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Full Steam announcements and update articles for this title.
small bug fixing/minor changes patch
golf ball on golfing mission will now always aim towards the hole, no longer need to aim
you can now control jim while riding him
fixed/added(?) steam screenshot functionality
had no idea how to fix this previously, not sure how other games usually do it but apparently it was something i had to add in manually instead of it being an automatic feature? it should be working now, you can press F11 during missions to take a screenshot
fixed credit count displayed showing an extra zero on the main menu
hovering over recruits on the pause menu will now display their active & passive info, as well as levels & stats
minor UI adjustments
small content update, was originally going to be a bug fix patch but i ended up adding a lot of new stuff
added new cameo recruits
added new rare power-ups dropped from enemies: Pepper, Ice Cream, Mushroom, Coffee, & Starfruit
Hell Tome has been replaced by Pepper, basically just the same thing
some recruit passives have been changed to incorporate the new power-ups (i.e. moffbucks employees now increase coffee drop chance)
added a new tab in the directory for Pickups (gems, cake, etc.)
updated Maw's character portrait & adjusted some designs of the AGGRO recruits
fixed unlocking recent fusions & abandoned recruits through employee crates
if you somehow got all the abandoned recruits through employee crates, you can get the secret achievement by going to the synergy tab on the main menu
added new hairstyles, hats, & clothing for custom interns
removed pressing space while entering in a custom intern's name counting as "enter"
fixed sarah including the leader when merging recruits
fixed being able to change tabs while searching for a recruit in the directory
minor balance changes
Jim's standard form now grants thrown recruits the new Starpower effect instead of boost
minor bug fixes & changes
while you're reading this, here's something neat i've been cooking up recently:
i've been working on some prototypes for a game based around the AGGRO ladies, it's heavily inspired by NIKKE: Goddess of Victory (both the dialogue and combat systems)
mostly just playing around with ideas and characters, not sure if i'll end up finishing it but apparently a few people are interested in the idea? i've had a few tweets on twitter about it go semi-viral recently (one had 11k+ likes for some godforsaken reason)
so uhhh... yeah? new game maybe? we'll see ːlil_dudeː
Hey gang! Another small content update, plus some news on community items which will be available sometime in the next few days! (hopefully)
Since the game was pretty close to beating the current Guinness world record for most playable characters in a video game in the previous update, I decided to go around and ask some people for their characters to bump up the number a bit, and I am proud to say that Solace Inc has finally beaten that milestone!
So uhh... yeah! Take that, obscure wrestling PS2 game!
I sent an application to Guinness World Records just for the hell of it, I doubt I'll hear back from them but it's worth a shot (honestly I don't really care about the record that much, this has mostly been a personal goal that I wanted to achieve with this game)
A lot of the new characters I've added in this update are cameos, some of them are characters that a few people might recognize...?
There's one cameo that I've omitted because I'm still waiting to hear back from a publisher to get their permission, I might put out a small patch that adds them in if they respond
I've also added in a few of my own characters, a certain subset of them have an interesting unlock method that might require some sleuthing and puzzle solving... I won't say much but I will say everything you need is in-game and I would recommend looking at the Synergies tab in the Directory
Also, for the 3 people that have the 18+ DLC I've added in a few bonus animations in the research tab, I haven't touched it in a while and figured I should add some extra stuff there
Solace Inc was recently approved for community items (trading cards, badges, emotes, etc.), so I've been working on adding those in and getting them approved, they will be available some time in the very near future! (most likely in the next few days)
I was planning on releasing them alongside this update, but since they're still under review and Valve likes to take their time getting things approved (and will sometimes reject things over small details) I figured I'd just release them whenever they're ready so that I don't have to postpone this update, just wanted to give you guys a heads up in case you suddenly get some trading cards in your inventory
That's all, hope you guys enjoy! Feel free to send me a DM on discord (@aplove) if you have any issues/feedback
v1.9.1 update changelog
added new recruits & cameos
the game now has 328+ recruits, beating the current Guinness world record of most playable characters in a video game
added new synergies & dissonances
also adjusted a few existing synergies, busty babes has been replaced and whittled down
summoned minion HP & damage now scales with the summoner's max HP, making them more powerful overall
adjusted active/passive info to help signify what is classified as a minion
minor UI adjustments
minor balance changes
\ added new bonus animations to the research tab
bonus animations are not longer randomized and are unlocked based on if you have the recruits unlocked yet
added a new hidden achievement
another small patch that fixes some stuff + extra content
- added 2 new recruits
- added more creature enemy variety to endless mode
- minor balance changes
- fixed certain unlock conditions not working & reworked a few unlock conditions
- removed minibosses spawning on mission 20
(only 20 characters away from beating a world record)
also just an fyi this game along with my other games will be on sale for the steam winter sale, so if you want to share this game with a friend or want to check out my other stuff now's the time to do it 💪
small patch with some bug fixes and other additions
added 2 new recruits (which i totally forgot to add)
fixed crash with mission 26
added more art to mission 26
reworked mission 21 golf controls (previously stopped working for some reason)
imposter recruits no longer spawn in chrono corp mode
fixed an issue with interns not loading correctly
fixed recruits that don't attack having rapidly flashing attack indicators
added more recruit dialogue
certain recruits will now comment on being summoned in specific missions
Hey guys! Happy holidays! I've got an early christmas present for you all, a content update for Solace Inc.!
