
Steam news
Full Steam announcements and update articles for this title.
It has already been a week since the release of Something to Drink?, and what an incredible time it has been! I’ve received a massive amount of comments, reviews, and feedback from all of you, and I want to say a huge thank you. It’s deeply satisfying to see so many of you finding genuine joy in my game!
You’ve sent in a ton of bug reports over the last seven days, and I hope I’ve proven my commitment by fixing a vast majority of them. Here is a quick summary of the most important fixes and improvements made during this first week:
Translations: Fixed a huge amount of localization and translation errors across various languages.
Save Data: Resolved multiple issues related to saving player choices and progress.
Achievements: Fixed bugs that were preventing certain achievements from unlocking properly.
Resolution Support: Fixed display issues on non-standard screen resolutions and aspect ratios.
Softlocks: Removed various progression blocks (for example, customers ordering drinks that hadn't been unlocked yet).
Physics / Controls: Added an option to adjust item inertia for better handling.
Quality of Life: Made numerous improvements to controls and overall gameplay comfort (including menu card browsing, handing orders to NPCs, and dialogue skipping).
If you’ve encountered a bug that hasn't been fixed yet, I sincerely apologize - I'm on it!
This past week has been utterly exhausting. Because of that, future updates might take a little longer to roll out as I take some much-needed time to rest and recharge. That said, please feel free to keep sending bug reports, feedback, or thoughts to: [email protected]
Endless Mode: I know this is the feature everyone is waiting for! While I can't promise an exact release date just yet, I promise you I will fight for it. I’ll keep you posted on the development progress.
New Platforms: I am aiming to bring the game to other platforms in the future, though this will also take some time. A quick reminder that the game fully supports controllers, which I highly recommend trying out if you like playing far away from the keyboard!
Thank you all once again for the amazing support. Keep playing STD, and Have fun, okay?
- Adam
The taps are flowing, the neon lights are buzzing, and the customers are already waiting for you!
After countless sleepless nights, thousands of hours spent in front of the screen, and fixing more bugs than I can count, Something to Drink? officially debuts on Steam. Creating this game completely on my own has been an incredible, exhausting, and deeply rewarding journey.
This launch would have been impossible without you – the amazing community that supported me from the very start. Your early feedback, bug reports, and sheer enthusiasm kept me motivated during the toughest moments of development, allowing me to polish the mechanics and release the game exactly as I envisioned it. Thank you for believing in this project and for helping to make my dream come true.
Although the game is now in your hands, my work does not stop here. I fully intend to support the project post-launch. I already have a plan for a new game mode, and I hope I will be able to bring it to life. I will also be closely monitoring the forum to gather your feedback, ideas, and suggestions for future development.
To celebrate the launch, the game is available with a 10% discount for the next two weeks, so make sure to grab your copy before the offer ends!
Grab your mugs, pour the beers and Have fun, okay?
Adam
Custom NPC Voices: You can now customize NPC voice styles. Choose between "Gibberish" or "8-bit Robot" audio profiles, both available in Short and Long variations.
Expanded Text Speed Options: The subtitle and dialogue display time settings have been expanded. Text can now be set to disappear even quicker for fast readers, or remain on screen much longer for a more relaxed pace.
Dialogue Skipping: You can now skip active dialogue lines instantly by clicking on the NPC's text box, making interactions feel much more seamless and fluid.
General Polish: Improved the overall game feel, responsiveness, and pacing during interactions.
The game now officially features Full Controller Support. You can play using Xbox, PlayStation, Nintendo Switch, Steam Deck, and other generic gamepads. All in-game UI and menus have been updated to work smoothly with a controller.
Added various dialogues with customers asked about their day
Added customer spawning in pairs and groups of three
Customers sometimes request a menu to choose their order
Corna and Blue Lite beers now have the same volume as other beers
Items can be placed back on the shelf from which they were taken
After Day 6, the player will be able to purchase in-game upgrades using earned money. The shop menu appears right after the night panel.
The game economy has been changed.
When paying by card, you must enter the price into the payment terminal.
Added a calculator.
Added a scale.
Now, NPCs served by the player will go and sit at a table in the background.
Added background music
Added 12 hour clock to relevant languages
Several bug fixes that were causing the game to soft block
One of the most frequently reported issues in the game was the lack of space for fulfilling customer orders. From now on, the table area can be expanded or reduced as needed.
Saving system improvements
Customer order generation fixes
Items tweaks
Night lighting effects
By the way, the full version of the game is now playable from start to finish, which means that until the release, I will focus on fixing major bugs and implementing the most important improvements.
New languages
Español
Español (Latinoamérica)
Português
Português (Brasil)
Deutsch
Français
Italiano
Türkçe
Bahasa Indonesia
简体中文
繁體中文
日本語
한국어
हिन्दी
Massive performance improvements
+30% fps when no particles on table
+100% fps when 500 particles on table
+400% fps when 1000 particles on table
Fixed bug causing the same NPCs to spawn multiple times in one day.
Fixed bugs related to particles disappearing.
Made some corrections to the translations.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Something to Drink?, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Something to Drink? statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.