K-line charts (enabled by default, can be toggled).
2. Optimized NPC behavior logic.
3. Optimized UI presentation and overall copywriting.
4. Adjusted order submission rules: buy prices must not exceed the current lowest unexecuted ask price, and sell prices must not be lower than the current highest unexecuted bid price.
(Old underlying asset names can be toggled in Settings)
Since the launch of the Multiplayer Beta, we have continuously optimized and updated the online experience. Here is a summary of the main improvements in recent updates.
The Multiplayer mode is still in Beta. We will continue to improve the experience and stability.
Stability Improvements and Bug Fixes
Fixed issues with placing or executing orders
Fixed room search failures, inability to join, or occasional join issues
Fixed issues preventing players from returning to rooms after the game ends
Fixed room information synchronization (start time, host transfer, etc.)
Fixed settlement fund anomalies (negative / unsynchronized)
Fixed T+1 stocks being unsellable on the next day
Fixed errors when placing orders via the order board
Fixed scroll issues when rooms have many players
Synchronization and Performance Optimization
Continued optimization of data synchronization
Reduced host lag
Improved overall multiplayer stability and trading performance
Features and Gameplay Expansion
Hosts can now pause the game
Rooms no longer automatically dissolve after game start
Added initial position settings
Added daily purchase limit rules
Added total market capitalization allocation method
Added trading range filter (top/bottom X stocks by market cap)
Chat supports keyboard shortcuts for quick access
Added 45-day trading cycle option
Added auction speed adjustment
Added turnover rate option in the leaderboard
Added market news intensity adjustment
Trading and AI Optimization
Continued optimization of NPC trading logic
Optimized retail investor behavior (e.g., price limit holding, next day behavior)
Optimized institutional investor trading logic
Improved slow order placement for high-priced stocks
System and Interface
Added “position as % of float” progress bar in stock list
Added market / watchlist / holdings tabs in news interface
Fixed news update issues and watchlist/holdings display problems
Expanded NPC IDs (increased system capacity and differentiation)
Near-term
We plan to overhaul Multiplayer mode to focus on solving data synchronization issues, continue improving multiplayer stability, and support mid-game joining.
Long-term
Add “Free Mode” (single-player) with customizable parameters similar to Multiplayer
Compared to Endless Mode, support more complete save data (funds, holdings, stock data, etc.)
Note: Multiplayer mode is still in Beta. Thank you for your patience and feedback; we will continue improving the experience for smoother and more stable online play.
Single-player mode was just the beginning— 👉 Multiplayer Beta is now live!
In each match, you will perform strategy operations with other players, using different techniques to compete in strategy. Each match is an independent experience, and players do not affect each other.
⚠️ Note
Each match = independent room; data resets after the match
Not a global unified market; not a continuously running exchange
Beta may experience connection instability or delays
💡 Tip
For stable play → wait for the official version
Want to help improve → join the Beta now
⚠️ Disclaimer This game is a virtual trading simulation for in-game strategy only and does not involve any real markets or investments.
— Developer
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Stocks: Main Force Simulator, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Stocks: Main Force Simulator statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.