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After a few months in beta, tuning and bug fixing, this update is live!
Please see discussions for the known issues, and next steps planned, and report any issues that come up and we will jump on them.
Total engine overhaul, built from the ground up for performance and maintainability.
Translation to German, Spanish and French
Gamepad and Steamdeck support
Visual improvements
Proper widescreen background art
New title screen and menu
Excessive contrast toned down
UX improvements
New UI for shop/map mode
Inventory grid
Hourglass and battle buttons
More detailed info in help screen, also available in map
Kismet VO shortened, and can be muted in settings
Cleaner simpler UI for pause, settings, main menu, etc
Achievement art and fixed a few confusing descriptions
Rules made consistent for:
Energy gathering. If the card is face up, you get energy. If face down, you don't. This adds value to combining card reveals and piercing and area attacks
Coin vs Triple Coin. If the ability refers to type, they are separate. If the ability refers to coin, it means both.
Corruptions. If the enemy ability adds a number of corruptions, it can only target cards without a corruption. If the enemy ability says "all cards" the corruption will replace existing ones.
Fixed coin swarm only considering single coin cards in its abilities
Insight spell now reveals a single random face down card
X-ray glasses reveals extra cards on start of battle not continuously
Spectacles now reflect the blocked stun (free mind mirror)
Barbarian difficulty tuning
Cracked skull no longer triggers from deck card draw
Attack bonuses trigger at 3 health not 2
Wildstone cost tuning (relying a bit less on emperor farming)
Cost of unlocks slightly reduced and rebalanced
Wildstone cards in emperor battle reduced
Wildstone cards in battles slightly increased
We hope you enjoy and thanks for playing Solitairica!
Whether you are an old school player or someone who stumbled on the game in recent years, I want to start by saying thank you so much for playing Solitairica.
Solitairica's 10 year anniversary is coming up next year. After I got over the shock of that fact, I decided it is important to meet two goals for this milestone:
Catch up to modern standards on each platform
Be ready to work on future versions of Solitairica
The first step starts today on Steam, with the anniversary update, which is available on the beta branch now
Steam deck using gamepad input
Some more background:
Solitairica was built in 2015 using a now ancient version of Unreal Engine. It was our first game, and first time using the engine, so naturally mistakes were made. Most of the issues are invisible to the player, but behind the scenes they have tied up our ability to grow and maintain the game.
Over the many years we worked on our second game ZOR, we improved massively in the technical arts of using Unreal. With that project coming to a close, and considering Solitairica's continued cult popularity, I have been working on a major overhaul of the Solitairica engine. Almost every core system has been rebuilt, with improvements and optimizations that will allow us to extend and adapt the game in the future.
While there are some select UX and visual improvements, this isn't a remaster with new artwork or reworked game systems as I believe in preserving the game close to the original state. There is some sparing tuning in only the most egregious spots like Barbarian difficulty and tweaking a few useless spells and items. That said, the new engine is buttery smooth, supports gamepad, is ready for translations, and improves on a bunch of minor issues that we weren't able to address back in the day.
After 9 years of research and development, we bring you: Widescreen backgrounds
Due to the scope of the overhaul there will undoubtedly be some bugs that pop up, so the update will start out as an opt-in beta branch. We will continue to test and update it until it feels solid enough for full release.
I hope everyone dives in and gives it a shot! I will be monitoring the discussions and fixing the issues in the weeks to come.
Cheers,
Clint
You can finally play with your feet up
New stuff
Gamepad support
Full steam deck support
If gamepad control isn't active by default, check the input setting for the app
Optimizations
Shaders compile up front and indicated in load screen (no stutters)
Visual improvements
Excessive contrast turned down
Wide background art replaces magic portal frame
New title screen art and layout
UX Improvements
Resuming game is now optional, use continue from menu
New map screen UX (Feedback wanted here!)
Battle button, hourglass UI
Inventory management uses a grid instead of a long horizontal carousel
Help/info screen reworked (more info, more relevant, available in map screen)
Kismet VO shortened, and can be muted in settings
Achievement description for "unlock warrior deck" changed to "complete tutorial" to be less confusing
Tuning
Consistent energy gathering rules: If the card is face up, you get energy. If face down, you don't
This adds value to combining card reveals and piercing and area attacks
Insight spell now reveals a single random face down card
X-ray glasses reveals extra cards on start of battle not continuously
Spectacles now reflect the blocked stun (free mind mirror)
Barbarian difficulty tuning (evaluating in beta)
Cracked skull no longer triggers from deck card draw
Attack bonuses trigger at 3 health not 2
Wildstone cost tuning (relying a bit less on emperor farming)
Cost of unlocks slightly reduced and rebalanced
Wildstone cards in emperor battle reduced
Wildstone cards in battles slightly increased
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Solitairica, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Solitairica statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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