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Full Steam announcements and update articles for this title.
The following updates have been implemented:
Title screen updated
After defeating a monster, the game now automatically proceeds to the next monster without requiring a click
Today, we applied the following fix.
An issue was identified where Mirror Soul’s counter damage was incorrectly applied to the Sorcerer. This has been fixed so that the damage is now correctly dealt to the monster instead.
The processing logic was completely incorrect.
Due to an incorrect parameter setting, the following fix was applied today.
■ Fix Details
INT increase when equipping a Mythic-rarity staff
Before: 0
After: 30
Fixed an issue where the Fairy’s final-level description text was incorrectly showing the Golem’s description.
Fixed a bug where, after the Fairy reached its final level, it would no longer appear in the slot unless the “Bracelet of Extreme ” was equipped.
Today, we released the following update:
Added a “Quit” button
Added Main Quest / Side Quest labels
Added a display showing the total number of stages for each quest
With the Quit button, you can choose between Exit Game and Return to Title.
No matter which option you choose, your current progress will be saved at the moment you select it—so you can safely quit anytime.
The long-awaited god-tier feature is finally here!
We’ve added clear quest categories and a display showing how many stages are required to clear each quest—something that wasn’t shown clearly before.
Now you can confidently aim to complete every quest!
Fixes
1. In the quest “Forest”, after the story scene where you meet the Demon King is displayed, the battle with the Demon King would not start and the game would return to Stage 1.
Bug Details: This issue occurred when the Options menu was opened immediately after starting the “Forest” quest.
This issue has been fixed in the current version.
2. Delay in Fairies transforming into mana after being defeated
Bug Details: When a Fairy was defeated at the same time the battle was won, the transformation into mana was delayed by one turn.
Under the same conditions, the timing for Golems transforming into metal was also processed one turn later than intended.
In the current version, both have been fixed so that they transform into mana / metal immediately after being defeated.
At present, we are addressing the following two bugs:
1. In the quest “Forest”, after the story scene where you meet the Demon King is displayed, the battle with the Demon King does not start and the game instead returns to Stage 1.
2. When a Fairy is defeated, it does not transform into mana. Instead, it remains in the slot on the next turn and then disappears on the following turn.
Although the conditions under which these bugs occurred were initially unclear, we have now been able to reproduce them. We are currently reviewing play logs and fixing the underlying causes.
Thank you very much to everyone who provided reports and information.
Once the fixes are complete, we will release an update along with a report explaining the causes of these bugs. We appreciate your patience in the meantime.
This section provides additional details on mechanics and new features in “Sorcerer’s Servant” that were not fully explained in-game.
This game does not include a dedicated exit button. Please use the shortcut Alt + F4 to close the game.
You can meet the Demon King by fulfilling both of the following conditions:
Condition 1: Defeat all 49 pairs of monsters leading up to the Demon King within 20 turns each
Condition 2: Carry the item “Perfect Tea”
Defeat the Demon King and clear the “Forest” quest
Defeat the 10th monster in the newly unlocked main quest “Deep Forest”
The side quest “Punctuality” will be unlocked
Clear “Punctuality” and obtain the reward “Ring of Extremes”
While carrying the Ring of Extremes, the Mythic rarity will be unlocked
Defeat the Demon King and clear the “Forest” quest
In the newly unlocked main quest “Deep Forest”, Ultra Souls can be obtained with a certain probability by defeating mid-bosses or bosses
(Numbers indicate the stages where each Ultra Soul can be obtained)
(05) Soul of Counterattack Increases attack power at the cost of HP
(05) Soul of Steel Has a chance to increase physical defense
(10) Soul of Liberation Nullifies enemy special effects. The number of effects that can be nullified increases with each level up
(10) Soul of Fortitude Has a chance to reduce damage taken
(15) Soul of Thunder Enables consecutive attacks with knives and bows
(15) Soul of Onslaught Has a chance to increase physical attack power
(20) Soul of Darkness Has a chance to increase magic attack power
(25) Soul of Vampirism Restores HP based on the damage dealt
(30) Soul of Gale Has a chance to increase agility
(40) Soul of Banishment Has a chance to increase magic defense
(45) Mirror Soul Reflects damage taken back to the enemy
(50) Angel Soul Increases level-up bonuses
Cat No additional abilities
Golem (Lv3) Absorbs metal when adjacent to it, restoring durability
Golem (Lv5) Always reappears in its slot within 3 turns after being destroyed
Fairy (Lv3) Absorbs mana when adjacent to it, restoring durability
Fairy (Lv5) Always reappears in its slot within 3 turns after being destroyed
For the Mac version, the full release was unintentionally configured to run only on Apple Silicon, so I changed it to work on both Intel 64-bit and Apple Silicon.
ver.1.0.1
On the main menu, I fixed a bug where the display would become distorted when the familiar’s description text was shown in English.