I made a devlog to go along with this update, I go over the history and development of the game as well as going in depth into what's new in this update
(would appreciate it if you gave it a watch and maybe hitting that like & subscribe 👉👈)
This update focuses primarily on adding new recruits, I've added in a ton of new ones which brings the total character count up to 306 as of right now, which is very close to the world record of most playable characters in a video game currently held by Fire Pro Wrestling Returns, which has 327.
My plan was to keep adding in characters until I hit 330, but I ran out of steam and decided to stop at 300, although I may add in more characters in the future to surpass the world record.
In addition to new characters, I've also made a few changes to some of the alternates as well as some balance changes to some of the "older" recruit to match the power creep a little.
Recruits now have an element type assigned to them, which can be Fire, Water, Air, Earth, Metal, Light, Love, Cosmic, and Null. Elements have one or more weaknesses to other elements and will take extra damage from them.
I've reworked the difficulty a little, difficulty now scales with how many recruits you have unlocked instead of it increasing slightly each mission, so the game now gets harder with each recruit you have unlocked and for missions you haven't beaten yet it will cap out at certain values (ex. on week 1 if you have 50 recruits unlocked it'll only count as if you had 30 or so)
Research for Strength and Vitality now scales with this as well, so you have more upgrades you can spend your money one
I've also added a Battle Power stat, which is an overall representation of how powerful your recruits and enemies are, this stat will appear on the main menu and on the top left during missions, this is to give you a better idea of how powerful your recruits are
In addition to Chrono Corp receiving a few buffs such as increased max energy and all troops being playable, I've also added in the option to capture enemies with a Chrono Sphere to unlock them as troops, I've also added in a new Chrono Corp exclusive miniboss that utilizes this
I've also added in a new rare enemy which are Imposter Recruits, they will appear slightly off and if you upgrade their passive they will reveal themselves
As always if you have any bug reports or feedback, please DM me on discord (@aplove) and I'll try to respond when I can
Thank you for playing! Enjoy!
