✨StarCrossed 1 Year Retrospective & Celebration!✨
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Hello, everyone! This is Cesca, Producer and Narrative Designer of Contigo Games. It has officially been a year since StarCrossed first launched on Steam and itch! 🎉✨🎉✨🎉✨🎉
It feels like so recently but also forever ago… I’m sure you can relate. Time is always weird, but this year especially! To celebrate StarCrossed is 50% off on all platforms including itch, Steam, Switch, and Xbox! Please keep in touch for updates by following us on Twitter!
As an additional form of celebration, I wanted to share with you some of our memories and achievements over this past year. We’re a small team and my hope is also that this information might be helpful for anyone looking to embark on the journey that is shipping a game for the first time!
StarCrossed didn't make a million dollars, it didn't even make half of a half of a half million dollars. That was never why we were working on this (but obviously money is great please buy games and support developers).
Our goals for the project, which we identified as a team during development, were the following:
- Complete a long term game project together as a team
- Successfully publish an independent digital game cross-platform
- Be compensated fairly for our individual time working on the project
- Receive industry recognition and gain experience showcasing & talking about our work
- Use this project to make industry connection with publishers and organizations in line with our personal career goals
- Release a “successful” game with feminine aesthetics, non binary/female heroes, and queer content. Success being defined by the above goals!
✨Game Overview ✨
For anyone who is new around here, I’ll start with a brief overview of StarCrossed. StarCrossed is an action arcade game with a magical girl aesthetic and a cooperative twist! Join our cast of 5 space-faring heroes as they travel across the stars, working together to strengthen their bond and defeat a looming evil that threatens the Nova galaxy! It’s time to team up, get sparkly, and take out the bad guys!- Two hour Story with 10 different scripts
- Endless procedurally generated Arcade mode
- Online Global Leaderboards
- Unlockable Costumes
- Over a dozen different enemy types with procedural stats
- 4 epic boss fights
- Unique Character Ultimate Abilities
- Launched on Xbox, Switch, PC, Mac, Linux
✨A Long Term Game Project Together as a Team✨
At first, we had pretty small and realistic dreams for this project. We intended for it to be a project we spent 6-ish months working on and then put out on the internet. We hoped some people would play it and maybe leave nice comments. Our focus at the time was to learn new skills and make something we loved. We never expected the scale of the project would grow to be what it is today… And that we would work on it for the next 4 years! During development, we went through many life changes! While we were previously all based in the same place, our core team gradually spread out all over the United States. I got 2 academic degrees, I moved 4 times, I adopted a dog! I honestly feel like a totally different person from who I was when we made our first prototype, and I was able to take what I was learning in my life and bring it into this game. StarCrossed is obviously about friendship and being able to rely on the people in your life, but if you look a bit closer there are also themes of past friendships, life responsibilities, and hope for the future. I spent a lot of time these past years thinking about what I value and who I am, I think the game’s narrative shows many of those thoughts as a result!✨Reception & Industry Recognition✨
An obvious point of pride for us… People actually liked the game! Even a year after launch, our Steam reviews remain 92% positive. We were able to showcase the game at SO MANY events, including:- Pax East & PAX West
- GDC
- Different Games Conference
- PixelPop Festival
- MAGFest
- Boston FIG
- Play NYC
- M+DEV
- Indy Indies
- GaymerX
- Kinda Funny E3 Showcase
- More probably???
