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Not just an anniversary, but another step on a path that began with a dream — and still runs on it.
The formula has never changed: an idea, a team, and the conviction that games can be more than entertainment. This road, with all its insane challenges and unexpected turns, is what has shaped us.
From S.T.A.L.K.E.R. to Cossacks, from Hover Ace to Heroes of Annihilated Empires, and every world in between — we build places where anyone can become a hero, where magic feels real, and where radioactive fog cradles legends.
We create worlds. You are the ones who make them breathe.
In these 30 years, we’ve done far more than ship games. We’ve built a community of people who don’t just play — they vanish inside, they live every second of it.
That’s why there has never been an “us” and a “you.” There has only ever been us, together. And much more is still ahead: new worlds, new challenges, and new emotions. We’re not stopping.
Thank you for walking this road with us.
With love, GSC Game World ❤️
Stalkers, Today we are releasing a minor patch to implement a highly anticipated feature, and fight against mutants issues that arrived after Patch 1.3.What is new:
Added Nvidia DLSS upscaling technology to all the titles.
Fixed the most occurring crashes.
Corrected quick-save naming issue (no spaces in save summary).
Temporary Reverted changes to sun coordinates and fixed rotation. \
Thank you for your support and Good hunting, stalkers!
Stalkers,
We’re excited to share what we’ve been working on for the past two months. Patch 1.3 brings numerous bug fixes, a major font overhaul for a more familiar look, and a new quality-of-life feature.
QoL Feature: Added quick slots for Shadow of Chornobyl (SoC) and Clear Sky (CS), functioning the same as in Call of Prypiat (CoP). Open the settings menu
Proceed to “Game” tab
Use “Enable quick slots” checkbox to toggle the quick slots
Fixed mouse simulation gyroscope support for better experience on Steam Deck
Added auto-switching between gamepad and keyboard input on consoles
Fonts: Major overhaul to make fonts more familiar to veteran stalkers and increased font size for better readability on Steam Deck.
Fixed incorrect animations for bolts and knife.
Fixed sky blurriness issue.
Updated application icons.
Adjusted artifact spawn chances.
Fixed FSR sharpness slider being always active.
Corrected overlapped textures on energy drinks.
Fixed hand animations for SEVA suit.
Resolved issue where stash information was given twice from different corpses, duplicating contents.
Standardized Control_inertion_factor across all weapons.
Fixed achievements not triggering without deleting progress_data.ltx.
Eliminated "NPC doesn't have enough money" error when selling many items to NPCs with infinite money.
Applied multiple console-related fixes.
Addressed most frequent crashes.
Enabled binding for side mouse buttons.
Fixed optic sights for 16:9 aspect ratio.
Corrected key binds for PDA \.
Fixed several HUD visual issues \.
Restored input functionality after using quick slot attachment with disabled quick slots \.
Fixed HUD overlaps for health and armor bars \.
Added missing Wild Territory section to minimap \.
Ensured unique suit effects function correctly \.
Enabled ESC key to close inventory context menu \.
Fixed "START" button on controller closing dialogues \.
Resolved stash info purchase and save/load issues \.
Corrected Exoskeleton upgrade descriptions \.
Fixed Mipmap bias option altering antialiasing when changed via controller \.
Removed persistent stash markers after looting when info was gained twice \.
Fixed UI issues in menus \.
Prevented picking up quest items multiple times \.
Corrected localization inconsistencies \.
Fixed "Intermittent psy-emissions" quest issue where quest controller didn’t spawn if the player had already looted the artifact \.
Adjusted ammo and fire mode text alignment \.
Fixed Rookie Village stalkers permanently hiding in ambush after "Protect the Rookie Camp" quest \.
Enabled custom names for manual saves \.
Prevented dropping trader inventory items using the Drop key (G by default) \.
Various stability improvements and minor fixes.
Special thanks to our community for their incredible support in enhancing S.T.A.L.K.E.R.: Legends of the Zone Enhanced Edition Trilogy. Their contributions are acknowledged in the updated credits. Below are the community-provided fixes:
\ Fixed hunger damage not applying during bleeding due to incorrect check.
\ Corrected particle effects for electric and fire poltergeists appearing at world zero coordinates.
\ Fixed incorrect header color in PDA messages and subtitles during fade-out.