v1.9 Update Changelog:
added a bunch of new recruits
added new fusions
added new synergies
added new enemies
added imposter recruits, which appear as normal recruits but are slightly different and will transform into enemies if you upgrade their passive
added Element Types
both recruits and enemies now have an element assigned to them, they will take more damage to elements they are weak to
Fire Types take no damage from burning, and Water Types take no damage from poison
Earth Types have reduced knockback
Air Types have better control when mid-air
Light Types are boosted longer and attack faster when boosted
Metal Types have larger parry windows
Love Types receive more healing from healing projectiles and regenerate faster
Added Battle Power & Reworked Difficulty
Battle Power is calculated by a recruit's/enemy's max health and damage, representative of their overall combat effectiveness
Average Recruit and Enemy Battle Power is now displayed on the top left during missions, and individual recruit battle power is shown on the pause menu
mission battle power scales with how many recruits you have unlocked, it will be capped on missions you haven't beaten yet
max level of damage, defense, and health research now scales with how many recruits you have unlocked
Added Chrono Spheres
in Chrono Corp Mode, you can now unlock certain enemies as playable characters by throwing a Chrono Sphere at them
added in-mission recruit dialogue
some recruits will now react to other recruits appearing (or will just say random stuff occasionally)
slight balance changes
some of the newer recruits have a bit of scope creep, so i adjusted some of the older ones to make them a bit more useful
reworked a few alternates
burning and poison damage now scales with the target's health/max health
buffed Chrono Corp mode mechanics
energy bar now fills up much faster
buffed some of the potions (i.e. health potion now heals 25% of max health per tick)
all chrono corp troops are now playable
chrono corp troop base levels now scale with rarity (i.e. legendaries start at lv. 7)
increased max energy from 10 to 20
chrono corp troops take reduced damage for every troop on the field
added a regeneration delay after taking damage
regeneration and healing effects from recruits now scale with max health
minibosses now spawn at a random angle instead of to the right
Subways Of Your Mind by FEX is now properly credited
employee and ultimate crate prices now scale with however much money you currently have
added more art and fanart to the art gallery mission
added new achievements
Hey gang! Long time no see, just wanted to announce that not only is a new update for Solace Inc coming soon, but a pre-release version is now available for you to check out!
This is a pretty sizable update, so I figured it would be best to put out a pre-release build prior to releasing it so that I can get some feedback, if you'd like to try it out head over to the game properties on Steam and go to Betas > Beta Participation > Prerelease and then verify game files to make sure it downloaded (it should say v1.9 on the title screen)
I'll go into more detail when the update is out, here is the work in progress patch notes for v1.9:
added a bunch of new recruits
added new fusions
added new synergies
added new enemies
added imposter recruits, which appear as normal recruits but are slightly different and will transform into enemies if you upgrade their passive
added Element Types
both recruits and enemies now have an element assigned to them, they will take more damage to elements they are weak to
Fire Types take no damage from burning, and Water Types take no damage from poison
Earth Types have reduced knockback
Air Types have better control when mid-air
Light Types are boosted longer and attack faster when boosted
Metal Types have larger parry windows
Love Types receive more healing from healing projectiles and regenerate faster
Added Battle Power & Reworked Difficulty
Battle Power is calculated by a recruit's/enemy's max health and damage, representative of their overall combat effectiveness
Average Recruit and Enemy Battle Power is now displayed on the top left during missions, and individual recruit battle power is shown on the pause menu
mission battle power scales with how many recruits you have unlocked, it will be capped on missions you haven't beaten yet
max level of damage, defense, and health research now scales with how many recruits you have unlocked
Added Chrono Spheres
in Chrono Corp Mode, you can now unlock certain enemies as playable characters by throwing a Chrono Sphere at them
added in-mission recruit dialogue
some recruits will now react to other recruits appearing (or will just say random stuff occasionally)
slight balance changes
some of the newer recruits have a bit of scope creep, so i adjusted some of the older ones to make them a bit more useful
burning and poison damage now scales with the target's health/max health
buffed Chrono Corp mode mechanics
energy bar now fills up much faster
buffed some of the potions (i.e. health potion now heals 25% of max health per tick)
all chrono corp troops are now playable
chrono corp troop base levels now scale with rarity (i.e. legendaries start at lv. 7)
increased max energy from 10 to 20
chrono corp troops take reduced damage for every troop on the field
added a regeneration delay after taking damage
regeneration and healing effects from recruits now scale with max health
minibosses now spawn at a random angle instead of to the right
Subways Of Your Mind by FEX is now properly credited
added more art and fanart to the art gallery mission
added new achievements
If you run into any issues feel free to DM me on Discord (@aplove) and I'll try to get back to you asap, if you like bug hunting here's some thing I'm looking for:
how does the new difficulty/battle power system feel? do solace inc and chrono corp feel about even?
do the elemental weaknesses work properly? (on the damage numbers it should say "weak" above it)
can you unlock all of the recruits?
does the main menu music cut out randomly? (that occurred to me a few times, just want to make sure)
Enjoy! Update will be out in a few days probably
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Solace Inc., sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Solace Inc. statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.