(19:38) Fixed a bug that prevented the demo version from launching. (17:43)
At the moment, the demo version is not launching, and we are working on a fix. We will let you know as soon as the fix is complete. Please note that there are no issues with the full (retail) version.
We apologize for the long wait. "Sorcerer's Servant" has been officially released.
The main changes from the Early Access version are as follows:
Comprehensive overhaul of gameplay and overall balance
New stages and quests added: 50 stages → 230 stages
New monsters added: 50 monsters → 100 monsters
Major story expansion and new playable/appearing characters
Addition of the highest rarity tier, “Mythic”
Addition of a new power-up item, “Ultra Soul”
“Sorcerer’s Servant” is also playable on Steam Deck.
Some actions—such as assigning parameters when leveling up—require moving a cursor, which can feel a bit cumbersome. However, for everything else, the game is designed to be comfortably controlled with the D-pad or analog stick.
Thank you very much for your patience. “Sorcerer’s Servant” will transition to a full release with the upcoming update on December 2, 2025.
The main changes from the Early Access version are as follows:
Comprehensive overhaul of gameplay and overall balance
New stages and quests added: 50 stages → 230 stages
New monsters added: 50 monsters → 100 monsters
Major story expansion and new playable/appearing characters
Addition of the highest rarity tier, “Mythic”
Addition of a new power-up item, “Ultra Soul”
We’ll be showcasing the latest version—almost the final release build—at Tokyo Game Dungeon 10 on Sunday, November 9.
You can find 2202GAMES at booth 2C-4.
To mark the occasion, we
We sincerely apologize for the delay. Here is an update on the current development status. Below, we provide details for each element that is currently being improved or added.
Change in Attack Order Based on AGI (Agility) Previously, AGI only affected the enemy’s evasion rate. From now on, the character with higher AGI will also attack first. This change increases the importance of AGI, which until now has not been a particularly significant stat.
Addition of the World Map
The “To the Forest” button will be changed to a “Map” button, allowing players to select side quests in addition to the main quest.
Each side quest will be unlocked once its specific conditions are met.
Addition of Side Quests
Side quests are relatively short quests consisting of about 10 to 20 stages, each with its own storyline and completion rewards.
Compared to the main quest, side quests allow for faster leveling and provide a more fast-paced, strategy-oriented gameplay experience.
Revision of Monsters’ Special Attacks In the main quest, special abilities that restricted gameplay—such as counterattacks against specific spells or the complete nullification of physical and magical attacks—will be replaced with new special abilities.
Familiar Parameter Adjustments The defense of the Golem and Fairy will now increase according to the player’s defense stat. Additionally, by obtaining the new item “Bell,” players will be able to choose whether or not to have the Cat attack.
Change to Equipment Reflection Timing The system has been updated so that the wizard’s appearance changes immediately when equipment appears in a slot. This improves clarity by eliminating the confusing situation where the character’s appearance and the rarity of the equipment in the slot felt mismatched by one tier.
Title Screen Update
The title screen has been updated. In addition, it will change to an alternate version under certain conditions.
Addition of Main Quests In addition to the existing 50 stages, 50 new stages will be added, leading deeper into the Abyssal Forest. The following elements will be unlocked starting from these newly added stages:
Addition of New Monsters A large number of uniquely powerful monsters, surpassing those encountered so far, will make their appearance.
Addition of a Higher Rarity Above Legendary: “Mythic”
Addition of New Items
New equipment and items will be added, such as the “Staff,” which strengthens magic at the cost of not equipping a shield, and the growth-type item “Ultra Soul.” (Images are not yet available as these items are still under development.)
Closing Remarks
As outlined above, numerous improvements and additions are being implemented in preparation for the full release. Due to the scale of these updates, development is taking longer than originally expected. We deeply apologize for the wait and ask for your continued patience and anticipation.
Thank you very much for taking the time to provide your review.
At the moment, we are engaged in preparations for a major update, which makes it difficult to implement agile updates right away. The improvements based on your feedback will be addressed together with the upcoming major update, so we kindly ask for your patience until the changes are reflected.
Change to chain reactions after "Legendary" tier: Instead of all chained items disappearing, now only one will disappear.
The Golem’s physical defense is currently fixed at 1.
The Fairy’s magical defense is currently fixed at 1.
→ These will be adjusted so that their defense reflects one-tenth of the Mage’s defense value.
Also, regarding the growth of familiars, it has been implemented in advance with future developments in mind. While the current growth may seem slow, improvements are planned for the future.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Sorcerer's Servant, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Sorcerer's Servant statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.