\ Corrected loading screen using CoP font settings and loading bar behavior.
\ Fixed reversed solar coordinates causing sun movement from west to east.
\ Adjusted rank-to-accuracy formula to prevent NPCs near rank 89 from having pinpoint accuracy.
\ Removed rank-to-accuracy cap at 100, ensuring proper scaling for novice ranks.
\ Fixed "out of money" error for NPCs with infinite funds during bulk sales.
\ Corrected item placement on incorrect Y coordinates due to AI-grid tying.
Fixed doubled PSI emission audio, visual effector, and hit intensity on save/reload.
Corrected task icons in dialogue and message history due to incorrect ID checks.
Fixed item spawn chances in boxes and corpses, ensuring proper fractional values.
Enabled bloodsuckers to occupy Cordon mill after retrieving military documents.
Allowed pseudogiants to occupy Prypiat stadium.
Removed bloodsucker respawner causing unintended spawns on Cordon.
Prevented Duty & Freedom squads from returning to Radar crossroads when player leaves.
Fixed Skull squad and Nimble returning to initial locations after player departure.
Ensured "Freedom vs Duty" challenge unlocks correctly based on faction relationships.
Added psy dog to Marked One’s mutant kill statistics.
Unlocked weapon hiding tutorial encyclopedia entry after display.
Updated Martha’s max fire distance value.
Fixed GP37 grenade launcher animation on holstering.
Corrected NPC voiceovers for gasmask visuals.
Removed Sidorovich’s door unlock sound before first quest.
Adjusted randomized money amounts for NPCs based on rank.
Ensured traders like Skinflint have appropriate money amounts.
Fixed conditions for four stashes.
Corrected Guardian of Freedom armor third-person model.
Fixed monolithian spawning in X19.
Adjusted trade lists for correct item availability and pricing.
Added generic voiceover for Kruglov in Wild Territory.
Removed Max’s extra Walker pistol.
Assigned correct ammo for monolithians attacking Barrier.
Fixed task icons in PDA.
Corrected ammo spawns for Big Ben NPCs.
Fixed faction relationship changes in tasks.
Enabled VOG-25 grenade drops from corpses.
Added VOG-25 spawns for NPCs with specific weapons.
Fixed stash state assignments on save/load, preventing duplicate or inaccessible stashes.
Added "Put to slot" and "Put to backpack" context menu options for artifact detectors.
Ensured "Decent Start" and "Gun Baron" achievements count Veles/Vintar correctly.
Prevented guides from leading to the player’s current camp.
Fixed Strelok’s health bar behavior during CNPP sequence.
Preserved Strelok shot cooldown on save/load.
Assigned correct dialogue for Major Khaletsky’s Agent.
Enabled giving unique/upgraded weapons to specific NPCs after quest completion.
Added stash purchase dialogue for Mister and Semyon Semyonovich.
Fixed item spawn chance fractions in boxes and corpses.
Ensured Flea Market guide services availability at night.
Corrected subtitle icons and names for various NPCs.
Fixed Hospital monolithian sniper icon.
Assigned correct ammo for NPCs’ primary/secondary weapons.
Added dedicated mercenary voice acting.
Fixed upgrade icons and descriptions for multiple weapons and armors.
Corrected Exoskeleton armor upgrade descriptions.
Fixed Sidorovich’s faction display in messages.
Adjusted Sakharov’s greetings for quest consistency.
Fixed Yar’s dialogue progression after PDA quest.
Ensured correct ammo spawns for upgraded/quest weapons.
Added RP-74 ammo spawns on NPC death.
Enabled technicians to upgrade pre-upgraded weapons and armors.
Added medicaments to Mirone’s inventory.
Included context menu options for artifact detectors.
Corrected NPC voiceovers for gasmask visuals.
Prevented multiple pickups of Snag’s containers.
Fixed auto-removal of script-placed dead bodies.
Corrected Grouse’s looting animations at Krug antenna complex.
Fixed widescreen sidebar display in menus.
Corrected weapon and armor condition bar stretching.
See you in the Zone, stalkers!
Word in the Zone is there’s something worth your attention beyond the anomalies. Not artifacts — art. Worlds shaped by Ukrainian hands and minds, journeys carrying our spirit and creativity through ideas, visions, and tales yet to be told.
