Fixed issues with session searching.
Fixed an issue with multiplayer saves.
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Steam news
Full Steam announcements and update articles for this title.
Fixed issues with session searching.
Fixed an issue with multiplayer saves.
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- Added a new location — Bunker. - To enter it, you need a key that spawns in military barracks with a 5% chance.
- Finally added save loading in multiplayer. - You can now play with friends using any of your saved games.
- Overall performance has been slightly improved. - Minor internal optimizations have been made.
Added new location — Mining Industrial Zone.
Introduced a new visibility system for the main character through roofs and walls (currently available only in the new location).
Increased the number of collectible plants in the world.
Added new zombie type — Hunchback.
Very high health pool.
Immune to stun and knockdown effects.
Minor optimization of effects.
Fixed text in several places.
Added a new achievement.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Soviet Survival, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Soviet Survival statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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Added new location — Garages.
Improved Factory location — added many new details to enhance visual atmosphere.
Added Wooden Plank Stacks to the Sawmill (yield 2–4 planks per hit when mined).
Added new zombie type — Runners.
Extremely fast movement speed.
Low health.
Immune to stun and knockdown effects.
Fixed a bug with zombies spawning in the air.
Added visual effects for campfires.
Added sound effects for campfires.
Fixed visibility of other players' flashlights in multiplayer mode.
Added a new achievement.
Updated Discord link in the main menu.
Released a new official game trailer.
📢 Attention
🔹 If you have a save file from version 0.0.6 — you need to start a new game and create a new save, because loot spawns in the world will be broken.
🔹 If your save was created in version 0.0.7 OR 0.0.8 — you don’t need to do anything, the game will work correctly.
Added new item — Homemade Shotgun.
Rebalanced damage for all weapons.
Added shotgun ammo.
Added a plant system (some plants in the world are now collectible).
Added new building — Mixing Table.
Introduced the first crafting recipes at the Mixing Table.
Adjusted zombie spawns.
Changed inventory slot color to black with a white outline.
Added descriptions for inventory items that were missing them (food, etc.).
Updated the Discord link in the game menu.
Changed text color for loot notifications.
Reduced minimap size.
🔹 If you have a save file from version 0.0.6 — you need to start a new game and create a new save, because loot spawns in the world will be broken.
🔹 If your save was created in version 0.0.7 — you don’t need to do anything, the game will work correctly.
New zombie type — “Burned” (2x HP, resistant to knockdown).
Added a new type of zombie to some locations.
Increased zombie numbers on certain locations.
Reworked tree chopping system: now requires 3 hits, leaves a dirt mark after chopping.
Reworked flashlight: wider beam, longer range, new lighting method.
Stamina regeneration delay reduced from 4s → 1s.
Increased day length by 15%.
Added more lootable cars at the factory.
Adjusted loot spawn chances in the Military Barracks.
Removed tree inside the Military Barracks.
Fixed road collision in the village.
Fixed marker text at the Gas Station.
New World — the entire world has been redesigned (old saves are no longer compatible).
New Map & Minimap System — navigation system completely reworked.
Lumber system fully reworked.
All trees in the world are now chop-able.
All locations slightly reworked for better atmosphere.
Trading City redesigned — now it’s simply the Shop.
Added blood trail effect on the ground when bleeding.
Building is now allowed anywhere, not just on roads.
World optimization: FPS improved by 70–100%.
Fixed a bug where items disappeared from the small wooden chest after saving.
Added support for all controllers via Steam API Controller.
Added first firearm \
Added \
Added Scrap mining with 50% chance (metal sheets at the factory)
Added Effect of bullets hitting zombies
Added new craft in the workbench \
Added new craft in the workbench \
Added to loot spawn \
Decreased the chance of bleeding after being hit by a zombie from 75% to 50%
Decreased the amount of required resources for all building objects by 25%
Decreased the amount of resources required for all crafts in the Workbench by 25–50%
Chance to find loot from zombies increased from 15% to 50%
Weapon parts now take up 4 slots instead of 6
Shadow Optimization \
Tree Optimization \
Several minor fixes
- Added change of time of day (Morning, Day, Evening, Night)
- Added Weather (Sunny, Windy, Cloudy, Foggy, Rain, Thunderstorm, Storm)
- Added Flashlight \
- Added new meaty sounds of hits on Zombies
- Added effect of flying blood when hitting a Zombie
- Added effect of blood flowing from a character when bleeding
- Added pop-up notification about picked up or mined items
- Changed style of game cursor and size
- Rebuilt and moved first spawn point
- Increased drawing distance of grass
- Completely redone Lighting
- Map Zoom speed increased by 4 times
- Map redrawn
- Removed darkening of minimap
- Removed fog from the map on \
- Minor fixes
- Added a sound notification for bleeding and other damage effects - Added transparency for all interior objects in military barracks - Added initial quest - Added a black outline for the text with tips - Reduced the duration of Red Gas poisoning from 60 seconds to 5 - Changed the size of the button with a link to our discord - Removed one of the houses in the village - Increased the size of the player marker on the map for better understanding of direction. - Fixed an invisible barrier after destroying a wooden object - Fixed an issue with entering one of the new interiors of a house in the village - Fixed the model of a homemade wooden club - Fixed the size of a homemade wooden club when thrown out of inventory - Fixed a hole in the ground in the city - Fixed loot in refrigerators
Steam Next-Fest DEMO