Hi, Pilots! We’ve got a new batch of fixes and improvements. Here’s what’s changed:
Combat & Turrets
Fixed an issue where turrets on large ships and stations were missing pirate targets. Your aim is now accurate again.
Adjusted the activation range of station turrets. Stations will now engage targets at the expected distance, even after re-entering a sector.
Fixed a bug where manually controlled turrets could not target enemies that were too close to the ship. They now work correctly at all ranges.
Economy & Resources
Fixed an issue where the sales tax was calculated incorrectly in Sector 11100 and similar sectors. You can now trade there without extra fees.
Rebalanced the research cost of the first ship technologies. The initial technologies required too many processors, so we've adjusted their costs.
The 75 MW shield was missing from the research menu and has now been added. New 6 MW, 18 MW, and 85 MW shields have also been introduced. In addition, all shields now have updated names and icons.
The resource list on the Galaxy Map has been updated. It now correctly displays all resources available in a sector, including Arcanium, which previously did not fit in the list.
Inventory & Interface
The quantity field in the item transfer window is now clearly visible when entering values manually.
Missiles and Hammer launchers have been added to Search. We've also introduced new categories such as Ammunition, Consumables, and others for easier navigation.
Improved the item stats tooltip. It now displays the module icon, module type, rarity, and manufacturer corporation. The mass icon has also been updated.
Item slots in the Search window are now sorted by rarity, from lowest to highest.
Gameplay & Systems
Fixed a memory leak affecting both RAM and VRAM after warp jumps and station construction. This should improve performance, especially on lower-end systems.
Reduced the time required to exit warp. Sector loading should now be faster and more stable.
Fixed a bug where the autopilot stopped after the first gate when a destination was selected by double-clicking on the Galaxy Map.
You can now claim ships dropped by pirates. The "Not enough space" error has been fixed.
It is no longer possible to build or use station turrets during combat without confirming construction. This exploit was breaking combat mechanics.
Fixed resource stacking issues in storage warehouses. Finally, our warehouses behave properly!
