V0.6.9
Note from the Dev Team
Thank you all so much for your patience and support as we continue the development of the game. Our entire team had major life challenges which made it difficult to keep our roadmap schedule. We are happy to announce that regular updates will return!
from Hitscan Games
NEW Features
NEW: Nexus Core Final Level Sneak Peek
This is the final level of the Campaign, where players will face their toughest challenges of all!
This level is still a work in progress, but you can experience it now and see the direction we are heading in
Save game progression is disabled until map development is completed
All sub levels, enemies and visuals are subject to change
NEW: Earn Extra Lives
Players can now gain extra lives by accumulating points, represented by a progress bar below the life counter
Once enough points are obtained, an extra life is added, and the progress is reset
Elite enemies award double points
When players have less than 2 extra lives remaining, progress is accelerated
Progress does not carry over between level transitions
General Updates
Holochamber Arcade
Holochamber only: Mech Warden boss base HP increased by 20%
Boss Enemy level scaling has been adjusted to start at a higher delta
Added safe zone hologram to the starting room of a dungeon
Space Station
Added camera zoom out triggers for showcasing larger pod areas
Updated Oterion mission information in the map
Oterion Colony
Cleaned up art, landscape and interactive elements
Solved an issue regarding save game objective IDs
Fixed misc logic errors
Rygar
Reduced the enemy spawn frequency in non-mission encounters
Additional reductions apply to the area before the first generator
Further improvements to the art and environmental effects in the level
This includes major improvements to visual effects
Added new intro cutscene (WIP)
Added music transitions and cutscenes when activating each generator
UI
Updated the in-mission extra lives icon
Added progress bar padding for HP and EXP bars
Reduced enemy HP bar size and removed power level background square
P2, P3 and P4 join HUDs will now all appear on screen by default
Fixed an issue with the flyout menu that resulted in player controls being enabled when the menu is out, and disabled when the menu is stowed
Moved the "Close" button on large minimap (was blocking lives counter)
Characters
Engineer
Turret Skill
Added physics to the turret
It can no longer fall through moving platforms and elevators
Juggernaut
Plasma Shield Skill
Level 1 and 2 Shield upgrades are now attached to the character
This will allow players to be mobile while protecting the squad
This is a work in progress. We will continue to update this skill after community feedback.
Player
Reduced Player base revive delay from 1.5 seconds to 0.75 seconds
Sped up player revive animation by 2x
Enemies
Security Drone
NEW ATTACK: Burst Fire
After targeting a new player, drones can now switch for two seconds to a sustained volley of fire
This can cause large groups of drones to become extremely dangerous
Like all enemy skills, this runs on a cooldown to prevent overuse
Master Sentry
Laser Beam Targeting
The beam attack no longer moves in a 360-degree arc
It now tracks the targeted player
Loot
Champion Cache
Added 0.75 second button hold delay when opening
Bug Fixes
Fixed a bug preventing the player from using the controller for input when trying to restart or exit to the station from the Mission Failed screen
Fixed an issue with the flyout menu that resulted in player controls being enabled when the menu is out, and disabled when the menu is stowed
Fixed an issue where mission failure music would only play in HC and not Campaign
Fixed an issue where collecting excess Fuel Cells would interfere with objective information
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