
Steam news
Full Steam announcements and update articles for this title.
Stitchlings has been out for two weeks now, and we're so grateful for all the support you've shown in that time. Thank you for playing, and we're glad you're having fun!
In response to some players asking for more ways to support the game beyond playing and reviewing, we've created a Buy Me A Coffee page for small financial contributions. Initial funds raised will go towards submitting Stitchlings to festivals and exhibitions to get even more eyes on the game! Any donations beyond that will go towards assorted game costs, potentially including dev kits, localization efforts, and merch overhead.
Regardless of whether you're able to contribute or not, we're so happy to have you as part of the Stitchlings community, and encourage you all to keep in touch on our official Discord server! We've just released a poll there regarding next steps for the game, and we'd love to get your input.
See you there!
Studio Woolworks
At popular request, we’re excited to announce that single-player mode has been added to Stitchlings! You will be prompted to choose single-player or co-op when creating a new save file. We still recommend Stitchlings be played co-op, but hope that this makes the game accessible to a wider audience.
All enemy types now spawn in Arena mode
J and K keys can now be used for left and right trinket attacks
Left and right arrow keys can now be used to page through the settings menu
Notably, we've also fixed the bug preventing players from achieving Body Snatcher upon collecting all trinkets. If you’ve already collected all the trinkets in an existing save file, loading that save should give you the achievement.
Read the full patch notes here:
Once again... thank you so much for playing! The team is so appreciative of the love that Stitchlings has received since releasing last week. We have some exciting things coming your way, and appreciate your continued feedback and support!
Studio Woolworks
PS: Stitchlings is now listed on speedrun.com at https://www.speedrun.com/Stitchlings! Thought that the “Stitchlings is an AGP Game” achievement was light work? Submit your best run and show us what you’ve got!
(And join us on Discord!: https://discord.com/invite/GjAj5Kagcu)
New
All enemy types now spawn in Arena mode
J and K keys can now be used for left and right trinket attacks
Left and right arrow keys can now be used to page through the settings menu
Final cutscene SFX added
One-player-down audio cues added
Additional NPC SFX added to Pin Hollow
QoL & Asset Updates
Fewer health drops bounce out-of-bounds
Footstep SFX in Pin Hollow updated for ground material consistency
Dust Bunny colliders now disappear on death
Dust Bunnies spawned by Dust Clot die on Dust Clot death
Minor adjustments to improve Driften colliders
First Driften gate is now opened via lever
Gumball Cannon projectile system improved for readability & gameplay feel
Lab Rat death cutscene SFX adjusted
Main menu logo updated
Various UI assets updated to new or higher-quality versions
Bugfixes
Body Snatcher achievement fixed
Enemies no longer continue to drop hearts after being dead
Unburrowing under an unburrowable object no longer teleports players on top of logs
Hovering over save files with mouse while deleting no longer deletes the wrong file
Haptics now play correctly for weapons carried over from a previous level or loaded from save
\ Driften house now disappears properly
Levels are no longer skippable
Enemies inside other entities no longer cause looped walk animation/SFX to play
One-player-down vignette now shows up properly in all levels
Thank you for the love you've all shown for Stitchlings since release! The development team is so excited to announce that our official community Discord server is up and running! Jump in at: https://discord.gg/GjAj5Kagcu.
We can't wait to see you there!
Stitch on,
Studio Woolworks ːsteamhappyː
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Stitchlings, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Stitchlings statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.