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Store dividends reduced by approximately 25%.
Added a power-like stat display for field units.
Reworked the algorithm—mounts and large companions are now more spread out on the world map instead of clustering together.
“Weakness Strikes” critical rate increased from 10% to 25%.
Traits such as “Mighty” and “Vigorous” now provide +15 attributes instead of +10.
“The Strength Series Book” and similar attribute books now provide 5/10/15 (Basic/Intermediate/Advanced) instead of 2/5/9, with prices increased 5×.
“The Health Series Book” HP bonus increased from 100/250/500 to 250/500/1000, with selling prices increased 5×.
“The Stamina Series Book” stamina bonus increased from 10/20/30 to 25/45/80, with selling prices increased 5×.
All specific attribute books have been significantly buffed, but their prices are now 5× higher.
Fixed an issue where traits such as “Potential,” “Lame Mount,” and “Vitality” didn’t affect mounts. (Note: “Gluttonous” not affecting mounts is intended.)
Fixed an issue where “Pack Mule” and “Bear Tough” could exist at the same time (tips: only one will now take effect as intended, which is not a bug).
Fixed a bug where “Velux's Codex” and “Frost's Codex” could be treated as armor under certain conditions. (Ps: All equippable books are now classified as accessories.)
Fixed an issue where “Mushroom” in the supply list wasn’t recognized as it.
Fixed an issue where some enemy units had no escape option. Please contact the developer if you encounter it.
🐴 The Mount System is now live! Your sword is sharp, your shield unbreakable, but the vast battlefield and endless wilderness are calling for swifter strides. Pick a suitable mount, gear up, and set off—let your conquest always be one step ahead!
Added the Mount System: some animals can now become mounts via trainers in Whitethorn.
Mounts do not participate in combat. Riders gain attribute bonuses from their mounts, depending on the mount’s own stats and compatibility.
Riding a mount affects movement speed on the world map. The higher the proportion of mounted units in your team, the faster your travel.
Mounts consume rations daily. If rations run out, mounts will not provide their benefits.
Character names in the team interface now also display level and class.
The Chronumbra Tomb now allows extensive stat respecs for a large amount of gold.
Note: Characters from older versions lack stored stat data, so respecs may temporarily grant more attributes than intended. Excess stats can be cleared after reincarnation.
The tavern now sells a small quantity of “Black Dragon Brew,” which can remove the effects of Platinum Mooncakes.
Black Dragon Brew can also be crafted at the stove.
Items in the inventory can now be marked as favorites, preventing them from being auto-sorted.
Agility’s contribution to speed has been changed from fixed stacking to diminishing returns. After 100 points, its bonus to speed gradually tapers off.
Only damage dealt by the player will now display as numbers.
Except for goats and horses, other animals no longer have fixed weight-carrying traits.
Fixed an overnight loop bug caused by the Essence Spring in camp buildings.
Fixed a bug where certain town events did not affect equipment prices.
Fixed a bug where the Dragon Worship Festival did not affect town items.
Fixed crashes that occurred during battles against the Destruction Dragon.
🔥 Stickman battles reach a whole new level! Are you ready to face the challenge? This update comes packed with content, featuring 7 brand-new Bosses. Each Boss brings unique skills and combat strategies, waiting for you to take them on one by one!
Added 7 new Bosses, each with its own set of equipment
Mercenary Guild kill requirement reduced from 10 to 3
Base HP of the Natural Dragon increased
Rebalanced EXP and Gold rewards in Dungeons
Certain NPCs now always appear in Taverns: Hunter in Redrock Fortress, Musician in Lakewen Port, and Poet in Blackvale City
If the party has a Quartermaster, torches will now be automatically used at night
Added guidance text for quests that beginners often struggle to complete
Weight capacity per level adjusted: Males +4, Females +3, Animals +6
General Store now sells Cooking Pot, Grill, Stove, and Water Purifier directly, but at 10× the price; resale value of these items reduced to 0.1× (overall store buyback rates unchanged)
Fireball projectile duration increased from 0.8s to 1.5s
When a character with Plagueburst dies, they will trigger an immediate Plagueburst at 200% effect
Fixed a bug where points could be lost after respawning with Potential Potions
Fixed a bug preventing recruitment of the Inn Oriole after staying overnight refreshed her status
Fixed a bug where alcoholic drinks like Wine had no effect on the Drunkard trait
Fixed strange visual effects on certain buildings in the Streetfight map
Fixed a money exploit when choosing to pay during Shop and Camp Attacks
Fixed incorrect price display when recruiting Oriole
Implemented a special solution to prevent players from occasionally falling into the void
Orioles now have a chance to appear in taverns and perform dances.
Orioles encountered in the wild can now be recruited, with exclusive oriole talents.
Camp attack threshold increased from 20 to 30 personnel.
Bank interest rates now align with the town's economy: When it is below 40%, the interest rate will be zero. When it's above 40%, you can earn 0.25% interest per additional economy, and the maximum interest is calculated on 1w gold base.
Base merchant gold increased by +2 coins for all shopkeepers.
Pro Buyer: When purchasing goods: Merchant's gold increases by +25%.
Pro Seller: When selling goods: Merchant's gold decreases by -25%.
Cat Lover: Damage taken by tigers is reduced by 90%.
Competent Guard - When stationed at the camp: Counts as 5 people for attack prevention (camps with over 30 people cannot be raided).
Rogue Guard - When stationed at the camp: Required number of people for attack prevention increases by 3 (camps with over 30 people cannot be raided).
Heavy Clubs - When attacking with club weapons: 15% chance to increase final damage by STR * 1% (also affects Cyclops).
Piercing Claws - When attacking with combat weapons: Every 5th attack ignores 100% armor and deals AGI * 1% bonus damage.
Fictionist - While in the team: Guaranteed weekly Salary will be more than 1 gold. Provides 1 "Yellow Book" daily to team (unique effect).
Baking Lover - While in the team: Converts 1 wheat in your backpack into bread each night spent.
The Gourmet - Guaranteed weekly Salary will be more than 2 gold. Increased the buying or selling price for food by +10% (unique effect).
Anglers - Each day has a 19% chance to provide 1 fish, 21% chance for a random item, and 60% chance to get nothing.
Pessimist - Decrease the morale by 1 for each pessimist in team.
Fur Allergy - If the team contains animals: Morale -1. If no animals: Morale +1 (maximum +10 with multiple fur allergy carriers).
Sheep Enthusiast - For each sheep in the team: Sheep enthusiasts gain +8% damage and max HP per sheep, but each sheep increases thirst consumption by 5% — rumor has it there are people with special affection for sheep, and it turns out to be you!!
Goat-milk Lover - When in camp or team: Produces cheese equal to sheep count daily, max 4 per sheep — Can rams even lactate? You'll never know unless you try...
Fixed a bug causing issues when gold exceeds 210,000.
Fixed empty events occasionally appear on roads.
Fixed monsters overlapping with certain events.
Fixed the inability to adjust companion salaries after the first week.
Fixed a bug where some events would float.
Fixed archers performing unintended backward dodges.
Fixed NPCs failing to cast buff spells like "Shadow Strike".
Fixed camp exploit allowing over 5 adventurers in the team.
Fixed conflicting traits (e.g., Marksmanship Coach and Warrior Marshal could exist at the same time).
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Stickman Strikes: Conquer Fantasy World, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Stickman Strikes: Conquer Fantasy World statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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