From 14 to 21 August, Steam hosts the Ukrainian Games Festival 🕹️ — a tradition already four years strong, bringing together hundreds of the finest creations from our land.
And in the trader’s stash? You’ll find our own goods: S.T.A.L.K.E.R. 2: Heart of Chornobyl and S.T.A.L.K.E.R.: Legends of the Zone Trilogy— both entries into the Zone are going out for 30% less.
Stalkers,
We're excited to share the next major step forward for the Enhanced Edition with the release of Patch 1.2.
This update focuses primarily on addressing one of the most common community concerns: image blurriness. Many of you reported a "soapy" or blurry visual experience, and we've been working hard to solve this issue. With Patch 1.2, we've implemented significant improvements to sharpen image quality and deliver a much clearer, more defined visual presentation. But that is not all we did for 1.2, we also worked on stability, SSGI and return of free-cam commands. Let's see what is new! What is fixed:
Stability improvements - fixed multiple crashes on all platforms
Fixed image blurriness issue
Fixed foliage texture detail and long-distance LOD's
Added a "mipmap bias" value setting (ranging from 0 to -2) for the greater texture detail while using FSR feature
Fixed several shading issues with SSGI (Screen Space Global Illumination)
Implemented quick-save with a limit up to 15 saves (Old quick-saves will remain untouched)
Implemented several fixes for combat A-life behavior
Returned the demo_record and demo_play commands
Fixed several audio corruption and audio sync issues across all titles
\ Adjusted iron-sights for AKM-74/2 and SA Avalanche weapons
\ Fixed several item descriptions
We greatly appreciate your feedback and support, together we continue sharpening the Enhanced Edition. As always, keep letting us know what’s working and what needs our attention. See you in the Zone, stalkers!
Stalkers, Today we are releasing a minor patch to tackle different issues you were encountering during your adventures. So, what is fixed:
Stability improvements - fixed several popular crashes. \
Fixed an issue with incorrect screen scaling on ultra performance preset on PS5 Pro console. \ Fixed freeze on loading saved game if user has more than 400-500 save files. \
Fixed crash while using 'Alt+Enter' key combination. \
Fixed issue with K&M setup on Xbox platform with inability to pick up items. \\
Fixed reloading issues with modified RP-74. \
Fixed several modded configs unpacking issues. \
Thank you for your support, we continue working on further updates for S.T.A.L.K.E.R.: Legends of the Zone Trilogy — Enhanced Edition. Good hunting, stalkers!
Stalkers, Today, we are ready to share Patch 1.1 for S.T.A.L.K.E.R.: Legends of the Zone Trilogy — Enhanced Edition. The main focus of this patch is fixing crashes and savefiles issues across all titles.
Fixed save-loading issue for the Asian region localizations.
Stability improvements – fixed multiple crashes on all platforms.
Fixed issue that caused the game to crash while looking up at the rainy sky.
Fixed issue that caused the title to crash while eating or using items from the corpse’s inventory.
Corrected misspelling and naming issues in several localizations in all titles.
Fixed sound scattering issues that caused incorrect indoor-outdoor transition.
Fixed misleading description for Crouching options for Ukrainian localization.
Fixed several incorrect icons in dialogue logs.
Fixed indistinctive pop-up with information about unsupported hardware.
Fixed user interface issues that allowed users to turn on FSR and antialiasing simultaneously.
Fixed noticeable transition in shadow casting.
Fixed performance drop issue on Ahroprom.
Medkit and bandage hotkeys are now set to F1 and F2 accordingly by default, but users are able to change them.
Fixed audio stuttering on Swamps.
Screen space reflections issue is fixed at the Hospital.
Fixed issue with inability to save the game on Polish text localization.
Fixed “Drop multiple items” user interface issue with incorrect slider size.
Please disable mods and check if the game works before launching it. After that, enable your mods again — if everything works correctly, the mod does not need to be updated. However, if you encounter any issues, the mod needs to be updated to the latest version of the game.
Some mods may not work with the updated version of S.T.A.L.K.E.R.: Legends of the Zone Trilogy — Enhanced Edition.
Thank you for your support and understanding. Good hunting, and keep that feedback rolling!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for S.T.A.L.K.E.R.: Shadow of Chornobyl - Enhanced Edition, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main S.T.A.L.K.E.R.: Shadow of Chornobyl - Enhanced Edition statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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