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Full Steam announcements and update articles for this title.
Howdy, small patch to fix some issues that just won't got away
- Hopefully fixed an issue where save files could sometimes become corrupted. It's been hard to nail down the exact cause of this, but with any luck this patch should fix it - Hopefully fixed an issue where some people weren't getting Steam achievements. Same as above, if this issue persists for you let me know and I'll keep looking
- Minor localization fixes
- Minor performance improvements
Howdy After a few requests, I've added some new languages to the game. These languages are: Czech, Hungarian, Italian, Turkish, Romanian, Polish, Thai, Ukrainian, Chinese (Traditional) In addition to that, the game is also now Steamdeck Verified. If you played it on Steamdeck before this week, a few things have changed:
Steamdeck now defaults to Controller as standard input, however you can change this back to mouse controls in the settings if you'd prefer.
The game now supports the native Steamdeck resolution of 1280 x 800
The game will run alot smoother than it did previously
After fixing a few bugs, I've updated controller support from beta to full controller support. Thanks to anyone who had reported any controller bugs in the discussions! I've optimized the game a little more aswell, and will continue looking for any performance bottle necks. Finally, I've fixed some other bugs, most notable of which was an issue where sometimes achievements were not being awarded. Any achievements that for whatever reason are missed during a gameplay session, will be awarded the next time you start the game. Thanks again for playing! Cheers, Waka
Here's a small update that optimizes the game a lil bit. It should now run faster and use less memory. Additionally I fixed an issue where the resolution and display settings weren't being set properly.
Cheers and thanks for playing!
Howdy, I finally managed to finish adding controller support to the game, aswell as the option to control the ship with your keyboard (WASD and arrow keys). I've currently listed it as "Beta" controller support, but will update the games Steam page to "Full controller support" once I can be sure it is bug free. In addition to that, I've added a couple new settings:
A toggle to unlock the mouse from the game window
A toggle to turn off screenshake
A slider to change the size of the in-run cursor so that it can be see more easily if necessary
Cheers, and thanks for playing
Howdy Here's a patch where I try to fix a bunch of issues mentioned in the discussions, and any other bugs I managed to find: Balancing
Reduced the cost of the drill ammo, and moved it much earlier in the skill tree
Drill bonus ammo now gives a small speed boost while active
Added an upgrade that keeps guns active while using drill ammo
Added an upgrade that allows the lazer to be triggered by all ammo types
Added a 10x and 100x option for the damage and fuel endgame upgrades
Increased damage given by endgame prestige upgrades from 10 to 100, and drill damage endgame upgrade to 1000
Changes/Updates
Added stats tracker for the following damage types: Normal, Missile, Lazer, Plasma, Electrical Asteroids, Drill
Added 2560 x 1440 and 3840 x 2160 as available resolutions
Bugs
Language selection now saved on exit
Fixed an issue where lootbox loot was not applied correctly
Attempted to fix an issue where the "Breakin' Rocks in Space" achievement does not trigger
Locked prestige button if you have 0 essence
Fixed an issue where certain prestige upgrades did not apply correctly
General UI fixes
Again, thank you so much for playing. Leave any bugs or feedback you want me to read in the discussions, and I'll see it! WAKA
Merry Christmas! We have just hit 10k units sold, which is amazing. Another huge thank you to everyone who has purchased and played the game. Before I list the bugfixes, I'd like to mention that I am reading every post and comment on the discussions board, so even if I don't reply immediately just know that I am reading all of the feedback and suggestions. Here is a list of bugfixes that I've made with this patch:
Attempted to fix an issue that caused stuttering when switching background tracks
Added an option in settings to disable the floating texts that display damage and dollars in the plinko machine
Changed "hold space for next sector" to "hold mouse for next sector". Both mouse and space can be used, but mouse seems to be the natural favourite.
Fixed an issue where bonus lazer damage from loot was sometimes not applied correctly
Fixed an issue where plasma chain length was not set correctly
If you are encountering any issues, definitely throw them in the discussions and I'll fix everything I can
Thanks for playing! waka
Fixed an issue where the game could break if played offline / not connected to steam. If anyone ran into this issue, I'm really sorry about that! A slightly bigger patch with some more bug fixes is coming later today
Thanks for all the feedback and reviews so far! Here is a little hotfix for today. - Fixed an issue that caused the cost of certain upgrades to go negative. Existing stats will not be modified.
- Fixed an issue that caused lazer loot upgrades to sometimes not be applied correctly
- Fixed an issue where upgrades were being capped at the wrong level
- Fixed some minor UI issues
Well I finally pressed that green button that says release app. Space Rock Breaker is now live on steam! Anyway here's a 40% discount to match the Steam winter sales going on.
Hope you enjoy!
Howdy again
With this second patch I am aiming to fix a couple of the issues that have been brought up in the discussions and reviews, aswell as fix a couple more bugs. Overwhelmingly the most requested feature has been to speed up the process of opening lootboxes which I have added as an upgrade, and I think you'll find quite enjoyable.
Here is a list of all changes:
Added an upgrade that allows you to open multiple lootboxes at once
Removed the "Sector Selector" bar above the "Begin Expedition" button until it is able to be used
Added an upgrade to increase collection radius size
Fixed some small UI bugs
Fixed some small audio bugs
Next announcement will likely be a release date announcement! Once again thanks playing, and if you have more feedback don't hesitate to let me know in the discussions or the discord
Howdy, here is the first patch for the demo build of Space Rock Breaker If you have given feedback or played the demo, thanks so much! It means a lot, and I've been enjoying watching the let's plays and reading your reviews and feedback. This patch is mostly bug fixes, although there are some small balance changes aswell.
Fixed an issue where bullets would clip through asteroids. The method I used to fix this issue is slightly more CPU intense, so if there any noticeable performance drops let me know in the discussions!
The cursor is now visible over top of the transition screen.
Fixed an issue that caused the lootbox and "open lootbox" button to disappear until the game was restarted.
added a toggle in the options to decide weather the game will run will minimized/unfocused. The toggle defaults to "On".
Added an upgrade to further increase the spawnrate of asteroids.
The following changes will require a new save file for them to take effect:
Reduced fuel drain per shot by 50%
Increased missile damage given by "Explosive Warhead" upgrade from +5 to +10 per level.
Halved spacemine base HP
The most highly requested change has been to increase the speed that you can open lootboxes, which I highly agree with. This is a change I am currently working on, and will post an update as soon as I can! Thanks for playing WAKA
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This page aggregates Steam news feeds, patch notes, and developer announcements for Space Rock Breaker, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Space Rock Breaker statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.